Battlefield 6 Update Adds Winter Offensive And Limited Time Multiplayer Event
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Battlefield 6 Update Adds Winter Offensive And Limited Time Multiplayer Event

Battlefield 6 Update Adds Winter Offensive And Limited Time Multiplayer Event

Battlefield 6’s 1.1.3.0 replace is bringing the fog of battle into winter. As a part of the brand new Winter Offensive, gamers will have the ability to entry a brand new model of the Empire State map known as Ice Lock Empire State. This map will solely be round for a restricted time, nevertheless it swaps out the usual map with frozen streets and different examples of chilly and dangerous climate.

The brand new map may even have a themed occasion mode, permitting you to play Domination, Conquest, and Gauntlet mission variations that make the most of the brand new “Freeze” mechanic. Gamers may even be given entry to the mountain climbing axe by the Winter Offensive Bonus Path. As soon as they’ve the axe, gamers can unleash it as a melee weapon on unfortunate foes. That bonus path additionally options an 11-tier, time-limited reward observe that includes occasion cosmetics, and XP Boosters.

In response to Battlefield Labs, the brand new replace has “a broad vary of fixes and refinements throughout Battlefield 6.” A few of the enhancements embrace weapon reliability, automobile conduct, and quality-of-life bug fixes. You will discover the entire notes for this replace under.

Battlefield 6 1.1.3.0 Update Notes

Audio

With this replace, we’ve made a variety of audio enhancements, together with a devoted tuning move on footsteps to make motion clearer, simpler to find, and extra readable at totally different distances.

We’ve additionally continued addressing efficiency and reminiscence points that would trigger sounds, similar to footsteps or automobile audio, to drop out or fail to play, particularly throughout large-scale Battle Royale matches. To get forward of this as we add extra audio content material to the sport, we’ve adjusted the reminiscence priorities for many sounds within the sport and optimized how some bigger audio property load. In sensible phrases, which means necessary fight, motion, and automobile sounds ought to play extra persistently even underneath heavy load.

These adjustments are a part of an ongoing effort to enhance the general stability of the soundscape. Whereas this isn’t an entire overhaul, and there should still be edge circumstances relying on {hardware} and match situations, it is a large step towards extra dependable and predictable sound throughout the sport.

