Larian has launched Baldur’s Gate 3’s enormous Patch 6 throughout PC, PlayStation 5, and Xbox Collection X and S. It launches on Mac at a later date.
The spotlight right here is the patch introduces new and randomised kisses for each romantic associate, however that’s not all. There are new camp idle animations, new Legendary Actions for bosses in Honour Mode, in addition to quality-of-life enhancements, additions, and fixes primarily based on group suggestions.
Larian mentioned the brand new and randomised kisses are distinctive scenes that “higher replicate the personalities of every character”, and have been improved to raised accommodate taller and shorter physique sorts.
Patch 6 has additionally “breathed new life” into the participant camp, with new idle animations “that allow companions spend their free time doing greater than standing round”.
In the meantime, Patch 6 lets gamers change to Customized Mode from any set issue, and provides the much-requested capacity to dismiss recruited companions whereas chatting with the companion you wish to exchange them with (that ought to save a lot of time!).
One other spotlight is that now, when a dialogue triggers routinely, Baldur’s Gate 3 will attempt to prioritise your avatar character as the principle speaker, fairly than whoever was on the entrance of the celebration, which in all probability means a little much less time within the highlight for Astarion.
As Larian warned, Patch 6 is a large one. I’m downloading it now on Steam and it’s asking for 139.5GB of free area simply to seize a 19.8GB patch, so it could be faster to uninstall the total sport and redownload the patched model.
As is typical for Baldur’s Gate 3 updates, Patch 6’s patch notes are enormous and do not match on a single Steam web page put up. Examine them out in full beneath, courtesy of the Baldur’s Gate 3 website:
Baldur’s Gate 3 Patch 6 patch notes:
SPOILERS – Please keep in mind a number of the entries beneath would possibly comprise spoilers, proceed at your personal threat
HIGHLIGHTS
- Now you can dismiss a recruited companion out of your celebration whereas chatting with the companion you wish to exchange them with.
- When a dialogue triggers routinely, the sport will now attempt to prioritise your avatar character as the principle speaker.
- Your associate now has a few completely different kisses! They’re model new, distinctive, and randomised – and we’ve additionally made enhancements to how kisses look throughout the board, significantly for taller and shorter physique sorts.
- Improved the cinematic scenes within the Elfsong Tavern to really feel extra intimate if you and your romance associate determine your future collectively after defeating the Netherbrain.
- Reworked the reflection scenes that happen after wrapping up the defeat of the Netherbrain for characters with out romantic companions to raised match the scenes for those that do have romantic companions, and to bridge the hole into the epilogue.
- Added a new cinematic scene to help the fight encounter that happens after you select whether or not to facet with Nightsong at Sorcerous Sundries or not.
- For those who sit on the stool in Shadowheart’s camp nook, she is going to now react to you with a line primarily based in your relation along with her.
- Added new idle animations for some companions at camp, together with:
- Lae’zel: Learning a githyanki disc.
- Minthara: Considering a cranium, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the solar.
- Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
- Minsc: Cooking and shaving his head. (These are two separate animations. Though we would not put it previous him, he is not, in truth, cooking his head.)
- Shadowheart: Sprucing the Spear of Evening.
- Halsin: Whittling.
- For those who began your sport on a set issue, now you can change to Customized Mode (besides when already taking part in Honour Mode).
- Fastened a problem that might stop journey between acts.
- Fastened a problem inflicting quicksaves to fail to add to cross-saves.
- Characters within the epilogue camp celebration will now have becoming titles beneath their names.
- Fastened the Defend Bash and Rebuke of the Mighty passives not triggering Saving Throws.
- Added mild bar colors for the DualSense controller on PC.
- For those who romanced Lae’zel, seize a pink dragon and saddle up – now you can be a part of her within the rebel in opposition to Vlaakith, even in case you are not gith your self.
- Fastened graphic settings not being utilized for some 4k displays.
- Fastened a crash on Xbox that might generally happen when beginning or ending a sport.
Gameplay
- Now you can toggle off Repelling Blast as anticipated.
- For those who Lengthy Relaxation with solely alcohol as camp provides, you’ll now get the brand new Hungover situation for 10 turns.
- Auto-selecting your camp provides earlier than a Lengthy Relaxation will use assets extra optimally – generally you simply do not feel like cooking.
- The Lengthy Relaxation camp provide menu is now higher at pulling provides from inside containers in companion inventories. Cease hoarding the cheese, Wyll.
- Group Disguise now works on all celebration members managed by the participant, together with followers and summons.
- Made it attainable to dismiss celebration members throughout camp nights. Additionally made it attainable to recruit hirelings to a full celebration – they will cling round at camp till you want them.
- Now you can speak to the circus bard Medrash and get a quick however enthusiastic response from him.
- The owlbear cub will now not gobble up Auntie Ethel’s Hair earlier than you possibly can reap the benefits of the bonus it grants.
- The Elixir of Hill Large Power now applies its results when thrown.
- Creating dangerous surfaces beneath NPCs will now set off a crime response.
- Scratch can now not equip sure weapons. Just like the Everburn Blade.
- Added the choice to scale the density of crowds on Xbox.
- As a quality-of-life enchancment, the Pact Weapon situation now stays after a Lengthy Relaxation.
Fight
- The Shambling Mound is now a fully-fledged Honour Mode boss, with model new bespoke Legendary Actions and tuned-up talents. Good luck.
- The drider and Dror Ragzlin have new Legendary Actions in Honour Mode!
- In Tactician Mode, the drider has a particular Sanctuary, known as Spindleweb Sanctuary, that erupts in a psychic explosion when the standing situation ends. As well as, his Spindleweb Fanaticism aura will now debuff his enemies.
- In Tactician Mode, Dror Ragzlin’s Management Aura will now additionally debuff his enemies.
- Jaheira may very well be in unhealthy form by the point she arrived at Moonrise Towers since she already needed to struggle. Now she’s good sufficient to heal up earlier than she goes there, which we’re hoping lets her final a minimum of an extra second in fight.
- The Frightened situation utilized by Ketheric’s Dreadful Facet will now appropriately finish if the fight with Ketheric ends earlier than the situation does. (This may even repair different related instances.)
- Improved fight AI pathfinding via harmful surfaces and via steep terrain.
Circulate and Scripting
- Elevated the variety of legitimate strategies of knocking Minthara out to recruit her.
- Halsin now not blames the goblins for his loss of life in his Converse with Useless dialogue if he managed to get killed a lot afterward.
- Fastened a case the place the lanceboard scene between Raphael and Mol would by no means set off due to the script being too defensive when checking Raphael’s present in-game state.
- You’ll be able to lastly inform Halsin that you just discovered that letter that was despatched to Kagha.
- Wyll will react accordingly in case you fail to save lots of Ravengard from the Iron Throne when the pact with Mizora is damaged.
- Fastened a problem stopping you from speaking to Mayrina after the struggle with the hag.
- Fastened a problem that might result in the sport being caught on Flind’s flip if one other participant entered fight along with her whereas her dialogue was ongoing
UI
- The commerce interface bought a graphic overhaul, clarifying which character is bartering for the celebration, what their Persuasion rating is, and how a lot of a low cost they’re getting for the commerce. The suggestions when bartering has additionally been improved to point the standing of the provide.
- The entire celebration’s stock is now current within the commerce interface, which does not require you to modify characters to promote their gadgets from their inventories anymore.
- Now you can change the dimensions of textual content in books and different legible gadgets within the Interface Choices.
- Up to date the interface visuals for the Choices and Problem menus.
- Renamed the ‘Class Passives’ panel for sorcerers on degree as much as ‘Metamagic’ and added a description for it. This was to make the naming extra exact, given that each one the category passives for sorcerers are Metamagic and the principle degree up window already tells you that they are passives.
- Renamed the ‘Camp Companions’ button to ‘Camp Inventories’ to extra clearly point out what it does.
- Added the Customized Mode settings to the Foyer UI, providing you with time to create your personalised expertise whereas ready for your folks. (And likewise providing you with time to argue amongst yourselves whereas coming to a compromise.)
- Camp chests at the moment are built-in into the Camp Inventories UI.
- Fastened incorrect button prompts and mappings exhibiting for Swap Professional Controller on PC.
- Reverse-pickpocketing (planting issues into others’ inventories) ought to now work appropriately on controller.
- Improved how the fight log signifies XP achieve. Now, if everybody within the celebration features XP from a number of completely different sources on the identical time – like if you Fireball a bunch of rats – you will get one entry within the fight log with the calculated whole XP gained, fairly than separate entries for every XP, clogging up the entire log.
- Added sub-sorting to throwable gadgets on the Hotbar so probably the most lately picked-up gadgets will seem first.
Writing
- When confronted with sure decisions after the Netherbrain is defeated, now you can inform Lae’zel to make her personal resolution.
- Added extra Avatar Karlach and Avatar Astarion reactivity inside God Gale’s dialogues within the epilogue, permitting them to request a remedy for their situations.
- Added some new strains to Minthara’s epilogue dialogue to account for completely different paths the place the participant character has partnered up along with her.
- Added some further Narrator strains for the Darkish Urge when interacting with Gortash in his workplace.
- Added new dialogues and reactivity for Lae’zel concerning the githyanki egg from Crèche Y’llek.
- If Gale is a thoughts flayer within the endgame when returning to Elysium with Mystra, she is going to now remodel him again into a human.
- Rephrased some journal entries to account for NPCs being knocked out as a substitute of killed.
- For those who’re romancing Shadowheart in Act II, she’ll have extra banter as you are strolling round.
Cinematics
- Now you can give Shadowheart a hug when she’s crying after shedding or saving her mother and father.
- Now you can kiss Gale’s hand in case you comply with marry him. This scene was additionally improved with a new intro and outro.
- Added a new model of the kissing scene with Astarion after he Ascends.
Sound
- Fastened Gortash’s Converse with Useless dialogue lacking its VO.
- Fastened the Most important Menu audio not beginning for a number of seconds on Xbox, and generally taking part in within the sport.
- Fastened the Character Creation music not triggering till the tutorial.
- Fastened cube roll sounds taking part in when you have the ‘Disguise Failed Notion Rolls’ setting enabled whereas exploring. We requested the narrator to quieten down when rolling the cube for your immersion.
CRASHES AND BLOCKERS
- Fastened a bug the place you can find yourself caught within the Underdark camp unable to proceed in case you tried to maneuver from the wilderness of Act I to the Rosymorn Monastery area whereas a celebration member was within the Underdark camp.
- Fastened a potential crash brought on by the sport not loading the extent correctly when failing to attach.
- Fastened an edge-case blocker the place in case you resurrected Karlach at camp with out ever having recruited her, then triggered a cutscene at camp when leaving Act I, she’d run off earlier than you can speak to her.
- Fastened a potential crash when saving the sport through the assault on Moonrise Towers.
- Fastened a potential crash when zooming out within the Elfsong Tavern camp.
- Fastened a problem the place ending the tutorial with solely Lae’zel alive prevented you from saving as soon as in Act I.
- Fastened a crash occurring when approaching the githyanki chokepoint by the damaged bridge in Act I after visiting the Underdark with Lae’zel recruited as a companion.
- Fastened a potential crash when travelling someplace by leaping into a gap.
- Fastened a couple of potential crashes when loading savegames.
- Fastened a crash that might happen when taking part in on PC with controller, opening a container, going to your stock, and then switching to keyboard mode.
- Fastened a crash when reloading a savegame made throughout Yurgir’s dialogue.
- Fastened a crash that might occur on sure lower-spec PCs when dialogue choices have been introduced.
- Fastened a potential crash on Vulkan.
- Fastened a crash on Vulkan and PS5 through the Cazador and Thisobald Thorm encounters.
- Fastened characters being unable to maneuver as a consequence of being caught in a lockpicking or trap-disarming state.
- Fastened a problem inflicting the sport to get caught loading at 33%.
- Fastened a crash when lockpicking.
- Fastened a crash that might happen when the character mannequin within the stock UI would take too lengthy to load.
- Fastened a potential crash on loading a savegame as a consequence of floor tiles not being saved or loaded appropriately.
- Fastened a crash that might happen when leaving the nautiloid whereas Shadowheart is knocked out and not in your celebration.
- Fastened a crash that might happen when throwing an object.
- Fastened a crash that might happen when selecting to ‘Promote Wares’ whereas buying and selling.
- Fastened Brief Relaxation being blocked when loading a savegame made proper for the time being when a Brief Relaxation was completed.
- Fastened a attainable crash when looting a corpse in your stock after carrying it to a new area.
- Fastened getting caught within the controller Reward UI as a result of summons cannot settle for the reward.
- Fastened a problem stopping you from seeing your host pal’s foyer in case you had your on-line visibility set to ‘Buddies Solely’.
- Fastened a problem stopping characters from shifting in the event that they have been in an invalid lockpicking state when loading a savegame.
- Fastened a bug inflicting you to get caught within the dialogue UI when shortly skipping via an lively roll.
- Fastened a bug inflicting participant characters to get deleted from the sport after stealing the Blood of Lathander.
- Fastened a potential crash on Xbox on startup.
- Fastened a crash on PS5 when destroying an merchandise.
- Fastened a problem inflicting break up display gamers to be unable to maneuver after leaving a dialog they’re listening in on throughout an lively roll.
