Just a few weeks in the past, throughout State of Play, we shared the primary gameplay footage of Control Resonant operating on PlayStation 5 Professional. The trailer was fast-paced and targeted — but it surely solely scratched the floor of the gameplay programs at work.
At present, we wish to go deeper into the programs behind Management Resonant, from fight stream and buildcrafting to how development shapes your playstyle.
Stepping outdoors the oldest home
The primary Management was about isolation, being trapped inside a shifting brutalist labyrinth. With Management Resonant, we got down to invert that concept.
This time, we step into Manhattan as paranatural forces tear by the on a regular basis world.
The town is below escalating assault. Structure warps. Gravity fractures. Acquainted streets twist into unstable fight arenas. Whereas many civilians have evacuated, the Federal Bureau of Management stays energetic within the area, trying to comprise the disaster throughout distinct, handcrafted zones.
You’re not alone, even when the scenario feels overwhelming.
One of many new characters you’ll meet is Zoe De Vera, an FBC area agent who acts as Dylan’s handler. Dylan has spent years remoted contained in the Oldest Home; Zoe has survived the chaos outdoors. Their relationship — constructed on belief, accountability, and studying to depend on others — anchors the emotional core of the expertise.
We’ve additionally launched a seamless dialogue system that enables conversations to unfold throughout exploration, retaining you immersed on this planet.
A world designed for choice
Our tackle Manhattan is split into fastidiously designed zones, every with its personal vibe, encounters, lore and secrets and techniques.
We aren’t into an open world the place trying on the world map causes anxiousness. Much less is extra. We wish to fill the world with attention-grabbing, enjoyable stuff to do as an alternative of tons of grind.
There are two main narrative quest varieties:
- Dylan’s Journey – the primary marketing campaign
- World Quests – self-contained narrative tales
Past these, you’ll discover fight encounters, environmental challenges, hidden discoveries, and optionally available actions woven naturally into every space. Possibly you chase down an Altered Merchandise or two…
The aim isn’t to “clear” the map — it’s to discover it in your phrases.
Fight constructed on momentum
Increasing player expression in fight was central to our design.
Motion now leans extra closely into melee and supernatural synergy. On the coronary heart of it’s the Aberrant, Dylan’s reworking melee weapon. It shifts between distinct Main and Secondary Types, together with highly effective Combo Enders, permitting you to tailor velocity, vary, and fight function inside a single construct.
However fight isn’t nearly weapon types. It’s about momentum.
In Management Resonant, aggression fuels energy.
- Melee hits restore your Fight Skill useful resource
- Skills stun enemies, opening them up for executions
- Executions quickly increase melee injury
The extra you decide to close-range strain, the extra instruments you acquire to remain in management. It’s a loop designed to reward decisiveness and stream.
On the identical time, totally different playstyles are totally supported. For instance, you would possibly lean into a heavy close-range construct or go for a extra tactical setup utilizing summons like Mould Turrets, which assault independently and apply dangerous standing results.
For gamers who love optimizing, detailed stat breakdowns make construct efficiency clear and readable.
Shaping id within the hole
Development facilities on significant specialization.
Exterior fight, gamers can enter the Hole, a dreamlike area tied to Dylan’s psyche, just by urgent down on the directional-pad of the DualSense controller. That is the place you form your construct.
Your setup revolves round three core pillars:
- Supernatural Fight Skills, earned by defeating highly effective Resonants
- Weapon Types for the Aberrant
- Skills that amplify synergy between talents and melee assaults
Resonants are main boss encounters built-in into story development. Defeating one grants its distinctive potential, and some provide branching selections that push you towards distinct playstyles.
These aren’t the one programs at play, and not every little thing will be unlocked in a single playthrough — that’s intentional.
Extra to return
There’s way more to share in regards to the story, characters, and the bigger paranatural forces reshaping Manhattan. We’ll dive deeper into these parts within the months forward.
For now, we’re excited to share how Control Resonant is evolving into a full-fledged action-RPG – one the place momentum fuels energy, specialization shapes id, and Manhattan turns into a surreal battlefield.




