Embark Studios has revealed full patch notes for Arc Raiders replace 1.17.0, revealing a wave of nerfs for PvP and PvE gamers hopping into Shrouded Sky.
The finer particulars for the new Arc Raiders patch had been revealed on the extraction shooter’s official website at present. It comes with the promise that gamers can be met with extra than simply Hurricanes and new Arc threats once they log in to try the new February content material drop.
PvP gamers ought to know three of the most helpful multiplayer weapons – the Stitcher, Kettle, and Venator – have all suffered from reductions to their base injury. The Stitcher and Venator pistols have additionally had their headshot multipliers decreased. These are focused nerfs from Embark that may have a noticeable impression on PvP lobbies, whereas buffs for the Jupiter and Aphelion will doubtless make them extra helpful throughout the board.
PvE gamers will doubtless recognize the replace’s enhancements for the two power weapons, however they didn’t make it out of Shrouded Sky with out additionally dealing with nerfs. Let’s rip the Band-Help off: the Deadline, Trailblazer, Wolfpack, and Showstopper will now be way more tough to craft.
As every bit of apparatus could be extraordinarily helpful when taking down Arc, Embark is asking gamers to collect at the very least yet another Arc useful resource to construct them. That’s not so unhealthy in the case of the Vita Spray, which solely requires a further Tick Pod. The Wolfpack and its flurry of aerial homing explosives, on the different hand, now asks Raiders for one Rocketeer Driver per craft. The Rocketeer useful resource is sort of uncommon and notoriously tough to farm, making this certainly one of the extra substantial crafting changes and a steep ask for PvE followers.
We knew Shrouded Sky can be certainly one of Embark’s largest updates to this point, however the model 1.17.0 patch notes reveal extra highlights following its launch earlier at present. For instance, gamers can now work together with topside pianos, including to the rising checklist of playable devices. Raiders may even discover that troublesome feats can now be rerolled 3 times per day, whereas PvP feats have been eliminated totally. The patch notes additionally log out with a message from the group relating to its ongoing anti-cheat initiative, confirming it plans to proceed punishing cheaters and exploiters following at present’s fixes for a couple of extra glitches.
The launch of Shrouded Sky now places Embark midway via its four-month roadmap for Arc Raiders in 2026. The following replace, Flashpoint, is predicted to deliver extra threats and a Scrappy modifications in late March, with Riven Tides set to add a brand new map and a brand new giant Arc in April. We interviewed studio CEO Patrick Söderlund earlier this month and discovered all about how the group plans to maintain Raiders engaged all through this yr and past.
Lastly, you may try all of the nerfs, buffs, and different steadiness changes included at present in the full patch notes under.
Arc Raiders Update 1.17.0 Patch Notes
Consideration Raiders!
Violent hurricanes are sweeping topside, forcing new methods for low-visibility fight, highly effective gales, and hurtling particles. Scouts have noticed two new ARC varieties in the Rust Belt; we advise warning whereas the storm runs its course, however those that understand how to learn the climate will discover alternative in the chaos.
What’s New?
- Hurricane Map Situation
- Two New ARC Enemies
- The Climate Monitoring System – Seasonal Participant Mission
- Free Raider Deck
- Dam Battlegrounds Map Update
- Expedition Window
- Facial Hair Customization
Learn extra right here:
Shrouded Sky update: The hurricane strikes
Patch Highlights
- Weapon balancing for Stitcher, Kettle, Venator, Jupiter and Aphelion.
- Added a piano as an interactable object in the world.
- Prevented enabling all NVIDIA Freestyle filters concurrently to take away an unfair visible benefit.
- Feats can now be rerolled 3 times per day for free.
- Eliminated PvP Feats, up to date a couple of current Feats and added a couple of new ones.
- Ziplines can now not be positioned on carryable objects.
- Mines, traps, or distant flares can now not be positioned on different deployables.
Steadiness Modifications
Weapons
In 1.13 we shipped an replace that included an optimization repair for our weapons, however as lots of you observed this had the unexpected consequence of decreasing the complete fire-rate of semi-automatic weapons. In 1.13.1 we reverted that repair, however one thing else made it into the replace that should not have.