- Fastened a bug stopping you from leaving camp or coming into Flip-Primarily based Mode after killing Shadowheart after her struggle with Lae’zel.
- Fastened current saves which are caught with a non-functioning ‘Finish Flip’ button.
- Allotted extra reminiscence to the Xbox kernel to stop crashes when syncing.
- Fastened a crash when an Incapacitating situation was marked for removing in the identical body that the motion state was entered.
- Addressed some points on the Xbox model inflicting the sport to generally totally restart when resuming the sport as a substitute of constant the place you left off.
- Fastened a number of different potential crashe.
COMBAT AND BALANCE
Throughout Acts
- The Cheater’s Folly situation now appropriately reduces all attributes equally.
- The Rallied buff, which grants 30 momentary hit factors, will now be prioritised over the Tharchiate Vigour buff, which grants you 20, so when you have each buffs, you will get the one with better advantages.
- Fastened enemy NPCs with the ability to Counterspell a character they don’t seem to be in fight with.
- In Honour Mode, the extra assault granted by Haste now not grants Additional Assault to the Slayer Kind.
- Fastened a problem in Honour Mode the place a character with Haste situation might generally lose their Additional Assaults on the following flip after executing an Assault of Alternative.
- Fastened Auntie Ethel’s Bizarre Magic Surge not triggering when attacking an merchandise in Honour Mode.
- Fastened Supreme Githyanki Parry customers having the Able to Parry situation utilized every flip outdoors of fight.
- Fastened NPCs shifting nearer than essential when throwing gadgets from their stock.
- The Myrmidon Wild Shapes now use their very own spellcasting modifier as a substitute of your unique modifier.
- The Greedy Vine spell has been up to date to be extra helpful in fight – it has higher stats and it spawns vines in a radius when summoned.
- The tadpole energy Fracture Psyche’s comply with up spell Shatter Psyche is now a Bonus Motion when you have the Woke up feat.
- Mage Slayer and Portent now work whereas in Wild Form and different shapeshifted varieties.
- Participant characters in Thoughts Flayer Kind now not achieve an Armour Class buff from their kind.
- The Scroll of Bestial Communion and Sights of the Seelie now use Degree 6 spell slots, as anticipated.
- Made Reposition Malefactor, the motion granted by the Hellfire Engine Crossbow, autosucceed on allies and made positive allies do not take harm from it.
- Animated Armour is now Resistant to the Ruptured situation, which causes the goal to bleed. As one would possibly count on, Animated Armours should not bleed.
- The Scar of the Agave passive now not works on non-melee assaults.
- Mimics now have elevated assault harm.
- A number of NPC spells will now not be capable to goal characters with the Sanctuary situation, as meant.
- Jaheira can now use her panther kind whereas she’s a celebration follower. She will additionally now use Lesser Restoration and Name Lightning.
- Counterspelling Legendary Actions (that may be counterspelled) now removes the Legendary Motion situation as effectively.
- Poltergeists will now not be capable to decide up weapons.
- The Slayer’s Relentless Lunge assault now breaks Sanctuary.
- Enemies at the moment are much less more likely to summon a Skeletal Involucre in vary of a Spirit Guardian that can instantly destroy it.
- NPC actions that may Frighten targets now test for Benefit and Drawback.
- Fastened Maintain Individual engaged on gnolls, who’re actually not folks.
Act I
- Gave Dror Ragzlin the power to win the spiders to his facet.
- Magma Mephits can now spawn through the Grym encounter even when the Forge Hammer wasn’t used.
- Nere’s Legendary Motion now appropriately triggers when he’s attacked, fairly than when he assaults. Lower him some slack – being a True Soul is a lot of stress; we would all get confused in his footwear.
- An enemy ogre throughout Minthara’s camp ambush now has fewer hit factors in Explorer Mode.
- Fastened a bug stopping you from ending your flip within the BOOOAL fight within the Festering Cove.
- Advised Fezzerk to cease throwing his bombs on himself and his allies.
- Fastened Nere’s Legendary Motion not triggering when making a Saving Throw in opposition to a spell that also offers harm on save.
- Putting an ettercap with the Contaminated standing will now pressure the attacker to make a Saving Throw to keep away from infestation, fairly than the ettercap itself. Unfold the love.
- Fastened two NPCs within the Emerald Grove with the fallacious racial stats.
- Fastened Grym’s Legendary Motion dealing extra harm than meant.
- Made positive the Masks of Vengeance’s Vengeful Strike passive is blocked whereas it is disarmed.
Act II
- Elevated the issue of the Ketheric encounters in Tactician and Honour Mode.
- In Tactician Mode, Kar’niss now has a new bespoke type of Sanctuary that explodes with psychic energy upon breaking.
- In Balanced Mode, Drider’s Sanctuary is now a Degree 3 spell.
- In Tactician Mode: Drider’s Spindleweb Sanctuary is now a Degree 4 spell.
- Fastened Oliver’s Mummy not taking part in her casting animation for the Sleep spell in fight. Additionally mounted the spell being a single-target spell when it ought to have been an space spell.
- Reworked how the Gauntlet of Shar participant doubles have their spells utilized to them to repair the spells not utilizing assets appropriately.
- The Apostle of Myrkul’s Finger of Dying spell is now handled as a Degree 7 spell as a substitute of a cantrip.
- The Apostle of Myrkul’s Devour the Devoted motion and Gaze of the Useless Legendary Motion ought to now ignore blindness from magical darkness as meant.
- Fastened Gerringothe Thorm’s armour not being eliminated correctly if a couple of piece must be faraway from a single occasion of harm.
- Ketheric will now flip hostile in case you assault him within the Thoughts Flayer Colony with out being noticed.
Act III
- Made a number of enhancements to the fight with the Gondians, who will likely be rather more cautious now. For instance, we raised their Dexterity to 14, gave them the Blur spell, gave them higher armour, and granted them Mild and Medium Armour Proficiency.
- Cazador now heals for 100 hit factors as a substitute of 20 when he completes his ritual and ascends.
- Fastened a problem within the Guildhall coup the place sure characters being useless would intrude with the circulation of fight.
- Fastened Orin not utilizing Murderous Retort if the attacker had Sanctuary earlier than attacking.
- In Honour Mode, the Swarmed situation utilized by Cazador’s Legendary Motion now additionally halves the affected entity’s motion pace.
- Made some updates to Lorroakan’s fight:
- He’s now Degree 10 to extra precisely replicate the problem he poses.
- His earth myrmidon can now forged Stone Pores and skin on him as a Bonus Motion.
- His myrmidons and Krank can now all fly at will.
- He’ll now have forged Mage Armour on himself earlier than assembly your celebration.
- His myrmidons will now solely unlock one spell for him as a substitute of two.
- Already-summoned hag doubles will now get new spells as soon as the Act III fight with Auntie Ethel progresses.
- Upgraded Hope’s armour from Half Plate Armour to Plate Armour.
- Ghostly varieties within the epilogue are now not affected by floor harm. They will additionally ignore the Globe of Invulnerability and Invisibility spells.
- Fastened Metal Watchers generally hurting themselves with their very own assaults.
- Flashblinders now stun Metal Watchers for 1 flip in Honour Mode.
- Eliminated the Metal Watchers’ vulnerability to lightning harm from Tactician issue upwards.
- Cazador’s Name Lightning spell is now Degree 5.
- Viconia can now goal herself along with her Darkish Sentinel Legendary Motion.
- The ambushing Reapers of Bhaal on the Counting Home will now be a part of fight with the remainder of the combatants.
- In Honour Mode, Ansur’s immortality is just cleared after he has accomplished Unrelenting Storm as a substitute of instantly after the situation is cleared.
- Fastened the Boon of Bhaal within the Orin encounter not leaving fight when it ought to if a number of the ritual performers have been killed earlier than the fight began.
- Hope is now equipping a common defend as a substitute of a Defend +2.
- Fastened Ptaris utilizing Reactive Displacement when Incapacitated.
GAMEPLAY
Throughout Acts
- Fastened NPCs not reacting to you knocking out different NPCs with one assault.
- Fastened bystander NPCs not reacting to you damaging another person by pushing them (Shove, Thunderwave, and so forth.) if the touchdown place of the sufferer is simply too removed from the NPCs.
- Fastened the merchandise splitter not working when urgent shift and dragging and dropping merchandise stacks to and from the world.
- Fastened the Character Sheet keybind not working.
- Fastened a bug that allowed you to loot myrmidons’ weapons from their our bodies after Lengthy Relaxation.
- Now you can throw Spider Egg Sacs simply as conveniently as different gadgets.
- The Bottled Breath potion now not allows you to forged Gust of Wind infinite instances.
- For those who ship Companion Shadowheart to camp, she’ll maintain the artefact on her. If a customized character or a hireling has the artefact and is dismissed to Withers’ Wardrobe, the artefact will switch to a different character.
- Fastened an Animal Dealing with test for Scratch at camp requiring Charisma as a substitute of Knowledge.
- The Flaming Sphere will now toggle off its fiery aura after fight.
- Fastened a problem on break up display the place if a participant joined whereas an avatar was being dismissed, the sport would not at all times appropriately assign the participant to the avatar.
- Fastened an inconsistency with thrown objects.
- Fastened the fight digital camera zooming in too far when characters die in sure positions.
- Management will now not be handed off to a non-controlled avatar if a dialogue tries however fails to begin.
- Fastened a bug associated to the everlasting See Invisibility situation granted by Volo’s Ersatz Eye. The situation will now stay after the character who had it’s killed and then resurrected.
- Fastened a bug that might totally block interplay when one participant character was in fight that was paused due to a dialogue with an NPC (e.g. Flind) and one other participant character joined the fight.
- Minthara now has the suitable HP for the sport’s issue degree.
- Invisible characters who’ve one thing to say in a dialogue will now keep in mind to truly present themselves.
- Fastened dismissed useless avatars resurrected by Withers not becoming a member of the celebration.
- Fastened shovels generally not being detected within the celebration stock when attempting to dig.
- Polymorphed characters will maintain their title now.
- Added the ‘Wyrmslayer’ background objective.
- Throwing a disguised mimic in a chasm will now grant you XP for killing it.
- Water pumps will now create puddles of water.
- Throwing NPCs into a chasm will now not set off their crime response dialogue whereas they’re mid-flight.
- Whenever you forged Maintain Individual/Monster, Polymorph, or Dominate Individual/Monster from a place the place no NPC can see you, NPCs noticing the sufferer getting affected by your spell will begin investigating.
- Fastened some throw actions consuming an motion earlier than you really throw something.
- Fastened a bug the place remapping the Work together keybind would stop you from shifting objects.
- Fastened Wild Shapes generally getting dismissed when killing enemies that replicate harm.
- The Downed tutorial pop-up now triggers appropriately throughout fights with legislation enforcement.
- The Killing Spree background objective can now solely be achieved in fight.
- The cambion that may get summoned as a results of Wild Magic has a show title now.
- Jaheira might have entry to 2 varieties of Wild Form in sure circumstances. We have toned down her blatant disregard for D&D guidelines.
- Fastened NPCs with the ability to forged Counterspell outdoors of fight.
- Fastened a bug limiting the utmost variety of characters allowed in your celebration to three.
- Fastened the controller rumble not working when returning to the Most important Menu from the sport.
- Fastened bard NPCs not taking part in their instrument when casting bard spells.
- Fastened NPC heads sometimes detaching in Compelled Flip-Primarily based Mode.
- Fastened the Fight Inspiration motion not upgrading its bonus to 1d10.
- Fastened Chain Lightning and Ice Knife being affected by Metamagic: Twinned Spell.
- The Darkish Urge will now be simply as more likely to say one thing aloud as non-Durgey characters. The strains have additionally been randomised to keep away from repetition.
- You’ll be able to now not place a corpse into its personal stock.
- Characters will now recognise you because the supply of their ache if you harm them by dropping braziers or chandeliers on them.
- Fastened a bug that was making characters inactive in the event that they have been being thrown mid-save. Haul away.
- Fastened a bug inflicting the gadgets you have positioned into knocked-out merchants’ inventories to vanish on reload.
- Fastened a bug inflicting gadgets to generally disappear when splitting them in your stock.
- Stinking Cloud Saving Throws can now be made with Benefit if the character has Benefit in opposition to Poison Saving Throws.
- Gadgets can solely be despatched to particular companions in camp if a celebration member is in camp on the time. Cease sending each +1 dagger to Gale, he is not that hungry.
- Water elementals and water myrmidons can now get better from deep water chasms.
- Fastened a problem the place you’d need to manually rejoin fight if a character you’re controlling died throughout their flip in fight.
- Fastened some ability checks in dialogue not appropriately being given Benefit.
- Fastened Transmutation Stones not being destroyed when their casters depart the celebration.
- Fastened a bug inflicting characters to maneuver and probably disrupt dialogues they’re in.
- Added a tutorial for the best way to take away dyes.
- Scratch will now not disappear in case you summon him, go to camp with out resting, and then depart camp.
- Adjusted the triggers of the Illithid Parasite Consumption tutorial.
- Fastened a bug the place utilizing the Banish spell on some characters would trigger them to depart fight and exit Flip-Primarily based Mode, counting down their situations in realtime.
- The Wavemother’s Gown now not allows you to use Watery Regeneration outdoors of Flip-Primarily based Mode and fight.
