Larian Studios has revealed its Baldur’s Gate 3 Patch 8 patch notes together with a farewell message to gamers who adopted the journey for the previous couple of years.
Particulars on all the things included on this remaining main Baldur’s Gate 3 replace discovered their solution to the challenge’s official web site at the moment. Its launch for PC, PlayStation 5, and Xbox Sequence X | S gamers at the moment marks a bittersweet second for followers who’ve patiently waited for Patch 8 so as to add long-desired options like crossplay, Xbox Sequence S cut up display, and photograph mode as the group at Larian strikes on to what’s subsequent.
“Outdoors of minor bug fixing, Patch 8 would be the final sport patch to introduce new content material,” the studio mentioned. “Which means we received’t be including any new narrative content material or important modifications to storylines, Origin characters, or companions. We’ve advised our tales the way in which we would have liked to inform them, and tried our greatest to make them impactful and fascinating, and we’re persevering with to get higher at dealing with our personal chaos in order that we will proceed to create extra chaos sooner or later.”
Baldur’s Gate 3 Patch 8 is the final main replace, so it is sensible that Larian is sending off its Sport of the 12 months-winning 2023 hit with a great deal of different goodies. Some highlights embody Steam Buying and selling Playing cards help for PC gamers and a modding replace that provides modders partial stage enhancing instruments. There are, in fact, additionally 12 new subclasses for these seeking to discover the Dungeons & Dragons expertise from a recent perspective. And Patch 8 additionally comes with an inventory of bug fixes and minor gameplay tweaks.
“From the beginning, your suggestions has been extremely vital to us, and can proceed to form our future initiatives,” Larian’s message added. “As [Larian CEO Swen Vincke] mentioned in the course of the Baldur’s Gate 3 retrospective panel at PAX West in August of final yr, it’s time for the group to return to our cave and hold the armour on the wall whereas we give attention to bringing you our subsequent challenge.”
Patch 8 was revealed as Baldur’s Gate 3’s remaining main replace in November of final yr. It’s all the time been positioned as one of many RPG traditional’s greatest content material drops, which is why the months-long wait has felt notably lengthy. Issues received extra difficult when the replace unintentionally discovered its solution to PS5 in late January, giving followers a shock shadow drop earlier than Larian rapidly moved to repair the error.
For extra on Baldur’s Gate 3 and Larian, you possibly can learn up on Vincke’s ideas surrounding the standing of single-player gaming. You may also study extra about how Larian is making ready for its subsequent thriller challenge now that work on Baldur’s Gate 3 has largely come to an finish. Lastly, you possibly can learn up on the total Patch 8 patch notes beneath.
Baldur’s Gate 8 Patch 8 Patch Notes
Properly of us,
That is it. Our remaining main sport patch for Baldur’s Gate 3.
You’ve helped us make BG3 a much bigger success than any of us might’ve ever hoped for, and that zeal might maintain us tweaking issues and making modifications till the tip of time. However then we’d by no means have the ability to create one thing new.
Outdoors of minor bug fixing, Patch 8 would be the final sport patch to introduce new content material. Which means we received’t be including any new narrative content material or important modifications to storylines, Origin characters, or companions. We’ve advised our tales the way in which we would have liked to inform them, and tried our greatest to make them impactful and fascinating, and we’re persevering with to get higher at dealing with our personal chaos in order that we will proceed to create extra chaos sooner or later.
From the beginning, your suggestions has been extremely vital to us, and can proceed to form our future initiatives. As Swen mentioned in the course of the Baldur’s Gate 3 retrospective panel at PAX West in August of final yr, it’s time for the group to return to our cave and hold the armour on the wall whereas we give attention to bringing you our subsequent challenge.
For those who’re already feeling nostalgic, you possibly can click here to look at our final Baldur’s Gate 3 panel, the place we seemed again on Baldur’s Gate 3, from early entry by way of to launch, and answered a few of your questions.
From patching in a solution to change your look with the Magic Mirror, introducing Honour Mode for these of you searching for a tough time, and providing you with new methods to make out along with your romanced companion, to new cinematics on your most evil runs, and handing you the instruments to create your individual supported mods, Patch 8 now rounds off with cross-play, Photograph Mode, and 12 new subclasses so that you can get pleasure from.
To assist us shut the door on our final main patch, the occasion are again with their remaining animated brief in collaboration with (*8*) – with a particular look by the person in metallic himself: Swen in his animated debut!
Patch 8
Now let’s speak about what’s new with our remaining patch!
Steam Buying and selling Playing cards
Baldur’s Gate 3 now helps Steam Buying and selling Playing cards! And also you thought you’d by no means get them.
Gather the distinctive buying and selling playing cards to craft badges, and unlock unique profile backgrounds and emoticons to make use of wherever on Steam! Talking of Steam, Baldur’s Gate 3 is now on sale with 20% off till April twenty first:
https://store.steampowered.com/app/1086940/Baldurs_Gate_3/
Cross-Play
Gamers on PC, Mac, Xbox, and PlayStation 5 will now all have the ability to get pleasure from Baldur’s Gate 3 multiplayer, with full cross-platform development and cross-play.
Utilizing the Larian Community, now you can be part of and create cross-play lobbies to take in your adventures collectively.
Cross-Play & Mods
You’ll have the ability to proceed to get pleasure from creating chaos with mods in cross-play, nevertheless it’s vital to notice that every one gamers becoming a member of the foyer will need to have the identical model of mods put in. When becoming a member of a bunch’s sport, you’ll be prompted with the Mod Verification window to allow, improve, downgrade, or set up any lacking mods.
In case you are a PC participant making a cross-play foyer, consider you need to use the “Accessible on Console & Mac” tag to browse mods that might be appropriate with consoles and Mac, and that the mod restrict on consoles is 100. Third-party mods can’t be used on consoles.
Utilizing Cross-Play
Learn how to be part of one other participant in multiplayer through cross-play:
- On the primary menu, choose “Multiplayer”.
- Choose the “Cross-Play” tab.
- Be a part of the opposite participant’s foyer.
- For those who or the host are utilizing mods and there are any discrepancies, the Mod Verification window will open to tell you of which mods want putting in, uninstalling, or updating.
Learn how to create a cross-play multiplayer foyer:
- Entry multiplayer.
- Choose “Cross-Play”.
- Choose “Create”.
- Customise your choices and choose “Launch”.
Get began with cross-play by following our video guide!
Photograph Mode
Place and pose your occasion, mess around with digicam settings, and whack a couple of stickers on there. Photograph Mode is now yours to discover with Patch 8!
Getting Began
To check out Photograph Mode, toggle it on or off by urgent down on each analog sticks if on console, or by urgent F9 if on PC. You may also allow Photograph Mode by clicking on the Photograph Mode icon on the HUD minimap.
Exploring Digital camera Settings
Whenever you’re adventuring along with your occasion, you’ll have the ability to alter their positioning and check out totally different facial expressions and poses, whereas profiting from the digicam, lens, and scene settings, even throughout fight encounters.
When you received’t have the ability to change the place of your occasion or digicam angle throughout dialogues and cinematic scenes, you’ll nonetheless have the ability to get pleasure from a variety of post-processing results, together with colour-grading settings, frames, and stickers.
Photograph Mode & Modding
Talking of stickers, Photograph Mode already contains greater than 300 stickers, however eager modders on the market will have the ability to create and add their very own through the BG3 Toolkit!
Discovering Your Screenshots
Seize your favorite moments ceaselessly and discover them saved in your respective media galleries for Xbox and PlayStation, and in C:Customers[username]DocumentsLarian StudiosBaldur’s Gate 3Screenshots for PC, or ~/Footage/Larian Studios/Baldur’s Gate 3/Screenshots for Mac.
We all know budding photographers will already be plotting the methods in which you’ll take photographs of your companions in compromising positions, so should you’re searching for some ideas and tips to get began utilizing Photograph Mode, try the video beneath!
New Subclasses
One new subclass for every playable class is now obtainable, that includes new talents, animations, VFX, distinctive summons, highly effective cantrips, and voiced dialogue for the Oathbreaker Knight for these taking part in as the Oath of the Crown Paladin subclass!
Full of new methods so that you can play, whether or not you wish to roleplay the God of Thunder through the use of Elemental Cleaver, imbuing your Path of the Big Barbarian’s hammer with surprising harm and flinging it out for it to return again to you, or as a drunken monk, with really homebrewed talents that can improve your subsequent playthrough, there’s certainly a subclass for you!
- Path of the Big Barbarian
- Faculty of Glamour Bard
- Demise Area Cleric
- Circle of Stars Druid
- Arcane Archer Fighter
- Method of the Drunken Grasp Monk
- Oath of the Crown Paladin
- Swarmkeeper Ranger
- Swashbuckler Rogue
- Shadow Magic Sorcerer
- Hexblade Warlock
- Bladesinging Wizard
Unlocking The New Subclasses
Every new subclass might be chosen upon getting reached the extent required to unlock it. This varies relying in your chosen class. Take a look at the desk beneath to see when subclass choice turns into obtainable for every class!
Stage 1 – Cleric, Sorcerer, Paladin, Warlock
Stage 2 – Druid Wizard
Stage 3 – Barbarian, Bard, Fighter, Monk, Ranger, Rogue
Channel From Hell
For a extra detailed breakdown of every subclass and that can assist you settle into Patch 8, try the movies within the beneath playlist. Whereas this is perhaps our remaining main patch, it’s definitely not the final time you’re going to listen to from us! Tune into Twitch tomorrow to look at our first dwell stream hosted by Aoife Wilson, that includes a visitor look from Senior Methods Designer, Ross Stephens, the place we’ll be taking a better take a look at Patch 8, together with the brand new subclasses!
There might be extra to return as we welcome you behind the scenes of Baldur’s Gate 3, sharing some secrets and techniques and introducing the builders who helped make it, with a brand new stream each Wednesday from 1pm UTC. Hopefully that’ll maintain you occupied till we will reveal what comes subsequent… we promise we’ll share extra on that once we can.
Baldur’s Gate 3 Modding
Baldur’s Gate 3 Toolkit
As nicely as Patch 8, the Baldur’s Gate 3 Modding Toolkit is receiving an replace, which suggests mod authors will now have the ability to discover partial stage enhancing! Whether or not you fancy creating your individual NPC, dropping a metric ton of carrots throughout each present stage only for the sake of it, pledging your timeless like to Shadowheart by turning all wolves into bunny rabbits or by shifting them to the Home of Hope, you’ll now have the ability to use the Toolkit so as to add or override sure template sorts in present ranges.
Partial stage enhancing implies that what you received’t have the ability to do with the official Baldur’s Gate 3 Toolkit is add dialogues or change the static components of the world like buildings, surroundings or terrain. You’ll be able to, nevertheless, create your individual interactive objects like a chest that teleports away each time you get near it – nobody will contact your belongings ever once more! Together with you. Or you can make a salami statue that you may put in your pocket. The world really is yours.
Modding Pointers Replace
To help the brand new realm of potentialities with the most recent Toolkit replace, we’ve got now up to date the modding pointers with new data, and can proceed curating mods for console. As a part of this replace, we’ve got reviewed technical necessities, and sadly, mods that introduce new playable races are unable to be curated for console. For those who’re a mod creator, we recommend giving the rules a learn by clicking here.
UI Performance Enhancements
Now we have been persevering with to work intently with mod authors to make sure there are fewer conflicts between sport mods and new patches, notably for people who have ImpUI as a dependency. Whereas the ImpUI mod isn’t at present being maintained, to assist maintain issues operating easily and to help the artistic ardour of these within the modding neighborhood, we’ve launched minor modifications to how some functionalities are dealt with within the Toolkit. Now, mod authors will have the ability to make modifications straight for mods that depend on UI tweaks throughout Character Creation.
The modifications now supported natively within the Toolkit embody:
- Motion Sources
- Racial spells at LevelUp
- Race passives
- UI scrolling for Heads, Passives, Tools, Class, Subclass, and Origin choice
- Feat passives
- Radial customisation and descriptions
Thanks to Djmr for his or her unimaginable work on this mod and for maintaining in touch with us whereas we resolved the conflicts and launched this performance, as nicely as Caites, each who’ve been notably useful, and whose names now lie firmly within the Baldur’s Gate 3 sport credit, together with the mod authors who’ve been serving to us check Toolkit performance!
Mods In Patch 8
As Patch 8 begins to roll out, please stay affected person and respectful of these in the neighborhood who put work into creating their mods. Some issues won’t work instantly after a brand new replace and it’d take a short while earlier than a mod might be up to date. For those who can’t wait to dive in however are anxious about your mod listing, we advocate beginning a brand new playthrough to get pleasure from the brand new subclasses and to check out photograph mode.
