All Queen’s Blood Cards In Final Fantasy 7 Rebirth – List And Locations
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All Queen’s Blood Cards In Final Fantasy 7 Rebirth – List And Locations

Queen’s Blood is a brand new card sport added in Final Fantasy 7 Rebirth, and it offers a number of the finest facet content material the RPG has to supply. There are Queen’s Blood gamers in almost each main settlement, so we’re right here that can assist you construct a deck that may beat all of them. Here is the place to seek out all Queen’s Blood playing cards in Final Fantasy 7 Rebirth.

Queen’s Blood Card List

There are 145 Queen’s Blood playing cards in complete, and we have separated them by region–instead of itemizing them numerically–to make your search simpler to handle. The areas beneath are proven within the order they seem all through your journey, so attempt to acquire all of the playing cards you possibly can earlier than leaving a significant location on the map.

Legendary playing cards are the very best Queen’s Blood playing cards out there, and sometimes require you to finish particular matches or facet quests. We have not accomplished sufficient rank-ups and facet challenges to unlock all of them simply but, however we’ll proceed to fill within the tables beneath as our in-sport card record grows.

All Queen’s Blood Cards In Final Fantasy 7 Rebirth – List And Locations
The Queen’s Blood card sport board

Grasslands Cards

Quantity Title Stats Impact The best way to Get
#12 Cactuar

Value: 1, Energy: 1

Increase the facility of allied playing cards on affected tiles by 3 whereas this card is in play. Defeat Nene in Kalm
#13 Crystalline Crab Value: 1, Energy: 1 Increase the facility of allied playing cards on affected tiles by 2 whereas this card is in play. Defeat Ned in Kalm
#17 Screamer Value: 3, Energy: 1 None Defeat Zahira in Kalm
#107 Chocobo & Moogle Value: 1, Energy: 1 Increase energy by 1 for one another enhanced allied card. Full the A Uncommon Card Misplaced facet quest in Kalm

Thorin’s Card Store

Thorin’s Card Store is a small shack within the Grasslands, positioned simply east of Kalm. Thorin will not have many playing cards to promote at first, however as you progress by the principle story and attain new areas of the map, he’ll supply extra legendary playing cards. Thorin sells playing cards that signify the summons for every area, so you should definitely journey again to his store each now and again to seek out new playing cards on the market.

Quantity Title Stats Impact The best way to Get
#98 Titan Value: 2, Energy: 5 When performed, increase place ranks by 2. Buy for 500 gil
#99 Kujata Value: 3, Energy: 6 When first enhanced, decrease the facility of enemy playing cards on affected tiles by 5. Attain Gongaga, then buy for 500 gil
#101 Phoenix Value: 3, Energy: 4 When destroyed, increase the facility of allied playing cards on affected tiles by 5. Attain Junon, then buy for 500 gil
#103 Alexander Value: 3, Energy: 4 Increase energy by 3 for one another enfeebled allied card. Attain Corel, then buy for 500 gil
#105 Bahamut Arisen Value: 3, Energy: 4 When performed, spawn Elementals–cards that improve when destroyed–in your empty positions. Attain Cosmo Canyon, then buy for 500 gil
#108 Fats Chocobo Value: 3, Energy: 5 None Buy for 500 gil