- The Armour of Landfall’s Inexperienced Mattress Regeneration passive now appropriately regenerates hit factors at the beginning of a flip.
- Fastened the Coldbrim Hat producing Encrusted with Frost incorrectly when attacking with a melee weapon.
- The Lathander’s Blessing passive will now not heal enemies.
- The Blood Thirst passive granted by the Horns of the Berserker now solely works when the wearer isn’t at full well being, as meant.
- Unequipping the Silver Pendant now not removes the already-learned Steering cantrip from the wearer.
- The Unseen Menace, as an Invisible Weapon, is now proof against Disarm as meant.
- Warlocks’ Sure Pact Weapons can now not be disarmed.
- The Armour of the Sporekeeper’s Spore Sacks passive will now not refresh on equip or unequip. The spore-spreading spells will now refresh on Lengthy Relaxation, as meant.
- Fastened the Soulbreaker weapon motion not engaged on Enormous or Gargantuan creatures.
- Fastened the Colossus Slayer passive not working with ranged weapon assaults in Honour Mode.
- The Workers of Cherished Necromancy’s Life Essence is now consumed as anticipated after casting a necromancy spell.
- All Paladin Actions now work with Freecast illithid energy.
- Freecast can now be used as soon as per Lengthy Relaxation, as described.
- Fastened a bug the place the Polearm Grasp feat response would set off and trigger your goal to assault you once they’re additionally wielding a polearm.
- The Dungeon Delver feat now appropriately grants you Benefit to recognizing hidden objects, and Benefit to Saving Throws, and Resistance to traps.
- Wolf Wildheart barbarians will now grant Benefit to allies close by for unarmed melee assaults (not simply melee weapon assaults), together with unarmed spell assaults like Stunning Grasp.
- All Wildheart barbarians will now appropriately obtain resistance to Falling harm whereas Enraged. Bear Wildheart barbarians will now appropriately deal Rage bonus harm on unarmed assaults (like all different barbarians).
- Characters with Fey Ancestry ought to now not be put asleep by magical sources.
- Wildmagic barbarians will now be capable to appropriately restore Degree 1 spell slots to paladins with Bolstering Magic.
- The Tavern Brawler feat now additionally applies the bonus harm to Improvised Weapon assaults.
- NPCs must be a lot much less desirous to engulf themselves (or their allies) in flames now.
- Disguise Self will now not lock you out of your class-specific and Durge-specific dialogue choices. You are solely disguising your race, in any case.
- Fastened Full Relaxation generally consuming fewer camp provides than these chosen.
- Fastened lacking Inspiration factors and fight log messages when a number of celebration members get impressed in the identical body.
- Fastened a problem the place reloading a sport would generally trigger the sport to misread the supply of a explicit situation. This could generally trigger situations to activate on the fallacious character’s flip.
- Fastened NPCs utilizing an incorrect throw vary once they cannot transfer. This generally brought about them to, say, throw explosives on their very own heads.
- Fastened NPCs generally efficiently touchdown jumps that should not be attainable. Like via ceilings.
- Added a strategy to settle for the at the moment chosen Reactions with one click on.
- Fastened a bug stopping you from pinning floor tooltips.
- Fastened a bug stopping followers from equipping weapons as soon as unarmed.
- Fastened a bug the place audio and lights on movable platforms (like hearth VFX/SFX) did not transfer together with these platforms.
- Ogres and different giants can now self-heal after surviving a fight, discover shapeshifts, and name for assist in fight when applicable.
- You’ll be able to now not commerce with sleeping characters.
- Fastened right-click generally not working after attempting to break a character with the Sanctuary situation set on them.
- On PS5, mounted NPCs generally gaining further loot when killed after they’ve already been knocked out.
- Improved camp chest administration through the Camp Inventories panel.
- Fastened merchandise slots duplicating when shifting gadgets in a corpse’s stock whereas the corpse is in your stock.
- Fastened not with the ability to decide up a stack of things after already choosing up a a part of it utilizing the merchandise splitter.
- Sending a hireling to camp whereas recruiting another person now appropriately sends them to camp.
- Fastened quest gadgets not being correctly detected within the inventories of dismissed characters.
- Fastened overhead dialogues nonetheless taking part in above the souls of useless characters – represented as blue wisps – within the epilogue camp. Lae’zel will now not urgently proclaim ‘Repositioning!’ if you make her little wisp transfer round.
- Fastened a bug stopping you from casting sure spells after you have forged a spell utilizing a completely different kind of spell slot to your default ones (e.g. Warlock Spell Slots).
- Fastened an additional variant of Create Water exhibiting up when upcasting the spell to Degree 2.
- Killing Omeluum or Blurg of the Society of Brilliance will now break your paladin oath. As a result of they’re good and you are not.
- Fastened a bug the place NPCs who can grow to be momentary followers, resembling Hope or Sovereign Glut, might flip hostile and assault you.
- Magic gadgets current inside dismissed character inventories can now be donated to Gale.
- Fastened a problem stopping you from choosing up Larethian’s Wrath in case you drop it out of your stock.
- Killing sure characters will now not take away possession for player-owned gadgets dropped on the bottom.
- You’ll be able to now not used Metamagic: Twinned Spell on Witch Bolt as a result of twinning it causes it to interrupt its personal focus.
- The Shove motion will now work on useless characters.
- Divine Intervention: Opulent Revival will now reset cooldowns on talents like Motion Surge.
- Made enhancements to pathfinding when interacting with objects.
- The Bhaalist Armour’s Aura of Homicide passive now not causes NPCs to keep away from the wearer.
Act I
- You now have 7 turns to flee Rosymorn Monastery in Explorer Mode.
- The goblins on the checkpoint earlier than the Goblin Camp now use Sprint to get to the conflict drum quicker.
- Fastened the sight ranges of some turrets within the Underdark being unnecessarily massive.
- Fastened a problem the place sending a Sussur Bloom to a camp chest would wither it.
- Vengeance paladins now not break their oath when opening Sazza’s gate after she has been killed.
- Improved the suggestions of the Pull Swap rope within the Tiefling Hideout. Additionally added some VFX to the ladder beside it.
- Choosing up fish from the seashore on the Emerald Grove is now not a crime. They take their vegetarianism very severely, these druids.
- Now you can now not spawn infinite fish on the Emerald Grove seashore. No surprise that bear smells.
- Fastened a bug the place Sussur Blooms would not wither in case you stacked them, introduced them out of the Underdark, and then unstacked them.
- Fastened Minthara not with the ability to use Weapon Actions after being recruited.
- Ensured flowers are displayed correctly when being positioned on the pet grave within the Underdark.
- Made it simpler to loot some gadgets within the harpy nest in Act I.
- Now you can loot Nere’s head and gadgets in case you do not be a part of the loyalists within the Grymforge fight.
- The shortage of structural integrity has been restored within the owlbear cave. Stalactites ought to now fall appropriately if you harm them.
Act II
- Fastened a problem the place not all prisoners at Final Mild got the Fugitive situation when destroying the jail wall.
- Advised Artwork Cullagh to please cease singing through the fight when Isobel’s being kidnapped.
- Charlatans now appropriately get rewarded in Act II for ingesting Jaheira’s reality serum however resisting its affect.
- If Kar’niss loses his valuable Moonlantern, he’ll attempt to take it again and equip it once more.
- Kar’niss is now appropriately labelled a Monstrosity.
- In Tactician Mode, Cloakers’ Phantasms motion now summons an extra illusory duplicate, and Cloakers have the Alert feat.
- You’ll be able to now not throw Ketheric’s corpse into a chasm, blocking you from looting him and progressing the story.
- Patched some older savegames to make sure you can’t Lengthy Relaxation whereas within the Astral Aircraft after assembly the Emperor.
Act III
- Civilians which have became thoughts flayers will now bleed silver blood as a substitute of pink blood, as meant.
- Fastened a bug with two areas in Cazador’s Palace permitting quick journey and Lengthy Relaxation when it must be blocked.
- Fastened the Investigation test to search out the false backside in Father Lorgan’s chest would solely roll as soon as for the lively character as a substitute of as soon as per character.
- Added an extra bodyguard to Gortash’s workplace on the roof of Wyrm’s Rock.
- You’ll be able to now not commerce with Voss when he ambushes you on the base of Excessive Corridor.
- Minthara’s stock is now out there to you when she is invited to camp after being free of Moonrise.
- For those who escape jail and then return to your cell and shut the door with out being observed by anybody allied to the arresting guards, you’ll now not be thought of a fugitive.
- Corrected some particulars in Gortash’s situations and tooltips and mounted a bug the place he may very well be disarmed however not drop his weapon.
- Ensured that each one different enemies are defeated when you attain the mind stem within the last battle.
- Fastened a guide in Cazador’s Dungeon that did not have a ‘Learn’ choice on it.
- Fastened a bug the place a standing might carry over from the ultimate battle to the start of the epilogue, doubtlessly killing the gamers.
- Chandeliers within the Excessive Corridor ought to now fall when the hinge is destroyed.
- Added a immediate inside the Quest UI reminding gamers that they have to use the supreme tadpole earlier than they’ll be capable to dominate the Netherbrain.
- Voss will now not promote you his backup sword in Act III.
- Made the tressym nest destructible.
- The ‘By no means to be Chained Once more’ Folks Hero background objective will now solely set off if Nightsong is current in Ramazith’s Tower and gamers allied along with her, as a substitute of solely reacting to Lorroakan’s loss of life.
- The ‘Value of Freedom’ background objective for Criminals will now set off appropriately after extorting Arfur Gregorio for gold.
- Now you can clear your physique and garments in a fountain within the Home of Hope’s boudoir. Typically it is good to clean up earlier than a large occasion.
- Ptaris’ projections now have the Incorporeal Motion passive.
- Gortash now has the Alert passive on Tactician Mode.
- The ultimate warning earlier than the endgame now makes it clear which options will likely be blocked through the last battle.
Multiplayer
- The achievements referring to particular Origins will now be unlocked for all gamers within the session, not simply the gamers concerned within the second. (This impacts the next achievements: ‘Repairing the Weave’, ‘The Lich-Queen’s Wrath’, ‘To Bloom in Darkest Evening’, ‘Sizzling Date’, ‘Simply a Nibble’, ‘Loophole’, and ‘Embrace Your Urge’.)
- Tweaked display fading settings if beginning Character Creation or getting a character assigned (e.g. via Withers’ Wardrobe) to stop points with break up display.
- Fastened some visible points when a consumer is connecting whereas the host is within the dismiss dialogue with the consumer’s outdated avatar.
- Fastened a potential black display or lacking property when teleporting to a completely different location on break up display.
- Fastened a bug as a consequence of community lag inflicting lively roll bonuses to generally not seem for the multiplayer consumer when the host selects them and rolls shortly thereafter.
- Fastened a problem the place dialogue roll bonuses from the host’s companion wouldn’t be proven within the lively roll on multiplayer if the consumer is standing far-off when listening into the dialogue.
- Fastened a bug inflicting the host’s spellcasting to get cancelled when the consumer drags and drops an merchandise on multiplayer.
Controller
- Lowered the delay between deciding on Flip-Primarily based Mode on controller and Flip-Primarily based Mode really beginning.
- Fastened the cursor on controller shifting again to the earlier goal place when you’re shifting it to forged a fight spell.
- The digital camera will now not lock onto you when you’re spellcasting on controller, making transitions between spell animations and gameplay really feel a little smoother.
- Fastened a problem on controller the place you have been unable to forged a spell with completely different spell slots as a result of the sport would default to the best degree spell slot and not allow you to select one other variant. All variants and spell slots can be found once more.
- Fastened controller vibration not engaged on Xbox after disconnecting a controller and connecting it once more.
- Fastened the cursor on controller exhibiting up too early after casting a fight spell.
- Fastened the Xbox controller generally rumbling in response to actions made on a PS5 controller by one other participant.
- The digital camera is now restored to the goal after an motion is executed on controller.
- Fastened the D-pad and bumper buttons not working as anticipated on controller.
FLOW AND SCRIPTING
Throughout Acts
- Fastened a problem the place the exclamation marks above companions’ heads within the epilogue camp would stay even after you’d spoken to them.
- Fastened uncommon case wherein a character could be thought of busy whereas they waited for a non-existent dialogue after you dedicated a crime in opposition to them.
- When taking part in as Karlach, in case you nonetheless cannot contact others, Halsin will now appropriately wait till you possibly can for that promised evening.
- Karlach will not play with Clive whereas standing on a chair anymore. We would not need both of them to get harm.
- If you choose the hostile choice when speaking to Withers, he’ll now react appropriately after the dialogue ends.
- Fastened Karlach repeating the identical line if the Darkish Urge spares Isobel and then talks to Karlach.
- Fastened Scratch not feeling like taking part in in camp past Act I after partying too laborious on the camp celebration.
- Shadowheart’s mother and father and Thaniel have extra behaviours whereas at camp.
- Withers is barely extra lively in camp now.
- Fastened Volo’s Ersatz Eye showing in Volo’s stock when he is killed even after he is carried out his ‘surgical procedure’. Additionally, Shadowheart will now not recommend in search of Volo’s assist with eradicating the tadpole if he is already carried out his ‘surgical procedure’ on you.
- It is now not attainable to ask Derryth about Baelen in Act III in case you by no means met the couple within the Underdark.
