Battlefield 6 Patch Notes Include A Major Change For Aim-Assist
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Battlefield 6 Patch Notes Include A Major Change For Aim-Assist

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Battlefield Studios has outlined the numerous modifications coming to Battlefield 6 this week with the launch of the brand new 1.1.2.0 replace on November 18, together with the promised modifications for aim-assist. You may see the complete patch notes down under.

Intention-assist can also be seeing modifications that may make it really feel extra much like the sport’s open beta. That ought to make aim-assist “really feel smoother and extra predictable,” based on Battlefield Studios. The aim-assist modifications apply to “all enter varieties,” together with controller and mouse-and-keyboard setups.

Now Taking part in: 10 Minutes Of Battlefield 6 Season 1 New Maps Gameplay (Blackwell Fields and Eastwood)

“As we bought nearer to launch, we revisited aim-assist tuning primarily based on inside testing and the complete vary of maps and fight distances coming with launch. Our purpose was to make aim-assist really feel more practical past mid-range fights which was one in all our focuses inside Battlefield Labs and open beta,” the developer stated. “At launch, we elevated slowdown at longer ranges, however as soon as the sport went stay, we noticed that this made high-zoom aiming really feel much less easy and more durable to manage.

“After reviewing participant suggestions and gameplay knowledge, we’re reverting aim-assist again to the values a few of you skilled throughout open beta and Battlefield Labs. This may now function the default, while nonetheless offering you with the power to change the purpose help to your desire and playstyle by way of settings,” Battlefield Studios added. “This variation retains purpose slowdown constant throughout all ranges, serving to with muscle reminiscence and offering a steadier, extra dependable really feel as we transfer into future seasons.”

The November 18 replace is named California Resistance, and along with the aim-assist and different gameplay tuning modifications, it provides new content material, together with the California-set map Eastwood. Variations of the map can be obtainable for all modes, and for Conquest, it will help tanks, helicopters, and the golf cart. There’s additionally a brand new mode referred to as Sabotage, which is a limited-time mode centered on “demolition and counterplay.” New weapons are coming, too, together with the DB-12 shotgun and the M357 Trait sidearm.

The Gauntlet mode, in the meantime, will get a brand new mission sort within the type of Rodeo. “This mission gives a number of automobiles for gamers to struggle over and battle with one another with. Gamers earn bonus factors for defeating enemies whereas in a car,” Battlefield Studios stated.

There are additionally updates for the Portal mode, together with the introduction of a sandbox mode that permits Portal customers to “begin with a extra stage enjoying subject to deliver their creativeness to life.” Moreover, the golf cart car can be supported in Portal mode, whereas a “bonus path” a part of the Season 1 battle move referred to as The California Resistance can be unlocked with the brand new replace.

Past the brand new content material, the 1.1.2.0 replace provides additional weapon accuracy and dispersion tuning and gives a “main polish move” to deployable objects such because the LWCMS Transportable Mortar, LTLM II Transportable Laser Designator, and Provide Crate methods.

One other change is the introduction of a brand new keybinding on PC that permits gamers to swap to the knife immediately as a substitute of needing to carry the button. “This keybinding won’t permit to carry out takedowns contextually however will nonetheless permit takedowns to be carried out as soon as the melee weapon is provided,” the developer stated.

There are a number of modifications for Battlefield Redsec as effectively, together with a repair for a bug that brought about the golf cart to set off the PTKM-1R gadget within the Gauntlet mode. The replace additionally fixes a bug that made the squadmate loss of life sound impact set off for individuals exterior of their squad.

