Battlefield 6 is roaring forward, with replace 1.1.2.0 patch notes revealing that open beta intention help settings are again, as are extra weapon dispersion and bloom tweaks, as EA and Battlefield Studios roll out the following new Season 1 map: Eastwood.
The most recent Battlefield 6 and REDSEC patch notes, which cowl each change in tomorrow’s replace, had been listed in a new post on the project’s website. It comes with a breakdown for the entire new weapons and options included with the long-promised mid-season replace, as properly as a shortlist of different main adjustments, together with extra readability for challenges, a “main polish move” for devices, improved latency and stick response for controllers, a wholesome dose of bug fixes, and a lot, rather more.
Aim help is little question the headline for this week’s replace and arrives as additional proof that BF Studios plans to proceed delivering on its post-launch guarantees. Those that tuned in for the Battlefield 6 beta assessments in August will discover base intention help settings will fall extra consistent with that construct of the sport.
It’s a U-turn from the launch model of the choice, with the group explaining its unique purpose was to “make intention help really feel simpler past mid-range fights which was one in all our focuses inside Battlefield Labs and Open Beta.” Now, BF Studios admits these adjustments resulted in high-zoom aiming that was harder to regulate. Gamers can count on Battlefield 6 intention help following replace 1.1.2.0 to really feel extra constant, steadier, and smoother.
“After reviewing participant suggestions and gameplay knowledge, we’re reverting intention help again to the values a few of you skilled throughout Open Beta and Battlefield Labs,” BF Studios says. “It will now serve as the default, while nonetheless offering you with the power to change the intention help to your choice and playstyle by way of settings.”
Battlefield 6 followers ought to be pleased to see extra weapon dispersion and bloom tweaked additional after replace 1.1.1.5 adjustments resulted in optimistic suggestions. Whereas the earlier patch tackled dispersion associated to gunfire when aiming down sights after sprinting, tomorrow’s Season 1 replace delivers a slight discount to dispersion throughout the board. Whereas every change suggests BF Studios is getting nearer to reaching the graceful FPS expertise they need, Portal gamers also can look ahead to extra Portal instruments in replace 1.1.2.0, together with the golf cart and a sandbox map choice.
With the one-month-post-launch-mark within the rearview mirror, EA and BF Studios are transferring steadily forward with a stage of communication that has stored its participant base coming again for extra Battlefield 6. Tomorrow’s replace will make good on the guarantees made in a neighborhood define revealed by the builders final week, nevertheless it’s clear there’s extra work to do, too.
Extra weapon bloom tweaks, for instance, are more likely to arrive sooner or later as the group screens suggestions, with lighting changes, one other promise from final week’s define, absent from the 1.1.2.0 patch notes. These are upcoming adjustments in energetic improvement for Battlefield 6, however different sizzling matters, together with map dimension, UI, participant stats, hit registration/netcode, and extra, are mentioned to be below overview for potential tweaks sooner or later.
The three-phase Battlefield 6 Season 1 launched with its first chapter, Rogue Ops, as properly as the Blackwell Fields map, October 28, 2025. November 18 ushers in California Resistance, which comes with the 1.1.2.0 replace, Eastwood, Sabotage limited-time mode, Rodeo mission for Gauntlet, DB-12 shotgun, M357 sidearm, Battle Pickups characteristic, and extra. The ultimate, main Season 1 replace, Winter Offensive, will comply with December 9, including in additional gameplay adjustments, a limited-time Ice Lock model of Empire State, and the mountain climbing axe melee weapon.
Battlefield 6 replace 1.1.2.0 launches November 18 at 1 a.m. PT / 4 a.m. ET. Whereas we look ahead to extra, you’ll be able to learn our interviews with BF Studios to be taught extra about a solo queue choice for battle royale and different upcoming REDSEC map updates. You too can learn our 8/10 Battlefield 6 multiplayer overview and our 7/10 REDSEC overview.
Lastly, the total Battlefield 6 replace 1.1.2.0 patch notes will be seen under.