Patch Notes
Together with the brand new additions, Patch 8 additionally tackles a variety of bugs, like fixing Shadowheart’s penchant for hair dye whereas skinny dipping, Cerys will cease getting concerned in combats with Minthara from throughout the area, and we’ve resolved a difficulty with the shifting platform within the Gauntlet of Shar that has by chance confirmed tougher to outlive than, nicely, the precise Gauntlet of Shar.
SPOILERS – Please keep in mind among the entries beneath would possibly comprise spoilers, proceed at your individual threat
HIGHLIGHTS
- Photograph Mode
- 12 model new subclasses – one for every class, together with: Path of the Big Barbarian, Faculty of Glamour Bard, Demise Area Cleric, Circle of Stars Druid, Arcane Archer Fighter, Method of the Drunken Grasp Monk, Oath of the Crown Paladin, Swarmkeeper Ranger, Swashbuckler Rogue, Shadow Magic Sorcerer, Hexblade Warlock, and Bladesinging Wizard
- Cross-play
- Xbox Sequence S cut up display
Gameplay
- Fastened containers inside inventories not scattering their contents once they get destroyed, which might probably result in key quest objects getting misplaced for good.
- Fastened a difficulty the place selecting up objects from the bottom in multiplayer might then block motion through the controller stick.
- Fastened the Wild Form: Panther’s Prowl motion and Prowling situation not working appropriately.
- Whenever you succeed a Notion verify, the noticed merchandise will now ping on the minimap and be listed within the fight log.
- Fastened a difficulty the place the particular talents of a few of your allies weren’t correctly supplied on the finish of the dialogue with them at Excessive Corridor.
- Scrolls and potions inside unlocked containers in your occasion stock can now be used when rolling in dialogues.
- Impartial and pleasant NPCs will now not turn into hostile when, exterior of fight, they stroll into surfaces created throughout fight that set off passives (like electrified surfaces triggering Thunderbolt Strike). Take it simple, lads.
- Fastened Freecast being reset when any situation is utilized.
- Fastened characters getting caught when pathfinding through a ladder that is already in use by one other companion.
- Fastened a bug with the shifting platform within the Gauntlet of Shar that may typically go away you behind, inflicting you to plummet to your loss of life.
- The Self-Identical Trial within the Gauntlet of Shar will now supply a correct problem to these utilizing modded lessons.
- Fastened an error when becoming a member of a sport through a buddy invite on Xbox.
- Fastened Conflict Magic being energetic earlier than Additional Assault, forcing the participant to make use of a bonus motion earlier than gaining access to different Additional Assaults.
- Eldritch Knights now correctly use free Additional Assaults earlier than their Conflict Magic assault.
- Fastened Valiant Harm not triggering correctly.
- Fastened a difficulty with Shadow Blade spells and the Knife of the Undermountain King dagger not granting Benefit towards an obscured goal.
- Fastened a bug the place shifting the controller sticks in particular instructions would not register any enter.
- Fastened Jhannyl’s Gloves not appropriately triggering the Defy Villainy passive that casts Lesser Restoration.
- Up to date Elemental Weapon to permit all harm sorts in any respect spell ranges and embody upcast advantages at Ranges 5 and 6.
- Inspecting in-world surfaces with the ‘Pin Tooltip’ keybind now appropriately shows the tooltip.
- Fastened a bug inflicting keyboard enter to dam should you spam the Stage Up button and the Esc key.
- Fastened a possible blocker inflicting mouse enter to get disabled when clicking an enemy’s portrait as they die.
- Fastened a blocker when a follower or summon used the Scrying Eyes within the Iron Throne.
- Fastened a blocker if you tried to make use of any merchandise whereas your character was Knocked Down.
- Fastened the sport freezing when dragging objects whereas buying and selling or bartering.
- Fastened a multiplayer difficulty the place the host would get a black display for 15 seconds when transitioning to against the law dialogue.
- Fastened an Honour Mode difficulty at Excessive Corridor the place all occasion members would die when reaching the highest of the stem if anybody within the occasion was being dominated by an enemy, inflicting a Sport Over.
- Fastened the skiff on the Morphic Pool typically showing within the incorrect spot or floating within the air.
- Fastened physique kind 1 duergar incorrectly receiving halfling stats as a substitute of dwarf stats.
- Fastened Gimblebock getting caught if his assault triggered a Response.
- Fastened characters not with the ability to decide up any objects if an invalid pickup request was, someway, saved within the savegame.
- Fastened a bug inflicting non-Darkish-Urge avatars to say Darkish Urge traces. You are not all obliged to be wretched issues with complications.
- Fastened a bug the place problem and sport settings would not save correctly when adjusted after experiencing a Sport Over in Honour Mode.
Fight
- Fastened a difficulty inflicting impartial NPCs to set off fight for seemingly no cause.
- Cerys will cease getting concerned in combats with Minthara from throughout the area. An keen beaver now not.
- Fastened a bug inflicting harm riders to be added a number of occasions in Honour Mode.
- Fastened Sneak Assault not activating for actions that spawn extra projectiles, like Curving Shot.
Modding
- Fastened a difficulty inflicting you to get caught at a 0% loading display when making an attempt to affix a multiplayer session that makes use of mods.
- The Mod Verification window will now set off no matter the place the request to connect with a multiplayer sport is coming from.
- Changed the third-party mod warning with clearer messaging.
- Fastened a mod difficulty stopping some modded lessons and subclasses from levelling up.
- Fastened a bug inflicting the Mod Verification window to seem empty and stopping you from closing it should you get a warning about inadequate storage earlier than it opens.
- Now you can navigate between the left and proper columns of the Put in tab within the Mod Supervisor with a controller.
- Improved Character Creation performance for modded video games.
- The Mod Verification window will now additionally seem on PC for console-related mod points to account for cross-play.
Efficiency and Choices
- The Steam Deck’s default FSR setting is now FSR 2.2 on ‘High quality’.
- Fastened the ruleset selector not showing on the ‘Alter Customized Mode’ display when accessing the ruleset settings through the multiplayer foyer.
- Improved server efficiency within the Adamantine Forge.
Scripting and Circulate
- With 12 new subclasses arriving in Patch 8, we’ve rechecked some achievements, together with guaranteeing the armed model of Gorgeous Strike now not counts as an unarmed assault for the Fists of Fury achievement, and its unarmed variant now does.
- Monks’ Unarmed Strike bonus motion now additionally appropriately counts towards the Motion Surge achievement.
- Fastened a difficulty the place you can inform Astarion that Gandrel has been searching for him even when Gandrel refused to let you know the identify of his prey.
- Fastened a savegame difficulty the place you would not get the suitable quantity of Umbral Gems for the Gauntlet of Shar.
- Halsin will now present as much as your camp in Act II as lengthy as you saved him, even should you occurred to skip the celebration with the tieflings at camp.
- Minthara now feedback on the Emperor’s reveal.
- Reminded Minthara that ‘knocked out’ doesn’t imply ‘lifeless’, so she’ll extra reliably seem in Moonrise Towers.
- You’ll be able to now not teleport out of Moonrise whereas controlling Minthara until you inform her to remain put.
- Minthara is now keen to speak to you after you inform her to attend within the torture chamber.
- Minthara now not will get caught babysitting Thaniel in Act II.
- Fastened a difficulty the place you can speak about Artwork Cullagh as although he is alive even when he is not.
- Your character will now not assume Shadowheart is lifeless if she is not when speaking to Viconia.
- Characters who have been in a relationship with Gale when he sacrifices himself within the endgame to defeat the Netherbrain will now obtain a tonally applicable (learn: lovey-dovey) letter that was lacking.
- Fastened a dialogue difficulty stopping Avatar Gale from speaking concerning the orb to Lae’zel after consuming a magic merchandise.
- It is best to now not have the ability to ask Shadowheart about her Shar worship after recruiting her on the Goblin Camp if you do not know about her religion.
- Shadowheart’s wound flare in the course of the Arabella scene within the Emerald Grove is not going to be thought-about to have triggered when Shadowheart wasn’t current within the dialogue.
- Fastened varied Background Targets that weren’t triggering.
Animation
- Added dance animations for some creatures that did not have it, like ettercaps, kobolds, and harpies.
Artwork
- Fastened a difficulty inflicting the Flaming Fist armour to clip and usually freak out a bit.
- Fastened some clipping and textural points with the Barbarian beginning armour when worn by physique kind 1 gnomes.
- Fastened the Cleric beginning armour bouncing round a bit of an excessive amount of when worn by physique kind 1 characters.
UI
- Found and obtainable (non-hostile, alive, and many others.) merchants are actually proven on the world map no matter how far-off you’re from them.
- Fastened button or keyboard shortcut inputs within the UI typically not working.
- Fastened some Response tooltips like Divine Allegiance not exhibiting some values appropriately within the description.
- Fastened a bug inflicting the UI to lock up when quickly switching between keyboard and mouse enter and controller enter.
- Fastened a bug the place opening the Principal Menu on controller would not mechanically choose the ‘Resume’ possibility on the prime of the menu.
- Fastened a bug the place you’d need to deselect your present passive when respeccing a personality earlier than deciding on a brand new one. Now, you possibly can simply click on the brand new one.
- Talked about the harm that Corrosive Spit offers in its situation tooltip.
- Up to date the names of the situation tooltips for the Dilophosaurus wild form’s Corrosive Spray spell, including ‘Dissolving’ and ‘Dissolved’ for readability.
- The Tides of Chaos passive tooltip now appropriately states that it solely works for capacity checks.
- Up to date the Lifedrinker tooltip to match performance; it doesn’t require Pact of the Blade.
- Rephrased the Hexblade’s Curse tooltip to forestall the technical textual content ‘+ProficiencyBonus’ from showing in Character Creation and Stage Up.
- The Acolyte of Nature passive tooltip now exhibits up within the Character Sheet as anticipated.
- Fastened the controller UI not precisely exhibiting if you’re logged into your Larian Account, which might trigger cross-play connection points.
- Fastened the multiplayer session supervisor panel not populating correctly for gamers that linked whereas the panel was open.
- Fastened a bug the place if a person tried to affix your session whilst you have been filling out a person report, cancelling the request would shut the report window within the background as a substitute of cancelling the request.
- Fastened the physique kind slider typically skipping by way of a alternative on controller.
- Fastened the ‘No savegames obtainable.’ message exhibiting up within the background whereas the sport is loading the listing of saved video games on controller.
- Up to date the credit to incorporate builders who’ve labored on the sport since launch, playtesters, moderators, and Baldur’s Gate 3 Toolkit testers. Additionally up to date the order of the voice actor credit to prioritise bigger roles on the prime.
- Fastened a bug inflicting an empty text-input panel to pop up and block gameplay.
- Fastened an ‘%%% Empty’ passive function showing for rogues throughout Character Creation.
- Fastened a 1-frame glitch the place swapping between two occasion members’ Inventories would briefly present the primary character’s gear within the stock of the second character.
- Fastened the tooltips for the fight log not persistently showing on controller even when you’ve got the tooltips toggled on.
- Fastened a bug stopping you from pasting particular characters into the password kind when logging into your Larian Account.
- The filters within the multiplayer foyer now filter correctly.
- Fastened the generic icon for some passive options lacking from their tooltips within the Character Sheet.
- Fastened visible points with the white translucent VFX that seems over portraits within the Social gathering Line, prompted when dragging one character’s portrait over one other’s.
- Fastened the character tooltips that seem beside character portraits on the Social gathering Line not exhibiting up appropriately on hover.
- Fastened a tooltip bug whereas buying and selling the place hovering over any outfitted merchandise would show a defective tooltip, however attempting a second time would magically repair it. The tooltips now populate appropriately the primary time round.
- Fastened a bug inflicting the sliders within the Gameplay choices to autoscroll repeatedly when the left stick is flicked to the left or proper.
- Fastened a difficulty inflicting the sport to freeze for a second when switching between two characters with the Character Sheet open.
- Fastened a bug on controller stopping you from scrolling by way of the spells within the Substitute Spell UI when levelling up.
- Fastened the footwear slot within the Character Sheet deciding to simply not present up.
- Fastened the ‘Enterprise Forth’ textual content shaking throughout Character Creation whereas the button is held down on controller.
Sound
- Added a brand new spot the place the easter egg music performs. Blissful searching!
- Restored among the unique music from the scene with Ansur earlier than its rework.
Cinematics
- Shadowheart has agreed to cease repeatedly altering her hair color throughout sure intimate moments.