Junon Area Cards

Quantity Title Stats Impact The best way to Get
#21 Ogre Value: 2, Energy: 5 None Defeat the Moore twins in Beneath Junon
#24 Zemzelett Value: 2, Energy: 1 Increase the facility of allied playing cards by 3 whereas this card is in play. Defeat Zogan in Beneath Junon
#27 Mindflayer Value: 2, Energy: 1 Decrease the facility of allied and enemy playing cards on affected tiles by 1 whereas this card is in play. Defeat Michaela in Crow’s Nest
#30 Flametrooper Value: 1, Energy: 3 When destroyed, decrease the facility of allied and enemy playing cards on affected tiles by 3. Defeat Neil in Crow’s Nest
#95 Ifrit Value: 3, Energy: 5 Increase energy by 2 for one another enhanced allied card. Win the match on the Shinra-8 ship
#96 Shiva Value: 2, Energy: 3 When performed, spawn Diamond Mud of energy 2, 4, or 6 in empty positions. Defeat Isabelle in Beneath Junon
#113 Midgardsormr Value: 3, Energy: 6 When allied and enemy playing cards are destroyed, increase this card’s energy by 1. Defeat Cameron in Crow’s Nest after reaching Blood Squire rank
#115 Terror of the Deep Value: 3, Energy: 2 Decrease the facility of allied and enemy playing cards on affected tiles by 1 whereas this card is in play. Win the match on the Shinra-8 ship

Corel Area Cards

Quantity Title Stats Impact The best way to Get
#23 Fleetwing Value: 1, Energy: 3 None Full the Card Carnival Three-Card Stud problem in Costa del Sol
#31 Spearhawk Value: 1, Energy: 1 Increase the facility of allied playing cards on affected tiles by 2 whereas this card is in play. Full the Card Carnival Spears and Needles problem in Costa del Sol
#32 Sea Satan Value: 3, Energy: 1 When allied playing cards are performed from hand, increase this card’s energy by 1. Full the Card Carnival Sea Satan by Night time problem in Costa del Sol
#35 Tonberry King Value: 2, Energy: 1 When allied playing cards are destroyed, increase this card’s energy by 2. Full the Card Carnival Kingly Conflict problem in Costa del Sol
#38 Bagnadrana Value: 3, Energy: 2 When enemy playing cards are performed from hand, increase this card’s energy by 1. Defeat Navalan in North Corel after reaching Blood Knight rank
#39 Cockatrice Value: 2, Energy: 3 When performed, destroy allied and enemy playing cards on affected tiles. Defeat Rolf in North Corel
#41 Bomb Value: 2, Energy: 2 When destroyed, decrease the facility of allied and enemy playing cards on affected tiles by 4. Defeat Biff in North Corel
#109 Posh Chocobo Value: 1, Energy: 2 Whenever you win the lane, obtain a rating bonus of three. Full the Card Carnival Go for Choco-Broke problem in Costa del Sol
#110 Moogle Trio Value: 2, Energy: 1 When performed, add each Moogle Mage and Moogle Bard to your hand. Full the Card Carnival Mischief-Making Moogles problem in Costa del Sol

Gold Saucer and Dustbowl

Lots of the playing cards listed beneath are on the market contained in the Gold Saucer, however they price Gold Saucer Factors (GP). It’s good to earn GP by getting excessive scores within the Gold Saucer mini-video games discovered all through the amusement park.

