AI voice acting and too many games | Microcast
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AI voice acting and too many games | Microcast

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The newest version of the GamesIndustry.biz Microcast is obtainable now, in each audio and video types.

James Batchelor and Chris Dring as soon as once more focus on a number of the greatest tales from the previous week, together with the divisive settlement between union SAG-AFTRA and AI voice tech agency Duplicate Studios to make use of AI voice acting in video games.

The dialogue inevitably extends to the broader implications of AI, together with Steam’s revised insurance policies that may enable “the overwhelming majority of games utilizing it” to launch on the main PC market.

We additionally focus on feedback from our latest interview with Nacon head of publishing Benoit Clerc as as to whether there are too many games available on the market.

You may watch through the participant under, download the audio podcast version here, or subscribe to our podcast feed, obtainable through Spotify, iTunes, Google Play, Stitcher, Overcast, Participant FM, TuneIn and different widely-used podcast platforms.

Music composed by Thomas Marchant.


AI voice acting and too many games | Microcast


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