- Tidied up and improved some cinematic animations for characters of various heights should you kiss in the course of the evil ending.
- Fastened the VO getting minimize off prematurely for githyanki and drow characters coming into the Shadow-Cursed Lands for the primary time.
Writing
- Fastened a duplicated dialogue possibility and the incorrect model of one other dialogue possibility showing in Minthara’s foremost occasion dialogue.
Multiplayer
- Fastened a crash on the shopper’s finish when a neighborhood host makes an attempt to begin cut up display.
- Fastened a bug stopping you from logging again into your Larian Account after shedding web connection.
- Fastened a bug stopping a bunch from inviting a shopper whose sport is suspended to the multiplayer foyer. The shopper would as a substitute get a persistent ‘Please wait…’ message.
- Fastened a difficulty inflicting random session time-outs and disconnects for multiplayer purchasers.
- Fastened a loop on PS5 that may maintain taking you again to the PlayStation Plus improve display should you attempt to be part of a foyer with out permissions.
CRASHES AND BLOCKERS
- Fastened a crash when attempting to begin a sport from a foyer a number of occasions.
- Fastened a number of crashes and freezes associated to the UI.
- Fastened a crash that would happen when balancing a commerce supply.
- Fastened a possible crash when beginning a Customized or Honour Mode sport.
- Prevented a crash that would happen when loading an invalid savegame.
- Fastened a possible crash when levelling up.
- Fastened a possible crash when attempting to load a savegame.
- Fastened a possible crash on cut up display when attempting to forged a projectile spell on a really distant goal.
- Fastened a possible crash when attempting to drop objects on the bottom.
- Fastened a bug the place you can get caught within the map when making a map marker after which teleporting in fast succession.
- Fastened a possible crash on startup on Xbox when there is a corrupted save within the system.
- Fastened a crash that would happen when loading into one other area.
- Fastened a possible crash when dragging objects of clothes from a commerce straight into your gear slots.
- Fastened a possible crash when dropping a drag-and-drop merchandise.
- Fastened a possible crash when right-clicking an empty gear slot.
- Fastened a possible crash when loading a modded savegame with these mods disabled.
Fastened a crash when switching between keyboard and mouse and controller in Character Creation. - Fastened a crash that would happen when the sport was reloading the UI.
- Disabled the ‘Easy’ cut up display animation possibility when DLSS is enabled, which was, actually, not easy.
- Fastened a uncommon and random crash associated to supplies.
- Fastened a UI-related crash.
- Fastened a possible softlock associated to the HUD remaining on display when loading right into a savegame made proper at the beginning of a cinematic.
- Fastened a possible crash associated to the Rewards UI after ending a dialogue.
- Fastened a possible crash for the multiplayer shopper when the host accepts the shopper’s request to affix a sport after which instantly enters Photograph Mode earlier than the shopper begins to load in.
- Fastened a crash when taking customized avatars out of Withers’ Wardrobe in multiplayer.
- Fastened a possible crash on PS5 when the sport is left idle.
- Fastened a crash when switching to keyboard and mouse whereas within the Map UI on controller.
- Fastened a crash whereas looking the hunt journal on controller.
- Fastened a possible crash when attempting to spawn an merchandise whereas a area is loading.
- Fastened a possible crash associated to summons.
- Fastened a possible crash associated to tooltips.
COMBAT AND BALANCE
Throughout Acts
- The Potent Spellcasting passive now impacts Bursting Sinew and Toll the Useless.
- Fastened the Owlbear’s Rage situation clearing when it is hit as a substitute of lasting the meant length.
- Fastened the Owlbear’s Rage situation clearing after the owlbear loses its Momentary Hit Factors.
- Up to date Storm’s Fury to deal Lighting harm as meant, not Thunder.
- The Absolute Consumption situation now not stacks.
- Fastened the Icy Cloud fashioned through Wall of Ice dealing 5d6 as a substitute of 10d6.
- Fastened the Slayer’s default assault being Relentless Lunge as a substitute of Slay.
- Ghouls and ghasts ought to now not have the ability to paralyse drow characters.
- Up to date Wild Strike in order that it may work with the Conflict Priest additional assault.
- The ‘Fierce Perilous Stakes’ Illithid Energy can now solely be focused at allies, as specified within the tooltip.
- Fastened the Displace situation showing on characters who did not take Falling harm.
- Warden of Vitality can now be forged with Stage 4, 5, and 6 spell slots (with no extra profit).
- Flying Ghouls’ Devour motion can now appropriately goal characters affected by Eyebite: Asleep.
- The teleport portion of Cell Flourish can now be used on creatures killed with the preliminary assault.
- Therapeutic Vapours now not instantly makes creatures Moist along with making a Water floor.
- Freedom of Motion will now appropriately protect towards Haunted Strategy.
- Tavern Brawler works with Wild Shapes in Honour Mode once more.
- Tiger’s Bloodlust will now not goal objects (just like the bloody stays of already-dead creatures).
- Specified extra precisely whether or not Wild-Formed owlbear, dilophosaurus, and panther assaults are magical or non-magical, relying on the kind of druid you’re.
- Fastened a bug inflicting the upcasted model of Greedy Vine to price an Motion as a substitute of a Bonus Motion.
- The Forbidden Information passive now works with Knowledge Ability Checks as nicely as Knowledge Saving Throws, as meant.
- Up to date Thoughts Sanctuary and Grease to not goal objects by way of partitions.
- Fastened Harper Skywin having Energy-based stats, which wasn’t applicable for her Dexterity-based construct.
- Fastened an Undead Harper within the Shadow-Cursed Lands wanting like Harper Skywin’s equivalent twin. Nothing to see right here, transfer alongside.
- Fastened among the creatures summoned at larger ranges lacking the Disguise motion.
- Fastened Evasive Footwork solely working towards melee weapon assaults. It now works with any melee assaults.
- Fastened an infinite NPC spawn-despawn loop in fight if all of the occasion members are Invisible on the finish of a fight spherical.
- Fastened area-based spells like Lightning Bolt and Sunbeam not engaged on the redcaps within the Blushing Mermaid.
- Up to date the Wild Form guidelines for myrmidons to merge the myrmidon’s proficiencies with the character’s.
- Fastened an animation bug inflicting Method of Shadow monks to have the ability to apply the harm roll of Shadow Strike twice.
- Glyph of Warding now works appropriately with merchandise results, like these granted by the Spellsparkler, Mourning Frost, and Winter’s Clutches.
- Fastened some points with Uncanny Dodge: it should now set off appropriately, it should now not set off a number of occasions per spherical, and rogues can now not someway nonetheless use it even when they’re Incapacitated.
- All Wildheart rages now give bonus harm to off-hand melee weapon assaults as meant. Wildheart rages ought to now additionally deal the improved harm previous Stage 9.
- Up to date Conflict Magic to ensure it really works with Additional Assault should you set off Conflict Magic throughout an Additional Assault.
- Shadow Blade, granted by the Shadow Blade Ring, now not requires Focus.
Act I
- In Honour Mode, the papa owlbear will now appropriately achieve Owlbear’s Rage when the mama owlbear or their cub dies.
- The Sussur Antimagic Area will now additionally stop you from casting spells like Defend through reactions.
Act II
- Balthazar can now forged Defend in Tactician Mode.
- Gave the Shadow-Cursed Shambling Mound some bifidobacteria-rich yoghurt to manage its Digestive Juices. The situation now makes the goal Susceptible to Bludgeoning harm as marketed.
- In Tactician and Honour Mode, Malus Thorm will now use his Multiattack at 70% HP as a substitute of 40%.
- In Tactician Mode, elevated the spell stage of Kar’niss’ Sanctuary spell from 4 to five.
- Fastened a bug associated to fleeing from the fight with Ketheric. You now have to depart the Moonrise Towers area in an effort to efficiently flee.
- Bumped the debuff of Spindleweb Skepticism from -4 AC to -6 AC.
- Fastened Susdera’s summons not coming into fight when she’s in fight.
Act III
- Within the Knights of the Defend fight, the Gate Masters will now not convey reinforcements after the portals are closed. The infinite provide of githyanki spawning from nowhere was a bit of disconcerting.
- Whereas in Slayer Type, Orin’s Immutable Type passive will now not apply twice.
- Stunning Orin within the Temple of Bhaal will now not trigger the Boon of Bhaal to take its flip on the identical time as her.
- Gortash’s Manifestations of Tyranny now have an applicable Unarmed Assault.
- Fastened Black Gauntlets with the ability to goal characters underneath Sanctuary with Phantasmal Killer.
- Gortash was overenthusiastically utilizing Tyrant’s Bindings, so we made him much less keen about it when different actions would make extra sense.
- Fastened a bug inflicting Gortash to react with Invoke the Black Hand each time he will get broken.
GAMEPLAY
Throughout Acts
- Reminded enemy NPCs that it is okay to kill the unconscious occasion after they commit against the law.
- Fastened a bug the place urgent the left bumper on controller throughout a dialogue or commerce would open the Motion Radial Menu within the background and make it seem to be you have been caught within the dialogue or commerce afterwards.
- Fastened a bug inflicting alchemy recipes to not unlock if you decide up the components from inside a container.
- The ‘Summon Us’ merchandise is now not tradeable.
- Fastened Jhannyl’s Gloves not doing what they are saying on the tin. They’re going to now make the wearer forged Lesser Restoration to clear unfavourable circumstances.
- Fastened some situations of the occasion not with the ability to load into one other area with no clear cause.
- Better Invisibility stealth checks now get progressively tougher in Honour Mode.
- Prevented Quick Journey – like going to camp through the hotbar – whereas on shifting platforms just like the cable automotive up by Rosymorn, which might trigger your characters to plummet to their loss of life within the interim.
- Fastened a possible soft-lock the place utilizing a melee assault on one thing within the atmosphere that is too excessive to achieve (like a wall turret or a dangling cocoon) might block your motion till the motion was interrupted.
- Fastened a difficulty inflicting the Assault of Alternative arrow to not be seen on Mac.
- Fastened mirrored harm knocking out participant characters when non-lethal harm is toggled on.
- Fastened a difficulty the place you could not use Sneak Assault once more in your subsequent flip if the enemy earlier than you within the Initiative Order was killed.
- Purchasers ought to now have the ability to be part of a multiplayer session whereas the host is loud night breathing away throughout a Lengthy Relaxation as lengthy as there’s a free avatar.
- Looting many objects directly is now about 15 occasions sooner, so the sport will now not lock up for a while if you achieve this.
- Fastened the display turning black for a number of lengthy seconds on multiplayer when a dialogue is interrupted by one other participant’s motion.
- You’ll be able to now not Lengthy Relaxation whereas within the Astral Airplane after assembly the Emperor. This led to the portal again to the Materials Airplane typically disappearing if you ended your Lengthy Relaxation.
- A few chests will now not unlock issues as although they’re keys.
- The Everburn Blade will now not eat weapon coatings that do not apply to it anyway.
- You now have to truly have a shovel in your stock in an effort to begin digging with it.
- Now you can Sprint with Actions and Bonus Actions with Ranger’s Companions.
- Fastened one other (all collectively now!) commerce exploit. This one allow you to take objects from merchants by shifting them from a bag of their stock to a corpse in your stock. No extra packing lifeless squirrels with items.
- The Purple Worm Gullet now has an in-world merchandise label.
- Fastened Defend, granted by the Amulet of the Harpers, not reacting to Magic Missile or lowering its harm to 0.
- Fastened sure Illithid Powers changing into unusable after you’ve got been Polymorphed.
- Fastened among the Sentient Amulet’s traces not showing overhead (despite the fact that the audio was taking part in simply nice) when it was sitting in your stock.
- Fastened the ESC key closing the container that was opened first as a substitute of the one that you just’re at present centered on.
- Fastened the Traveller’s Chest remaining open if you go away the camp whereas it is open.
- Fastened an information mismatch error showing on the launcher in a case the place it should not.
- Fastened some lighting bugs on cut up display associated to how in-game gentle was exhibiting up in cinematics and in numerous places.
- Fastened a difficulty the place when a neighborhood participant would drop into the sport, the lighting would fade in very slowly for them. This was obvious within the Shadow-Cursed Lands, which resulted in washed-out colors for a couple of seconds after becoming a member of.
- Prevented Motion from being consumed if you enter Flip-Primarily based Mode on controller.
- Fastened a cut up display bug the place clouds would not present up for Participant 2.
- Fastened Lathander’s Mild resurrecting characters it should not have resurrected.
- Added a verify for if you droop the sport to purchase the Deluxe Version from the Xbox retailer throughout gameplay in order that it detects it with out you having to restart the sport.