Changelog

Gamers

  • Fastened a clipping concern when dragging a soldier on an inclined floor when being susceptible.(*6*)
  • Fastened a clipping concern with character shoulders when leaping.(*6*)
  • Fastened a uncommon concern the place fall harm wouldn’t be utilized instantly after being revived.(*6*)
  • Fastened snapping and aggressive digicam actions when performing takedowns on susceptible enemies from particular angles.(*6*)
  • Fastened a problem permitting gamers to make use of vaulting to keep away from being roadkilled by an enemy automobile coming at excessive pace.(*6*)
  • Fastened a problem inflicting controller haptic suggestions to proceed indefinitely when a reload was interrupted by swapping to a different weapon or gadget.(*6*)
  • Fastened a problem inflicting hit registration to fail when firing whereas making extraordinarily speedy intention changes. We’re persevering with to analyze extra edge circumstances and reviewing participant reviews associated to hit registration.(*6*)
  • Fastened a problem inflicting soldier legs to rotate incorrectly with the physique when falling whereas susceptible.(*6*)
  • Fastened a problem inflicting soldier motion to really feel gradual whereas strolling on uneven terrain.(*6*)
  • Fastened a problem inflicting the character’s palms to seem misaligned when vaulting by home windows.(*6*)
  • Fastened a problem inflicting vaulting whereas charging a defibrillator to make the soldier’s palms disappear.(*6*)
  • Fastened a problem that prompted getting revived after dying mid-fall to set off fall harm the subsequent time the participant jumped.(*6*)
  • Fastened a problem that prompted the participant to proceed controlling their soldier after dying in water.(*6*)
  • Fastened a problem that would trigger the participant to turn out to be caught when getting into water whereas crouching.(*6*)
  • Fastened a problem that would forestall melee harm from being dealt to troopers in water.(*6*)
  • Fastened a problem that would forestall melee harm from being dealt to troopers seated in uncovered automobile seats.(*6*)
  • Fastened a problem that made it tough to traverse some stairs, particularly at gradual motion speeds.(*6*)
  • Fastened a problem the place climbing down ladders with a grenade outfitted prompted misaligned animations.(*6*)
  • Fastened a problem the place first-person grenade animations appeared incorrectly when spectating one other participant.(*6*)
  • Fastened a problem the place getting hit by melee harm prevented the sufferer from performing melee assaults.(*6*)
  • Fastened a problem the place palms clipped into ladders when in first-person view.(*6*)
  • Fastened a problem the place interrupting a drag and revive wouldn’t cancel revive progress as anticipated.(*6*)
  • Fastened a problem the place leaping out and in of automobiles may result in later hit-registration for troopers on foot.(*6*)
  • Fastened a problem the place touchdown on a automobile prevented the participant from taking any fall harm.(*6*)
  • Fastened a problem the place melee animations wouldn’t play accurately when attacking whereas vaulting over mid-height obstacles.(*6*)
  • Fastened a problem the place melee attacking and returning to an Assault Ladder prompted the participant to seem to assault with the ladder.(*6*)
  • Fastened a problem the place performing zoomed aiming whereas colliding with a wall throughout dash would offset the participant’s intention.(*6*)
  • Fastened a problem the place soldier fashions glowed incorrectly in entrance of the thermobaric visible impact when illuminated by a flashlight.(*6*)
  • Fastened a problem the place the loss of life digicam may seem beneath the map when dying inside a automobile.(*6*)
  • Fastened a problem the place the melee weapon briefly appeared in an incorrect pose when holding the M87A1 shotgun.(*6*)
  • Fastened first-person stair locomotion animations beginning with a delay when shifting on stairs.(*6*)
  • Fastened third-person mounting clipping points with the HK433 when utilizing sure bottom-rail attachments.(*6*)
  • Improved first- and third-person vault-up and vault-over mid-height animations for smoother transitions.(*6*)
  • Improved hit registration reliability when a number of gamers had been inside shut proximity.(*6*)
  • Improved how recoil and intention enter work together, leading to extra dependable accuracy when compensating for recoil.(*6*)
  • Improved melee animation when attacking whereas susceptible.(*6*)
  • Improved motion responsiveness at the beginning and finish of drag and revive interactions.(*6*)
  • Improved soldier animation smoothness when getting into and exiting susceptible.(*6*)
  • Improved visibility of troopers at shut vary by making use of brightness changes at 0 meters with a better minimal depth.(*6*)
  • Resolved an animation concern the place shortly making use of armor instantly after utilizing a melee weapon may lead to an unintended transitional animation.(*6*)
  • Up to date third-person susceptible animations to enhance readability, scale back static poses, and improve soldier visibility.(*6*)

Automobiles

  • Fastened a problem the place heavy machine-gun hearth from some automobiles wouldn’t persistently register harm towards troopers.(*6*)
  • Fastened a problem the place some automobile seats had been incorrectly categorized, stopping the right passenger reticule from showing whereas spectating one other participant.(*6*)
  • Fastened a problem the place the soldier compass may seem concurrently with the automobile compass when sitting in sure gunner seats.(*6*)
  • Fastened points with harm zones on armored automobiles that prompted them to take higher-than-intended harm in sure conditions.(*6*)
  • Fastened UI conduct for the Quadbike’s spawn digicam to make sure it shows accurately upon deployment.(*6*)
  • Partially mounted a problem the place automobile audio may cease functioning throughout stay gameplay on account of suspected memory-related points.(*6*)

