Alan Wake 2 Update 1.15 Lets Players Make the Game Less Scary
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Alan Wake 2 Update 1.15 Lets Players Make the Game Less Scary

Treatment Leisure has launched replace 1.15 for Alan Wake 2 on PlayStation 5, Xbox Sequence, and PC, including a extremely requested possibility to show down the sport’s spookiness.

Revealed in a (*2*), the patch notes additionally level to myriad bug fixes alongside the addition of a chapter choose possibility in the major menu, letting gamers hoover up these last collectibles with extra ease.

Treatment is fast to level out “the replace additionally contains the much-requested choice to tune down the horror flashes”, with gamers ready to decide on between Low and Regular horror flash visible and audio depth.

As for chapter choose, gamers can select to replay any mission in the sport, loading right into a pre-made save no matter their very own progress.

“This can even make life a bit simpler (and we all know we’ve made it a bit difficult with some collectibles having to be picked up in a single run) for Trophy and Achievement hunters to get these lacking gadgets or collectibles,” Treatment mentioned. The total patch notes can be found under.

In our 9/10 overview of the sport, IGN mentioned: “Alan Wake 2 is an outstanding survival horror sequel that makes the cult-classic unique seem to be little greater than a tough first draft by comparability.”

Alan Wake 2 Update 1.15 Patch Notes

New Function: Chapter Choose

  • Now you can select to play any mission in the sport that you’ve got beforehand unlocked.
  • Utilizing this characteristic masses a pre-made save sport no matter your personal development.
  • Because of this merchandise development and stock will likely be pre-determined relying on the mission.
  • You’ll hold your earlier guide saves.
  • Keep in mind to maintain a minimum of one guide save together with your earlier development in case you want to retain it.

New options

  • Added Chapter Choose menu.
  • Added possibility to decide on between Low and Regular horror flash visible and audio depth.

Gameplay and missions

  • Fastened a problem in The Remaining Chapter (New Game Plus) the place if the participant already had Saga’s crossbow of their stock, they may not full/open all required Cult Stashes and thus couldn’t get the Lighthouse Key from the last Cult Stash.
  • Fastened a problem the place the participant might get caught in the event that they opened the notification about having completed watching the last Koskela brothers’ advert:
    • Throughout RE09 Deerfest whenever you go to the Oh Deer Diner, the final Koskela industrial is proven and you’re given a immediate that you may see it in the Thoughts Place, however in case you press the touchpad as instructed to view it in the Thoughts Place, nothing occurs, and your controls are frozen. The problem stays till you reload the final save.
  • Fastened a problem the place the participant was not capable of acquire all the clues round Nightingale’s physique.
  • The objects required for the Overlap ritual in RE03 Native Lady can now solely be picked up after the participant finds their respective clues.
  • The tenth Echo Scene after assembly Casey in the alley now unlocks correctly.
  • Players now obtain the Espresso World Mug Allure in the The Remaining Chapter (New Game+) as a substitute of a replica Hammer Allure.
  • Fastened the digicam perspective on opened Cult stashes, so the observe on the lid is now legible.
  • Further repair for the Cynthia profiling not being obtainable if the participant exits the diorama too rapidly in the Nursing Residence.
  • Resolved a problem in RE05 Previous Gods the place gamers might choose up the fuse in the basement from a locked container with out fixing the hooked up mixture lock puzzle.
  • Propane tanks will now not reappear after reloading the sport in Watery. Less explosions, much less enjoyable, however a smoother sport.
  • Gave Saga an opportunity to realize extra sources in the RE10 Come Residence mission in the subway station.
  • Added lacking descriptions for some case recordsdata in the Case Cupboard in Saga’s Thoughts Place.
  • Fastened a large number of points with Meta Case clues.
  • Added descriptions for instances which might be in progress to the Case Cupboard recordsdata.
  • Igniting a flare whereas hiding in Secure Haven will now be seen as a hostile participant motion and collapse the Secure Haven if enemies are close by.
  • Fastened a problem with the participant digicam often “micro jittering” when rotating the digicam in Prologue.
  • Eradicating the enjoyable. It’s the starting of the yr. Explosions will now not deal injury via doorways.
  • Stop gamers from unintentionally boosting the flashlight and losing batteries when selecting it up.
  • FBI Service pistol and Revolver now deal sufficient injury to make cultists’ masks fly off with one, rigorously aimed shot. F*ck yeah!
  • Curtain Name. Not the finest album. Fastened curtains being incorrectly closed in the Theater Corridor in some cases.
  • Fastened a problem the place the crossbow with double-barrel improve was not being holstered correctly.
  • Saga’s telephone conversations can’t be interrupted by switching the Flashlight on and off anymore.
  • The merchandise pickup indicator has been re-tuned, so the indicator needs to be extra simply seen now.
  • The participant can now not run off the ledge behind the Monitoring Station in Cauldron Lake.
  • Fastened a problem the place Fadeouts in the Poet’s Cinema Theater would sit in the air or inside the theater seats. That was too spooky.
  • Fastened a, nicely, uh, difficulty with a rogue boot transferring alongside the Cynthia boss battle area.
  • Fastened a problem in IN05 Room 665 the place gadgets from a Tim Breaker’s stash may very well be picked up via the wall in Room 101.
  • Fastened a problem the place the wolves would get killed immediately by approaching the cliff at the Radio Tower in Watery.
  • Fastened a problem the place the participant might get caught in Norman’s room in the Vivid Falls Nursing Residence.
  • Fastened a problem the place the doorways at the Vivid Falls Wellness Heart stored opening at the unsuitable time. It’s not spooky season but.