- Fastened the environmental fading system (that makes partitions fade out so you possibly can see by way of them, as an illustration) not working correctly when loading a cut up display savegame created whereas in Flip-Primarily based Mode with the gamers on totally different flooring.
- When taking part in on cut up display, if the display is merged and one participant strikes to a special terrain stage, it might trigger the bottom to fade and seem invisible for the opposite participant, making it onerous to navigate. The sport will now dynamically cut up the display if each gamers are on totally different flooring or there’s sufficient of a terrain top distinction between them.
- Fastened a bug the place hurling a therapeutic potion as a rogue in what’s presumably an try and heal a goal would set off Sneak Assault and typically harm and even kill the goal.
- Fastened a possible bug inflicting the category names in dialogue choices being changed with ‘Uncommon’ when loading a savegame.
- Fastened a bug inflicting targets of the Seeming spell to briefly seem bare or have invisible gear.
- The Gloves of Battlemage’s Energy now appropriately grant Arcane Acuity.
Act I
- Fastened a difficulty in a selected hall within the Crèche that would trigger the digicam to show black when enabling Tactical View.
- Fastened a difficulty with NPC neutrality on the nautiloid at the beginning of the sport, inflicting characters to typically flip hostile once they should not.
- Alfira will now take part in your efficiency of the Deluxe Version songs.
- Fastened a bug the place interacting with the Ceremonial Battleaxe would trigger the Guardian of Religion at Rosymorn Monastery to provoke fight with you even should you have been means out of his vary.
- Fastened a chasm within the cave past the Apothecary’s Cellar that you just could not shove NPCs down.
- Fastened a bug inflicting Fighters to seem unarmed when beginning a brand new sport.
- Tweaked the drop desk for Derryth Bonecloak so she would not conveniently promote the Timmask Spores and Tongue of Insanity you want for the ‘Assist Omeluum Examine the Parasite’ quest.
Act II
- You will now must take care of a healed Ketheric & Co. should you Lengthy Relaxation in the course of the assault on Moonrise. The passage of time heals all!
- You’ll be able to now not use Silence to maintain the protecting dome over Final Mild from collapsing if Shadowheart kills Nightsong.
- It is best to now not get caught in fight on the roof of Moonrise Towers if there are no enemies left.
- Wild-Formed druids are now not immediately arrested by the military of the Absolute when following the street to Baldur’s Gate from the Shadow-Cursed Lands.
Act III
- Those that personal the Digital Deluxe sport model will now discover that we’ve got mounted Kiam Goda’s Kilat Drum not taking part in the Digital Deluxe songs like different Hand Drums.
- Fastened a difficulty with Shadowheart’s mother and father that may trigger them to typically flip hostile once they should not.
- Added some fallback Countermeasures for the fight Atop the Netherbrain in case of modded subclasses.
- Fastened a bug the place killing hostile NPCs in Wyrm’s Rock with non-lethal assaults on could be too complicated for them they usually’d turn into unresponsive.
- Metal Watchers can now not get Drunk.
- Fastened newly-spawned Flaming Fists typically spawning with simply the identify ‘Fist’.
- Fastened a lacking display fade when transitioning to the Higher Metropolis area on cut up display.
- Fastened a movement difficulty within the epilogue letting you say ‘My house is with Gale’ to Jaheira even should you have been by no means in a relationship with him.
FLOW AND SCRIPTING
Throughout Acts
- Fastened a bug the place ignoring Gale and his mirror picture at camp would result in his double hanging round within the morning.
- Saved some gamers who have been caught sleeping at camp.
- Fastened some repeating overhead dialogues throughout the sport to cut back fight log and audio spam.
- Fastened Gale’s physique not shifting in any respect whereas he delivers a line about Voss.
- Jaheira now not trades objects at camp as although she’s a service provider whereas she’s nonetheless within the occasion – this led to unusual interactions at camp. For those who engaged in commerce together with her and left objects on her, you will get them again by simply taking them out of her stock the conventional means.
- Fastened a difficulty with the Shadowheart vs Lae’zel struggle night time the place the defeated character might nonetheless survive the night time and would hold round with out with the ability to be part of the occasion.
- Fastened some instances the place the night time would actually by no means finish (cautious what you want for) as a result of a celebration member not within the energetic occasion was in a dialogue whereas everybody else was snoozin’.
- Fastened some characters who have been caught in Wild Form kind.
- Fastened a dialogue movement difficulty the place asking Shadowheart concerning the struggle with Lae’zel would make her speak about Astarion. Focus, Shadowheart.
- Fastened a case the place the non-summoned model of Scratch had no dialogue at camp. Steadiness is restored.
- Fastened a difficulty the place a few of Shadowheart’s incurable wound flare-ups would block later flare-ups, blocking some later content material.
- Fastened a bug the place Origins that have been resurrected for camp nights throughout area transitions and died exterior of camp weren’t despatched again to camp.
- Fastened Sceleritas typically referring to the Darkish Urge utilizing the incorrect pronouns when speaking to different occasion members. Additionally mounted him typically repeating his traces.
- Fastened companions speaking about being within the swamp from Act I even when they are not. It is impolite to name folks’s houses ‘stinking swamps’, Astarion.
- Gale ought to now not let you know to affix Elminster at camp should you’re already at camp.
- You now not must work together with Nightsong and Isobel on the finish of Act II to obtain their Collect Your Allies capacity.
- Fastened a voice line not being audible when the cursed monk possesses the corpse of Shirra Clarwen.
- Fastened some instances the place the cursed monk inhabiting the amulet would fail to touch upon sure areas whereas the amulet is supplied.
- Fastened the sport displaying an empty Energy verify within the dialogue that occurs after you utilize Heal on the Darkish Urge.
- Fastened a multiplayer difficulty the place if one avatar had sufficient approval with a companion for a romantic scene to set off however wasn’t obtainable for it, and not one of the others had sufficient approval, the romantic scene would nonetheless set off.
- Gale will now not demand to eat your magical trinkets should you do not even have him recruited to the occasion.
- Minthara now not insists on repeating herself concerning the Emperor’s illithidity.
- Fastened a bug the place being noticed by a guard whereas committing two crimes on the identical time, with one crime being trespassing, might result in a soft-lock. For instance, a Wyrm’s Rock jail guard might spot you in a forbidden space instantly after you destroyed the door resulting in the primary a part of the jail.
Act I
- Shadowheart ought to now not bang on the chapel door whereas speaking. That is manners.
- Fastened a difficulty the place you would not obtain the locket from Arabella’s mother and father after coping with the Shadow Druids.
- Fastened a bug the place approaching the goblins on the windmill with a non-avatar character would trigger each avatar and companion to be addressed. This might unnecessarily trigger fight to ensue.
- Fastened a bug inflicting Shadowheart to seem lifeless when loading older saves ought to she have been killed within the showdown with Lae’zel. This repair prevents the bug from taking place in new playthroughs.
- Fastened a bug the place should you killed Gekh, then used Glut’s Animating Spores to resurrect him, then dismissed Glut, each Spore Servant Gekh and Glut might turn into hostile in the direction of you. It could additionally trigger Gekh to attempt to cease you from utilizing the raft to cross the lake.
- Fastened a number of Oath of Vengeance dialogue choices not showing in Act I dialogues.
- Fastened a bug permitting Glut to journey exterior the Underdark should you used a waypoint from throughout the camp. Again in your cave, Glut.
- Fastened a difficulty the place Halsin would be part of the struggle however not take his flip should you determined to struggle Elminster on the camp within the Rosymorn area.
- Sceleritas will now not check with your clever dealing with of the poor bard’s carotid artery should you did not ‘take care’ of her your self.
- In uncommon instances the place the phantasm concealing the true nature of the hag’s servants is damaged however the phantasm concealing the final space is just not, the dialogues will now mirror that.
- Interrupting Nere’s dialogue after rescuing him from the cave-in ought to now appropriately trigger him to turn into – and stay – hostile when needed.
- Fastened a bug the place speaking to Baelen for the primary time whereas he is in the midst of selecting up his backpack might trigger him to not teleport past the bibberbang discipline. If this already occurred to you, you may want to speak to him once more to make him go to the Myconid Village. He is forgetful, you see.
- Fastened the goblins from the Goblin Camp typically becoming a member of fight within the Emerald Grove once they should not.
- Meli now really pickpockets Barth.
- Eliminated a selected overhead line within the Adamantine Forge that prompt the hammer was simply beginning to transfer when it, actually, had simply stopped shifting.
- The therapeutic potion Auntie Ethel provides you within the Emerald Grove now appropriately applies the therapeutic impact.
- Fastened a difficulty the place Sovereign Glut might be part of the occasion as follower after being killed and refuse to depart.
- Fastened a bug that was stopping Wyll from commenting on the actual fact Astarion held a blade to your throat throughout Astarion’s recruitment dialogue by the seaside.
- Halsin is a bit more dependable in the case of becoming a member of you at camp when he says he’ll.
- The sleeping bugbears within the Goblin Camp will now extra persistently react to you selecting to assault them through the dialogue UI.
- Fastened Auntie Ethel’s double typically showing once more after her loss of life. Shock!
- Lae’zel will now not name-drop Ketheric earlier than he is ever talked about if you communicate to her after assembly Voss at camp.
- Raised the attitudes of some characters from the Emerald Grove when Minthara is defeated.
- Sazza will now stroll off close to Priestess Intestine if you save her by killing Minthara and her would-be executioner.
- Added a lacking dialogue possibility to depart the dialogue with Bex and Danis a bit of earlier if their repulsively lovable chatter about getting a pet is an excessive amount of for you.
- Fastened a multiplayer difficulty the place as a substitute of Lae’zel confronting the avatar that goes contained in the cave within the Astral Prism, the sport would incorrectly select Lae’zel’s avatar as a substitute of her for the dialogue, leading to a buggy dialogue between two avatars.
- Sazza will now comply with one other character if the character she was already following is dismissed to camp.
- The hag will now not begin her menacing speech if she spots somebody in her lair whereas another person is shut sufficient that she will not have the ability to end the speech on account of fight triggering.
- Fastened a soft-lock the place you can get caught within the Enclave Library should you despatched the Key of the Ancients to camp.
- Fastened a bug the place unlocking the Emerald Grove Environs waypoint earlier than triggering the cinematic on the entrance gate of the Emerald Grove would trigger Memnon and Arka to forgo mourning Kanon.
- Fastened a replica dialogue possibility concerning the grove being nature’s beating coronary heart when speaking to Halsin.
- Fastened a bug inflicting three of the goblins on the Goblin Camp to get caught in entrance of the Collapsed Hall as a substitute of following all the opposite goblins to the Emerald Grove.
- Fastened a bug inflicting Sazza to get caught cowering after battle is over.
Act II
- Hostile Final Mild Inn residents will now turn into impartial once more when the hostility is brought on by an inaccurate response to Minthara.
- Added some fallbacks so you possibly can nonetheless confront Oliver after destroying his Nightdome even should you and/or Oliver are Silenced.
- Shadowheart will now not instantly flip hostile and act such as you dedicated against the law within the Shadowfell should you inform her ‘You wish to struggle? Fantastic.’ Whereas she’s not afraid of an excellent brawl, she’ll end saying what she has to say first.
- Fastened a dialogue possibility particular to sorcerers within the dialog with Dolly Thrice inflicting the Moonlantern to not work.
- The Moonlantern crafted at Moonrise Towers will now defend you from the shadow curse as meant.
- Fastened a difficulty the place making an attempt a talent verify towards Kar’niss might often trigger the dialogue to finish abruptly.
- Fastened a difficulty inflicting avatar Origin characters in a celebration with a Darkish Urge character to probably flip hostile together with different companions throughout a Darkish Urge occasion at night time in Act II if the Darkish Urge character fails to influence them that they don’t seem to be answerable for the homicide. Additionally mounted avatars that have been damaged on this means, together with lifeless avatars that may’t be resurrected.
- Fastened a difficulty the place a lifeless Shadowheart might nonetheless set off a dialogue at camp with Nightsong.
- Fastened a uncommon bug the place being arrested by the marching military when attempting to get to Baldur’s Gate for the second time might result in participant characters who have been current in the course of the first arrest, however not in the course of the second arrest, to nonetheless be teleported into the jail cell in Moonrise Towers.
- Minthara will now proceed to wish to communicate to you after you inform her to attend.
- Fastened a difficulty the place sending Gortash’s Netherstone-Studded Gauntlet on to camp as a substitute of selecting it up would not provide you with his Netherstone till you went again to the Traveller’s Chest and retrieved the gauntlet from it. Now sending the gauntlet to camp ends in you getting his Netherstone instantly to forestall you from shedding monitor of it.