A lot of you will have reported a “shadow buff” to the weapons, and after investigating it we discovered that 1.13.1 had inadvertently impacted our weapon enter buffers. The place you beforehand would have to time your inputs to the supposed cadence of a weapon to attain its full potential, you could possibly now as an alternative spam-click the button, successfully bypassing any talent requirement to study the weapon’s cadence. We wish to maintain a few of that talent expression, however we additionally acknowledge that what we had beforehand did not really feel very responsive. To deal with that and land in some kind of center floor, we’ve got since added extra levers for us to management the weapon enter buffering window on a gun-to-gun foundation, and we have adjusted the semi-automatic weapons accordingly. The weapons ought to now nonetheless be extra responsive to fireplace when spam-clicking, however the gamers who select to tempo their pictures will see higher outcomes.
As well as to these modifications, we have additionally been wanting into the steadiness between our low tier and excessive tier weapons. Loads of you will have expressed issues that some low tier weapons outperform our greater tier weapons at considerably decreased price, and we’re hoping to shift that steadiness a bit whereas nonetheless preserving a few of that flexibility to punch above your weight in case you are expert sufficient. We’re beginning by decreasing the total TTK of the Stitcher and Kettle, and growing the maneuverability of the Aphelion and Jupiter. We’re additionally taking a second stab at the Venator, which nonetheless appears to be dominating quite a lot of our PvP encounters.
Stitcher
Dev Be aware: The Stitcher has performed its function effectively as a detailed quarter weapon that rewards considerate positioning, however we have discovered that its quick TTK can generally lead to conditions the place you are ambushed and killed earlier than you will have a lot time to react. As lots of you will have identified, the excessive headshot injury is a big contributor to this downside. The TTK is commonly wonderful when the weapon is aimed toward the middle of mass, however while you get shut sufficient to land the majority of the pictures in your goal’s head, we see TTK numbers which can be a lot quicker than different weapons. These modifications intention to deliver that headshot TTK a bit nearer to the physique shot TTK by each decreasing the full-spray accuracy of the weapon, and decreasing the headshot multiplier.
- Decreased Headshot Multiplier from 2.5 to 1.75
- Decreased Base Harm from 7 to 6.5
- Elevated Per Shot Dispersion by round 50% (Making it bloom quicker)
Kettle
Dev Be aware: The Kettle has been in a little bit of a bizarre place. Its excessive injury output was supposed to be utilized in a extra medium vary setting at a extra deliberate tempo, however we see lots of you bringing it up in shut quarters and successfully turning into an SMG. We wish to distinguish it extra from the Stitcher, however we additionally see that you simply get pleasure from the versatility of this weapon. So we’re decreasing the base injury to deliver its TTK extra in line, however we’re preserving the excessive headshot multiplier to see if we are able to push gamers to go for extra headshots.
- Decreased Base Harm from 10 to 8.5
Venator
Dev Be aware: Since the final nerfs to the Venator in 1.3.0, we have saved a watch on our knowledge to see the way it performs. Throughout this time lots of you will have raised issues that it is nonetheless dominating in PVP, and our knowledge has proven that it’s certainly one of the highest performing weapons in the recreation proper now. For a weapon of this tier we wish it to carry out effectively, however possibly not this effectively. We’re an total nerf to its injury to deliver down its TTK, and if that does not work we would want to look into its ammo consumption and price effectivity.
- Decreased Headshot Multiplier from 2.5 to 2
- Decreased Base Harm from 9 to 8
Jupiter
Dev Be aware: In PVP, the Jupiter does the most headshot injury in the recreation, however it’s fairly tough to hit headshots with it at longer ranges. You are additionally fairly susceptible while you use it in nearer ranges since lacking one shot will make you a sitting goal till you both reload or swap weapons. We’re growing how a lot you zoom while you use ADS to provide you with a greater view of the targets you are making an attempt to hit, and we’re decreasing its equip and unequip time to make it simpler to swap to a secondary weapon to observe up in your shot.
- Improved ADS Magnification from ~1.9x to ~2.2x
- Improved Equip Time from 1.2s to 1.05s
- Improved Unequip Time from 0.9s to 0.75s
Aphelion
Dev Be aware: We weren’t fairly pleased with the earlier balancing of the Aphelion. It was supposed to be a extra PVP centered legendary weapon, however it could not fairly sustain with the pacing of lots of our different PVP weapons. We have made some modifications to make it really feel much less cumbersome and a bit extra nimble to use, to make it extra viable in PVP.