Battlefield 6 1.1.2.0 Update Patch Notes
This replace delivers a broad set of enhancements to soldier responsiveness, intention consistency, animation constancy, and total stability throughout Battlefield 6. We’ve additionally launched a brand new limited-time mode, refined Aim Assist behaviour, and resolved numerous weapon, gadget, and automobile points primarily based on neighborhood suggestions. The replace will probably be obtainable tomorrow, November 18th, at 09:00 UTC.
New Content material: California Resistance
- New Map: Eastwood. A map with the Southern California theme.
- Variations of this map will probably be obtainable for all official modes.
- Conquest mode on this map will embody tanks, helicopters, and the Golf Cart.
- New Time-Restricted Mode: Sabotage. A themed occasion mode targeted on demolition and counterplay.
- New Weapons: DB-12 Shotgun and M357 Trait Sidearm.
- Gauntlet mode to incorporate a brand new mission kind: Rodeo. This mission supplies a number of automobiles for gamers to struggle over and battle with one another with. Gamers earn bonus factors for defeating enemies whereas in a automobile.
- New characteristic: Battle Pickups. These highly effective weapons will probably be obtainable in particular experiences and Portal with restricted ammunition however pack sufficient firepower to assist flip the tide of battle in your favor.
- Portal updates:
- Sandbox map. This feature will let Portal expertise builders begin with a extra stage enjoying subject to convey their creativeness to life.
- The Golf Cart automobile is obtainable to be used in constructing experiences.
- Battle Move: The California Resistance bonus path turns into obtainable for a restricted time.
- New underbarrel attachment: Slim Handstop, unlocked by way of Problem.
- New characteristic coming later within the replace: Battle Pickups. These highly effective weapons will probably be obtainable in particular experiences and Portal with restricted ammunition however pack sufficient firepower to assist flip the tide of battle in your favor.
Main Updates for 1.1.2.0
- Aim Assist has been reset to its Open Beta tuning, restoring constant infantry focusing on behaviour throughout all enter sorts.
- Improved enter latency and stick response for controllers, offering smoother aiming and extra responsive soldier motion.
- Weapon accuracy and dispersion tuning: mounted unintended weapon dispersion enhance charges and improved non-Recon sniper rifle accuracy whereas globally decreasing dispersion throughout all weapon sorts.
- Problem and development readability enhancements make necessities simpler to grasp and monitor.
- Main polish move to deployable devices, together with the LWCMS Transportable Mortar, LTLM II Transportable Laser Designator, and Provide Crate techniques.
- Fort Lyndon added to Portal, increasing obtainable segments for community-created experiences.
AREAS OF IMPROVEMENT
Aim Assist
As we acquired nearer to launch, we revisited intention help tuning primarily based on inside testing and the total vary of maps and fight distances coming with launch. Our purpose was to make intention help really feel simpler past mid-range fights which was one in all our focuses inside Battlefield Labs and Open Beta.
At launch, we elevated slowdown at longer ranges, however as soon as the sport went stay, we noticed that this made high-zoom aiming really feel much less easy and more durable to regulate.
After reviewing participant suggestions and gameplay knowledge, we’re reverting intention help again to the values a few of you skilled throughout Open Beta and Battlefield Labs. It will now serve as the default, while nonetheless offering you with the power to change the intention help to your choice and playstyle by way of settings.
This modification retains intention slowdown constant throughout all ranges, serving to with muscle reminiscence and offering a steadier, extra dependable really feel as we transfer into future seasons.
CHANGELOG
PLAYER:
- Aim Assist: absolutely reset to Open Beta tuning, with associated choices reset to default to make sure consistency.
- Fastened a difficulty the place Automobile Stick Acceleration Presets would have an effect on Infantry Aiming Left/Proper Acceleration choice availability.
- Fastened a difficulty the place setting Stick Acceleration Presets to “Commonplace” would set the Aiming Left/Proper Acceleration choices incorrectly to 50% as an alternative of 70%.
- Fastened lacking Infantry and Automobile prefixes in captions for Stick Acceleration Presets and Aiming Left/Proper Acceleration choices.
- Fastened a difficulty the place stick deadzones would ignore the primary 10% of motion if utilizing a PS5 Controller on PC.