- Minthara and Halsin will now extra persistently select to stay within the Shadow-Cursed Lands if you load into one other area.
- Z’rell will now not fail to do her duties – particularly combating again when she’s attacked – when she’s in her workplace.
- Characters on the bazaar at Moonrise Towers will now not repeatedly catch unwelcome guests and go away it as much as the guards to find out who’s welcome and who is not.
- Fastened His Majesty and Thaniel typically changing into hostile underneath the incorrect circumstances.
- The Harpers returning to Final Mild after the ambush will now be appropriately hostile or pleasant, relying on the state of the world.
- Fastened a bug the place Halsin might set off a trespassing crime from inside Moonrise Towers even when he was exterior.
- Fastened a bug the place the surviving Harper scouts might typically flip hostile at Final Mild if their chief died combating the drider.
- Fastened your character addressing Shadowheart after deciding Nightsong’s destiny when Shadowheart is not there.
- Minthara’s Communicate With Useless dialogue choices now make extra sense if she dies in Act II earlier than becoming a member of the occasion.
- A sure plaque within the Thorm Mausoleum now appropriately mentions who the coffin belongs to.
- Social gathering members will now touch upon the world beneath Moonrise Towers in the event that they fall by way of both entrance within the jail.
- Fastened one in all Karlach’s traces not taking part in if you speak to her when coming into the Colony in Act II.
- Fastened the cutscene for deciphering one of many Engraved Githyanki Discs not triggering.
- Prevented Minthara from being changed in her escape-from-Moonrise dialogue by an avatar or one other character.
- Fastened a few movement points within the dialogue between Lann Tarv and Karlach.
Act III
- Fastened a dialogue movement that repeated a number of occasions within the Szarr Palace.
- Fastened companion Shadowheart not interjecting with Shar-related traces in an endgame dialogue.
- For those who’re taking part in as Karlach, you may now not miraculously come again to the Elfsong after burning out or going to Avernus after defeating the Netherbrain when you have got a number of romantic companions.
- Fastened a bug inflicting you to get caught within the Elfsong camp.
- Fastened a movement difficulty the place if Halsin was your romance accomplice and also you selected to go along with him on the finish of the sport, in the course of the epilogue he would act as although you did not.
- Fastened a incorrect verify difficulty that may stop Shadowheart from saving her mother and father if given the chance.
- Fastened a bug the place Scratch might escape the kennels by the Sword Coast Couriers by way of the facility of fetch. Look, a bug is a bug, okay?
- Fastened a difficulty the place, on some older savegames, Kith’rak Voss wouldn’t be current within the Sewers in Act III.
- Fastened a uncommon case during which unconscious characters would get caught in everlasting fight with the turrets in Ramazith’s Tower that may by no means kill the character, stopping the portal linked to the store from opening once more, which in flip minimize off characters exterior of the tower.
- Fastened a bug the place Orin’s model of the Netherstone dagger did not swap to the participant model of the dagger if you outfitted it straight from her corpse in a selected circumstance.
- Fastened a difficulty the place Flaming First Madigan might get caught in an infinite dialogue loop, desperately attempting to ship you again to jail.
- Fastened a movement difficulty within the Examine the Murders quest the place some gamers had their quest log replace to say they’d learnt the passphrase to enter Candlehallow’s Tombstones even when they hadn’t. We have reverted this quest step replace so you possibly can proceed the hunt as regular.
- You now not must manually progress with spacebar or mouse or by urgent 1 to proceed by way of Karlach’s scene in Avernus with Wyll.
- Fastened the cinematic the place Minsc bursts out of a mimic not beginning if you enter the vault shapeshifted.
- Fastened Minsc getting caught within the Counting Home vaults.
- Fastened a movement difficulty the place should you have been taking part in as Gale and also you did not turn into the God of Ambition, you can nonetheless end up wanting and appearing fairly godlike within the epilogue.
- Fastened an un-interactable Oskar recovering from unconsciousness after a Lengthy Relaxation earlier than Kerri’s portrait is destroyed if his possessed situation was eliminated utilizing the Safety from Evil and Good spell.
- Fastened a difficulty that may typically trigger Zanner Toobin to simply stand within the doorway to the Metal Watch Foundry should you walked out of the constructing whereas he was your follower. He’ll now all the time return to the workplace and wait so that you can come again. Guess he likes it in there.
- Fastened a really uncommon bug the place you can break up along with your accomplice however nonetheless be unable to this point Halsin.
- If Allandra concluded the funeral and returned to her workplace, the waveservants will now not cease you if you wish to end the ‘Avenge the Drowned’ quest.
- Fastened a bug inflicting Ravengard to die when exiting Wyrm’s Rock Fortress after loading a save during which he was damaged in a really particular means. Be aware that if he had died as a results of this bug he is not going to be resurrected when loading this patch.
- If one in all your companions is kidnapped by Orin with the Mysterious Artefact on them after which sacrificed on the altar, the artefact will now be returned to a celebration member.
- Lae’zel will now reply extra appropriately after you kill Voss within the Sewers if she is loyal to Orpheus.
- Fastened the Emperor pondering you do not have all of the Netherstones if one in all them is in a camp chest.
- Fastened a couple of points with Minsc greetings when speaking to him after coping with Gale and the Crown of Karsus, and after making a alternative relating to Orpheus.
- Warning Cora Highberry concerning the wine when you’ve got the Sage background will now not incorrectly grant the ‘Crossing’s Namesake’ Inspiration Level.
- Hope ought to now appropriately acknowledge that Korrilla is alive, if she is, if you ask her what she’ll do subsequent.
- Fastened a difficulty stopping you from reporting to Lucretious that you’ve got discovered a bit of Dribbles earlier than you’d discovered each single one.
- Zevlor’s follow-up scene at Excessive Corridor now performs appropriately.
- Withers will now not allow you to ask should you can dismiss your hirelings at Excessive Corridor, on condition that he would not really supply that service in harmful areas like that.
- The Emperor now joins the Collect Your Allies second when your rousing speech would not ignite the combating spirit you have been anticipating.
- Fastened a difficulty stopping Aelis Siryasius from talking after you speak him out of combating you.
- Fastened some uncommon instances the place you can set off the alarm on the Home of Hope after you’d already left.
- For those who meet Devella earlier than fixing Father’s Lorgan homicide in Rivington, if you come again after fixing it, the dialogue possibility about being despatched by Valeria will now be extra applicable.
- Fastened Halsin repeatedly mentioning Astarion’s relationship with him in overhead dialogues underneath sure circumstances.
- Roger Highberry will now not comply with Cora’s corpse to mourn in entrance of it should you transfer it exterior the boundaries of the wine pageant. This can stop Roger from, for instance, showing at your camp should you transfer Cora’s corpse to your Traveller’s Chest.
- Fastened an overhead dialogue about Gale triggering even when he isn’t within the occasion.
- The courier knowledgeable us that he discovered a misplaced letter from the Grove that was meant to reach at an vital occasion. It is now been despatched on its rightful means.
- The Metal Watchers at Baldur’s Mouth now not typically slack off on their safety duties should you’ve killed Gortash.
- Minsc will now not point out the Zhent taking up the Guildhall within the epilogue when 9-Fingers remains to be in energy. Foolish Minsc seeing into alternate timelines.
- You will now not say you recognise the Armbrust household should you by no means met them.
- Added a quest reward for bringing the Zhent cargo to the Zhent at Guildhall.
- Carrion’s coronary heart will now correctly teleport from Thrumbo’s corpse to the basement of Philgrave’s Mansion if the dialogue was triggered by dropping Thrumbo’s physique in entrance of Mystic Carrion.
- Fastened a uncommon difficulty that prompted Dame Aylin to not be part of the struggle with Lorroakan in Ramazith’s Tower after which turn into uninteractable afterwards.
- Fastened among the vampire spawn not reacting to you attacking them after Cazador dies.
- Fastened the Counting Home’s restricted space not responding to trespassing in some uncommon instances.
- Lae’zel will now not have bother deciding whether or not she recognises Avatar Astarion in some greetings if he is disguised.
- When speaking to Jaheira about her Ceremony of the Timeless Physique, you can inform her your race lived longer than hers, no matter details or logic. Now this solely applies in case your race does, canonically, dwell longer.
- Now you can ask Barkeep Severn about Cheeky Nora after the Guildhall coup is resolved.
- There have been two copies of Taming Hope: Half Two within the Home of Hope. The second copy of that e-book has now rightfully been changed with Taming Hope: Half Three.
- Fastened a uncommon case the place Yurgir would not seem within the Home of Hope, which might result in you not with the ability to go away the Home of Hope after fight.
- Within the cinematic with Beorn Wunterbrood at Excessive Corridor, Jaheira or Halsin will now communicate up earlier than Withers does when applicable.
- Wyll’s greeting after coming into town will now be extra applicable to your Perspective ranking. If it is beneath 20, no extra Mr Good Man.
- Gale ought to now have a barely totally different response when confronted with the endgame alternative after Orpheus has been freed.
- Fastened the duel between Sir Penghyst and Lord Jeth triggering twice should you select to assault them each through the dialogue.
- Different characters ought to now not present up throughout Gale’s contemplations about surviving the tip of Act II after departing.
- For those who accepted the runepowder bomb from Wulbren in Act III, Wyll would disapprove. Now, now you can achieve Wyll’s approval should you refuse it.
- Ringmistress Lucretious might now be part of your struggle towards ‘Dribbles’ & Co. on the circus.
- Animal tamers on the circus ought to now not open the beast cages earlier than the clown joins the struggle. The beasts used to simply run away with out their chief in fight.
- Fastened the abrupt transition between two sitting animations for Lord Shattershield’s Bodyguard.
- Fastened a Notion verify that would allow you to spot a key inside Crimson Draughts by way of the roof.
- Within the Satan’s Charge, now you can shut the hatch through the use of the bust once more. The bust itself will all the time be obtainable to be used.
- Fastened a bug blocking a dialogue possibility in Halsin’s epilogue dialogue about him being modest about his achievements.
- Fastened a bug stopping overhead dialogues from taking part in when throwing Boo. Behold! The final little cheeks you’ll ever see!
- Fastened a bug within the ‘Discover the Nightsong’ quest inflicting Rolan to die after a Lengthy Relaxation if Nightsong and Lorroakan are killed.
- Fastened a bug stopping your kuo-toa allies from exhibiting up within the endgame.
Journal
- The journal will now shut the ‘Free the Artist’ quest after you defeat Kerri and can now not will let you know to go get a portrait from Oskar if he and Jannath cut up up, since he will not make one in that case.
- Fastened the ‘Avenge the Drowned’ quest not closing appropriately if Redhammer did not provoke dialog with you after all of the waveservants have been defeated.
- Ensured that the ‘Steal a Githyanki Egg’ quest is not left open within the journal should you move some extent of no return and might’t return to the Crèche to finish it.
- ‘Rescue the Druid Halsin’ and its mother or father quest ‘Discover a Remedy’ now resolve correctly when you load into the Shadow-Cursed Lands.
- Fastened the journal not updating if you ask Mystic Carrion for a remedy for Oskar’s possession.
- Fastened the journal not detecting whether or not you have already got the Torch of Revocation if you study its function.
- Fastened a bug inflicting Minthara to proceed asking you to kill the tieflings even when they’re all lifeless, blocking quest development on the ‘Raid the Emerald Grove’ quest.
- Tweaked a journal replace within the ‘Raid the Emerald Grove’ quest to keep away from suggesting participant involvement in instances the place it wasn’t doable.
MODDING
- Fastened the Mod Supervisor not being accessible after disconnecting a neighborhood participant on Xbox.
- Made total enhancements to the Mod Verification window to enhance person expertise.
- Fastened the Subsequent/Earlier Mod button permitting you to cycle by way of the empty Mod Particulars pages of third-party mods.
- Up to date the search filter choices within the Mod Supervisor to make sure accuracy.
- Fastened mod thumbnails typically not exhibiting up within the Mod Loading Order part of the Mod Supervisor.
- Fastened a bug within the Mod Supervisor the place downloading a mod through the browser after which going to the Mod Particulars web page would not allow you to uninstall it through the ‘Uninstall’ button.
- Fastened a FileSystem error exhibiting up and requiring you to shut and reopen the sport to replace or uninstall mods used within the present sport session.
- Fastened varied points with mod thumbnails, like pixellated photographs or inconsistencies between the thumbnails and the title photographs.