- Decreased Base Reload Time from 4.5s to 3.5s
- Decreased Time Between Pictures from 0.9s to 0.7s
- Decreased Vertical Recoil by ca 50%
- Improved ADS Settle Pace by ca 35%
Merchandise and Crafting
Power clip
- Now out there by default in the Workbench.
Merchandise Worth and Value Modifications
Following merchandise values and prices have been adjusted with acceptable recycle and salvaging changes:
- Deadline
- Worth elevated from 5,000 to 6,000.
- Dealer worth elevated from 15,000 to 18,000.
- Added a brand new ARC half as a crafting price.
- Trailblazer
- Worth elevated from 1,600 to 2,200.
- Dealer worth elevated from 4,800 to 6,600.
- Added a brand new ARC half as a crafting price.
- Wolfpack
- Worth elevated from 5,000 to 6,000.
- Added Rocketeer Driver as a crafting price.
- Decreased Refined Explosive price.
- Vita Spray
- Worth elevated from 3,000 to 3,400.
- Added Tick Pod as a crafting price.
- Showstopper
- Worth decreased from 2,200 to 2,100.
- Added Hornet Driver as a crafting price.
- Modified crafting element from Superior Electrical Elements to Electrical Elements.
- ARC Components promote worth has been decreased to higher mirror their crafting and development makes use of.
Content material and Bug Fixes
Achievements
- Fastened a difficulty the place the “Blindsided” achievement generally didn’t set off as supposed on the first try.
Animation
- Fastened varied animation points whereas vaulting.
- Fastened a difficulty the place some weapons did not drop magazines throughout reloads.
- Fastened a difficulty the place reattaching to a ladder after leaping might distort the climbing animation.
- Polished equip animations for pistols and hand cannon to higher match timing and scale back visible popping when switching from unarmed.
- Improved arm and weapon positioning when swapping shoulders to forestall visible popping throughout the transition.
- Fastened a difficulty the place fall injury wouldn’t get utilized if the participant was in a knockback animation.
- Polished low-health response animations for improved readability.
- Fastened weapon-shake animation incorrectly triggering indoors throughout freezing climate; it now solely happens open air.
ARC
- Fastened a difficulty the place Surveyors and Fireballs might open prematurely earlier than stabilizing.
- Decreased erratic motion of ARC components when they’re caught to a looted merchandise.
- Hornets now maintain their higher armor after being destroyed, making the lootable piece simpler to distinguish from Wasps.
- Fastened a difficulty the place the Rocketeer generally wouldn’t shoot regardless of having a transparent view of its goal.
- Decreased instances the place the Sentinel’s pictures might go via geometry when its weapon clips into partitions at very shut vary.
Audio
- Restricted bullet sound results per set off pull on burst weapons to the burst dimension to forestall additional pictures from enjoying.
- Decreased audio stuttering on lower-spec PCs for smoother, extra constant sound throughout gameplay.
- Lowered non-radio voice volumes: in-game dialogue.
- Fastened a difficulty the place sliding on stairs or particles might trigger audio stutters.
- Scrappy has obtained your suggestions about being too noisy, he’ll now attempt to cluck much less incessantly.
- Decreased total quantity and rebalanced the menu SFX and music combine for a extra comfy Speranza expertise.
- Shortened one tube deployment music observe that lingered for too lengthy in session.
- Birds perched on ziplines now screech with right positional audio when startled.
- Decreased audio occlusion / obstruction barely throughout the board and particularly for gamers .
- Up to date acoustic guitar music tracks.
Cosmetics
- The Volare Set
- The Surgeon Set
- The Devotee Set coming quickly.
- Added a brand new facial hair customization possibility.
- Fastened incorrect visor glass materials on the Marco outfit’s inexperienced colour variant.
- Fastened varied cases of clipping on sure outfits.
Gameplay
- Added a piano as an interactable object in the world.
- Fastened a difficulty the place interactions might be triggered from too distant, permitting gamers to open doorways, begin hatches, or loot objects with out being close by.
- Maintain and steady interactions now cancel when equipping one other merchandise or weapon.
- Fastened a difficulty the place gamers might grow to be unable to transfer after being revived with a defib.
- Prevented gamers from standing on or being carried by thrown grenades and different non-walkable objects.