Quantity Title Stats Impact The best way to Get
#42 Thug Value: 2, Energy: 4 None Defeat Thug within the Dustbowl
#43 Demise Claw Value: 1, Energy: 2 When enemy playing cards are destroyed, increase this card’s energy by 1. Defeat Mary within the Dustbowl
#47 Joker Value: 2, Energy: 2 When allied and enemy playing cards are destroyed, increase this card’s energy by 1. Defeat Pietro within the Dustbowl
#?? TBD Value: ?, Energy: ? TBD Defeat Wize 3.0 Ver. 2.0 after reaching Blood Captain rank
#112 Materia Guardian Value: 3, Energy: 5 When first enfeebled, decrease the facility of enemy playing cards on affected tiles by 6. Full the Infrit’s 32-Bit Flames problem in Wonderment Sq.
#114 Mythril Golem Value: 3, Energy: 8 None Full the Luxurious Actual Property problem in Wonderment Sq.
#116 Gastropod Value: 3, Energy: 5 When first enhanced, decrease the facility of allied and enemy playing cards on affected tiles by 4. Full the Succulent Succor problem in Wonderment Sq.
#117 Customized Valkyrie Value: 3, Energy: 4 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 4. Full the Behind Enemy Traces problem in Wonderment Sq.
#118 Gigatrice Value: 3, Energy: 4 When performed, destroy allied and enemy playing cards on affected tiles. Full the Chadley the Callous problem in Wonderment Sq.
#135 Chocobo Jockey Value: 2, Energy: 2 Whenever you win the lane, obtain a rating bonus of 10. Purchase the cardboard for 150GP from the Chocobo Sq. GP Dealer
#136 Pace Ranger Value: 1, Energy: 2 Increase energy by 1 for every enhanced enemy card. Purchase the cardboard for 150GP from the Pace Sq. GP Dealer
#137 Haunted Lodge Value: 1, Energy: 1 Increase the facility of allied playing cards on affected tiles by 2 whereas this card is in play. Purchase the cardboard for 150GP from the Haunted Lodge GP Dealer
#138 Skywheel Value: 3, Energy: 2 None Purchase the cardboard for 150GP from the Skywheel Sq. GP Dealer
#139 Loveless Value: 1, Energy: 1 When performed, increase the facility of allied and enemy playing cards on affected tiles by 1. Purchase the cardboard for 150GP from the Occasion Sq. GP Dealer
#140 Saucer Squad Value: 2, Energy: 3 None Purchase the cardboard for 150GP from the Wonderment Sq. GP Dealer
#141 Dio Value: 3, Energy: 4 Increase energy by 1 for one another enhanced allied and enemy card. Purchase the cardboard for 150GP from the Battle Sq. GP Dealer
#143 Sephiroth Value: 3, Energy: 4 When performed, destroy enemy playing cards on affected tiles. Full the Boot Camp problem in Wonderment Sq.

Gongaga Area Cards

Quantity Title Stats Impact The best way to Get
#55 Nice Malboro Value: 3, Energy: 3 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 6. Defeat Zhijun in Gongaga Village
#59 Griffon Value: 0, Energy: 1 Change an ally and lift the facility of allied playing cards on affected tiles by the changed ally’s energy. Defeat Oscar in Gongaga Village

Cosmo Canyon Area Cards

Quantity Title Stats Impact The best way to Get
#51 Insectoid Chimera Value: 0, Energy: 2 Destroy an allied card and change it. Defeat Robin in Cosmo Canyon
#61 Reapertail Value: 1, Energy: 3 When first enfeebled, decrease the facility of enemy playing cards on affected tiles by 2. Defeat Bernard in Cosmo Canyon
#66 Two Face Value: 2, Energy: 3

Enhanced: increase energy of allied and enemy playing cards on affected tiles by 4.

Enfeebled: decrease their energy by 4.

Defeat Ka’dina in Cosmo Canyon

Queen’s Blood Booster Packs

Booster packs are small teams of playing cards that may be bought from any card vendor you discover on this planet. Very like with Thorin’s Card Store, card distributors will supply increasingly booster packs as you progress by the principle story. When you unlock a booster pack, each card vendor will promote it, even when you return to earlier areas within the sport.

(*7*)Suppressive Strikers Pack

Quantity Title Stats Impact
#2 Riot Trooper Value: 2, Energy: 3 None
#6 Toxirat Value: 2, Energy: 2 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 3.
#16 Satan Rider Value: 2, Energy: 4 None
#18 Flan Value: 1, Energy: 2 None

Ruffians Pack

Quantity Title Stats Impact
#3 Grenadier Value: 2, Energy: 1 When performed, decrease the facility of enemy playing cards on affected tiles by 4.
#10 Mandragora Value: 1, Energy: 1 When performed, add Mandragora Minion to your hand.
#14 Quetzalcoatl Value: 2, Energy: 3 None
#15 Zu Value: 2, Energy: 2 None

Bizarre & Depraved Pack

Quantity Title Stats Impact
#19 Crawler Value: 1, Energy: 2 None
#20 Archdragon Value: 1, Energy: 3 When performed, decrease the facility of enemy playing cards on affected tiles by 3.
#26 Capparwire Value: 1, Energy: 3 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 1.