- Derryth will now not consult with Baelen as if he is alive in Baldur’s Gate if he escaped the bibberbang loss of life lure however was defeated afterwards in Act I.
- Minthara’s now a little extra open to speaking after you recruit her.
- Minthara now not repeats herself if you disappoint her by preserving issues platonic.
- Minthara now not speaks extra about Shadowheart than Shadowheart does about herself.
- Volo will now solely carry out his surgical procedure on a single character even when interrupted. Sadly, he solely has the one magic eye.
- Fastened a problem the place Halsin would generally return to camp and refuse to speak to you when travelling again and forth between Acts I and II.
- Gale’s idle behaviour in camp must be extra diversified now.
- Fastened an edge case the place you can date Astarion if you have been already relationship two different folks, early in Act I, no matter their acceptance of open relationships.
- You may now not see textual content telling you that Gale approves of one thing if he is not even close by to see what occurred.
- Fastened a problem the place, when taking part in the Darkish Urge, you could not speak to Alfira as soon as she joined the camp.
- Characters will now not run away in case you’re utilizing Management Undead on them. This implies, for instance, that Connor will not trundle off after Mayrina if he is imagined to be beneath your command.
- Fastened a problem that might doubtlessly block the Sport Over display from triggering even when the entire celebration is useless.
- Fastened Jaheira’s dialogue ending abruptly in case you talked to her concerning the Harpers and her previous, and then tried to speak to her about it once more in the identical dialogue.
- Jaheira’s reminiscence in her outdated age was failing her, and she might let you know about Minsc twice in case you left her in camp however superior her quest a number of steps. Now she’s a lot better at remembering what she instructed you, and will solely immediate it the as soon as.
- Ensured the enemy waves spawn within the right location through the camp ambush sequence earlier than you meet the Emperor within the Astral Aircraft.
- Fastened a problem blocking you from strolling the place Halsin’s tent is, even when his tent is not there.
- Good boys Scratch and the owlbear cub will now play collectively in any camp, not simply the principle one within the wilderness from Act I.
- Karlach can now not have intercourse with Minthara if she hasn’t had the right upgrades to her coronary heart but.
- Added some camp behaviours for Isobel, Nightsong, Mizora, and Ravengard.
- Fastened an exclamation mark above Wyll’s head that would not go away.
- Fastened some characters being thought of busy once they should not be and subsequently not speaking to you when they need to.
- Now you can loot Minthara after the post-coital neck-snapping because the Darkish Urge.
- Cerys will now depart your camp after the camp celebration in Act I. We all know it is generally laborious to ask the final individual to depart the celebration, so we have carried out it for you.
- Fastened Scratch not shifting again to camp when loading into a completely different area whereas he is summoned and then dismissing him.
- Made positive the sport checks whether or not Shadowheart has the artefact earlier than triggering a dialogue about looting it.
- Fastened a bug that prevented development from Act II to Act III as a result of Shadowheart could not converse to Dame Aylin.
- Made positive that quest gadgets are transferred to an lively celebration member when dismissing an avatar to Withers’ Wardrobe.
Tutorial
- Fastened the nautiloid rune slates and tablets not triggering the narrator’s strains in case you work together with them through your stock.
- Fastened multiplayer avatars repeating the identical line within the first room of the tutorial as a substitute of various ones.
- New child mind devourers will now not lose their New child situation once they die.
- Barely elevated the realm of the brinepool explosion on the nautiloid.
- Fastened a couple of points with the circulation for liberating Shadowheart from her pod within the nautiloid: you possibly can solely attempt the Arcana test as soon as now, like different checks, and the Eldritch Rune icon is now highlighted as a quest merchandise.
Act I
- Fastened the circulation for the ‘Discover the Lacking Cargo’ quest: buying the password by casting Converse with Useless on Rugan will now assist you to carry up the loss of life of the Zhent to Zarys within the first encounter along with her.
- Fastened Rugan being upset with you for trespassing after saving him from impending doom. You are welcome, Rugan.
- Eliminated the power to commerce with Priestess Intestine through dialogue when she’s bought you down within the cellar.
- The Part Spider Matriarch will now patrol otherwise when messed with however not but engaged in fight.
- Now you can give Mol the stolen Idol of Silvanus because the tieflings are leaving the Emerald Grove.
- Your characters will now not play overhead dialogue concerning the cellar within the Blighted Village as if they’ve by no means been there if they’ve.
- Fastened Volo and Scratch generally taking part in the fallacious dialogues through the camp celebration in Act I.
- Fastened the owlbear cub being current within the Goblin Camp after all of the goblins have left with Minthara within the case that it was kidnapped by the goblins after its mom died.
- The Examine Kagha quest is now a little simpler to comply with and full.
- Sazza now will get escorted to her loss of life if you scold her as a Lolth-Sworn drow. This closes the search correctly.
- Now you can speak to Sazza after killing everybody else on the Goblin Camp.
- Fastened a bug that prevented Halsin from talking till you manually dismissed his Wild Form within the Goblin Camp.
- Studying Minthara’s map after leaving the Wilderness now appropriately reveals the situation it is imagined to reveal after you come.
- Fastened a problem the place Zarys tells you to kill Rugan on the fallacious time.
- Fastened a problem the place you comply with kill Rugan, however Zarys is hostile afterwards.
- Fastened clicking on the Mould Chamber within the Adamantine Forge stopping you from shifting if you click on on it throughout fight.
- Florrick now appears appropriately dirty and sweaty after escaping Waukeen’s Relaxation.
- Fastened a problem the place Wyll leaving the celebration throughout Minthara’s raid on the Emerald Grove would lock you in dialogue.
- The Scrying Eye within the Goblin Camp will now additionally grow to be hostile if the remainder of the camp is.
- Dangerous situations accrued through the opening nautiloid encounter will now be eliminated after the crash.
- Made positive that Abdirak’s selection of weapon carries on from one dialogue to the following.
- Blocked some overhead dialogues nonetheless taking part in over the heads of unconscious characters across the Emerald Grove.
- You’ll be able to now not Lengthy Relaxation or use a waypoint whereas the Emerald Grove is in a hostile state.
- Lae’zel will now not grow to be hostile in direction of you, pondering you left the inquisitor’s workplace in Crèche Y’llek whereas ready to fulfil Vlaakith’s orders, if you solely jumped on one of many platforms within the nook.
- Gekh Coal will now not handle the celebration as trespassers if he has been already killed and risen as a spore servant.
- Nere now not calls you a heretic after being raised as a spore servant.
- Spore servants raised by Glut throughout fight in opposition to Sovereign Spaw now not assault their proprietor when fight ends.
- Fastened Smythin within the Goblin Camp generally getting caught in a cowering animation. He is a little braver now.
- For those who align with Brithvar in opposition to Nere and knock him out in fight, you’ll be allowed to complete off Nere with out triggering any crime reactions.
- Took away Herdmaster Skarjall’s defend, which was interfering with some behaviours.
- Murmath will now go to the cell in Grymforge greater than as soon as after you persuade the spiders to interrupt free.
- Welso now has a new crying animation for mourning his sister.
- Rugan is now not ‘too busy’ to thanks after you free him within the Zhentarim Hideout.
- Fastened a couple of circulation points in Wyll’s recruitment dialogues.
- Lae’zel will now not react to discovering Gale’s situation a number of instances.
- Lae’zel will now discover tir’su markings when coming into the Rosymorn Monastery area from the Shadow-Cursed Lands too.
- Lae’zel will now have a few selection phrases for you as she assaults you for strolling away with out executing Vlaakith’s orders in Crèche Y’llek.
- Lae’zel can now show you how to get previous the guards on the hidden entrance to Créche Y’llek.
- Now you can clear up the statue puzzle in Crèche Y’llek even when you have destroyed the statues.
- Fastened a bug that might trigger Lae’zel to not take part within the dialogue when approaching the gith chokepoint close to the Mountain Go.
- Kith’rak Therezzyn will now not interrupt your dialogue with Inquisitor W’wargaz through the Githyanki Barrier Disruptor.
- One of many youngsters within the Crèche Y’llek will now are inclined to his cleansing duties. He might or might not have been chastised for shirking his duties.
- The Dream Guardian will now not take credit score for saving Lae’zel from the zaith’isk in case you satisfied her to get out your self.
- Fastened a downside that might trigger the cable automobile within the Rosymorn Monastery area to work surprisingly throughout fight.
- Lae’zel’s recruitment dialogue, when she is within the cage captured by the tieflings, will now quickly drop your Wild Form so it will probably set off routinely.
- The confrontation between Zevlor and Aradin will now quickly drop your Wild Form so it will probably set off routinely.
- Fastened a problem that might trigger the Rosymorn Monastery destruction cutscene to fail to begin if one of many participant characters was in a dialogue on the time.
- Fastened a bug the place Sussur Flowers would wither when taking a Lengthy Relaxation in Grymforge.
- Fastened Sharp-Eye Snurd on the Goblin Camp checkpoint warning you to not climb the cliff, however not reacting in case you really climb the cliff.
- Fastened a bug with Bernard within the Arcane Tower not providing you with a reward in case you beforehand befriended the squirrel within the Emerald Grove. (This fixes some savegames made earlier than Patch 4.)
- Gandrel now not particularly targets Astarion till he really meets him and learns that he’s Astarion.
- Fastened a problem the place speaking to myconid sovereigns whereas in a Wild Form would result in buggy cinematics. The Wild Form is now dropped till the dialogue is over.
- Fastened some mushrooms within the Myconid Village not being thought of property of the myconids.
- Fastened a problem the place, in sure instances, the sport was displaying ‘Choice is now not legitimate’ when speaking to Derryth within the Underdark.
- Throughout an early romance scene with Astarion, he’ll now not point out the tieflings dragging you into ‘one other mess’ if that hasn’t really occurred. But.
- Fastened one of many myconids within the Underdark repeatedly warning you about harmful mushrooms each time you enter a sure space.
- Fastened Baelen taking part in the fallacious animation within the Myconid Colony after you save him.
- Fastened Nettie’s antidote not clearing some poisons.
- The owlbear cub will now not gobble up Auntie Ethel’s Hair earlier than you possibly can reap the benefits of the bonus it grants.
- Fastened a case wherein it would not be attainable to accumulate Karlach’s head after killing her.
- For those who knock out Karlach and she leaves, Mizora will come to guage Wyll the evening after.
- Improved the crime reactions of the Paladins of Tyr for new savegames.
- Fastened the fallacious line taking part in if Karlach meets Dammon at Final Mild and talks to him once more after getting her second improve.
- In Honour Mode, the Cursed Kuo-Toa Chief will now disguise along with his associates in the event that they’re hiding within the shadows.
- When taking part in as Wyll, Karlach will now not discuss Raphael as if she was there if you met Raphael in case you hadn’t even recruited her when it occurred.
- Fastened a couple of goblins within the Goblin Camp probably not doing a lot in any respect in case you free Sazza.
- Rotated Barth and Remira close to the Emerald Grove gate so they’d shout in the correct path.
- Familiars will now not be capable to set off the primary scene with Lump the Enlightened and his cadre.
- Fastened a stash location in Act I not getting revealed as anticipated if you learn a map telling you the place it’s.
- Fastened some repeated data within the struggle between Shadowheart and Lae’zel.
- Ensured that Ethel’s dialogue with Johl and Demir within the swamp triggers on method, fairly than ready for you to pick one among them.
Act II
- Fastened the sport generally pondering a character is shadow-cursed once they should not be.
- If Raphael tells you about Yurgir when you do not have Astarion within the celebration, however that Astarion was wanting for Raphael, telling Astarion about Raphael’s quest will now assist you to set off the scene at camp between Astarion and Raphael when Yurgir is defeated.
- The nurses within the Home of Therapeutic have remembered that they’re able to speech and will now react to crimes correctly.
- Fastened a bug the place He Who Was’ raven did not seem upon you leaving The Waning Moon with Madeline’s Ledger in case you had any companions with you.
- Pickpocketing civilians at Final Mild will now set off any close by guards to analyze.
- Casting Moonbeam on a blighted space within the Shadow-Cursed Lands will result in the caster shedding Focus over the spell and dispelling it.
- Releasing the kobolds having fun with a good barrel of Firewine into the Shadow-Cursed Lands will now curse them, as anticipated.
- Weapons picked up by your clones within the Self-Similar Trial will now not be deleted.
- Shadowheart and Minthara will now interject with feedback when confronting Balthazar within the Shadowfell.
- Dame Aylin now permits all gamers to behold her radiance within the cutscene when ascending from the Shadowfell fairly than simply the one who freed her.
- Fastened Selûne’s Spear of the Evening not being given to Shadowheart if she didn’t obtain it from Dame Aylin.
- You now not want to speak to Minthara to verify she goes to your camp if you depart the Shadow-Cursed Lands.
- Balthazar will now cease providing you his quest after you have already accepted it.
- Fastened a circulation problem the place you can inform Jaheira about Marcus being a True Soul even after the assault on Final Mild.
- Isobel and Marcus will now not cease their epic confrontation at Final Mild simply because somebody commits a petty crime close by.
- Fastened Balthazar’s dialogue breaking off prematurely if a cleric speaks to him.
- Now you can give 4 Devilfoil Masks to Dammon at Final Mild.