- Added lacking gamepad intention help for Sentinels, Turrets, Shredders and Surveyors.
- Disabled queuing for Follow Vary whereas in a celebration to forestall matchmaking errors.
- Fastened a difficulty the place a downed raider’s physique might block hatch extraction by triggering a search immediate.
- Prevented enabling all NVIDIA Freestyle filters concurrently to take away an unfair visible benefit.
- Now you can make purchases with seeds and free loadout augments even when your stash is overflowing.
Basic
- Basic efficiency enhancements.
- Fastened some popping points.
- Fastened a crash when launching the recreation with DirectX 11.
- Fastened a crash that would occur when traversing ziplines.
Maps
Basic
- Fastened damaged interactions close to the prime of sure ladders.
- Fastened lacking collision on a number of atmosphere props to scale back clipping and unintended traversal.
- Basic lighting fixes throughout completely different maps.
Buried Metropolis
- The prospect of discovering uncommon loot in chimneys has been lowered barely throughout Fowl Metropolis map situation.
Stella Montis
- Fastened a number of collision points on Stella Montis (Foyer, Atrium, Loading Bay, Practice Station tunnels, Seed Vault) to forestall gamers from reaching out-of-bounds areas utilizing the ‘Unstuck’ perform and to tackle pictures coming from the Foyer ceiling.
- Adjusted night time lighting on Stella Montis to enhance visibility in darker areas.
- Improved night-time visibility at the Seed Vault extraction by including native lighting.
- Fastened a difficulty the place lowered Spillway bridges nonetheless displayed an interplay immediate, interplay is now appropriately disabled when the bridge is down.
- Fastened a difficulty that allowed gamers to get on prime of metro trains.
Blue Gate
- Improved thunderstorm lighting for higher visible readability.
- Fastened a difficulty the place gamers might exit of bounds in the Blue Gate tunnels.
Motion
- Adjusted ladder jump-off to match vault jump-off habits, smoothing motion and stopping unintended momentum from fast inputs.
- Fastened a difficulty the place sliding might clip via stairs and escalators.
Development
- Now you can reroll Feats 3 times per day for free.
- Eliminated PvP Feats, up to date a couple of current Feats and added a couple of new ones.
- Added an Expedition catch-up system to earn missed Ability Factors from earlier runs, with an up to date UI to observe your progress.
- Fastened a difficulty the place gamers often didn’t obtain a talent level as indicated in the consequence display.
- Candleberries in Blue Gate now rely towards the Harvest Vegetation trial.
Quests
- Added clearer ping labels for quest-related world objects to enhance readability.
- Fastened a difficulty the place the subsequent goal pop-up in multi-step quests might be lacking or present a accomplished step. It now constantly shows the right upcoming goal.
- Fastened a difficulty the place a quest merchandise might seem as world loot with out the associated quest being energetic.
Social
- When enjoying in a celebration, map choice now exhibits all areas unlocked by the member with the most rounds performed.
- Fastened a difficulty the place earlier teammates might seem in the Social tab’s In Proximity checklist after beginning a brand new session.
- Added clearer error messages when buddy requests fail due to too many outgoing requests or price limiting.
- Fastened mates showing offline once they have a couple of platform linked.
- Added the capacity to conceal buddy requests.
UI
- Merchandise pings for objects in containers now seem above the container’s interplay level and now not seem at the incorrect location in sure containers.
- Added a ready-up warning when deploying with Raider Hatch keys right into a map with no energetic hatches.
- Added icons to stock tooltips to present recycle/salvage outputs.
- Fastened a difficulty the place squad colours might show incorrectly after squad modifications.
- Fastened a bug the place including a secondary keybind would overwrite the major keybind in the subsequent spherical.
- Up to date localization for distinctive loot from new enemy variants to enhance in-game naming and readability.
- Improved matchmaking messaging when some occasion members are nonetheless topside.
- Fastened a difficulty the place end-of-round well being was not appropriately proven for all gamers.
- It’s now clearer while you be a part of a celebration which occasion member is topside when you’re in Speranza.
- Now you can use the mouse scroll wheel to change between pages in the Raider Deck.
- Polished UI textual content and up to date translations throughout supported languages.
- Added extra ping labels for varied quest objects to enhance readability.