Shut Up ‘n’ Drive Pack

Quantity Title Stats Impact
#22 Deathwheel Value: 1, Energy: 1 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 3.
#25 Ignilisk Value: 1, Energy: 1 Increase the facility of allied playing cards on affected tiles by 2 whereas this card is in play.
#28 Scrutineye Value: 1, Energy: 1 Increase the facility of allied and enemy playing cards on affected tiles by 1 whereas this card is in play.
#29 Hell Rider II Value: 3, Energy: 5 When performed, decrease the facility of enemy playing cards on affected tiles by 3.

Excessive Seas Horror Pack

Quantity Title Stats Impact
#33 Shoalopod Value: 2, Energy: 1 Increase the facility of allied playing cards on affected tiles by 4 whereas this card is in play.
#34 Crown Lance Value: 2, Energy: 2 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 2.

Uncanny Terrors Pack

Quantity Title Stats Impact
#36 Sandhog Pie Value: 1, Energy: 1 When destroyed, increase the facility of allied playing cards on affected tiles by 3.
#37 Bloatfloat Value: 1, Energy: 1 When destroyed, decrease the facility of allied and enemy playing cards on affected tiles by 4.
#40 Heatseeker Value: 1, Energy: 1 When destroyed, add Heatseeker Minion to your hand.

Heavy Hitters Pack

Quantity Title Stats Impact
#44 Landworm Value: 3, Energy: 5 When enemy playing cards are destroyed, increase this card’s energy by 2.
#45 Sandspitter Value: 2, Energy: 3 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 1.
#46 Chimera Value: 2, Energy: 4 Increase energy by 2 for every enfeebled enemy card.
#54 Grandhorn Value: 0, Energy: 3 Destroy an allied card and change it.

Jungle Arcanum Pack

Quantity Title Stats Impact
#48 Amphidex Value: 1, Energy: 2 The primary time this card is enhanced, increase the facility of allied playing cards on affected tiles by 3.
#49 Frightflower Value: 1, Energy: 1 When destroyed, increase the facility of allied and enemy playing cards on affected tiles by 2.
#50 Gagighandi Value: 2, Energy: 4 When first enhanced, decrease the facility of enemy playing cards on affected tiles by 2.
#52 Gigantoad Value: 0, Energy: 3 Destroy an allied card and change it.

Chimerical Creatures Pack

Quantity Title Stats Impact
#57 Amalgam Value: 1, Energy: 1 When destroyed, add Ressurected Amalgam to your hand.
#58 Skeeskee Value: 1, Energy: 1 When allied playing cards are destroyed, increase this card’s energy by 1.
#60 Basilisk Value: 3, Energy: 2 When performed, destroy enemy playing cards on affected tiles.
#65 Stone Golem Value: 1, Energy: 4 When first enhanced, decrease the facility of enemy playing cards on affected tiles by 4.

Stranger than Fiction Pack

Quantity Title Stats Impact
#62 Jabberwock Value: 2, Energy: 6 When performed, decrease the facility of allied and enemy playing cards on affected tiles by 1.
#63 Desert Sahagin Value: 1, Energy: 3 When first enhanced, increase the facility of allied playing cards on affected tiles by 4.
#64 Cavestalker Value: 2, Energy: 4 When first enfeebled, decrease the facility of enemy playing cards on affected tiles by 2.
#67 Gi Specter Value: 0, Energy: 2 Change an ally and decrease the facility of allied and enemy playing cards on affected tiles by the changed ally’s energy.

As we talked about above, this record is a piece in progress. We’ll proceed so as to add extra playing cards as we discover them in-sport to totally full our Final Fantasy 7 Rebirth Queen’s Blood card record.

Final Fantasy 7 Rebirth expands the journey to areas outdoors of Midgar, and we have got all the ideas and techniques you want in our FF7 Rebirth guides hub.

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