- Barcus will now seem at Final Mild in case you saved him in Grymforge, whether or not you invited him to camp or not. He is nonetheless round, in any case.
- In uncommon instances, Jaheira may very well be Frightened within the fight with Ketheric and find yourself so scared she does not present as much as resolve the battle within the Shadow-Cursed Lands. She now overcomes her terror.
- Bards can now not say they saved Jaheira’s Harper scouts once they did no such factor.
- You may now not end up compelled into your camp garments when leaving the Astral Aircraft after chatting with the Emperor.
- Fastened a loophole that might assist you to circumvent a key scene. The loophole was associated to interacting with the portal to the Astral Aircraft that seems at camp through the githyanki ambush when this should not have been attainable.
- Fastened Raphael not addressing you on the graveyard within the Shadow-Cursed Lands in case you’re Wild-Formed.
- If Jaheira joins your camp after the autumn of Final Mild, now you can inform her that you just killed Nightsong earlier than assaulting Moonrise Towers.
- Fastened some guards by the fountain at Final Mild who have been attempting to talk one another’s strains.
- The prisoners within the Tadpoling Centre of the Thoughts Flayer Colony will now not be hostile in case you killed a guard in Moonrise Towers.
- The Umbral Gems will now seem on the map after you discover them if what they’re for.
- Fastened Minthara and Halsin’s dialogues when leaving the Shadow-Cursed Lands repeating.
- Halsin and Minthara will really allow you to depart the Shadow-Cursed Lands if you wish to.
- Dame Aylin will now not be a part of your camp in case you assault Isobel after defeating Ketheric.
- Summons can now appropriately set off the collection of occasions within the Astral Aircraft resulting in the Emperor.
- Made positive Ketheric’s throne room scene triggers appropriately.
- Jaheira will now be extra open to Wild Shaping into a panther through the assault on Moonrise Towers, serving to her survive a bit higher.
- Fastened Minthara being teleported to the jail when she was in your celebration as soon as the assault on Moonrise Towers began after liberating Nightsong.
- Fastened a circulation problem within the dialogue with Acolyte Marls.
- Avatars will now be included within the dialogue with Ketheric on the rooftop of Moonrise Towers even when they died within the first struggle in opposition to him.
- Wizards and sorcerers can now not succeed Arcana checks twice for the identical data when speaking to Oliver within the Shadow-Cursed Lands.
- Up to date some outdated map markers round Oliver’s home for the ‘Lifting the Curse’ quest.
- Made positive Oliver’s portal disappears after you defeat him.
- Now you possibly can persuade Ch’r’ai Har’rak to go away in numerous methods.
- Added a few extra phrases for Ch’r’ai Har’rak in case you grow to be half illithid.
Act III
- Banites will now not seem to teleport to the alarmed door within the Metal Watch Foundry.
- Fastened a problem that might trigger the ‘A Bloodbath Past Imagining’ (Darkish Urge) and ‘Love That Scent’ (Soldier) Background Targets to set off even in case you destroyed the Metal Watch Foundry with out utilizing the runepowder bomb.
- Fastened ‘Decide the lock.’ generally showing twice within the listing of dialogue choices when interacting with the alarmed door within the Metal Watch Foundry.
- Fastened a problem that might trigger Motivators to be pickpocketable within the Metal Watch Foundry.
- Fastened a problem that might generally trigger Banites within the Metal Watch Foundry to drop duplicate Motivators.
- Eliminated duplicate books from the Metal Watch Foundry.
- Fastened 4 strains of Gortash’s dialogue on the Viewers Corridor not taking part in as a consequence of lacking VO.
- Chamberlain Dufay is now in his coffin as a substitute of on the bottom close to it.
- Fastened a problem the place attacking Cazador with out beginning a dialogue would not begin the ritual even when Astarion was current as a zombie.
- Fastened a problem the place through the struggle with Cazador the digital camera would transfer between incapacitated spawn each flip despite the fact that they do not really take part in fight.
- Fastened a crash upon loading a savegame with too many grenades incorrectly spawned.
- Fastened the quartermaster at Wyrm’s Rock with the ability to elevate the alarm. Solely the Flaming Fist can try this now.
- Fastened just one participant getting the buff after fixing the puzzle in Cazador’s Palace and mendacity on his mattress.
- Fastened a bug the place succeeding the Detect Ideas test on one of many guards within the Wyrm’s Rock barracks was incorrectly ending the dialogue as a substitute of permitting you to make use of the knowledge you realized.
- Flaming Fist Reynash at Wyrm’s Rock will now not proceed speaking after he is knocked out.
- Improved the reactivity of Leepak Brislen and her household after you assist them.
- You’ll be able to now not ask Derryth Bonecloak questions you have already requested him.
- Speaking to Nafula instantly after her father leaves now triggers the proper dialogue.
- Mayrina will now not nonetheless be Cold in Act III if Astarion bit her in Act I.
- Choosing up the pamphlets in Sorcerous Sundries is now not thought of a crime.
- Eliminated some duplicated dialogue choices when speaking to Vicar Humbletoes.
- Alfira now will play with you on the rooftop of Elfsong Tavern in case you begin taking part in a new music.
- Fastened and improved Rainforest’s basement traps and made the key door a secret door.
- Fastened Omeluum not showing within the Society of Brilliance Lodge in Baldur’s Gate if Blurg was defeated there earlier than Omeluum was saved within the Iron Throne.
- Yafeu, the djinni from the lamp in Act III, now provides gold when he ought to.
- When Spatula Farggo is defeated in Baldur’s Gate, the beggars now run away instantly.
- Wyll now not leaves the celebration if you commit a crime within the Excessive Corridor. With the town in break, the petty crime dramatics appeared a little excessive.
- All celebration members can now begin the dialogue at Excessive Corridor the place you possibly can see all of the allies you have gathered. The thoughts flayer may even at all times be concerned on this dialogue.
- The Armoured Owlbear will now not present up if Dammon didn’t make it to the top of the sport.
- Added extra help for Karlach’s loss of life scene when taking part in as a non-gith avatar who decides to depart Faerûn with Lae’zel.
- You’ll be able to see Karlach and Wyll collectively in Avernus once more.
- Just a few extra folks round Baldur’s Gate will discover if an article has been printed about you within the newspaper.
- Fastened progress being blocked when giving the Netherstones to the Emperor if Avatar Gale asks for them to be returned.
- The Shrouded Work within the Trial of Justice ought to now not be identifiable by their description.
- Fastened the Trial of Braveness for savegames made earlier than Patch 1.
- Fastened a problem the place ally summons would depart fight in Excessive Corridor.
- Fastened a problem the place the Darkish Urge would lose all HP besides 1 upon defeating the Netherbrain.
- Fastened a problem the place summons would stay on prime of the mind and out of fight after everybody had entered the Netherbrain’s psyche.
- Fastened a couple of small circulation points after defeating the Netherbrain to acknowledge Lae’zel’s path if you’re not taking part in because the Darkish Urge or did not full the Darkish Urge path.
- Jaheira may very well be in the identical room as Minsc when recruiting him, but when she was too far-off, she would not be included within the dialog. Now, as long as she’s managed by the character that begins the dialogue, she’ll be included. (We’re nonetheless engaged on ensuring she’s additionally included if she’s managed by a secondary participant in multiplayer.)
- For those who saved Jaheira in your celebration and went to her dwelling, she would (wrongly) say you have been protected from the traps. The traps now recognise she’s in your celebration in case you add her to it earlier than Act III.
- The final Sanguine Vent on a explicit bridge was meant to carry a nasty shock. Now it does.
- Avatar Lae’zel could have the choice to select her ending if she wasn’t the first avatar making the selections within the last moments after the Netherbrain was defeated.
- Fastened some very uncommon instances wherein the Sorcerous Sundries portals wouldn’t spawn after speaking to the Lorroakan projection upstairs.
- Now you can give Thrumbo’s corpse to Carrion if it is in one other participant’s stock.
- The choice to offer the jar as a substitute of Thrumbo’s corpse now solely seems if his physique has been looted a minimum of as soon as.
- Fastened Thrumbo and his brothers not making an allowance for attainable harmful surfaces and standing on them when operating into Philgrave’s Mansion.
- Fastened Ligus not correctly reacting to Mystic Carrion being useless and Thrumbo being in cost.
- Fastened Girl Flytebon not saying the correct line the second time you work together along with her in Jannath’s Property.
- Fastened Aradin calling Nightsong ‘her’ when he is not imagined to know she is an aasimar.
- Fixes to points round dialogue/fight transitions in Ramazith’s Tower, together with conditions the place Dame Aylin could be current within the dialogue, however not within the fight that adopted.
- Lumbar will now not react as in case you did not pay for the privilege of hitting him if the only strike had completely different harm sorts.
- Arfur Gregorio now really pays Zenovia the gold he guarantees her.
- Fastened a attainable dialogue loop with the Flaming Fists within the requisitioned barn in case you confront Arfur Gregorio concerning the explosive toys earlier than disarming them.
- Assaulting Nocturne within the Home of Grief will now not trigger Flaming Fists to come back to her defence.
- The Waveservants will now not generally run away from the fight for Redhammer’s freedom. This could stop you from with the ability to save him.
- Made the Metal Watchers on the docks a little extra logical relating to trespassing.
- Fastened Hydrangea Wubb, the Masks of Remorse, nonetheless with the ability to forged Curse of Remorse in Act III.
- Fastened Lakrissa’s idle behaviours and overhead dialogues within the Elfsong Tavern not at all times lining up.
- Vicar Humbletoes will now not do a bizarre shrug earlier than praying.
- Helsik’s summons will now be dispelled as a substitute of sitting idle if you abandon fight.
- Dolor can now not teleport away utilizing Dimension Door if he’s incapacitated through the fight at Highberry’s House.
- If Helsik discovers that you have stolen the Grimoire Sure in Imp Pores and skin from her, she’ll now expel you from the store, shut the doorways, and grow to be hostile in case you attempt to method her once more.
- Fastened the dialogue between Figaro and Dolor being lower quick in case you fail a stealth roll. Fight will now begin after the dialogue is full, as meant.
- For those who agree to offer Mystra the Crown of Karsus, she is going to bless Gale. Gale can now ask for a new blessing each time he wants it.
- After the battle between the rebels and the loyalists within the Duergar Camp, corpses will now not disappear after a Lengthy Relaxation.
- You can begin the ‘Remedy the Open Hand Temple Murders’ quest with out problem once more.
- Now you can work together with the brazier on the Stormshore Tabernacle. For those who extinguish it, Vicar Humbletoes will reignite it.
- You’ll be able to now not someway enter Act III with out Ketheric’s Netherstone.
- Fastened some bugs in varied Mizora dialogues that might result in a complicated circulation of scenes.
- Phibs Brogan on the Elfsong Tavern will now say a completely different phrase if you win the comedy event.
- Fastened a scroll stack within the Knights of the Defend Hideout that was mistakenly named after the scroll it contained. This transformation will replace the merchandise’s title in new savegames solely.
- Fastened some candles showing once they should not as you method the Temple of Bhaal.
- Prevented Karlach’s loss of life scene from triggering if a solo participant chooses to detonate whereas taking part in as Avatar Gale.
- Fastened an NPC within the Guildhall repeating the identical line.
- Looting the useless Banites in Felogyr’s Fireworks will now not be thought of a crime.
- Fastened a problem stopping Metal Watchers from patrolling correctly, significantly in entrance of Felogyr’s Fireworks.
- Tweaked the place a explicit dialogue triggers within the Deserted Cistern to keep away from characters getting clogged up in one of many entryways at the beginning of fight.
- Within the stand-off between the Guild and the Stone Lord in Rivington, Minsc can now appropriately reply if he triggers the scenario with out an avatar current.
- Fastened a problem inflicting the dialogue with Minsc after combating the faux Jaheira to finish prematurely in case you’re not close to him when fight ends.
- You may now not be stunned to study of Jaheira’s youngsters in case you’ve already met them.
- Tweaked the circulation of a dialogue so Karlach will get the chance to have a dialogue with the Emperor if she chooses to embrace turning into a thoughts flayer.
- For those who select to sacrifice your self on the finish of the sport, your romantic associate’s response will now get increased precedence than that of different companions.
- Fastened a uncommon bug inflicting Markoheshkir and the Gown of the Weave to be uninteractable.
- Iza Blouin now not says the identical line twice in a row if you speak to her.
- Fastened the Narrator’s voice generally not taking part in when interacting with a tombstone within the Decrease Metropolis Graveyard.
- Fastened Lae’zel speaking inaccurately about Ptaris, for instance suggesting he is useless when he is… actually proper there.
- Fastened current savegames for these whose characters are caught and unable to maneuver after trespassing in Wyrm’s Rock Jail.
- Fastened Ravengard generally staying in Wyrm’s Rock after the coronation ceremony in case you’ve killed Orin already.
- Fastened Gortash’s ceremony not ending appropriately in case you use a waypoint to journey from Wyrm’s Crossing to the Decrease Metropolis.
Epilogue
- Fastened a explicit letter from 9-Fingers showing within the epilogue that did not match how the Guildhall scenario was resolved.
- Fastened the behaviours of some characters within the epilogue now not taking part in after loading a savegame made there.
- Fastened a problem the place a letter from Elminster would present up within the Chest of Grateful Phrases despite the fact that Gale wasn’t on the epilogue celebration.