- Fastened a difficulty the place mouse smoothing might stay enabled regardless of being turned off, guaranteeing the setting is appropriately utilized at spherical begin.
- Improved the pink zipline preview when the zipline can’t be positioned.
- Up to date login message to clearly clarify when entry is restricted as a result of the shared account proprietor has been banned.
- Fastened a difficulty in Expeditions the place the timer might go unfavourable after the departure countdown and the Signal Up button stayed energetic; the display now updates appropriately and the button is disabled.
- Repair a difficulty the place the restore preview wasn’t displayed appropriately when repairing objects.
- Crafting and recycling screens now show merchandise prices and rewards in a constant order for simpler studying.
- The VoIP icon in the HUD will now higher visually signify if the microphone goes to transmit or not should you’re utilizing Push To Speak or Toggle To Speak.
Utility
- Pop Triggers and Spotter Relays can now be utilized in fast slots.
- The Spotter Relay can now be deployed as a entice that lures close by ARC.
- The Pop Set off can now be deployed to roll ahead briefly earlier than exploding.
- Added a brand new Discipline craft merchandise: Shaker instrument.
- Adjusted Vita Spray so therapeutic applies constantly whereas in use to forestall exploit instances.
- Fastened an unintended behaviour with the Snaphook inflicting it to pull gamers after it had been cancelled.
- Ziplines can now not be positioned on carryable objects.
- Fastened Zipline placement on ARC remnants that would eat the merchandise or go away it partially positioned.
- Mines, traps, and distant flares can now not be positioned on ziplines, or on different small deployables.
- The T3 Tactical (Therapeutic) Increase now appropriately states that therapeutic is utilized immediately.
VFX
- Fastened a difficulty the place Jupiter’s windup visible might face sideways, making the beam seem misaligned.
- Fastened a difficulty the place Trailblazer’s gasoline impact might persist indefinitely if interrupted by the Matriarch’s defend.
Identified Points
- ‘Buy Raider Tokens’ web page could seem in entrance of the inbox and profile web page when switching between them.
- Participant animations could seem damaged when interrupting a search of the Baron Husk.
- Sure containers could also be unavailable to be interacted with.
- Ziplines positioned onto destroyed ARC components won’t seem appropriately.
- Scrappy ‘Batting Helmet’ and the ‘Slugger’ outfit may not seem appropriately in the occasion preview.
- ‘Comparative Research’ achievement generally doesn’t progress appropriately after damaging the hanging drone dummies.
- The ‘Unyielding’ achievement/trophy fails to progress on console when knocking out raiders utilizing the related immediate.
- Some unintended VFX can seem often.
- Certainly one of the new ARC enemies has an unusable interplay often when destroyed.
- Flying ARC could generally seem caught in idle.
- Generally the Embark ID Discriminator fails to present.
- Urgent LMB exterior of the merchandise choose space closes the merchandise choose window in the Expeditions menu.
Anti-Cheat
Once we shared our final replace about tackling unfair play, we didn’t absolutely convey the complexity and scale of what goes into cheat detection. Our defenses function on a number of ranges: some checks are easy and definitive, whereas others are behavioral and data-driven and evolve over time. We additionally leverage broad gameplay telemetry and machine studying methods to spot patterns that aren’t apparent at first look. These strategies take longer to develop, should adapt as recreation techniques change, and don’t all the time supply immediate certainty the means blunt software program detections can.
We’ve just lately taken motion in opposition to completely different exploits and we’re additional tightening our guidelines and stepping up enforcement. Severe infractions now carry stricter penalties. Robust detections will obtain everlasting bans proper off the bat, whereas others will obtain a short lived suspension and a single likelihood to right the habits. Current updates to Household Sharing have strengthened our capacity to curb misconduct and streamlined the elimination of unhealthy actors from the recreation. We’re getting ready to launch a scientific handbook overview of ban appeals. The sport is younger and the quantity of telemetry is gigantic, however this course of ensures each case is dealt with with care as we proceed to study shortly and make investments closely in the precision of our enforcement instruments.
Our devoted anti-cheat group works tirelessly to maintain the recreation truthful. It’s an ongoing combat, and we’re dedicated to it.
//Ossen
And the ARC Raiders Crew
Michael Cripe is a contract author with IGN. He is finest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Make certain to give him a observe on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).