Patch notes for 1.1.2.0

PLAYER:

  • Intention Help: absolutely reset to Open Beta tuning, with associated choices reset to default to make sure consistency.
  • Fastened a problem the place Car Stick Acceleration Presets would have an effect on Infantry Aiming Left/Proper Acceleration choice availability.
  • Fastened a problem the place setting Stick Acceleration Presets to “Normal” would set the Aiming Left/Proper Acceleration choices incorrectly to 50% as a substitute of 70%.
  • Fastened lacking Infantry and Car prefixes in captions for Stick Acceleration Presets and Aiming Left/Proper Acceleration choices.
  • Fastened a problem the place stick deadzones would ignore the primary 10% of motion if utilizing a PS5 Controller on PC.
  • Fastened a problem the place participant motion (Left Stick) wouldn’t register till past 30% of journey previous the deadzone.
  • Fastened joystick aiming enter behaviour.
  • Added a brief dash “restart” animation when touchdown from small heights.
  • Added new loss of life animations for sliding and combat-dive states.
  • Fastened a diving loop when getting into shallow water.
  • Fastened a problem stopping gamers from vaulting out of water in sure areas.
  • Fastened a problem stopping takedown initiation in opposition to an enemy soldier if the enemy soldier already initiated a takedown in opposition to a pleasant participant.
  • Fastened a problem the place a dragged participant may face the fallacious course if turning shortly.
  • Fastened a problem the place holding a grenade whereas leaping, sliding, or diving froze the first-person pose.
  • Fastened a problem the place switching weapons whereas drag-reviving would break the reviver’s first-person view.
  • Fastened a problem the place the Assault Class further grenade capability wouldn’t grant two grenades on spawn.
  • Fastened a problem the place weapons may change into invisible when crouching earlier than vaulting.
  • Fastened bouncing behaviour when touchdown on object edges.
  • Fastened damaged ragdolls when killed on ladders, whereas leaping, close to ledges, or in car seats.
  • Fastened digicam clipping when dropping from top whereas inclined.
  • Fastened clipping when initiating a drag & revive.
  • Fastened first-person digicam clipping by objects when dying close by.
  • Fastened the problem the place the Rush signature trait ‘Mission Centered’ utilized its icon and velocity increase to all teammates.
  • Fastened incorrect inclined aiming angles on slopes.
  • Fastened misaligned sufferer place throughout takedowns when utilizing excessive FOV settings.
  • Fastened mismatched rotation between first-person and third-person soldier purpose instructions.
  • Fastened misplaced weapon shadows whereas vaulting or swimming.
  • Fastened lacking pickup prompts whereas inclined.
  • Fastened lacking water splash results whereas swimming.
  • Fastened caught third-person soldier animations when getting into participant view.
  • Fastened teleporting or invisibility when getting into automobiles throughout a vault.
  • Fastened third-person dealing with inconsistencies when troopers had been mounted.
  • Improved combat-dive animations in first and third individual.
  • Improved LTLM II dash animation in first individual.
  • Improved vault detection in cluttered environments.
  • Elevated double-tap window for Hazard Ping from 0.2 s to 0.333 s.
  • Up to date first-person animation cadence for transferring up and down stairs.
  • Fastened a problem the place hit registration would fail when participating into gunfights after exiting automobiles.

VEHICLES:

  • Fastened digicam reset when getting into an GDF-009 AA Stationary Gun after one other consumer.
  • Fastened clipping gunner weapons in IFV seats.
  • Fastened faint metallic influence sound from M1A2 SEPv3 Primary Battle Tank turret wreckage.
  • Fastened a number of circumstances the place IFV’s MR Missile may do extra harm than supposed to MBT, IFV and AA automobiles
  • Fastened inconsistent projectile video results on the Abrams fundamental gun.
  • Fastened immediate 180-degree flip after exiting a car.
  • Fastened lacking scoring for Car Provide when teammates acquired ammo.
  • Fastened outsized hitbox on UH-79 Helicopter.
  • Fastened passenger and gunner placement points within the UH-79 Helicopter.
  • Fastened re-entry points when mounting flipped Quad Bikes.
  • Fastened unintended aim-assist from Assault Helicopters gunner missiles.
  • Fastened unresponsive joystick free-camera controls in transport automobiles.

