A very long time in the past, in a galaxy far, far-off, there was 1313, a Star Conflict I desperately needed to play. Tonally, it was pitched to be darker than the inside a tauntaun tent, and grittier than a Sand Individual’s underpants. Higher but, it took an authentic Darkish Forces strategy—nary a laser sword nor area wizard in sight.
Sadly, that sci-fi spaghetti Western couldn’t exit the hangar earlier than LucasArts took a proton torpedo to the exhaust port. Our desires of inelegant weaponry, disintegrations for all, and skullduggery on Coruscant went the manner of Padme. Only a pointless, unfair demise.
I’m due to this fact over the small moon/area station to say I’ve a brand new hope for a religious successor in Star Wars Outlaws. Ubisoft Large, a dev that’s been navigating the games-as-a-service system since 2015, is deftly replotting a course to cinematic motion adventuring, not in contrast to 1313.
Mechanically, not every part in Outlaws is completely in place—and I’ll elaborate on some iffy Alluvial Dampers in a bit—however general I used to be mighty impressed. As an OG fan who’s been falling in and out of orbit with Star Wars since The Final Jedi, I went in skeptical; after 4 hours of palms on, I emerged with an ardent need for extra excessive journey in the low locations of this galaxy.

Star Wars Outlaws [Standard]
Although I’m unsure if this timeline is correct to the remaining product, my save file lists ’20 minutes performed’ after I click on in to crash land onto the planet of Toshara. One can solely guess as to what’s triggered my downfall, although it is probably, and a bit poetic, that some Black Solar wannabes most likely made me go full Icarus.
I am handled to a chilly open of our heroine, Kay Vess, being face licked awake by Nix as she lies on the deck of The Trailblazer. The previous is a fuzzy, axolotl-esque model of Cal Kestis’ BD-1. Suppose: a command-able companion who’s nice for messing with distant foes or doodads, and to have one-way conversations with for exposition functions.
As for the latter, I study that Kay’s mechanical meteor of alternative—the aforementioned EML 850 mild freighter—is a nigh-indestructible prototype that is been GTA’d from the galaxy’s largest crim. I’d be mendacity to you if I stated I cherished its box-like design, however hey—I recall having comparable reservations about the Ebon Hawk from KOTOR. Very quickly, that hunk of junk earned a first-rate spot in the hangar of my coronary heart.
Talking of the iconic, there’s a small ‘Indy acquires his whip’ second as Kay locates and dons the jacket from a cargo crate. In stark distinction to The Trailblazer, I dig the place this design goes—probably the coolest coat for a protagonist since V’s Samurai Jacket in Cyberpunk 2077.
I don’t have to attend lengthy for some motion to kick in. Upon exiting my trip, I’m virtually brained by a hydrospanner swung by Waka, a rando Rodian mechanic. As we’re determining this case of mistaken identification, we come beneath hearth from a gaggle of bandits driving in on a hoverskiff. I notice that one in all these attackers has an ‘80s pornstache, which is pitch-perfect stuff for an journey set between The Empire Strikes Again (1980) and Return of the Jedi (1983).
Some good old-fashion cowl shootin’ gameplay kicks in, and I’m launched to 2 mechanics that I instantly dig. First off, Kay appears to thrive beneath stress, as being suppressed builds up her adrenaline meter. As soon as full, a click on of L3 + R3 freeze instances, Kay pops from cowl, and I can designate Adrenaline Rush pictures (Outlaws’ reply to Useless Eye mode from Purple Useless). Whereas I’m miffed that it is not as granular sufficient to pinpoint crotch-shots, I’m fairly glad to vaguely mark three aggressors with RB, and then ship ’em all to hell with a yank of RT.
The ensuing motion blockbuster ragdoll physics put a smile on my face. Large additionally earns bonus factors for together with an incidental blaster-spin-to-holster animation. Slick.