- Fastened some circulation points inflicting Wyll to repeat sure strains on the epilogue celebration.
- Fastened a problem the place Downed companions in Excessive Corridor would find yourself not having the right dialogue on the endgame celebration if Gale sacrificed himself.
- Wyll now not skips a part of his father’s speech when speaking to you within the epilogue.
- Ensured that any gamers who spoke to Naaber obtain a letter from him within the epilogue. Assuming he survived the assembly.
- Auntie Ethel will now not ship you a letter written by Zevlor within the epilogue.
- Fastened a problem the place attacking an ally through the epilogue as a thoughts flayer would not set off fight. Let the mind harvesting start.
- For those who half methods with Shadowheart and disguise within the Underdark as a thoughts flayer, she will not neglect and suppose you have spent the final sixth months collectively within the epilogue. Basic Shadowheart, at all times forgetting issues.
- Eliminated duplicate dialogue choices showing if you speak to Shadowheart within the epilogue.
- Characters ought to now not carry over situations from the top of the sport into epilogue.
- If avatar Gale accepts Mystra’s provide to go to Elysium, the participant can nonetheless attend the epilogue celebration as a wisp.
- The Emperor will now not ship you a cheerful letter within the epilogue camp in case you ate his brains.
- You’ll be able to now not inform Gale within the epilogue that Raphael instructed you the way Gale died if Raphael by no means did.
- Shadowheart will now not repeat sure strains within the epilogue camp when interacting with the owlbear.
- Raphael will now not make a shock look through the epilogue in case you made a cope with him then determined to kill him.
- Human Gale will now not get caught within the epilogue and will proceed to speak with Tara.
- Halsin will now react to a explicit music within the epilogue.
- You’ll be able to now not invite the owlbear cub to dwell with you and Halsin within the epilogue if you don’t, in truth, dwell with Halsin.
- Fastened a problem the place some companions within the epilogue have been routinely geared up with torches. The fireplace’s proper there!
- For those who romanced a companion however left with Lae’zel or Karlach after the ultimate battle, now you can speak to your associate about it within the epilogue. Additionally added this reactivity for in case you romanced Lae’zel and left with Karlach or vice versa.
- If Astarion remains to be a vampire spawn within the epilogue, he’ll now react correctly in case you left Faerûn and ended your relationship with him after the ultimate battle.
- If Astarion is a Vampire Lord within the epilogue, he’ll now react correctly in case you was in a relationship however left with Lae’zel or Karlach after the ultimate battle.
- Fastened a bug the place Orpheus’ letters within the epilogue did not at all times test whether or not he had became a thoughts flayer or not.
- Modified Voss’ letters within the epilogue to githyanki slates.
- Barcus should be free of Grymforge earlier than he can ship you a letter within the epilogue.
Journal
- Fastened the ‘Discover the Mushroom Picker’ quest not updating in case you kill Baelen with out speaking to him first.
- Made a number of enhancements to the journal for the ‘Discover the Mushroom Picker’ quest and Derryth’s related dialogue choices.
- Fastened the ‘Discover the Lacking Letters’ quest closing prematurely after convincing Danzo to pay upfront.
- Made enhancements to the journal circulation for the Gazette scenario when killing Ettvard Needle:
- You now get a right away replace to the search if you kill Ettvard.
- Up to date the closing situations for the killing Ettvard path to incorporate requiring studying the paper about his loss of life.
- For those who kill Ettvard but additionally change the paper’s headlines within the basement, you now get the search closing for the headline you chose, which matches the world’s reactivity to which paper was printed.
- The journal will now replicate that Nettie was profitable in poisoning you and not simply tried to take action.
- The ‘Search the Cellar’ quest journal will now replace if you attain the final web page and if you arrive on the metropolis.
- Fastened a problem that prevented the ‘Discover Dribbles the Clown’ quest from updating in case you despatched the clown physique components on to your camp chest with out choosing them up first.
- Fastened the ‘Examine the Suspicious Toys’ quest not updating if you learn a letter from Mamzell Amira mentioning Arfur Gregorio being a common patron of Sharess’ Caress.
- Added new entries to the ‘Defeat Ketheric Thorm’ quest to stress your try to influence him to step down.
- The ‘Save the Refugees’ quest journal will now not shut and let you know the tieflings died in case you skip the celebration with them at camp and transfer to a different area.
- Avatar Lae’zel will now get a journal replace when Zaki mentions that Zorru has seen githyanki.
- Fastened a journal circulation problem for the ‘Get Orin’s Netherstone’ quest, the place knocking out or killing Devella Fountainhead in Act III would immediate a journal replace telling you to speak to Devella once more. You may now get new, extra correct updates.
- The ‘Assist the Spirit of the Amulet’ quest will now be within the Underdark class within the journal till you are requested to go to Baldur’s Gate.
- Wyll’s quest concerning the Wyrmway is now a subquest as a substitute of a part of his principal quest.
- Wyll’s quest concerning Ravengard will now extra reliably and ceaselessly obtain updates in Act III.
- Fastened a number of the quest logic concerning the Necromancy of Thay being certain to particular characters fairly than party-wide.
- Gale’s journal will now not declare he became a thoughts flayer if Karlach was really the one who reworked.
- Fastened incorrect journal textual content displaying within the ‘Retrieve Omeluum’ quest within the Iron Throne. It was displaying an unrelated line about having defeated the orthon.
PERFORMANCE AND OPTIONS
- Fastened a streaming problem inflicting issues with some cloud saves.
- Fastened flickering black and white artifacting within the Gauntlet of Shar and on Karlach’s tent at camp.
- Fastened some points with blood decals that have been inflicting display flickering.
- Fastened a bug inflicting reminiscence corruption.
- Fastened some gadgets in containers not loading their sound knowledge.
- Added extra sounds to our preload configurations earlier than the Most important Menu to enhance loading instances.
- Continued engaged on enhancing efficiency and optimisations throughout the sport.
- Improved load instances.
- Fastened some black artefacts and flickering on Participant 2 on splitscreen, significantly within the tutorial and in Act I.
- Improved body charge stability when taking part in with keyboard and mouse by enhancing the path-finding code.
- Prevented Customized Mode settings routinely being chosen when beginning a new sport after creating a Customized Mode marketing campaign.
- Fastened tutorial pop-ups not showing generally after enabling them, or showing after disabling them.
- Fastened a bug inflicting the Textual content Background Opacity setting on the Steam Deck to reset every time you launch the sport.
- Added a new choice to the Launcher to reset your keybinds.
- Cleaned up a number of the corpses littering Moonrise Towers after you have entered the thoughts flayer colony and Lengthy Rested to enhance sport efficiency. All of the viscera was gumming up the works.
- Fastened VFX flickering or having the fallacious orientation whereas making modifications in Character Creation.
- For those who attempt to be a part of the multiplayer foyer on Xbox with the sport consumer closed, you will now not be prompted to ‘Press A to proceed’ to proceed along with your connection.
UI
- Up to date the slider and dropdown designs for the Choices menus on keyboard and mouse.
- Added preview photographs for the AMD FSR 2.2 setting, and up to date another outdated previews to match.
- Fastened the hotbar not at all times updating correctly when toggling Metamagic: Twinned Spell whereas viewing a spell’s variants.
- Fastened the gold worth out of your Traveller’s Chest being seen whereas bartering.
- Fastened gadgets generally swapping within the Barter UI when dropping them on an empty cell.
- Fastened character portraits generally vanishing from the celebration line when urgent Shift + Alt.
- Fastened scrolling pace when viewing dialogue transcripts (whether or not via the dialogue UI or via the journal). It had been Slowed.
- Adjusted the margins of the listing of waypoints on the principle map. We will not actually blame the cartographer, particularly with Volo giving the directions.
- Thoughts Sanctuary: Depleted will now not spam within the fight log when strolling round.
- Lowered the fade-in delay for buttons on the Most important Menu to make it much less annoying when altering management strategies.
- Fastened the small photographs within the Gazette being lower horizontally as a substitute of vertically.
- Fastened the Saving Throw modifier from Safeguard Defend not being mirrored on the Character Sheet.
- Hid the Lengthy Relaxation tutorial pop-up when the Camp Provides UI is already open.
- Fastened a problem the place syncing cross saves from sport startup would not present the syncing standing on the Most important Menu.
- Improved the visible legibility of whether or not assets (like spell slots) are used up or not.
- Added a scrollbar to the search rewards pop-up.
- Fastened the Goal UI (the widget that seems beneath the map throughout sure quests and tells you your goal, for instance, ‘Attain the Netherbrain’) persisting when loading a earlier savegame. Additionally mounted the Goal UI disappearing when saving, exiting the sport, and loading the savegame once more.
- Improved the suggestions associated to attempting to quickload whereas in Honour Mode or taking part in with Single Save enabled. It’s, as fellow DMs say, ‘dwelling with the results of your decisions.’
- Failed Notion checks now not seem within the fight log when the ‘Disguise Failed Notion Rolls’ setting is enabled.
- Added a warning for when the participant’s meant transfer for casting a spell will carry them onto a harmful floor.
- Fastened the celebration portraits obscuring a part of your character’s stock slots within the Commerce UI when utilizing keyboard and mouse on sure side ratios.
- Fastened the context menu on some gadgets incorrectly saying ‘Decide Up’ as a substitute of ‘Drop’.
- Fastened the color of quest gadgets throughout choice within the alchemy panel.
- Prevented the hotbar from modifying the present association of icons when shapeshifting, and prevented it from altering the variety of hotbar rows you could have open.
- Fastened the Commerce UI accessing camp gold.
Tooltips
- Fastened the Weapon Enchantment subtitle not exhibiting up within the Assault Bonus and Injury tooltips.
- Fastened the values in Gortash’s Empowered Unarmed Strike tooltip not matching up with the in-game harm.
- Up to date the outline of Dror Ragzlin’s Management Aura situation in Tactician Mode.
- School of Swords Ranged Flourish assaults will now present the proper ranged weapon harm.
- Fastened a problem stopping the ‘Will break lively Focus’ from exhibiting up on tooltips.
- Oils that can be utilized to coat weapons now point out their length of their tooltips.
- Fastened some tooltip placement points in dialogues, primarily occurring on Mac.
- Hovering over Petrified characters will now not recommend you possibly can speak to them.
- Tooltips for spells requiring focus now extra prominently show a warning in case you are already utilizing focus to take care of one other spell.
- Fastened the show titles of some passives exhibiting up as a technical string.
Icons and Portraits
- The dais within the Szarr Palace now has an applicable icon.
- The Anarchic Purple Outfit now not appears white within the icon.
- Deflect Missiles will now present the proper icon in all conditions on controller.
- Up to date some low decision class icons on the hotbar and in Character Creation.
- Changing a loading display tip and a tutorial icon that used the Crafty Motion: Disguise icon as a substitute of the common Disguise icon.
- Added icons for the brand new Honour Mode expertise and situations.
Character Creation and Degree Up
- Fastened avatar characters incorrectly getting assigned the Dream Guardian’s pores and skin color in Character Creation on controller.
- Fastened the Character Creation buttons that open the panels for look colors (eyes, hair, and so forth.) not updating with the newly chosen color.
- Fastened lessons not all taking part in their class animation when deciding on a secondary class within the multiclass UI.
- Added warnings to point that saving the sport when you’re within the technique of updating your character (Degree Up, Magic Mirror, and so forth.) will not save any unconfirmed modifications.
- Subclasses at the moment are additionally listed within the Character Abstract part of the Character Creator and within the Hirelings UI.
- Reordered the listing of bonuses you get out of your subclass on Degree Up in order that it is extra intuitive.
Controller
- Organised the listing of Response spells on controller primarily based on their spell degree.
- Fastened some points with the listing of learnable spells within the Transcribe Scroll to Spellbook UI not updating appropriately primarily based on stock modifications and learnt spells.
- Fastened a problem the place lengthy character names have been spilling misplaced within the commerce UI.
- Added a character restrict to foyer names on controller.
- Fastened a quirk of the Character Creator on controller, the place the final setting you had chosen within the ‘Look’ menu would transfer to the underside of the display if you navigate out of that menu and again in once more. Now it’s going to stay in the identical spot as the place you final left it.
- Fastened not with the ability to Study with the Rection UI open on controller.
- Modified the Insert button immediate to Y-press as a substitute of X-hold.
- Fastened a bug inflicting the cancel motion to gray out the fight radial menu on Xbox.
- Fastened the correct bumper choice shifting when urgent it on controller.
- Eliminated a duplicate ‘Spellbook’ entry from the Inputs choices menu on controller.
- The present or newest marketing campaign’s drop-down of savegames is now expanded as a substitute of collapsed by default within the Save Sport UI on controller.
- Xbox gamers with cross-save enabled now see the ‘synching’ indicator when the system checks for out there saves, even when there isn’t a save knowledge to sync.
- On controller, within the Create an Account window, the username area will now be highlighted first as a substitute of the Privateness Coverage checkbox.
- Fastened some points with scrolling via lists on controller, significantly within the Journal UI.
- Fastened a problem inflicting the character sheet to interrupt on controller when you have the gear selector open and then choose a completely different camp character.
Multiplayer
- Fastened the LAN Lobbies browser generally exhibiting incorrect data.