Weapons

  • Fastened a bug the place gamers may turn out to be caught within the weapon examine animation when getting into a automobile.(*6*)
  • Fastened a uncommon visible glitch that would trigger scopes to be displayed incorrectly.(*6*)
  • Fastened a visible concern the place the Adjustable Angled Grip sat barely greater on the weapon than supposed.(*6*)
  • Fastened a problem inflicting the primary bullet fired throughout early zoom transitions on sure weapons and scopes to be extra inaccurate than supposed.(*6*)
  • Fastened a problem that prompted fast melee assaults to typically not return the participant to their earlier weapon after placing.(*6*)
  • Fastened a problem the place some scopes unintentionally acquired thermal or depth-of-field blur.(*6*)
  • Fastened a problem the place goal dummies within the firing vary remained down after being shot.(*6*)
  • Fastened a problem the place the results of FMJ ammunition had been incorrectly utilized to extra ammunition varieties.(*6*)
  • Fastened a problem the place underslung attachments weren’t all the time restored accurately when selecting up one other soldier’s equipment.(*6*)
  • Fastened a problem with the flashlight weapon attachment being misaligned when sprinting at excessive FOV values.(*6*)
  • Fastened the “peekaboo” timing bug affecting goal dummies on the firing vary.(*6*)
  • Elevated the minimal time between photographs by 100 ms on the Mini Scout to enhance pacing and scale back rapid-fire inconsistencies.(*6*)
  • Lowered recoil magnitude however elevated recoil variation on the M250, NVO-228E, RPKM, SG 553R, and SOR-300SC. These weapons now carry out much less successfully at lengthy vary, with the SG 553R receiving probably the most noticeable adjustment.(*6*)
  • Lowered the price of the L110 and M123K 200-round magazines from 55 to 50, and eliminated the penalty to ADS motion dispersion.(*6*)
  • Tweaked haptic suggestions for weapon reloads on PS5 controllers.(*6*)
  • Up to date melee conduct to permit gamers outfitted with a melee weapon to decide on between a takedown (F/RS) or a bash assault (Mouse 1/RT).(*6*)

Devices

  • Fastened a problem the place Assault Ladders didn’t permit easy traversal by rising the utmost ramp angle from 45° to 52°. Gamers can now run up the ladder with out shifting right into a climbing stance.(*6*)
  • Fastened a problem the place devices that ought to be hidden by occlusion had been nonetheless seen by geometry.(*6*)
  • Fastened a problem the place lock-on indicators appeared for Engineers and not using a lock-on succesful launcher outfitted.(*6*)
  • Fastened a problem the place Provide Crates deployed by enemy gamers had been seen on the mini map.(*6*)
  • Fastened a problem the place Throwing Knife animations lasted longer than supposed.(*6*)
  • Fastened a problem the place XFGM-6D Recon Drones spawned dealing with the incorrect route as an alternative of matching the soldier’s dealing with route when being deployed.(*6*)
  • Lowered Throwing Knife dispersion in order that headshots are reliably achievable as much as 15 meters(*6*)

LWCMS Moveable Mortar

  • Fastened a problem the place an incorrect shell kind was used throughout firing and reload animations.(*6*)
  • Fastened a problem the place firing a Smoke Shell didn’t shake the digicam or tube.(*6*)
  • Fastened a problem the place Smoke Shell clouds had been smaller than supposed.(*6*)
  • Fastened a problem the place the fireplace price was decrease than supposed.(*6*)
  • Fastened a problem the place the Smoke Shell all the time regenerated through Provide Crates.(*6*)
  • Logistics Professional within the Hearth Assist tree now barely enhances the Provide Crate’s impact on the Moveable Mortar’s hearth price.(*6*)
  • Smoke Shell ammunition now begins at 0 and regenerates each 45 seconds.(*6*)

Provide Pouch

  • Fastened a problem the place the Provide Pouch immediately regenerated well being on deployment.(*6*)
  • Fastened a problem with incorrect ammunition setup that prompted inconsistent resupply conduct.(*6*)
  • Eliminated the preliminary heal on gadget deployment; the Provide Pouch now solely heals over time.(*6*)
  • Thrown Provide Pouches now prioritize gamers who’re low on, or have requested, well being or ammunition.(*6*)