- The Reminiscence Used widget ought to now be extra correct on PS5 when uninstalling a mod.
- Fastened a bug inflicting some mods to get caught loading at 25%.
- Enabling a mod within the Mod Particulars window will now provide you with visible suggestions that its dependencies have additionally been enabled.
- Everytime you log into mod.io, you may now mechanically get subscribed to all of your at present put in mods. Additionally mounted a bug the place the UI would not replace from ‘Put in’ to ‘Subscribed’ when applicable.
- Fastened a bug letting you entry the Mod Supervisor on split-screen even when one of many gamers would not have the proper permissions on PlayStation 5.
BALDUR’S GATE 3 TOOLKIT
- Enabled enhancing of present ranges for the next template sorts: Gadgets, Characters and Triggers (add/override).
- Added an choice to reuse the bottom sport shaders when creating supplies.
- Added restricted help for importing present mods.
- Added a TranslatedStringKey editor. Now you can create/edit strings in your individual mods, and consider translated strings in dev mods for reference.
- Added ‘reloadUI’ and ‘reloadLoca’ debug instructions.
- Added a label to point out when the Materials Editor is in read-only mode.
- Added localisation for sure fields within the Tag Editor.
- Gadgets Editor now not shows objects that may’t be picked up within the ‘obtainable objects’ listing.
- Validation Errors ought to now not disappear when switching between tabs contained in the Challenge Settings window.
- Fastened TextureResources not importing appropriately.
- Fastened lack of ability to vary a challenge again to its unique identify.
- Fastened an Exception Error as a result of Dependency listing not updating after renaming a challenge in that listing.
- Fastened the horizontal scroll bar not adjusting to textual content width within the Story Editor.
- Repair a validation error when attempting to revive earlier mod identify if the mod hasn’t been saved after renaming.
- Fastened the ‘Render Tools Icons’ course of within the Toolkit typically inflicting a impasse.
- For those who override an merchandise’s mother or father worth within the Stats Editor through the Sidebar, you may now see the orange diamond icon, as anticipated, indicating that the worth has been overridden.
- The Challenge Browser will now not generate a crash dump if there was no crash and also you closed the Challenge Browser window usually.
- Disabled the ‘Save’ button within the Challenge Settings window for modders whereas in developer mods.
- Fastened a bug that would get you caught in a save-overwrite loop in Toolkit by shifting the publishing of .paks to AppData/../Native Mods as a substitute of the /Knowledge folder.
- To stop a crash, you possibly can now not enter unsupported characters when renaming utilizing the Rename/Transfer instrument.
- Compelled Impact Sources to be inside /Knowledge/Public/Belongings/Results when utilizing the Rename/Transfer instrument in order that they do not disappear from AllSpark if you rename them.
- Fastened a possible crash brought on by the UUID Editor letting you save whereas in Sport Mode.
- Fastened potential information corruption brought on by saving tech names with whitespaces in them.
- Added the Patch 8 content material that was lacking from the Toolkit within the Stats Editor and UUID Editor.
- Added an choice to mechanically replace mod dependencies to incorporate GustavX.
- Moved the Photograph Mode part within the Toolkit to the place the opposite base parts of the sport are in order that it may’t be edited through the Stats Editor.
PERFORMANCE AND OPTIONS
- The sport will now keep in mind the modifications made to the audio settings after you click on the ‘Reset’ button.
- Improved the efficiency of Voice Chat throughout loading screens on console.
- Whenever you conform to reset tutorial pop-ups throughout Character Creation, the tutorial pop-up setting within the choices will now additionally get re-enabled.
- Fastened situations of ‘Savegame Error 544’ on PS5 when you have got lengthy, multibyte avatar and savegame names. The savegame identify size is now restricted in line with the size of the avatar’s character identify.
- Fastened the ‘Restore Defaults’ button within the Problem settings not working if you entry it whilst you’re already in gameplay.
- Added a Terrain Texture High quality choice to the Video choices. Beforehand managed by the Texture High quality possibility, this now controls the feel high quality of all terrain. Altering the terrain texture high quality would not require a sport restart for the modifications to use. The terrain texture high quality can be modified on DirectX 11, the place beforehand, terrain textures would all the time be loaded on the highest decision.
- Fastened a difficulty the place adjusting your Texture High quality would secretly reset the worth to Extremely the subsequent time you opened the sport. The setting now not has a thoughts of its personal.
- Eliminated the outdated God Rays setting from the Video choices, which is now successfully lined by the Fog High quality setting.
- Fastened a possible reminiscence corruption difficulty when loading out of a stage whereas a participant character is being confronted for against the law.
- Fastened display tearing on Vulkan when VSync is disabled or set to Triple Buffering.
- Optimised the efficiency of inventories, notably with a number of objects in them.
- Optimised fog rendering when Fog High quality is about to Low.
- Optimised the fight AI.
- Improved efficiency associated to in-game lights.
- Improved the Discord wealthy presence by including issues like in-game location and the flexibility to request to affix the sport.
- Optimised terrain shaders.
- Improved some sluggish efficiency when navigating by way of the radial menus on controller.
- Improved potential efficiency dips associated to switching between keyboard and mouse enter and controller enter.
UI
- Added an error message that’ll take you again to the Principal Menu when the sport cannot load Honour Mode information correctly.
- Fastened character talents typically being duplicated on the Character Sheet after loading into a brand new area.
- Fastened the gear slot filter exhibiting all objects as a substitute of things particular to that slot the primary time you open it up in Social gathering View.
- Fastened the Inspiration UI typically displaying the inaccurate XP worth.
- Fastened Potential Level bonuses not influencing the variety of ready spells in Character Creation.
- Up to date the Motion Pace tooltip to point out remaining motion extra exactly.
- The Spellbook will now appropriately show the spells you’ve got unlocked by way of feats when taking part in on keyboard and mouse.
- Gadgets and characters in your stock that you may’t throw will now present up within the Throw menu however will seem disabled.
- Fastened the in-dialogue UI buttons overlapping the textual content on some display ratios.
- Fastened the mannequin of the Arcane Turret not being centred in its Study panel.
- Fastened the Character Sheet tabs typically lacking their background picture and being barely misaligned.
- Fastened notably lengthy NPC names in Japanese typically overlapping with gold values within the Commerce UI.
- Fastened notably lengthy customized map marker names in Japanese exceeding the bounds of the textbox.
- Fastened some grid-like artefacts exhibiting up on the character fashions in Character Creation when switching between them.
- Fastened the context menu typically displaying the context menu of the final container you interacted with.
- Fastened the incorrect error message exhibiting up in the primary menu when activating split-screen after attempting to create a multiplayer foyer with out permissions.
- Fastened a bug on split-screen stopping you from deciding on modifiers throughout an energetic roll in dialogue.
- Fastened the cube animation lacking when quickloading a save made throughout an energetic roll in a dialogue.
- The Bhaalist Armour’s Aura of Homicide tooltip now shows the proper aura radius (3m).
- Fastened the UI lacking for a few frames when the display is fading in or out.
Tooltips
- Fastened the tooltip for the Hunted situation not linking out to the Blinding Ambush tooltip if you hovered over it.
- Improved the Assault Bonus and Harm tooltips that hyperlink out from the Character Sheet, which weren’t all the time updating to the proper values.
- The tooltip for the Obliging Assistant spell that the sisters on the Home of Therapeutic have will now present the proper therapeutic values.
- Fastened some tooltips, like Paladin’s Therapeutic Radiance, not exhibiting the right calculations in Character Creation.
- Fastened Fireball lacking its upcast description when upcast to a Stage 4 spell slot.
- Fastened the outline of the Nightdome’s Cursed Vengeance passive in Tactician Mode.
- Fastened the Energy improve not exhibiting up appropriately within the Bolstering Brew tooltip.
- Fastened the Bane’s Wrath tooltip exhibiting the incorrect harm values.
- Fastened the inaccurate harm quantity within the tooltip for Curriculum of Technique: Artistry of Conflict.
- Fastened the instruments wielded by the sisters on the Home of Therapeutic having ‘1d6’ of their tooltips the place they should not.
- Fastened comparability tooltips typically lacking the participant identify.
- Clarified that Pact Weapon and Hexed Weapon use Charisma as the modifier of their respective tooltips.
Icons and Portraits
- Up to date the icon for the Shadow Blade to higher match its visuals.
- Fastened the Reward UI typically not displaying the icon of the rewarded merchandise.
- Fastened the incorrect variant of the Barbarian class icon showing in Character Creation.
- Fastened the Lesser Hellboar’s portrait, which had a golden define.
Controller, Multiplayer, and Cut up Display
- Fastened the incorrect controller rumbling when updating the rumble settings with two controllers plugged in.
- Added a ‘Transfer To’ choice to the context menu on controller whereas in fight or Flip-Primarily based Mode.
- Added a Compelled Cut up Display possibility on the Gameplay tab of the choices menu for controller.
- Fastened the HDR Calibration preview not exhibiting up appropriately on controller or when switching to or from controller mode.
- Fastened a visible bug when energetic roll bonuses first fade in on controller.
- Fastened a few lacking button prompts within the controller tutorials for Pickpocketing and Sneaking.
- Fastened a difficulty the place should you decreased the variety of slots within the multiplayer foyer and this prompted a participant utilizing a secondary controller to be kicked (as a result of they have been assigned to one of many eliminated slots), that slot would turn into completely unavailable and the UI would not replace correctly both.
- Fastened a cut up display bug the place one participant’s open tooltip would shut when the opposite participant up to date their chosen merchandise through the outfitted objects pop-up.
- Eliminated the voice chat UI for non-console video games.
- Added participant names to the primary Multiplayer Settings UI on keyboard and mouse.
- Fastened a bug on cut up display inflicting the textual content that signifies whether or not a container is open or closed to be inaccurate when a container is opened by one participant and one other participant can be highlighting it.
- Fastened the Traveller’s Chest UI not closing when you choose ‘Shut’ from the context menu on cut up display.
- Fastened a bug inflicting cut up display to merge into one display if one participant is in a dialogue and the opposite participant enters Flip-Primarily based Mode.
- Fastened a cut up display bug the place including a second controller and character throughout Character Creation would create a personality that may’t be edited.
- Fastened a cut up display bug on Xbox the place Participant 2’s in-game atmosphere would reload when Participant 1 entered the Stage Up display.
- Fastened the ‘Promote’ and ‘Choose’ buttons within the Commerce UI being mapped to the identical button on controller if you open a container inside a commerce and attempt to multiselect objects. The ‘Promote’ possibility is now not obtainable whilst you nonetheless have that container open.
- Whenever you spotlight a tooltip on controller, the outer border will now seem beneath the merchandise’s icon.
- Fastened a bug on cut up display inflicting the stock context menu on one other participant’s merchandise to get caught quickly.
- Fastened a bug the place the in-game customized cube UI would require you to press controller buttons twice as a substitute of as soon as to navigate by way of them.
- Fastened a cut up display bug the place Participant 1 would turn into invisible from Participant 2’s perspective if Participant 2 disconnected from the session whereas in a cinematic.
- Fastened some overlapping button prompts on the Report UI within the Mod Supervisor.
LEVEL DESIGN
- Added a Memorial Portrait to the streets of Rivington.
- Tweaked some rocks and bookcases to enhance the looks of the cutscene at camp the place Lae’zel assaults you, relying on the place it occurs.
- Fastened some lopsided and upside-down chairs letting you sit on them anyway.
- Fastened a niche within the wall close to the Verge of the Shadows.
- Fastened some terrain that was protruding from the bottom within the Shadow-Cursed Lands.
- Moved an unreachable Blue Dye in Carm’s Garms.
- Fastened some black planes within the background of the primary cinematic with Yurgir within the Gauntlet of Shar.
- Tweaked some curtains within the Szarr Palace that would intrude with cinematic photographs when speaking to Vilhelm.
- Moved an previous bottle within the Blighted Village to make it reachable. Preserve these lootin’ fingers limber.
- Grounded some floating rocks within the Ruined Battlefield.
- Moved the hirelings’ spawnpoints to forestall them from spawning in Shadowheart’s tent.
- Eliminated a teeny tiny itty bitty untextured dice that was hiding beneath the bridge to Wyrm’s Fortress.
ART
- Fastened some low-resolution textures on Flaming Fist outfits.
- Tightened He Who Was’ belt so it suits him higher across the chest. We’re fairly positive he might have tightened it himself, however he insisted another person do it.
- Fastened feminine dragonborn rogues lacking the belt from their starter outfits.
- Adjusted the Selûnite Gown on all races in order that gloves now appropriately conceal the sleeves when worn.