- Added new data for hosts when a participant tries to affix your sport.
- Added new affirmation pop-ups to ask you whether or not you want to let a participant be a part of your session midgame.
- Fastened the ‘Becoming a member of Failed’ error message triggering a number of instances directly on break up display, requiring you to press the button to dismiss it a number of instances earlier than the final one closes.
- Made the refresh operate within the On-line Foyer interface extra user-friendly and intuitive.
- On splitscreen, mounted some message bins on the Most important Menu solely exhibiting up on half the display.
- Fastened the ‘Degree’ filters within the Foyer to replicate the utmost degree you possibly can attain in Baldur’s Gate 3. It has been a lengthy street because the Degree 4 cap at the start of our journey.
LEVEL DESIGN
- Fastened a bug letting you bounce or fly via the bridge to Wyrm’s Rock.
- Fastened some potions within the Decrease Metropolis that did not have descriptions.
- The fish barrels within the Underdark, that clearly appear like they’ve fish in them, now really comprise fish as a substitute of tarts.
- Tweaked the loot dropped by the cambions who take part on the struggle on the nautiloid.
- Enemy creatures will cease dropping the fallacious bones.
- Fastened the positions of the portraits in Oskar’s atelier.
- You’ll be able to now not work together with Mol via a window on the skin of Final Mild Inn.
- You’ll be able to now not shoot via a boarded-up window within the tollhouse in Act I.
- Now you can higher attain the Recruiting Gnolls guide in Moonrise Towers.
- Made some small pathfinding fixes within the Excessive Corridor.
- You’ll be able to now not casually go walkies in the midst of a chasm within the Decrepit Village within the Underdark.
- Fastened a clipping barrel on the docks in Moonrise Towers Jail.
- Eliminated a platform in Grymforge that seemed prefer it was accessible and was tricking a few of you into attempting to leap on it to entry the Gauntlet of Shar.
- Tweaked the world across the Shambling Mounds so enemies do not clump collectively as a lot.
- Fastened a Misty Step shortcut via a small hole within the Gauntlet of Shar that beforehand allowed you to bypass the Stone Door.
- Patched up the bottom in The Wyrmway and within the Home of Hope to repair a uncommon problem permitting you to fall via the ground into a chasm.
- Now you can click on via the water within the Water Queen’s Cellar.
- You’ll be able to now not disappear into a couple of rocks close to the mephits in Grymforge. Sorry.
- Tweaked the place of an unreachable signal on Vonayn’s House within the Decrease Metropolis.
- The Hidden Cache discovered by the Counting Home now displays the wealth recommended within the trace that guides you to it.
- Made a number of enhancements to digital camera and fading behaviours in Grymforge.
- Fastened some digital camera motion points within the Ruined Battlefield within the Shadow-Cursed Land, enhancing free digital camera motion and some sticky digital camera panning.
- Fastened some floating roof items and typically improved fading and digital camera motion within the epilogue camp.
- Fastened some digital camera points and typically improved digital camera motion and environmental fading within the Arcane Tower basement.
- Tweaked a setting on a window in Wyrm’s Crossing to obscure the truth that there is not all that a lot in one of many buildings.
- Fastened and improved digital camera and fading points in and across the Morphic Pool area.
- Fastened some digital camera motion and fading points within the Moonrise Towers Jail.
- Fastened some digital camera and fading points within the Jungle of Chult.
- Fastened some erratic digital camera fading within the cellar beneath the Blighted Village.
- Fastened a puddle in Auntie Ethel’s lair stopping submerged characters from being targetable.
- Eliminated a duplicated door at Franc Peartree’s home.
- Now you can learn A Plea within the Stormshore Tabernacle with out having to steal it first.
- Fastened Traveller’s Chests occupying the identical spot when beginning a new sport in break up display.
- Fastened a doorway within the Sewers that was linked to greater than two rooms.
- A door in the principle Decrease Metropolis camp you can’t attain is now uninteractable.
- Fastened some points in Bonecloak’s Apothecary the place rooms weren’t at all times precisely exhibiting on the minimap.
- Fastened some gadgets that recommended they may very well be teleported once they could not within the Decrease Metropolis.
- Fastened a black phase of the map in Figaro’s Basement.
- A dwarf dockhand within the Decrease Metropolis is now capable of navigate the harbour if the close by barrels are moved.
- Fastened a problem with a breakable flooring within the Act II tollhouse.
MAP
- Fastened a black phase of the map within the epilogue camp.
- Added a map marker for Sovereign Spawn if you get invited to satisfy him.
- The map marker for the search goal to ‘Attend Gortash’s ordination ceremony’ for Wyll’s quest now factors on the stairs to the Viewers Corridor fairly than to the centre of the Viewers Corridor, which was making it laborious to work out the place to go.
- Fastened map markers not updating after loading a savegame if a quest step moved from one goal to a different.
ART
- Fastened the looks of shadows on the again of skinny, translucent supplies like cloths.
- Fastened a damaged myconid portrait.
- Tweaked Shadowheart’s default garments so they do not hole when worn by bigger feminine characters.
- Captain Grisly now not seems to be balding in Auntie Ethel’s lair.
- Fastened clipping on a number of items of half plate armour when worn by feminine dwarves.
- Made the Hedge Wanderer Armour and Barkskin Armour match a little higher on dragonborn characters.
- Improved the decision of the Adamantine Splint Armour.
- Fastened Orin’s ring not showing in some cutscenes.
- The Iron Throne prisoners at the moment are carrying armour applicable for their stats.
- Improved the looks of Viconia’s Priestess Gown when worn by feminine dragonborn characters.
- Fastened some fallacious textures on civilians’ shirts.
- Gave Dilgar Sneese a contemporary new haircut to repair some clipping points.
ANIMATION
- Added a new animation for Skull Rats. They will now rise up on their hind leggies.
- Added a meat-chopping animation for one of many waiters within the Wyrm’s Rock mess corridor.
- Added animations for Rodondo Logg, Fuschia Vineshoot, Birta Grougg, and Yves.
- Added new animation for the Oathbreaker Knight when at camp.
- Added some idle animations of characters sitting and writing close to Baldur’s Mouth.
- Added an animation for a Flaming Fist wanting via stacks of the Gazette within the Decrease Metropolis.
- Added an animation for Guex dealing with a wood barrel within the Emerald Grove.
- Added an animation for redcaps sweeping the ground.
- Added an animation for Nightsong recovering from flight.
- Added a table-cleaning animation for one of many NPCs in Wyrm’s Rock.
- Fastened the animations of the dire wolves and big rats in Cazador’s Palace chewing viscera.
- Animations will now proceed after being paused whereas saving fairly than bounce to their last body.
- Tweaked some physics for myrmidons and small elementals so that you just’re much less more likely to by accident choose them.
- Up to date the animations for the Defend Bash passive.
- The Blacksmith’s Bellows within the Selûnite Outpost now play their animation when interacted with.
- Fastened a problem inflicting characters to generally get caught as a result of sport nonetheless attempting to play their overhead dialogues after they’re useless.
- Improved the looks of cloths in cutscenes with Gale within the epilogue.
- Fastened a problem the place some NPCs have been spawning into fight with out taking part in the proper animation.
- The Ki Resonation situation will now not trigger participant characters to have animation points when Lengthy Resting.
- Smoothed out a few of Asharak’s animations.
- Added a new idle animation for a bursar within the Guildhall of opening a chest and wanting via it.
- Added a new pipe-smoking animation for Carnelia Vanthampur on the Guildhall Bar.
- Added a new blade-sharpening animation for Snapbone on the Guildhall.
- Corpses thrown out of your stock now look useless fairly than alive. As is correct.
- Polished the throwing animation sequence so knives do not quickly vanish whereas being thrown.
- Gortash’s Deranged Power Curtain capacity now animates appropriately when destroyed.
- Fastened the assault animation for the guard combating the coaching dummy in Moonrise Towers.
- Fastened some hair clipping and bald spots on dwarves.
- Fastened some quirky animations within the scene with the incubus.
LIGHTING
- Improved the lighting and mounted lighting bugs in lots of dialogues throughout the sport, together with however actually not restricted to: the reworks of the scenes on the Elfsong Tavern on the finish of the sport, the dialogue with Alfira within the Emerald Grove, a dialogue within the Stormshore Tabernacle, the dialogue with Baelen within the Underdark, the dialogue with Voss within the Sewers, and the dialogue with Viconia within the Home of Grief.
SOUND
- Fastened the Harpies’ luring music getting interrupted with the default fight music.
- Fastened some lacking sounds within the Camp Inventories UI.
- Fastened lacking sounds in Energetic Search. (We discovered them hidden beneath some rocks in Act I.)
- Tweaked the music quantity bounds close to the realm with the harpies.
- Tweaked the SFX for dismissing and bringing again characters from Withers’ Wardrobe to raised match the animation.
- Toned down the sound of a few long-lasting statuses.
- Added new sound results for distinctive animations within the Home of Hope.
- Added sound results to Cazador’s bat swarm variations in Honour Mode.
- Added an animation and VFX for if you wash your self with cleaning soap or sponges.
- Fastened the sound of the windmill within the Blighted Village nonetheless taking part in after it is stopped spinning.
- Fastened the voice of the thoughts flayer within the windmill in Wyrm’s Crossing not having reverb.
- Fastened the Larian emblem splash display not having any sound on Xbox. Additionally eliminated some latency on this display.
- Fastened a loud spell sound occurring when loading a save whereas within the epilogue camp with the Armored Owlbear.
- Fastened Us’ overhead dialogues on the nautiloid generally not being audible as a consequence of occlusion.
- Fastened mummies’ Slam assaults being silent in Honour Mode.
- Fastened some footsteps taking part in stoney sounds as a substitute of fleshy sounds within the scene the place you look down the gaping gap on the prime of Moonrise Towers.
- Made a small quantity adjustment to the atmosphere within the Shadowfell.
- Improved the combination of owlbear and bear sounds.
- Fastened the timing of the audio if you fail a skipped cube roll.
- Fastened traps generally not giving audio suggestions when disarmed.
- Made additional minor tweaks to the amount and timing of audio throughout the sport as wanted.
- Tweaked the audio combine within the dialogue with Sa’varsh Kethk.
- Carried out some SFX within the scene the place Gale speaks to Mystra.
- Fastened a small problem with the music through the last toast within the epilogue.
- Fastened some SFX within the dialogue between Halsin and Kagha.
- Fastened some SFX taking part in too early within the dialogue with Akabi.
VFX
- Improved the VFX of the traps in a secret space of Crèche Y’llek.
- Up to date Kar’niss’ Spindleweb Sanctuary VFX on Honour Mode.
- Added some results for a second avatar character being added to Wither’s Wardrobe.
- Tidied up the VFX a little when dragging and dropping a dismissed avatar out of Withers’ Wardrobe.
- Added bespoke VFX for Dame Aylin and her Globe of Invulnerability.
- Improved Lorroakan’s spawning and despawning VFX in Sorcerous Sundries.
- Disabled the VFX on Shadowheart’s pod within the nautiloid in case you’re taking part in as Avatar Shadowheart to keep away from suggesting there’s one thing it’s a must to do with it.
- Improved the looks of the blood within the gnarly gnoll-birthing cutscene in Act I.
- Fastened some VFX bugs within the dialogue if you meet your Dream Guardian for the primary time.
- Fastened some sq. artefacts by eradicating some mild sources from the VFX within the scene the place you meet your Dream Guardian for the primary time.
- Fastened some VFX bugs within the dialogue with Vlaakith at camp.
- Fastened the portal VFX lingering for a few extra strains than meant behind Raphael in a dialogue with him on the finish of the sport.
- Fastened Vlaakith’s VFX not fading correctly.
- Fastened some VFX points within the scene if you free Nightsong, like some mild that was too shiny and an unintended white glow on the eyes. Additionally tweaked the punch overlay to make it extra fist-centric.
- Made the VFX for the Her Voice situation extra apparent.
- Up to date the Notion Examine VFX to make each variations (blue for the usual ones and pink for ones that detect hazard) extra eye-catching and visually related.
- Fastened some damaged sprites within the Netherbrain’s loss of life impact.
- Fastened a texture bug that was generally stretching the Cull the Weak VFX.
- Improved the VFX continuity between the got here and the cinematic when the lance at Rosymorn Monastery is charging up.
- The zombified characters in Balthazar’s Necrotic Laboratory now look a little extra zombie-like.
- Up to date the visible results of the Bash spell.
- Up to date the impact round air elementals to incorporate leaves and particles, serving to to distinguish it from the water elemental.
- Tweaked the visible results of chimneys.
- The juggler on the circus will now correctly interrupt his juggling when he’s, effectively, interrupted.
- Improved the VFX in a number of spots throughout the sport, just like the destruction impact for some chains and for Tara’s nest, the suggestions when dismissing companions, and the Defend Bash impact.
- Improved the looks of blood when speaking to the Dying Stone Lord Thug.
- Fastened some VFX that weren’t exhibiting up for Viconia within the Home of Grief.
- Fastened the Study and Stock panels not displaying everlasting VFX on the mannequin.
- Fastened some VFX generally exhibiting up when previewing an assault.
- Polished the spawn VFX for Vlaakith’s Thoughts-Claw of Tu’narath.
WRITING
- Added new reactivity for Withers’ opening dialogue within the epilogue to deal with solo gamers.
