
(*6*)
Disclaimer: This text accommodates feedback from an interview carried out earlier than EA introduced layoffs throughout Battlefield Studios.
Battlefield Studios says it plans to pay attention to and work with the Battlefield 6 group for “a really very long time” because it continues post-launch assist with Season 2: Dusk whereas coping with an unhappy fanbase.
IGN caught up with Ripple Impact studio design director Justin Wiebe to be taught extra about how the workforce is adapting to suggestions in response to blended opinions from followers. And because it and the remainder of the four-studio group that makes up BF Studios prepares to launch Season 2 Part 2: Dusk on March 17, there’s one factor Wiebe stated he needed followers to know: “We’re listening, and we’re reacting, and it is going to proceed that means for a really very long time.”
“We’re getting superb suggestions from the group, and we’re continuously making an attempt to attempt to make the very best recreation doable,” Wiebe stated when speaking about BF Studio’s efforts to talk with followers. “So we respect the group’s time that they take to share the small print of what is working and what’s not working for them, and we take it very critically.”
Reactions to Season 1 and the Season 2 delay left Battlefield 6 in a tough spot, but it surely didn’t begin that means. In actual fact, the newest installment within the basic EA FPS franchise ultimately turned the best-selling recreation of 2025 after launching for PC, PlayStation 5, and Xbox Collection X/S final October. We gave its multiplayer an 8/10 on the time, with the entry managing to obtain robust evaluations from each critics and followers within the weeks following its launch. The place it’s run into bother is every thing that’s come after, with followers bombarding social media feeds with calls for larger maps, development and gameplay changes, grounded cosmetics, and extra within the months since.
As considerations and critiques have mounted, we requested Wiebe if BF Studios has felt the necessity to shift its post-launch technique to give gamers’ suggestions extra weight. Though there’s little question the group has performed an essential position each after and earlier than the launch of Battlefield 6, he says the reply isn’t so easy.
For him, together with testing accomplished with the pre-launch Battlefield Labs program, the undertaking at launch is the dev workforce’s imaginative and prescient. After that, it turns into one thing extra.
“So, for me, as soon as we have launched the sport, it is locally’s arms to give us suggestions. It turns into our recreation now. All suggestions is essential, and we weigh the group suggestions, but in addition, like I stated, we have a look at the info of what is truly occurring in telemetry. Typically it may be a notion drawback. Typically it is truly like, no, each sources of data are saying, ‘It is a massive drawback, and due to this fact we’d like to cease the plans we have been going to do and redirect and begin specializing in the issues that we’re seeing recognized.’”
He continued: “That is the principle factor to take away right here: It’s not like, ‘Hey, we crafted this huge plan, and we’re going to maintain to it.’ It’s like, no. Something can change primarily based on what’s going on with the group, what’s going on with the suggestions, and what we’re seeing from the sport.”
Battlefield 6 and the BF Studios workforce will proceed when the Dusk replace provides evening modes, the brand new Hagental Base map, weapons, and extra subsequent week. A 3rd section for Season 2, Hunter/Prey, will then add extra content material come April 14. There’s no phrase but relating to Season 3 or when it could launch.
For extra, you possibly can learn our full interview with Wiebe. You can even learn up on our different interview with extra members of Ripple Impact from shortly after Battlefield 6’s launch. Make certain to additionally take a look at how the BF Studios workforce responded to fan suggestions relating to cosmetics like stickers and infantry skins previously.
Michael Cripe is a contract author with IGN. He is greatest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Make certain to give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