- Fastened a rogue occluder within the Hole, letting you see the waters beneath the earth at sure angles.
- Fastened Morgan’s sleeves clipping by way of her gloves.
- Adjusted the Darkish Justiciar Half-Plate for feminine characters, which, when worn with out underwear beneath it, was letting the nips peek by way of.
- Gave Bunny and Blossom – two very a lot human kids within the Decrease Metropolis – garments match for people. With out tail holes.
- Up to date a number of boots that have been making githyanki knees disappear when outfitted.
- Up to date the Teal Slimfit Outfit to appropriately present a tiefling physique as a substitute of a human physique when outfitted by tieflings.
- The colours of the Strapped Choker Leather-based Ensemble ought to now show appropriately after you turn from a visible with the identical mesh however totally different colors.
- Fastened the color of the Oath of Devotion’s default tunic. It was showing ruddy purple as a substitute of the meant blue.
- Fastened the glass round one of many lamps within the Arcane Tower not aligning correctly with the sunshine itself.
- Fastened the again of some posters within the sewers’ Deserted Cistern lacking their texture.
- Adjusted Eye Make Up Fashion 7 so the color now not additionally seems on the character’s neck.
- Adjusted the icon and loot merchandise of the Shade-Slayer Cloak to mirror the mannequin used when it is worn.
- Adjusted the Adamantine Scale Mail armour on feminine dwarves so it higher hides the chesticles.
- Fastened some clipping on Boris and Jacob, the skeletons on the circus.
- Fastened lip colors not exhibiting up on Head 8 for male people.
- There was a discrepancy between the facial spots on the feminine githyanki Head 1 character mannequin and UI icon. They now have the identical spots.
- Fastened some stretching on the Emblazoned Plate of the Marshal.
- Fastened some clipping on the beginning armour for paladins when worn by male githyanki.
ANIMATION
- Fastened clipping on among the beginning armour throughout lessons and races.
- Fastened some stretching on the Armour of Persistence when worn by male githyanki characters.
- Fastened the Scale Mail stretching on feminine gnomes’ legs.
- Fastened the Flaming Fist Half Plate Armour clipping into characters’ thighs.
- Fastened Lae’zel’s hair wanting prefer it was badly crimped in a romantic scene with Gale.
- Fastened some clipping and stretching points with the Emblazoned Plate of the Marshal.
- Fastened one of many tendrils of the jester hat vibrating ominously when worn by feminine dragonborn characters. Additionally mounted all of the tendrils standing up stiffly when worn by dwarves.
- Fastened Popper’s loincloth clipping into his thigh.
- Fastened Auntie Ethel’s trousers clipping by way of her tunic when she bends ahead.
- Fastened the Fireforge Tassels beard clipping and stretching in some cinematics with the Dream Customer.
- Fastened Oliver’s limbs typically getting all stretchy throughout Disguise and Search and searching a bit of too Slender Man for our liking.
- Fastened the fabric on the Half Plate Armour +2 clipping on feminine thighs.
- Fastened some clipping and stretching points with the Cerebral Citadel Armour.
- The instrument in your again will now not hover mid-air behind you if you develop into your camp garments should you had beforehand been sporting a cape.
- Fastened the lacking animation when utilizing Sneak Assault with pole-type weapons like The Dancing Breeze.
- Minthara will now appropriately plot her plans on her map in her idle animation.
- Aligned Remira’s bow together with her hand.
- Fastened Tugelnhorn’s shirt clipping by way of her waistcoat.
- Fastened an untextured hole within the Solemnity Outfit when worn by feminine humanoids.
- Fastened Bhaal Horriss’ belt clipping into his trousers.
- Fastened some minor clipping on the halfplate Wulbren wears.
- Fastened clipping on the garments of the Bhaalist cultists in Bloomridge Park.
- Fastened clipping on the garments of cambions.
- Fastened one of many medallions on Duke Ravengard’s belt clipping into the belt.
- Fastened Charl Baragezian’s shirt clipping into him.
- Fastened Ramona Flintsplitter’s shirt and hat clipping into her.
- Fastened Droona Shveitz’s purple shirt clipping into her.
- Fastened Otterdance Fenton’s shirt clipping into him.
- Gelled down a couple of strands of Shadowheart’s hair that have been protruding and stretched humorous.
- Fastened Chain Mail +1 stretching right into a dangerous-looking shard of cloth when mixed with gloves.
- Fastened Nightsong’s Armour clipping by way of thighs.
- Fastened the Linebreaker Boots and the barbarian Leather-based Boots wanting all stretchy when worn by a personality with Invisibility.
- Fastened the tentacles on the Netherbrain not taking part in their squirmy dance animation for Otto’s Irresistible Dance.
- Fastened a bug the place, upon making an attempt to assault a goal with a Quarterstaff whereas Raging from a couple of paces away, the assault animation would swap to a special one mid-lunge.
- Reminded the Spectator that its rays ought to come out of its eyestalks, not its mouth.
- Fastened the Armour of Agility clipping into a number of gloves when worn by halflings.
- The belt buckle on the Mighty Fabric will now not float mid-air when worn by male githyanki.
- Fastened some clipping on the Protecty Sparkswall on feminine physique sorts.
- Fastened clipping on a number of Half Plate armours when worn by feminine gnomes.
- Fastened the shoulder of one of many skeletons within the Chapel crypt poking by way of his garments.
- Fastened some clipping on the Society of Brilliance gown when worn by dwarves.
- Fastened some clipping on Pritt Yellowbreath’s garments.
- Fastened some clipping on Chef Roveer’s garments.
- Fastened some clipping on the Chain of Liberation and Slippery Chain Shirt.
- Fastened the beginning armour for feminine half-orc rogues clipping whereas they transfer.
- Fastened some clipping on Blurg’s gown.
- Fastened some clipping and stretching on the Darkish Justiciar Half-Plate and Gloves of the Balanced Fingers.
- Fastened some stretching on the Elven Chain armour when worn by male githyanki.
- Fastened a bug inflicting Ketheric to sport Mizora’s hair.
- Fastened Marcus’ thigh clipping by way of his tabard within the scene the place he drops menacingly from the sky.
- You will now not have the ability to actually see by way of the hips of huge feminine characters once they’re sporting Shadowheart’s camp garments.
SOUND
- Fastened some lacking SFX on Mama Owlbear when she’s enraged after you kill her cub.
- Fastened some spells’ preparation SFX not ending if you deselect the spell.
- Fastened an inappropriately dramatic music change within the endgame cinematic after Gale sacrifices himself and the githyanki depart.
- Fastened Raphael’s fight music not triggering should you load a savegame made throughout a selected dialogue within the Home of Hope.
- Fastened the fight music failing to set off should you provoke the fight with the Entombed Scribes within the Dank Crypt by attempting to select them up, presumably to cradle them in your arms.
- Fastened the SFX lacking when Sorn Orlith snaps his fingers.
- Fastened Valeria typically lacking her flapping sounds.
- Fastened the music altering when it should not on the ship docked on the Western Seaside at Wyrm’s Crossing.
- Added lacking UI sounds on the Stock filter lists.
- Fastened some lacking music and SFX within the evil ending cinematics when taking part in on cut up display.
- Fastened the SFX lacking when Greedy Vines put together to forged Greedy Pull.
- Added some music that was lacking throughout Orin’s transformation reveals.
- Fastened a cut up display sound taking part in when loading a area or savegame and switching from keyboard and mouse to controller.
- Fastened some lacking SFX when casting Communicate with Useless on the thoughts flayer within the Shattered Sancrum.
- Fastened the music in the course of the portal fight by Final Mild being too quiet.
- Fastened the environmental music stopping abruptly if you go away the little chapel within the Decrease Metropolis camp.
- Fastened the environmental music stopping abruptly if you go away the myconid colony.
- Fastened a rock within the Shadow-Cursed Lands camp that may make the environmental music cease taking part in should you walked on it after which off it once more.
- Fastened the primary menu music dropping in quantity barely if you open the Choices menu on controller.
VFX
- Fastened some lacking Detect Ideas VFX within the dialogue with the Archivist.
- Fastened an enormous black rectangle showing within the dialogue with Glut should you skip by way of the dialogue.
- Fastened Shadowheart’s wound lacking its SFX and VFX within the dialogue with Thulla.
- Fastened avatar genitals typically exhibiting up throughout Astral lovemaking with Gale once they should not.
- Added some lacking Detect Ideas VFX when probing Cordula Eltan’s thoughts.
- Fastened Karlach’s VFX momentarily disappearing in her scene on the pier on the finish of the sport.
- Fastened the explosions from traps within the Apothecary’s Cellar showing visually a lot smaller than their precise affect.
- Fastened the place of the VFX for Religious Weapons’ Concussive Smash spell.
- Cleaned up some blue VFX that would result in odd lighting within the dialogue after you confront Oliver.
- Fastened lacking VFX on Shadowheart’s wound if you ask her about her religion.
- Fastened the Countercharm VFX exhibiting a spectral human taking part in a dying animation when casting a secondary occasion of Countercharm within the space.
- Fastened a possible damaged body exhibiting the bridge explosion in Act I earlier than the cinematic begins.
- Fastened some VFX misalignment when the Stressed Myconid is speaking telepathically.
- Fastened the flowing VFX from the ritual symbols on the bottom within the Home of Hope typically clipping by way of your character in a cinematic.
- Fastened some flickering on the Reminiscence Shard within the scene that triggers if you work together with it.
- Fastened a bug inflicting Lae’zel’s astral VFX within the epilogue to vanish mid-dialogue.
- Optimised the VFX within the scene the place you sit on the throne atop the Netherbrain.
- Fastened the in-game Moonlight Glaive VFX showing in cinematics even when the glaive itself is not seen.
- Fastened some inconsistent lighting on a Justiciar Avenger when it rises up from the bottom in a cinematic.
- Fastened the Warden of Vitality VFX flickering on Oathbreakers’ arms.
- Fastened some white graphical artefacts on the define of the Mountain Go transition should you hover your cursor over it after which transfer the in-game digicam.
- Fastened the Stage Up VFX taking part in on each side of a cut up display sport even when it is only one participant levelling up.
- Fastened a bug inflicting Orin’s dagger to show stable purple.
- Fastened a bug the place physique kind 1 and 3 characters’ chests would clip by way of their armour within the spectral preview that seems when making ready to forged sure spells.
WRITING
- Up to date the spell and situation tooltips for Owlbear’s Rage to account for the Structure and Momentary Hit Factors gained when utilizing the flexibility.
- Made the outline of Mage Hand Legerdemain extra correct, by eradicating the point out of finishing up ‘extra duties’.
- Up to date the outline for Bend Luck to make it clear that the spell solely impacts Potential Checks.
- Fastened an incorrect extra description exhibiting up within the Oil Flask tooltip.
- Fastened a discrepancy within the harm kind of Storm’s Fury.
- Eliminated repeated textual content within the Warding Bond tooltip description.
- Fastened the Knock Unconscious tooltip displaying a developer’s remark as a substitute of the proper description.
- Fastened some technical textual content showing within the Defend Steward Interrogation Log tooltip.
- Clarified the outline of Phantasmal Pressure.
- Clarified that Unarmoured Defence would not stack with Mage Armour.
- Eliminated some superfluous details about the recharge time of the Quickspell Flinger function to align with different tooltips.
- Up to date the Mapped Terror tooltip descriptions to make clear that they have an effect on followers.
- Clarified within the Animate Useless: Flying Ghoul tooltips that, though Flying Ghouls can fly, they specialize in melee fight.
- Up to date the Owlbear Cub’s Skittish tooltip to make clear that it turns into Frightened.
- Fastened the Dread Ambusher tooltip incorrectly indicating that the related weapon assault is a Bonus Motion.
- Eliminated repeated textual content within the Warning Earlier than the Seelie merchandise description.
- Corrected a number of misspellings of Oskar Fevras’ identify.
- Fastened an unfinished sentence within the description of the Delicately Constructed Outfit.
- The Momentary Hit Factors talked about within the Armour of Agathys situation tooltip will now scale appropriately when upcast.
- Fastened a number of minor mismatches between subtitles in cinematics and the voice over.
- Fastened a number of typos throughout the sport.
- Up to date the textual content on the Crash Reporter display in Brazilian Portuguese.
- Eliminated the outdated ‘and do nothing else’ a part of the outline for Command: Drop when forged at larger ranges.
- Eliminated the inaccurate point out of Versatile weapons within the ‘Duelling’ Combating Fashion tooltip.
- Up to date the identify of the catch-and-redirect portion of Deflect Missiles to ‘Deflect Missiles: Redirect’ to cut back ambiguity.