WEAPONS:

  • Dispersion tuning move: dispersion has been globally decreased barely to scale back its influence on the expertise
  • Fastened a number of cases of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
  • Fastened a number of points with underbarrel attachment alignment
  • Fastened minor misplacements or clipping on sights and barrels
  • Fastened lacking or incorrect journal icons, naming, and mesh assignments.
  • Fastened the problem the place the SV-98 displayed decrease harm stats when equipping the 5 MW Crimson attachment.
  • Fastened the problem the place slug ammunition despawned too shortly after being fired from shotguns.
  • Fastened the problem the place the SU-230 LPVO 4x variable scope lacked a easy transition and audible zoom toggle when aiming down sights.
  • Fastened the problem the place two Inexperienced Lasers for the DRS-IAR shared an identical Hipfire stat boosts.
  • Fastened the problem the place influence sparks failed to fulfill photosensitivity compliance requirements.
  • Fastened a problem in third-person the place the Mini Scout may clip with the participant’s head whereas aiming.
  • Fastened animation and posture points affecting the PSR and different rifles when transferring or taking a look at excessive angles.
  • Elevated weight of long-range efficiency in stability for computerized weapons; benefiting PW7A2 and KV9, with minor changes elsewhere.
  • Lowered recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.

GADGETS:

  • Allowed pleasant troopers to wreck and detonate sure pleasant devices.
  • Fastened a problem the place Class Capability would typically not activate though the UI reveals it as obtainable.
  • Fastened auto-deployment of Movement Sensor after recon equipment swap.
  • Fastened damaged M320A1 Grenade Launcher floor mannequin.
  • Fastened C-4 pickup edge-of-screen interplay.
  • Fastened clipping of the UAV distant when activating it whereas utilizing sure weapons like rifles.
  • Fastened clipping when holding the CSS Bundle.
  • Fastened CSS Bundle line-of-sight necessities inflicting undesirable blocking.
  • Fastened Deployable Cowl persistence after car destruction.
  • Fastened disappearing “pip” indicator throughout CSS Bundle provide.
  • Fastened duplicate deploy-audio playback on M4A1 SLAM and C-4.
  • Fastened failed projectile attachment for X95 BRE Breaching Projectile Launcher.
  • Fastened inconsistent hit registration for the Defibrillator after vary adjustment.
  • Fastened interplay logic for the Provide Pouch and Assault Ladder.
  • Fastened LTLM II Tripod soldier collision.
  • Fastened M15 AV Mine untimely detonation on plane wrecks.
  • Fastened M15 AV Mine proximity placement exploit.
  • Fastened lacking pickup immediate for thrown C-4 satchels.
  • Fastened MP-APS smoke-propagation failure between friendlies.
  • Fastened a number of haptic and suggestions points on devices, together with the LWCMS Transportable Mortar and the CSB IV Bot Stress Mine.
  • Fastened placement preview interference from the GPDIS.
  • Fastened XFGM-6D Recon Drone physics permitting car pushing.

MAPS & MODES:

  • Added Sabotage as a brand new time-limited occasion mode.
  • Added the brand new map “Eastwood”.
  • Fastened black-screen spawn challenge with Deploy Beacon in TDM, SDM, Domination, and KOTH.
  • Fastened incomplete or incorrect round-outcome knowledge when becoming a member of mid-match.
  • Fastened matchmaking logic to stop late-stage match joins.
  • Fastened a number of destruction-reset points after facet swap in Strikepoint and Sabotage.
  • Fastened post-insertion motion lock at spherical begin.
  • Fastened unintended AFK kicks whereas spectating in Strikepoint.
  • Lowered opacity of extreme environmental smoke throughout a number of maps.

UI & HUD:

  • Added a message when trying to alter stance with out enough area.
  • Downed gamers now seem within the kill log in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
  • Prolonged high UI on Strikepoint to indicate detailed alive/downed/lifeless participant counts.
  • Fastened incorrect Assault Coaching Path icons.
  • Fastened incorrect color utilization on squad-mate well being bars.
  • Fastened lacking tooltips and UI prompts throughout tutorials and mission briefings in Single Participant.
  • Fastened lacking XP Tracker icon at stage 3 when utilizing Subject Upgrades.
  • Kill-confirmation indicator now shows if a sufferer bleeds out after being broken by the participant in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
  • Minor UI polish and alignment updates to numerous sport modes.
  • Non-squad friendlies now show a “Thanks!” subtitle after being revived.

