For those who’ve seen Crimson Desert’s spectacular 15-minute gameplay video, you is likely to be wincing at the considered it working easily in your console or PC. Properly, proper now, the builders at Pearl Abyss are specializing in optimization to assist guarantee a “easy” expertise when the recreation comes out in March.
Crimson Desert is ready in an enormous and seamless open world filled with enemies, NPCs, and all types of issues to do. It’s dense with element, and you may zip round shortly on the again of a dragon. Based mostly on the video, under, Crimson Desert might be a demanding beast — will probably be fascinating in explicit to see the way it runs on the Xbox Sequence S.
In accordance with Will Powers, director of public relations at Pearl Abyss America, the builders are doubling down on the “optimization part” as we converse, telling former IGN video extraordinaire Destin Legarie in a new interview that that is the focus forward of Crimson Desert’s March 19 launch date.
“We now have gone gold. Now comes additional, additional optimization to make the recreation run as good as it presumably can,” Powers mentioned. “And that’s as essential of an element. In order that’s the part we’re at present in between now and launch to make it possible for the expertise when gamers ultimately get their arms on the recreation, is as easy as doable.”
Powers wouldn’t go into specifics on the graphics settings that might be accessible on consoles, however did verify Crimson Desert has PS5 Professional enhancement. You may as well flip off the particle results in settings, though Powers mentioned they do convey essential info throughout fights.
Pearl Abyss constructed a brand new engine for Crimson Desert, and Powers defined that it’s able to offering a 4K60 native presentation, full with ray tracing, with out the support of graphics know-how such as DLSS or FSR. However after all you’ll want highly effective {hardware} to allow it.
“Yeah, we’ll present 4K 60 native, certain, with ray tracing on, that is not accomplished by DLSS or FSR, that is accomplished natively in-engine,” Powers mentioned. “After which if you wish to additional optimize then you possibly can tweak all the settings and do all the issues, however we wish to present that you do not have to… like the recreation itself ought to be capable of stand by itself.”
And on that call to go along with a proprietary engine:
“I am not going to say that the recreation is totally completely optimized, however inside the engine it is utilizing each single factor. So it is as optimized as it may be inside that area. That is not doable in any other case. And so rendering 1000’s of timber inside draw distance, it does these issues higher than an off-the-shelf engine may due to that.
“Off-the-shelf engines weren’t in a position to ship the uncompromised imaginative and prescient that the builders set forth to create with this recreation. So, they wanted to create their very own engine in order to ship on that imaginative and prescient.”
Crimson Desert’s big open world has been a subject of debate lately. Pywel is split into 5 distinct areas: Hernand; Pailune; Demeniss; Delesyia; and the Crimson Desert itself. The principle quest revolves round protagonist Kliff’s journey, however you’re free to discover the world in any order, taking faction-driven quests, large-scale battles, fortress sieges and smaller, character-focused missions.
Pearl Abyss confirmed that as the story progresses, two extra playable characters change into accessible, every with distinctive fight types, expertise and weapons. Exploration is a giant a part of the recreation — you journey on horseback, climb terrain, glide throughout distances, and later entry superior traversal choices such as a missile-firing mech and a dragon. Pearl Abyss mentioned the world is crammed with hidden treasures, historical mechanisms, puzzles and factors of curiosity “designed to reward curiosity and discovery.” As for fight, count on to face enemy troopers, sorcerers, beasts and machines.
Earlier this month, Powers referred to as Crimson Desert’s open world “completely large,” larger even than that of Bethesda’s Skyrim and Rockstar’s Crimson Lifeless Redemption 2.
Talking on the Gaming Interviews YouTube channel, Powers mentioned that describing the measurement of Crimson Desert’s world in phrases of numbers doesn’t do it justice, as a result of doing so fails to seize the scope and scale of the recreation. However he did go as far as to check it to 2 of the greatest open-world video games round.
“I do not assume numbers actually do it justice as a result of, how large is that in phrases of scope and scale?” he mentioned. “However what we are able to say is that the world’s a minimum of twice as large as the open world, the playable space, of Skyrim. It’s bigger than the map of Crimson Lifeless Redemption 2.”
Powers went on to insist that the measurement of Crimson Desert’s open world would not decide its high quality. Slightly, what you truly do in it’s the key issue.
“The continent of Pywel is totally large, however measurement would not actually matter if there’s nothing to do,” he mentioned. “Open-world video games are about doing issues, having actions, having distractions. So we wished to create a world that is not solely large, however can also be extremely interactive.”
Picture credit score: Pearl Abyss.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.