- Fastened the tooltips for Arsenist’s Oil incorrectly saying that it replaces Hearth Resistance with Hearth Vulnerability, as a substitute of simply stripping Resistance.
- Fastened an error within the tooltip descriptions of poisons, and clarified that the harm is utilized on the finish of the goal’s flip.
- Fastened a mismatch within the identify of the passive and the response granted by the Unflinching Protector Amulet to keep away from ambiguity as they’re referring to the identical factor. They’re now each known as Unflinching Safety.
- Up to date the tooltip description for Aura of Safety to make clear that it disappears should you fall Unconscious, like the opposite paladin auras.
- Clarified that Crusader’s Mantle impacts the caster as nicely as any close by allies.
CINEMATICS
Throughout Acts
- Improved digicam photographs, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Improved digicam angles for characters of various heights in cinematics throughout the sport.
- Fastened some alignment points when smooching Lae’zel as a male githyanki.
- Fastened a number of visible bugs, like odd digicam photographs and clipping, within the camp scene with Darkish Urge characters in the event that they spare Isobel.
- Fastened some small pops in Shadowheart’s foremost dialogue.
- The digicam now cuts to Gale in a well timed method when he responds after you dismiss him out of your occasion.
- Fastened a difficulty the place you would not be Wyll firstly of his foremost dialogue, as nicely as some animation pops.
- Fastened some pops on Shadowheart in her foremost dialogue.
- Adjusted some cameras to forestall dragonborn horns from obscuring Karlach’s face when speaking to her.
- Added some extra digicam angles to keep away from pops between traces when speaking to Halsin.
- Added an extra head animation for Scratch so he continues to carry his ball appropriately in his mouth. Whosagoodboy!
- Fastened Karlach’s arms clipping into her hips when she tells you she sees a little bit of color in your cheeks.
- Fastened the Sentient Amulet’s chain wanting stiff in cinematics.
- Requested Jaheira to kindly take a look at Lae’zel when she’s speaking to her.
Act I
- Fastened bigger participant characters briefly sliding barely upwards within the dialogue with Wroot after liberating him from the windmill.
- Fastened some mocap pops on Voss on the Mountain Go chokepoint.
- The owlbear now not blips out of existence in the course of the dialogue with Krolla concerning the hen chase.
- Pooldripp now not immediately shifts place mid-cinematic.
- Improved digicam angles for shorter races and facial expressions in Wyll’s recruitment dialogue.
- Fezzerk’s head now not pops mid-sentence when he turns round.
- Fastened Karlach’s physique popping when Origin Wyll confronts her for the primary time.
- Fastened your character popping misplaced when the dragon spits fireplace onto the nautiloid at the beginning of the sport. Additionally mounted your character’s hand clipping into the transponder.
- Fastened a digicam shot geared toward nobody in any respect if you lean in to present the thoughts flayer on the seaside a bit of kiss.
- Fastened one in all Shadowheart’s traces getting minimize off earlier than she’d completed talking in her confrontation with Lae’zel.
- Fastened one in all Rath’s traces getting minimize off prematurely.
- Barcus now not clips into the bottom and slides round backward and forward within the dialogue by the windmill.
- Feminine gnomes who select to slap Gale’s hand away at the beginning of the sport will now really slap his hand as a substitute of swiping confidently on the air.
- Fastened Gale wanting in humorous instructions and popping if you’re with him within the secluded grove at night time.
- Fastened Crusher getting partially blocked off from view by taller participant characters when he is grovelling on the ground.
- Fastened digicam and mocap pops after therapeutic the hen Nettie is tending to.
- Fastened Fezzerk popping misplaced between two of his traces on the windmill.
- Fastened an animation pop when Chock recoils from being hit by Fank on the schoolhouse within the Blighted Village.
- The digicam now appropriately exhibits Karlach when she chimes in in the course of the dialogue with Auntie Ethel on the teahouse.
- Fastened some character placements within the cinematic with one of many Sacrificed Cultists on the nautiloid to repair dragonborn characters clipping into the chair.
- Improved the digicam photographs and fade-ins and -outs within the dialogue with Sazza and Olak.
- Fastened Lae’zel popping between two traces when speaking concerning the tadpoles at camp.
- Fastened the sails of the raft within the Underdark popping whereas unfurling.
- Fastened a shot in Gale’s recruitment dialogue the place, should you determined to attract your weapon, you’d act it out very threateningly however not really be holding something in your arms. Gale all the time took your sport of make-believe very severely, although.
- For those who efficiently pull Phalar Aluve out of its rock, your arms will now grip it extra convincingly.
- Fastened a fallen statue obscuring a shot when speaking to Yerle within the Shattered Sanctum whereas taking part in as a brief race.
- Fastened Auntie Ethel’s physique animations typically stopping mid-line whereas speaking to her within the Emerald Grove.
- Fastened Shadowheart twizzling her head from left to proper if you attempt to recruit her within the Emerald Grove.
- Companions’ heads will now not violently snap in the direction of you if you select to sacrifice one in all them to BOOOAL.
- Fastened a bug inflicting you to abruptly crouch down earlier than approaching Minthara for the romantic night time in Act I.
- Fastened Voss’ sword clipping by way of your head as although slicing by way of smooth butter in a scene at camp.
- Fastened Priestess Intestine’s hand clipping by way of her potion bottle.
Act II
- Fastened the Spear of the Evening typically magically teleporting to Shadowheart’s again after she throws it into the Shadowfell.
- Fastened a small animation pop and a line of dialogue getting minimize brief within the scene with Minthara at Moonrise Towers.
- Your hand will now not clip into the wall if you’re elbow-deep within the Cracked Wall at Moonrise.
- Fastened Gale’s interjection getting minimize off prematurely by your Dream Guardian if you go digging for gods-know-what within the Cracked Wall at Moonrise.
- Improved a number of animations and actions if you seize Karlach’s hip in her Act II romance dialogue.
- Fastened your character dramatically whipping their head to the aspect at a harmful velocity within the dialogue with Astarion, Petras, and Dalyria in Wyrm’s Crossing.
- Fastened the weapon protecting Gale’s face when he gives to sacrifice himself in the course of the Chosen Three cinematic.
- Fastened a minor pop in your character if you first decide up the tankard Thisobald gives you.
- Barcus is now not Mike Wazowski’d by varied objects like cauldrons and bottles, blocking him from view if you speak to him at Final Mild.
- Fastened a bug the place githyanki gamers who lose the duel towards Lae’zel would later overlap with Lae’zel’s physique throughout a young second.
- Fastened the incorrect animation typically taking part in if you’re convincing Jaheira to allow you to by way of to Final Mild.
- Fastened a few photographs the place Yurgir’s crossbow was clipping into his arms.
- Fastened one in all Minthara’s traces at camp getting minimize off prematurely.
Act III
- Fastened some thoughts flayer tentacles wanting a bit of stiff and clipping into armour in an endgame cinematic after you select to betray the Emperor.
- Adjusted some digicam photographs to higher swimsuit shorter races in Karlach’s remaining scene on the pier.
- Fastened Astarion typically casually reappearing beside the occasion once more after he flees from the solar on the docks.
- Within the cinematic with Ansur, the smoke is now not obscured by silhouettes of terrain within the background, and Ansur’s eye now not floats round his head.
- Fastened some digicam photographs (going through the incorrect course or blocked off by issues within the atmosphere) within the dialogue the place you evolve with the Astral-Touched Tadpole.
- Fastened companions or multiplayer occasion members typically blocking the digicam in the course of the cutscene earlier than arriving on the Morphic Pool.
- Fastened companions’ traces getting minimize off prematurely after Gale sacrifices himself alone on the finish of the sport.
- Fastened a pop on the Archivist on the Home of Hope after deciding on a selected dialogue possibility.
- Raphael will now totally full his transformation in the course of the cinematic earlier than it transitions to gameplay on the Home of Hope.
- Fastened one in all Skittle’s paws clipping into the bottom.
- Fastened some clipping, awkward digicam angles, and character placements within the dialogue along with your allies at Excessive Corridor.
- An animation difficulty inflicting Halsin’s eyes to shift to the left throughout dialogue after selecting to embrace an illithid kind has now been mounted.
- Wild-Formed companions will now not flip invisible throughout some endgame cinematics.
- Fastened a pop on thoughts flayer Karlach after the occasions on the finish of the sport.
- Fastened some visible bugs, like illithid tentacles flapping in all places, in one of many evil ending cinematics.
- Scratch is now seen within the cage as meant should you select to present him again to Mar’hyah.
- Minsc’s armguards now not magically disappear mid-dialogue.
- Improved some photographs of betentacled Wyll if he takes the evil path on the finish of the sport.
- Fastened your character taking part in their crouching animation twice in a row within the dialogue with the Dying Stone Lord Thug should you select to make him undergo.
- Popped Mirkon’s shoulders again into their sockets if you speak to him in Rivington.
- Fastened Akabi’s physique popping misplaced when he yells at you to drown him in coin.
- Fastened a second in Wyrm’s Crossing the place Lae’zel would take a look at you when she ought to have been Voss.
- Fastened one in all Cheeky Nora’s traces not having subtitles.
- Fastened some extreme tentacle clipping within the dialogue instantly after the primary confrontation with the Netherbrain.
- Fastened a difficulty in order that Lae’zel’s eyes now not seem completely impassive earlier than stabbing Orpheus. She did not even look her typical stage of angwy.
- Fastened some awkward head angles and pops and hid the sword within the endgame cinematic with Lae’zel and the dragon.
- Fastened feminine halfling and dragonborn characters’ eyes clipping by way of their eyelids in delight whereas getting jiggy with Mizora.
- Fastened shorter races typically being blocked by props in among the cinematic photographs when making your solution to the Iron Throne.
- Fastened some digicam angles on brief characters in Karlach’s scene after Gortash dies.
- Fastened some lacking SFX when Astarion faucets the underside of Cazador’s employees on the bottom after the Black Mass.
- Cleaned up some mocap to repair Shadowheart jittering and popping when addressing Viconia within the Cloister.
- Fastened Shadowheart’s mum’s hand clipping into her neck once they hug.
- Fastened Wyll popping misplaced when addressing the Darkish Urge within the evil ending.
- Fastened Karlach’s head popping and lip sync being barely off when she addresses the Darkish Urge within the evil ending.
- Fastened Astarion’s forearms wanting like they’ve indifferent from his physique within the dialogue at Excessive Corridor.
- Fastened some characters not being lit up appropriately within the dialogue with Beorn Wunterbrod at Excessive Corridor.
- Fastened the location of characters if you skip by way of an endgame dialogue with Astarion if he was your romantic accomplice.
- Fastened some clipping within the dialogue with the Highberrys.
- Fastened some lengthy pauses on the finish of the traces within the Monk’s Manifestation’s overhead dialogue if you work together with Shirra’s sarcophagus.
- Fastened your avatar occasion members probably floating mid-air if you enter the Astral Portal after surviving the githyanki ambush at camp at the beginning of Act III.
- Fastened a number of pops and clips within the dialogue at Excessive Corridor the place your allies decide to supporting you.
- Fastened a number of visible bugs, like your character floating above their bedroll, in the course of the first night time on the camp overlooking Wyrm’s Crossing.
- Fastened one in all Gortash’s Communicate with Useless traces getting minimize off prematurely.
- Fastened Mizora snapping her head round like a bobblehead should you reject her when she’s attractive you with the pleasures of the Hells.
- Fastened Shadowheart popping misplaced within the dialogue with Nocturne.
- Fastened jittery mocap for the Inquirer of Grief (earlier than her reveal).
- Fastened Shadowheart’s father’s hand clipping into her camp garments throughout a household hug.
- Wulbren now not immediately pops onto the display out of nowhere within the scene after you blow up the foundry, nor does he immediately seem additional away from his two Ironhand lackeys.
- Fastened one in all Toobin’s traces getting minimize off prematurely.
- Fastened a bug the place selecting to hug Minsc within the epilogue as a large-bodied character, like Karlach, would trigger you to repeatedly try and hug him, even should you miss the mark.
- Fastened one in all Karlach’s traces getting minimize off prematurely when discussing the Supreme Tadpole.
- Made positive Shadowheart will not be sporting a helmet when she asks you what you consider her new hair. Kinda makes it tough to present an opinion.
- Fastened a bug inflicting Wyll to lose his horns when speaking to Hope within the Home of Hope.
Michael Cripe is a contract contributor with IGN. He is greatest identified for his work at websites like The Pitch, The Escapist, and OnlySP. Be sure you give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).