Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review
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Games industry layoff figures were down slightly in 2025 – but it was still horrendous | Year in Review

Circumstances stay powerful in the video games industry, and layoff figures were still excessive in 2025, though down from their peak in 2024.

Amir Satvat, enterprise growth director at Tencent Games, maintains a widely used resource for helping people find jobs in the games industry, and for the previous few years he has been monitoring and forecasting layoff numbers. Crucially, he makes an attempt to incorporate layoffs that were not publicly reported, in addition to utilizing his group connections to search out out precise figures for layoffs when firms report them with out itemizing the numbers of individuals affected.

On the time of writing, Satvat has settled on a determine of 9,175 video games industry layoffs in 2025, simply shy of the prediction of 9,769 he made again in January. That is dramatically down on the estimated 15,631 layoffs in 2024, though still greater than the estimated 8,500 layoffs in 2022, when the present video games industry disaster kicked in.


Layoff data for 2022 to 2025
Games industry layoff figures for the previous 4 years based on Amir Satvat. | Picture credit score: GamesIndustry.biz

Satvat predicts that we’ll see one other 7,500 layoffs in 2026, pointing in the direction of a gradual restoration in the industry. Nevertheless, he thinks that the share of open roles in North America and Western Europe will proceed to lower.

Earlier this yr, he instructed The Games Enterprise that “over 70%, and in some years 75%, of the layoffs have been in North America,” with AAA studios being significantly affected, and with greater than 50% of cuts going down in California.

Equally, a survey launched in October discovered greater than 26% of European sport professionals were laid off in the previous yr, with median salaries dropping dramatically in contrast with 2024. “Salaries for programmers – particularly Unity builders – have dropped by virtually half, primarily as a result of there are barely any open positions,” mentioned Tanja Loktionova, founding father of Values Worth and co-founder of InGame Job, the businesses behind the survey. “There have been numerous layoffs and only a few new alternatives.”

Satvat predicts that whereas job alternatives will lower in Western Europe and North America, they are going to improve in Latin America, Japanese Europe, and Asia. That tallies with feedback made throughout this yr’s GamesIndustry.biz Funding Panel by Lirui Ding, principal on the gaming enterprise capital agency Transcend Fund, in regards to the video games industry’s ongoing geographical shift. “We’re actually seeing some huge cash really going from the US and Europe to different rising markets,” he defined, “whether or not it’s China, Turkey, and even Vietnam.”

Chris Petrovic, chief enterprise officer and board chairman on the developer and writer FunPlus, made comparable feedback in a GamesIndustry.biz function in December, the place he predicted that the industry would develop, but in completely different areas of the globe. “Beforehand, we talked lots about gaming innovation, creativity, and business success coming from locations like america, Canada, Germany, and Finland,” he mentioned, “and now we’re more and more speaking about rising sport dev hubs like China, Turkey, Israel, and Vietnam.”

The yr in layoffs

2025 noticed a lot of studio closures, together with Toadman Interactive, Freejam, nDreams Studio Orbital and nDreams Studio, Thunderful-owned Studio Fizbin, Spectre Divide developer Mountaintop Studios, Zynga-owned Echtra Games, Dundee-based Cobra Cellular, Microsoft-owned The Initiative, Avalanche Studios Group’s Liverpool studio, Ubisoft Leamington, T-Minus Zero Leisure, Improbable Pixel Citadel, and Dangerous Mind Recreation Studios.

Studies additionally alleged that Ballistic Moon, the UK-based developer of the Till Daybreak remake, was “successfully closed” after virtually all its employees were laid off, whereas Aheartfulofgames, the Spanish studio behind Teenage Mutant Ninja Turtles: Mutants Unleashed, mentioned it confronted closure after proprietor Outright Games signalled its intention to make all staff on the studio redundant.

As well as, the UK-based studios Three Fields Leisure and Splash Harm each started redundancy consultations affecting all staff.

Dozens of studios lower employees numbers in 2025, together with:

By way of the most important gaming firms, Tencent Games made a lot of cuts and divestments at its European studios. In February, the Tencent-owned Sumo Group introduced it could be refocusing “completely on growth companies for companions,” which might “have an effect on our studios and folks.” It offered off writer Secret Mode in March. In June, Sumo-owned studio The Chinese language Room made a small variety of layoffs earlier than revealing it could be going unbiased.

In January, Splash Harm – which was purchased by Tencent in 2020 – mentioned jobs were in danger following the cancellation of Transformers: Reactivate. In September, the studio mentioned it had been acquired by private-equity buyers, then in November the whole studio was positioned in session forward of redundancies.


Dune: Awakening
Dune: Awakening maker Funcom was hit by restructuring. | Picture credit score: Funcom

In October, Oslo-based Funcom, which is owned by Tencent and is behind the open-world survival sport Dune: Awakening, mentioned it could be making job cuts as a part of a restructuring. And in November, Tencent-owned studio Sharkmob, which is engaged on the sci-fi extraction shooter Exoborne, mentioned it was making job cuts at its Malmo studio.