- Fastened a difficulty the place participant motion (Left Stick) wouldn’t register till past 30% of journey previous the deadzone.
- Fastened joystick aiming enter behaviour.
- Added a brief dash “restart” animation when touchdown from small heights.
- Added new demise animations for sliding and combat-dive states.
- Fastened a diving loop when coming into shallow water.
- Fastened a difficulty stopping gamers from vaulting out of water in sure areas.
- Fastened a difficulty stopping takedown initiation in opposition to an enemy soldier if the enemy soldier already initiated a takedown in opposition to a pleasant participant.
- Fastened a difficulty the place a dragged participant may face the fallacious route if turning rapidly.
- Fastened a difficulty the place holding a grenade whereas leaping, sliding, or diving froze the first-person pose.
- Fastened a difficulty the place switching weapons whereas drag-reviving would break the reviver’s first-person view.
- Fastened a difficulty the place the Assault Class further grenade potential wouldn’t grant two grenades on spawn.
- Fastened a difficulty the place weapons may develop into invisible when crouching earlier than vaulting.
- Fastened bouncing behaviour when touchdown on object edges.
- Fastened damaged ragdolls when killed on ladders, whereas leaping, close to ledges, or in automobile seats.
- Fastened digicam clipping when dropping from top whereas inclined.
- Fastened clipping when initiating a drag & revive.
- Fastened first-person digicam clipping by means of objects when dying close by.
- Fastened the problem the place the Rush signature trait ‘Mission Centered’ utilized its icon and pace enhance to all teammates.
- Fastened incorrect inclined aiming angles on slopes.
- Fastened misaligned sufferer place throughout takedowns when utilizing excessive FOV settings.
- Fastened mismatched rotation between first-person and third-person soldier intention instructions.
- Fastened misplaced weapon shadows whereas vaulting or swimming.
- Fastened lacking pickup prompts whereas inclined.
- Fastened lacking water splash results whereas swimming.
- Fastened caught third-person soldier animations when coming into participant view.
- Fastened teleporting or invisibility when coming into automobiles throughout a vault.
- Fastened third-person dealing with inconsistencies when troopers had been mounted.
- Improved combat-dive animations in first and third individual.
- Improved LTLM II dash animation in first individual.
- Improved vault detection in cluttered environments.
- Elevated double-tap window for Hazard Ping from 0.2 s to 0.333 s.
- Up to date first-person animation cadence for transferring up and down stairs.
- Fastened a difficulty the place hit registration would fail when participating into gunfights after exiting automobiles.
VEHICLES:
- Fastened digicam reset when coming into an GDF-009 AA Stationary Gun after one other consumer.
- Fastened clipping gunner weapons in IFV seats.
- Fastened faint metallic affect sound from M1A2 SEPv3 Principal Battle Tank turret wreckage.
- Fastened a number of instances the place IFV’s MR Missile may do extra harm than supposed to MBT, IFV and AA automobiles
- Fastened inconsistent projectile video results on the Abrams important gun.
- Fastened instantaneous 180-degree flip after exiting a automobile.
- Fastened lacking scoring for Automobile Provide when teammates obtained ammo.
- Fastened outsized hitbox on UH-79 Helicopter.
- Fastened passenger and gunner placement points within the UH-79 Helicopter.
- Fastened re-entry points when mounting flipped Quad Bikes.
- Fastened unintended aim-assist from Assault Helicopters gunner missiles.
- Fastened unresponsive joystick free-camera controls in transport automobiles.
WEAPONS:
- Dispersion tuning move: dispersion has been globally diminished barely to scale back its affect on the expertise
- Fastened a number of situations of Canted Reflex and Canted Iron Sight optics clipping with higher-magnification scopes
- Fastened a number of points with underbarrel attachment alignment
- Fastened minor misplacements or clipping on sights and barrels
- Fastened lacking or incorrect journal icons, naming, and mesh assignments.
- Fastened the problem the place the SV-98 displayed decrease harm stats when equipping the 5 MW Crimson attachment.