UI

  • [PC] Added preview photographs for many tweakable settings in the graphics menu.
  • Add per-chapter counts for discovered Manuscripts in the Thoughts Place.
  • Fastened UI structure points with localized content material in the Case Board, computer systems, and inspectable gadgets.
  • Fastened month names so that they show accurately on save sport UI.
  • Fastened the Choices menu scroll place to not resetting when quitting the Choices menu with the begin button on controller.

Audio and haptics

  • Re-tuned haptics on the “key occasions” resembling weapon firing and reloading, utilizing the Gentle Shift mechanic, burning off Supply Factors and utilizing the flashlight.
  • Added audio to the historical computer systems in the Vivid Falls Sheriff Station.
  • Added audio for impacts when the Espresso Categorical hits the participant. Don’t attempt it please. Espresso World is in sufficient bother as it’s.
  • Cassette eject sound added to Mr. Drippy.
  • Added TV static audio to the Nursing Residence TV Secure Haven location.
  • Fastened a problem the place the TV tape choice in the Author’s Room was not triggering any sound results.
  • Fastened a problem in RE08 Summoning the place a Tank enemy weapon performed the unsuitable weapon audio.
  • A number of fixes for the Nursery Rhymes audio.
  • Improved the audio high quality for crouching footsteps.
  • Improved the audio efficiency throughout the RE08 Summoning mission throughout all platforms.

Visuals

  • Basic visible polish.
  • Fastened a problem the place an enemy turned partially invisible when critically wounded.
  • Fastened the vegetation not at all times reacting to explosions in a cool approach.
  • The wind has picked up in Espresso World.
  • Made the basement of the Valhalla Nursing Residence extra atmospheric, with a variety of added mud.
  • Turned off Secure Haven indicator throughout the Scratch battle in the car parking zone.
  • Improved waterproofing of the Elderwood Lodge. It shouldn’t rain indoors anymore.
  • Fastened the Searching Knife being scaled up when Alan picked it up.
  • Fastened lacking lighting on some narrative gadgets.
  • Improved the high quality of shadows in numerous off the crushed path areas in the forest.
  • Fastened lighting pop-in in some areas.
  • Fastened some abrupt shade grading modifications in Watery.
  • Diminished shimmering round home windows inside Suomi Corridor in Watery.
  • Diminished shimmering inside the Elderwood Lodge in Vivid Falls.
  • Lighting enhancements in off the crushed path areas in Watery.
  • Fastened Alan’s wild shirt glitching in some cinematic sequences the place Alan is sitting down.
  • Improved animations for Saga’s scare reactions whereas working.
  • Fastened some animations restarting when toggling the flashlight.
  • Fastened the participant character so that they use arms as anticipated whereas working simply after selecting up gadgets.

Basic

  • The SDR brightness setting now impacts UI and 2D movies accurately.
  • Fastened most show luminance being outdated in Brightness calibration menu.
  • [PC] Now you can tweak the FOV (Subject of view) in the UI.
  • [PC] Improved DLSS Body Era stability for Alt-Tab.
  • [PC] Decision is clamped accurately to the most supported decision.
  • [PC] Made the warning message about there not being sufficient bodily reminiscence and permit the sport nonetheless to start out much more critical.
  • [PC] Mouse button icons now accurately replicate the Home windows major button setting in the UI [PC].
  • [Xbox Series] Fastened a threading difficulty that would result in uncommon crashes.
  • Subtitle fixes.

Efficiency (aka the Northlight flex part)

  • [PlayStation 5] Fastened the random stuttering throughout good dodge slow-motion strikes.
  • [PC] Altering the graphics settings is now… snappier.
  • [PC] Optimized shadow map rendering saving as much as 0.3ms in the Darkish Place.
  • [Xbox Series] Optimized level and highlight culling, shaving off 0.3ms in areas the place lights are aplenty.
  • [PlayStation 5] Optimized UI rendering when there are a variety of UI parts on display, resembling when the Stock is seen, leading to smoother efficiency.
  • Optimized character controller code for improved CPU efficiency, saving as much as 1ms – 2ms in areas with dense geometry.
  • Lighting optimizations inside the Overlap in RE01 Invitation saving 1ms – 1.2ms for smoother efficiency.
  • Lighting optimizations round the Valhalla Nursing Residence throughout RE05 Previous Gods saving 0.3ms – 0.4ms.
  • The nice sort of lighting and fog optimizations round Watery that didn’t end in downgrading the visuals.
  • Barely optimized texture reminiscence utilization. Barely.

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