SETTINGS:

  • Added a brand new choice permitting gamers to dash routinely when pushing the stick absolutely ahead.
  • Added new keybinding that permits the participant to immediately swap to the knife as a substitute of getting to carry the button. This keybinding won’t permit to carry out takedowns contextually however will nonetheless permit takedowns to be carried out as soon as the melee weapon is provided.

SINGLE PLAYER:

  • Addressed a number of occurrences of extreme vivid flashes and unintended visible results.
  • Fastened a problem the place AI squadmates wouldn’t reply to revive orders and different instructions, enhancing squad performance and responsiveness.
  • Fastened lack of grenade performance and shadow-rendering errors in underground areas throughout the “Shifting Mountains” mission.
  • Fastened a number of cases the place sound results or Voice Over would fail to play appropriately throughout gameplay and cinematic moments.
  • Fastened subtitle and audio-video synchronisation points throughout gameplay and cinematic sequences.
  • Fastened numerous cases of corrupted shadows and LOD behaviour when utilizing decrease graphics settings.
  • Resolved object clipping and teleporting points throughout car-chase sequences within the “Shifting Mountains” mission.
  • Resolved a number of circumstances of stuttering and desync when utilizing sure graphics presets on NVIDIA and AMD {hardware}.
  • Resolved a number of points that might lead to infinite loading screens throughout mission transitions and save or load operations.
  • Resolved shader stutters within the prologue mission “At all times Faithfull”.
  • Fastened points with get together invitations not working throughout marketing campaign loading screens.

AUDIO:

  • Added new sound results for Double Ping; refined single and hazard ping sound hierarchy.
  • Added new soldier motion and gunfire sound results, and stuck a number of foley points.
  • Added turret motion audio for Marauder RWS weapons.
  • Corrected door sound assignments.
  • Corrected swimming, obstruction, and platform footstep audio.
  • Fastened character voice over not updating when altering soldier mid-match.
  • Fastened looped ambient sounds (e.g. meals truck) and incorrect particles impacts.
  • Fastened lacking first individual voice over gasp when revived.
  • Fastened lacking third individual voice over for explosive deployments.
  • Fastened lacking LP voice over zoom audio.
  • Fastened lacking ping audio whereas spectating.
  • Fastened lacking reload sound results when a weapon had 1 bullet remaining.
  • Fastened lacking voice over for provide actions and revive requests.
  • Fastened a number of Commander voice over points.
  • Fastened Music-in-Menus setting not muting music.
  • Fastened seat-change and turret-reload audio on Marauder RWS weapons.
  • Fastened underwater respiration voice over and inconsistent swimming audio.
  • Polished Entrance-Finish and Loading music transitions between matches.
  • Synced Battle Move sounds results to animations.
  • Tweaked light-fixture audio setup.
  • Up to date hostile-voice over logic and adjusted reload voice over combine.
  • Up to date music urgency system for Portal.

PORTAL:

  • Added new scripting features for music management: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
  • Fastened RayCast() in ModBuilder to correctly detect terrain and setting objects.

HARDWARE:

  • Fastened a problem the place framerate could be be capped to 300FPS with Nvidia playing cards

REDSEC:VEHICLES:

  • Fastened the problem the place the Golf Cart may set off the PTKM-1R gadget in Gauntlet.
  • Fastened persistent gunner MG mannequin after Rhib Boat destruction.

UI & HUD:

  • Added stage show info to the Coaching Path part inside the Class Particulars display.
  • Fastened a problem the place troopers and UI components could possibly be lacking in pre-game lobbies after matchmaking.
  • Fastened a problem the place the M417 A2 wouldn’t seem in kill playing cards or the kill feed.

AUDIO:

  • Fastened a problem the place the squadmate loss of life sound impact may set off for non-teammates.

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