Revealed throughout Ubisoft Ahead, Anno 117: Pax Romana, is the eighth entry in the Anno sequence and the successor of the award-profitable Anno 1800. Anno 117: Pax Romana is developed by Ubisoft Mainz, and can immerse gamers in the Pax Romana interval, an period of relative peace in the Roman Empire. It guarantees a fascinating mix of metropolis-constructing mechanics in addition to 4x and RTS options to ship a singular builder expertise. The sport is ready to launch in 2025.
Followers have been asking for Anno to go to the Roman Empire for over 10 years, so we caught up with Artistic Director Manuel Reinher to discover out extra about this lengthy-awaited undertaking, and why the workforce determined the time was proper to go to the yr 117.

Why is now the excellent time for Anno to go to the Roman Empire?
Manuel Reinher: After exploring the future (2205) and the close to previous (1800) it’s now the excellent time to journey collectively to antiquity. An Anno impressed by the Roman Empire is a good distinction to all the things we’ve got ever achieved, and delivers a robust fantasy that our neighborhood has requested for greater than a decade. We will’t wait to discover this thrilling period along with our followers and all technique gamers!
What makes the Roman Empire a fan favourite setting?
Manuel Reinher: Rome is an ideal match for Anno. It’s an interesting period for technique and builder video games alike. It’s one in all the most iconic Empires of all instances and it has a big impact on our every day lives. It’s an period stuffed with architectural wonders, politics, commerce, artwork and battle – these themes nonetheless ring true at present.
With our distinctive characteristic mixture of metropolis constructing, deep economical simulation and 4x components like diplomacy and army, we are able to ship Rome like no different recreation earlier than. This, along with the scale and sweetness, will make Anno 117: Pax Romana a premier builder recreation that can be beloved by followers!
How are you bringing the Roman Empire to life?
Manuel Reinher: We are going to convey the Roman Empire to life in unseen scale and element: zoom in and uncover a bunch of children chasing canines in the streets or admire your creation and watch hundreds cheering at spectacular video games in your huge colosseum. Begin with a small outpost on an empty strip of land and rework it right into a community of bustling cities spanning over two contrasting provinces.

Why did you select the yr 117?
Manuel Reinher: The yr 117 is an ideal inspiration for us. It’s the time of the Pax Romana, after years of conquest the empire discovered its approach to peace. It’s peak Rome, the folks from 3 continents lived collectively, sources and concepts traveled through land and sea. And though there have been conflicts, this time interval was comparatively secure – life in the provinces was flourishing and peaceable, similar to in an Anno recreation.
Enjoyable Reality: Do you know that the sum of the yr in every Anno title provides up to 9
(i.e. 1+1+7 = 9 / 1+8+0+0= 9)?
What is going to set Anno 117 : Pax Romana aside from earlier video games in the franchise?
Manuel Reinher: As for now, we’ll solely reveal that we would like to convey extra selections to Anno. For the first time, it is possible for you to to select your beginning province. However keep tuned, we’ll reveal extra options and mechanics over the upcoming months!
What a part of the Roman Empire do you begin in, and what made you select these areas?
Manuel Reinher: In Anno 117: Pax Romana it is possible for you to to both begin in the conventional Roman Latium, shut to the hungry coronary heart of the Empire, or the mysterious Celtic Albion, the place no civilized Roman desires to be.
With Latium, we would like to ship the Roman fantasy that the majority of us have once we take into consideration a recreation set on this period: it’s heat, sunny, and welcoming. Suppose lavender fields, stunning coastlines and terracotta tiles bathed in daylight!
Albion, nonetheless, is an alien, moist place at the Roman border. It’s a putting distinction and a possibility for the gamers to discover and expertise our tackle the Roman Empire, a cultural melting pot stuffed with challenges and alternatives for them.

Are there any clues in the Governors Wanted trailer that join to the recreation?
Manuel Reinher: We needed to make a reveal trailer that feels true to the recreation and model. It ought to really feel like Anno. We integrated plenty of references to the recreation: out of your function as a governor to the two beginning provinces. The provinces could have an analogous feel and appear in the recreation as seen in the trailer. However we additionally drew smaller connections to the recreation, from the sound of the ship bell to a few of the animals or symbols that one can find in the Anno 117: Pax Romana reveal trailer.
Anno 11: Pax Romana arrives for Xbox Collection X|S in 2025.