- Added some new strains in Minthara’s epilogue dialogue to cowl characters who’re partnered along with her and left to struggle in Avernus or the Astral Aircraft.
- Up to date the Legendary Motion descriptions for the owlbear in Honour Mode to cut back spoilers concerning the daddy owlbear.
- Made some minor fixes to a couple of Gale’s dialogues, like fixing italicisation and enhancing the circulation between strains for inner logic.
- In Gale’s epilogue dialogue, accounted for the case the place Avatar Lae’zel left Faerûn however was nonetheless partnered up with a companion.
- Added a platonic path when speaking to Halsin at camp if you have not been flirting with him.
- Quicksave and autosave names will now be appropriately localised in numerous languages.
- Up to date the textual content on the issue display in order that it simply says ‘Problem’ as a substitute of ‘Change Problem’ in order to not tease these of you who’re taking part in on Honour Mode and cannot change it.
- Added a Narrator line for the Darkish Urge when interacting with the door within the hag’s lair.
- Added a new overhead line for Karlach for when she reaches Final Mild, the tieflings are alive, and she hasn’t met Dammon but however is aware of there may be somebody who may also help her.
- Fastened a problem the place Shadowheart could be known as dark-haired, even when she has white hair, and added a new dialogue choice for Shadowheart on a sure path when speaking to Zenthino.
- Added a couple extra overhead strains for Withers for when he is attempting to get your consideration.
- Up to date the Slayer tooltip to extra precisely clarify the transformation.
- Corrected lacking textual content formatting on an illithid participant’s dialogue selection throughout Shadowheart’s epilogue dialogue.
- Tweaked some dialogue choices in the principle dialogue with Florrick in Act I to match the journal extra intently.
- Added a line in Halsin’s camp dialogue to account for an consequence the place you resolved the scenario on the Goblin Camp however the goblin management wasn’t essentially killed.
- Lae’zel will now acknowledge Orpheus as being alive and a thoughts flayer in her epilogue dialogue. If that is certainly the case, after all.
- Added a couple of small dialogues for two of Gortash’s bodyguards.
- If taking part in Avatar Lae’zel, your romantic associate now bids you goodbye in case you select to affix the rebel in opposition to Vlaakith.
- Fastened some inner parameters exhibiting up within the tooltip for Dame Aylin’s Moonfire situation.
- The Necromites’ Attain from Past spell tooltip now not incorrectly says that it applies the Bone Chill situation.
- Fastened some subtitles that weren’t showing on display when interacting with a door in Cazador’s palace.
- Fastened a number of typos and subtitle/VO mismatches throughout the sport.
- Fastened the italicised formatting of a handful of illithid dialogue choices.
- Fastened placeholder textual content for the Knocked Out situation showing within the Karsus’ Compulsion tooltip.
- Made the origin of the Steeped in Bliss situation clearer in merchandise tooltips.
- Fastened an incorrect tooltip description for Attain from Past.
- Clarified which elixirs apply their results after being thrown.
- Fastened the Power Blast tooltip exhibiting incorrect textual content.
- Spruced up the signal textual content for the superb institutions of Wyrm’s Crossing.
- Added extra gazette articles to react to Ettvard Needle’s loss of life.
- Fastened an errant vegetable crate that was mendacity about what it contained.
- Tieflings can now correctly react to Zevlor detailing prejudice in opposition to their variety after the struggle in entrance of the Emerald Grove.
- Up to date the tutorial tooltip about consuming illithid tadpoles.
- The Exhausted situation now not references a D&D mechanic not utilized in BG3 – we’re going off-book for this one.
- Added an evidence for the additional Lightning harm Bernard offers to his attackers in his tooltips. Stunning.
- Improved the legibility of the tooltip for Yurgir’s Risky Cluster capacity.
- Fastened Thisobald Thorm’s Legendary Motion tooltip exhibiting incorrect numbers.
- Improved readability within the tooltip textual content for situations throughout Thisobald Thorm’s fight in Act II.
- Now you can react to understanding about Bhaal’s Chosen when speaking to the homicide investigator.
- Fastened Shadowheart’s sandals being known as Tasteful Boots and described incorrectly.
- Clarified the outline of the Periapt of Wound Closure passive.
- Fastened some erroneously named and described vegetable crates in Wyrm’s Rock Jail.
- Fastened Wild Magic: Teleport tooltips incorrectly exhibiting a spell slot value and spell college. Made the completely different Wild Magic: Teleport tooltips match.
- Ravengard and Mizora will now drop letters in the event that they depart camp after that they had already been camp followers and Wyll leaves the celebration completely.
- Fastened a basket of onions claiming to be a fruit basket, and different points with mendacity baskets.
- Gave the canines on the Sword Coast Couriers names. As a result of they’re one of the best boys.
- Repair a bug the place you can inform Barcus about Moonrise Towers earlier than understanding about it your self.
- Fastened a case the place in some flows, Karlach would not react to Zevlor’s description of the Descent
- Added strains in order that a Karlach who hasn’t upgraded her engine can now not romance Halsin.
- Avatars who went to Avernus with Karlach can now explicitly inform Gale they cannot ascend as a result of they should take care of Large Okay.
- Added extra Karlach reactivity to the ascension with Gale within the epilogue.
- Added reactivity when interacting with Mizora for circumstances the place Wyll’s father has been killed
- Improved participant attitudes within the dialogue choices when Gale expresses discomfort on the drow twins’ four-way proposal and eliminated the Persuasion roll.
- Clarified a quest replace within the ‘Save Hope’ quest.
- Made the names and descriptions of Gortash’s Incineration Casters and their situations extra constant.
- Added strains for Minsc, Jaheira, Minthara, and Halsin once they understand traps within the surroundings.
- Jaheira now not makes use of Marcus as a code in Danthelon’s Dancing Axe in case you by no means met Marcus.
- Added a line for Karlach after she flies into a rage concerning the paladins in Act I to account for the chance that she’d spent some alone time with Minthara.
CINEMATICS
- Improved digital camera pictures, mocap animations, character staging, and facial expressions in lots of dialogues throughout the sport.
- Fastened pops, jitters, and clipping in lots of dialogues throughout the sport.
- Added customized touches and polishes to many dialogues throughout the sport.
- Hid a determine that appears suspiciously like Shar from showing in a explicit cutscene within the Cloister of Sombre Embrace on very widescreen displays.
- Improved a digital camera shot and facial expressions in Halsin’s default companion dialogue.
- Fastened a pop when speaking to Thulla within the Underdark.
- After Cazador will get his shirt eliminated and runes carved on his again within the cinematic, he’ll now not be magically totally clothed once more after the cinematic ends.
- Duke Ravengard now not seems duplicated in his Iron Throne cell.
- Fastened a small animation pop on Gandrel.
- Consuming a noblestalk because the Darkish Urge will now not play a part of the scene within the fallacious location.
- Carried out extra cinematic content material for lone Darkish Urges on the finish of the sport.
- Added a chant of ‘Blood, blood, blood’ to the Darkish Urge’s ending cinematic. As a result of the Darkish Urge did not have sufficient of that already.
- Polished the timing on Karlach’s Converse with Useless dialogue.
- Fastened a lengthy pause when speaking to the hag’s masked halfling sufferer.
- Stopped a part of the hag’s dialogue with Mayrina skipping if you fought her brothers. Additionally cleaned up the animation fade-ins and fade-outs.
- Fastened an endlessly looping animation in case you skip via the dialogue the place you possibly can lay a hand on Karlach at Final Mild.
- Fastened the rats’ animation within the Gauntlet of Shar freezing.
- Fastened some digital camera and lighting points within the scene with the mind within the tutorial when taking part in because the Darkish Urge.
- Fastened a barrel blocking the digital camera when Avatar Karlach first talks to Dammon.
- Fastened Orin’s head snapping through the cinematic with the Chosen Three within the Thoughts Flayer Colony on widescreens.
- Fastened Marcus momentarily freezing when speaking to Isobel at Final Mild.
- Fastened the dagger jittering if you snatch it from Cazador, and an odd problem of the dagger disappearing when he is saying his last phrases.
- Fastened a bug stopping you from getting the right Oppenheimer cinematic therapy when Gale self-destructs atop the Netherbrain.
- Fastened Kith’rak Voss’ sword clipping into smaller characters’ heads once they confront him by the ruined bridge in Act I.
- For those who grow to be the Absolute on the finish of the sport after being inspired to take action by Minthara or Astarion if both of them is your associate, you will now not enthral them.
- Fastened a digital camera pop in Karlach’s dialogue about her backstory.
- Polished the camerawork for completely different participant races within the scene the place Karlach encounters Gortash.
- Polished the scene with the hooded determine that approaches you within the Home of Grief.
- Fastened a Flaming Fist immediately blipping out of existence within the background of the scene the place Halsin talks to Artwork.
- When talking with Volo within the Emerald Grove, his quill now not seems to be floating within the air after sure solutions.
- Fastened the delayed begin for the cinematic after you heal Pandirna within the Emerald Grove.
- Fastened a digital camera pop and the Whittled Duck disappearing out of your hand after Halsin provides it to you within the epilogue.
- Fastened a problem the place generally companion Lae’zel would not seem within the cinematic when she arrives on the epilogue celebration from the Astral Aircraft.
- Fastened a problem inflicting characters’ hair to freak out and stretch wildly whereas climbing to the highest of the Netherbrain.
- Lae’zel now not slides or teleports away throughout her Epilogue dialogue.
- Within the dialogue with Raphael at Sharess’ Caress, if you end signing the contract, you will now not jitter and Raphael’s hand will now not be distracting because the digital camera focuses on you.
- Adjusted lighting through the destruction of the Elder Mind.
- Fastened Astarion popping in a couple of dialogues.
- Fastened automatically-triggered dialogues not at all times specializing in the proper characters.
- Fastened a looping participant animation when speaking to Araj Oblodra in Moonrise Towers.
- Cleaned up some mocap within the scene the place a Metal Watcher spots you and tells you to go to the Viewers Corridor in Wyrm’s Rock.
- Shadowheart’s arm now not clips via taller characters’ shoulders when kissing them.
- To stop a explicit visible bug when taking part in as a customized character, you’ll now not be capable to request to kiss your associate whereas they’re shapeshifted. Eradicating shapeshift out of your associate will instantly restore your capacity to get again to smooching, and you possibly can nonetheless shapeshift your personal character and kiss your associate!
- Fastened a pop when interacting with Vellioth’s cranium.
- Fastened a hovering Sphynx cat in a cutscene of the Decrease Metropolis.
- Polished the scene with Abdirak when speaking to him because the Darkish Urge.
- Made the variety of Metropolis Watch guards constant throughout a cutscene and gameplay within the Higher Metropolis.
- Fastened some depth of area and digital camera points within the scene with the Dying Stone Lord Thug.
- Fastened fingers wanting like paddles in Halsin’s principal dialogue.
- Cleaned up the scene at Sorcerous Sundries the place Dame Aylin confronts Lorroakan.
- Polished one among Minthara’s dialogues on the finish of the sport, significantly for halflings and gnomes.
- Fastened some points with Withers’ fingers within the epilogue, like him holding them out flat like paddles.
- Polished the exit animation for male and feminine gnomes within the scene the place Dame Aylin confronts Lorroakan at Sorcerous Sundries.
- Lowered the sunshine depth of some VFX within the cutscene of Nightsong flying out of her jail.
- Readjusted a digital camera to repair your hand blocking the digital camera when skipping via a dialogue with Wyll about his future plans.
- Polished Wyll’s facial expressions when Minthara sits on Ketheric’s throne.
- Polished Wyll’s facial expressions in Shadowheart’s recruitment dialogue.
- Made Gale’s explosion atop the Netherbrain extra explodey by including some further digital camera shakes.
- Made basic enhancements to Boo’s animations. The hamster is a little much less jittery.
- Fastened the digital camera blocking shorter characters when speaking to Gyldro Angleiron.
- Fastened some jittering on feminine dragonborn characters when speaking to Halsin.
- Fastened some depth of area points and tweaked some cameras within the dialogue with the Dying Stone Lord Thug.
- Fastened some clipping on male dwarves by tweaking their chest rotation when spending a evening with Astarion in Act I.
- Fastened Figaro Facemaker’s chin clipping into his collar.
- Fastened Avatar Astarion sliding round as he stands through the vampire ambush scene at camp.
- Fastened a problem with Minsc’s left arm when holding Boo in his recruitment dialogue.
- Fastened a Metal Watcher’s armour clipping into its breastplate.
- Fastened a mocap pop when speaking to Sazza on the Emerald Grove.
- Fastened a digital camera clipping via the bottom within the dialogue with Danis and Bex at Final Mild after they’re reunited.
- Fastened the chalice within the dialogue with Jaheira at Final Mild clipping via the desk for shorter races.
- Fastened an animation pop on Spaw within the Underdark.
- Fastened the goblet flying out of your hand when speaking to Jaheira at Final Mild. We knew you have been suspicious of it, however you do not have to be so dramatic.
- The dialogue with Skickpit after you save him will now set off the cinematic dialogue appropriately as a substitute of utilizing the in-game digital camera.
- Fastened Shadowheart not showing in a shot whereas she’s talking in entrance of one of many sacrificial bowls within the Gauntlet of Shar.
Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.