- Fastened the problem the place slug ammunition despawned too rapidly after being fired from shotguns.
- Fastened the problem the place the SU-230 LPVO 4x variable scope lacked a easy transition and audible zoom toggle when aiming down sights.
- Fastened the problem the place two Inexperienced Lasers for the DRS-IAR shared equivalent Hipfire stat boosts.
- Fastened the problem the place affect sparks failed to fulfill photosensitivity compliance requirements.
- Fastened a difficulty in third-person the place the Mini Scout may clip with the participant’s head whereas aiming.
- Fastened animation and posture points affecting the PSR and different rifles when transferring or taking a look at excessive angles.
- Elevated weight of long-range efficiency in steadiness for computerized weapons; benefiting PW7A2 and KV9, with minor changes elsewhere.
- Lowered recoil and variation for LMR27, M39, and SVDM for improved long-range reliability.
GADGETS:
- Allowed pleasant troopers to wreck and detonate sure pleasant devices.
- Fastened a difficulty the place Class Means would generally not activate though the UI reveals it as obtainable.
- Fastened auto-deployment of Movement Sensor after recon equipment swap.
- Fastened damaged M320A1 Grenade Launcher floor mannequin.
- Fastened C-4 pickup edge-of-screen interplay.
- Fastened clipping of the UAV distant when activating it whereas utilizing sure weapons like rifles.
- Fastened clipping when holding the CSS Bundle.
- Fastened CSS Bundle line-of-sight necessities inflicting undesirable blocking.
- Fastened Deployable Cowl persistence after automobile destruction.
- Fastened disappearing “pip” indicator throughout CSS Bundle provide.
- Fastened duplicate deploy-audio playback on M4A1 SLAM and C-4.
- Fastened failed projectile attachment for X95 BRE Breaching Projectile Launcher.
- Fastened inconsistent hit registration for the Defibrillator after vary adjustment.
- Fastened interplay logic for the Provide Pouch and Assault Ladder.
- Fastened LTLM II Tripod soldier collision.
- Fastened M15 AV Mine untimely detonation on plane wrecks.
- Fastened M15 AV Mine proximity placement exploit.
- Fastened lacking pickup immediate for thrown C-4 satchels.
- Fastened MP-APS smoke-propagation failure between friendlies.
- Fastened a number of haptic and suggestions points on devices, together with the LWCMS Transportable Mortar and the CSB IV Bot Stress Mine.
- Fastened placement preview interference from the GPDIS.
- Fastened XFGM-6D Recon Drone physics permitting automobile pushing.
MAPS & MODES:
- Added Sabotage as a brand new time-limited occasion mode.
- Added the brand new map “Eastwood”.
- Fastened black-screen spawn difficulty with Deploy Beacon in TDM, SDM, Domination, and KOTH.
- Fastened incomplete or incorrect round-outcome knowledge when becoming a member of mid-match.
- Fastened matchmaking logic to stop late-stage match joins.
- Fastened a number of destruction-reset points after facet swap in Strikepoint and Sabotage.
- Fastened post-insertion motion lock at spherical begin.
- Fastened unintended AFK kicks whereas spectating in Strikepoint.
- Lowered opacity of extreme environmental smoke throughout a number of maps.
UI & HUD:
- Added a message when trying to alter stance with out enough area.
- Downed gamers now seem within the kill log in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
- Prolonged prime UI on Strikepoint to point out detailed alive/downed/lifeless participant counts.
- Fastened incorrect Assault Coaching Path icons.
- Fastened incorrect color utilization on squad-mate well being bars.
- Fastened lacking tooltips and UI prompts throughout tutorials and mission briefings in Single Participant.
- Fastened lacking XP Tracker icon at stage 3 when utilizing Area Upgrades.
- Kill-confirmation indicator now shows if a sufferer bleeds out after being broken by the participant in modes utilizing the crawling downed state (e.g. Strikepoint, REDSEC).
- Minor UI polish and alignment updates to varied sport modes.
- Non-squad friendlies now show a “Thanks!” subtitle after being revived.
SETTINGS:
- Added a brand new choice permitting gamers to dash mechanically when pushing the stick absolutely ahead.