NetEase studio Jar of Sparks mentioned in January that it could be on the lookout for a brand new publishing accomplice after NetEase pulled its funding. “As we put together for this subsequent step, our gifted workforce members will probably be exploring new alternatives,” mentioned founder and CEO Jerry Hook. Then in February, the NetEase-backed studio Liquid Swords, which was established by Christofer Sundberg, the co-founder of Avalanche Studios, reported a spherical of job cuts.

Just a few days later, NetEase confirmed layoffs at a US assist studio for Marvel Rivals, hours earlier than revealing the sport had 40 million gamers. NetEase additionally shut down T-Minus Zero Leisure, divested Improbable Pixel Citadel (which subsequently closed), and pulled out of Dangerous Mind Recreation Studios, a studio it had arrange in 2023, which closed after it didn’t discover a new writer.


Microsoft closed The Initiative in July, which was engaged on a Good Darkish reboot.

Microsoft made some main job cuts in 2025. After a comparatively small spherical of layoffs in January, the agency introduced a 3% lower to its employees in Could. However the largest spherical of job cuts got here in July, affecting an estimated 9,000 individuals, or round 4% of Microsoft’s workforce, and inflicting a serious shake-up in Microsoft’s video games division. Studios affected included King, Blizzard, Flip 10, Raven Software program, ZeniMax On-line Studios, and The Initiative, with the latter being shuttered.

Microsoft’s console rival Sony made cuts too, shedding employees on the PlayStation assist studio Visible Arts and PS Studios Malaysia, in addition to initiating redundancies at Days Gone maker Bend Studio.

Unity applied one other spherical of cuts in February, following round 1,800 job losses in January 2024, and Amazon introduced an infinite 14,000 layoffs in October, which resulted in work ceasing on the MMO New World. Intel, in the meantime, introduced layoffs in April and July as a part of cost-cutting measures.


New World
Improvement has ceased on Amazon Games’ New World. | Picture credit score: Amazon Games

Meta laid off a lot of individuals in 2025, slicing 5% of employees in January, after which making additional cuts to the Actuality Labs division in April. But there may very well be larger cuts to come back, after Bloomberg reported that Meta is allegedly planning to slash budgets in its Actuality Labs division by as a lot as 30% in 2026.

Netflix-owned Evening Faculty Studio lower an undisclosed variety of employees in February, and Krafton-owned Putting Distance Studios – which was behind The Callisto Protocol – made layoffs in March. Sq. Enix, in the meantime, applied a “elementary restructuring” in November, pulling sources away from “abroad” growth studios and placing over 100 jobs in danger.

Embracer-owned Crystal Dynamics lower employees in March, August, and November, earlier than unveiling Tomb Raider: Catalyst on the Recreation Awards in December, which is being printed by Amazon. As well as, the Embracer studio Eidos Montreal, which was behind Marvel’s Guardians of the Galaxy, was allegedly hit with layoffs in December, following an earlier spherical of cuts in March.

Ubisoft made quite a few job cuts in 2025. In January, it made redundancies at Ubisoft Düsseldorf, Ubisoft Stockholm, and Ubisoft Reflections, and introduced the closure of Ubisoft Leamington. Then in July, it introduced 19 layoffs on the Tom Clancy: Ghost Recon studio Crimson Storm, adopted by 9 job losses in the publishing workforce in September. Lastly, in October, it unveiled a “restructuring proposal” for the Finland-based RedLynx studio that would have an effect on as much as 60 positions, shortly earlier than asserting plans to supply voluntary redundancies to employees at its Swedish subsidiary Huge Leisure.

EA additionally lower a lot of jobs this yr, starting with the EA studio Respawn cancelling two “early-stage” incubation tasks and slicing builders from its Apex Legends and Star Wars: Jedi groups, ensuing in roughly 100 layoffs. On the identical day, EA introduced an additional 200 job losses, mainly affecting EA’s Experiences workforce. A day later, EA mentioned it was “pausing growth” of the World Rally Championship sequence, resulting in layoffs at Codemasters.


WRC
EA has paused growth on the WRC sequence. | Picture credit score: EA

Lastly, there were a lot of cuts at studios owned by Take-Two Interactive. 2K Games confirmed in August that it had “decreased the scale of the event workforce” engaged on BioShock 4, which is being developed by the Californian studio Cloud Chamber. Then in September, 2K confirmed a “discount” in the headcount at Civilization and XCOM developer Firaxis.

But most controversially, the Impartial Employees’ Union of Nice Britain (IWGB) accused Take-Two-owned Rockstar Games of union busting after the studio dismissed 31 staff who were allegedly trying to unionise on the finish of October. The transfer led to protests outdoors Rockstar’s places of work and the sending of a letter condemning the dismissals that was signed by 220 staff at Rockstar North. Rockstar disputes the claims of union busting, saying the staff were fired for gross misconduct after discussing “confidential data in a public discussion board.” Nevertheless, UK prime minister Keir Starmer described the dismissals as a “deeply regarding case” and mentioned that ministers would examine.

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