- Added new keybinding that permits the participant to immediately swap to the knife as an alternative of getting to carry the button. This keybinding won’t permit to carry out takedowns contextually however will nonetheless permit takedowns to be carried out as soon as the melee weapon is supplied.
SINGLE PLAYER:
- Addressed a number of occurrences of extreme vivid flashes and unintended visible results.
- Fastened a difficulty the place AI squadmates wouldn’t reply to revive orders and different instructions, bettering squad performance and responsiveness.
- Fastened lack of grenade performance and shadow-rendering errors in underground areas throughout the “Shifting Mountains” mission.
- Fastened a number of situations the place sound results or Voice Over would fail to play accurately throughout gameplay and cinematic moments.
- Fastened subtitle and audio-video synchronisation points throughout gameplay and cinematic sequences.
- Fastened numerous situations of corrupted shadows and LOD behaviour when utilizing decrease graphics settings.
- Resolved object clipping and teleporting points throughout car-chase sequences within the “Shifting Mountains” mission.
- Resolved a number of instances of stuttering and desync when utilizing sure graphics presets on NVIDIA and AMD {hardware}.
- Resolved a number of points that might lead to infinite loading screens throughout mission transitions and save or load operations.
- Resolved shader stutters within the prologue mission “At all times Faithfull”.
- Fastened points with social gathering invitations not working throughout marketing campaign loading screens.
AUDIO:
- Added new sound results for Double Ping; refined single and hazard ping sound hierarchy.
- Added new soldier motion and gunfire sound results, and mounted a number of foley points.
- Added turret motion audio for Marauder RWS weapons.
- Corrected door sound assignments.
- Corrected swimming, obstruction, and platform footstep audio.
- Fastened character voice over not updating when altering soldier mid-match.
- Fastened looped ambient sounds (e.g. meals truck) and incorrect particles impacts.
- Fastened lacking first individual voice over gasp when revived.
- Fastened lacking third individual voice over for explosive deployments.
- Fastened lacking LP voice over zoom audio.
- Fastened lacking ping audio whereas spectating.
- Fastened lacking reload sound results when a weapon had 1 bullet remaining.
- Fastened lacking voice over for provide actions and revive requests.
- Fastened a number of Commander voice over points.
- Fastened Music-in-Menus setting not muting music.
- Fastened seat-change and turret-reload audio on Marauder RWS weapons.
- Fastened underwater respiration voice over and inconsistent swimming audio.
- Polished Entrance-Finish and Loading music transitions between matches.
- Synced Battle Move sounds results to animations.
- Tweaked light-fixture audio setup.
- Up to date hostile-voice over logic and adjusted reload voice over combine.
- Up to date music urgency system for Portal.
PORTAL:
- Added new scripting capabilities for music management: mod.LoadMusic(), mod.UnloadMusic(), mod.PlayMusic(), mod.SetMusicParam().
- Fastened RayCast() in ModBuilder to correctly detect terrain and surroundings objects.
HARDWARE:
Fastened a difficulty the place framerate can be be capped to 300FPS with Nvidia playing cards
REDSEC
VEHICLES:
- Fastened the problem the place the Golf Cart may set off the PTKM-1R gadget in Gauntlet.
- Fastened persistent gunner MG mannequin after Rhib Boat destruction.
UI & HUD:
- Added stage show data to the Coaching Path part throughout the Class Particulars display.
- Fastened a difficulty the place troopers and UI components could possibly be lacking in pre-game lobbies after matchmaking.
- Fastened a difficulty the place the M417 A2 wouldn’t seem in kill playing cards or the kill feed.
AUDIO:
- Fastened a difficulty the place the squadmate demise sound impact may set off for non-teammates.
This announcement could change as we hearken to neighborhood suggestions and proceed growing and evolving our Reside Service & Content material. We are going to all the time attempt to maintain our neighborhood as knowledgeable as doable.
Michael Cripe is a contract author with IGN. He is greatest recognized for his work at websites like The Pitch, The Escapist, and OnlySP. Make sure you give him a comply with on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).