Maps & Modes

  • Adjusted Conquest and Escalation seize areas on Manhattan Bridge so goals can now not be captured from rooftop positions.(*6*)
  • Prolonged rooftop out-of-bounds areas on Empire State, Manhattan Bridge, and Saints Quarter.(*6*)
  • Fastened a problem the place deaths weren’t tracked accurately in Strikepoint.(*6*)
  • Fastened a problem the place gamers weren’t correctly credited for a kill brought on by the destruction of the crane on Mirak Valley.(*6*)
  • Fastened a problem the place automobile choice in Escalation grew to become briefly unavailable if the participant was on the deploy display when a territory modified palms.(*6*)
  • Made enhancements to cut back circumstances of gamers matching into video games that had been close to the tip of a spherical.(*6*)
  • The out-of-bounds timer on Manhattan Bridge is now accurately set to 10 seconds.(*6*)
  • Up to date M-COM placement on Liberation Peak and Manhattan Bridge to enhance attacker circulation based mostly on participant suggestions.(*6*)
  • Up to date spawning conduct for Battle Pickups:(*6*)
  • In Breakthrough, Battle Pickups now spawn when their related sectors are enabled.(*6*)
  • In Conquest and Escalation, Battle Pickups now spawn when their related seize factors are owned by a group.(*6*)
  • Following suggestions since launch, a number of Breakthrough layouts have been up to date to deal with attacker–defender win/loss imbalance and enhance general circulation, automobile stability, and capture-zone readability throughout a number of maps.(*6*)

Manhattan Bridge

  • Eliminated Defender automobiles in Sector 2 and Sector 3.(*6*)
  • Added an extra Attacker IFV in Sector 3.(*6*)
  • Up to date seize volumes throughout Sectors 1, 2, and three to assist extra constant attacker progress.(*6*)

Mirak Valley

  • Eliminated Defender automobiles in all sectors.(*6*)
  • Adjusted Attacker automobile counts:(*6*)
  • Sector 1: Lowered Attacker IFVs from 2 to 1; elevated Attacker tanks from 1 to 2.(*6*)
  • Sector 2: Added 1 Attacker IFV.(*6*)
  • Sector 3: Added 1 Attacker IFV.(*6*)
  • Up to date seize volumes throughout all sectors to make attacking simpler.(*6*)

New Sobek Metropolis

  • Sector 2: Added 1 Defender tank and one Defender IFV.(*6*)
  • Sector 3: Added 1 Attacker IFV; eliminated Defender tank and light-weight transport.(*6*)
  • Up to date seize volumes in each sectors to enhance attacker circulation.(*6*)

Operation Firestorm

  • Sector 2: Adjusted Defender armor (added and eliminated tank spawns).(*6*)
  • Sector 3: Added 2 Attacker tanks and 1 Attacker IFV; eliminated the Defender tank.(*6*)
  • Up to date seize zones throughout affected sectors to assist attacker momentum.(*6*)

Liberation Peak

  • Sector 3: Eliminated Defender tank.(*6*)
  • Sector 5: Added 2 Attacker IFVs; eliminated the Defender transport.(*6*)
  • Up to date seize volumes to enhance attacker development.(*6*)

Siege of Cairo

  • Added an extra Attacker tank in sector 1 and three.(*6*)
  • Up to date seize areas on B flag to enhance sector push potential.(*6*)

Empire State

  • Sector 1: Up to date seize quantity on B flag.(*6*)
  • Sector 2: Up to date seize volumes on A and B flags.(*6*)

Development

  • Fastened a problem the place enemies noticed by the LTLM II Moveable Laser Designator didn’t rely in the direction of the “Spot enemies with Recon Devices” weekly problem.(*6*)
  • Fastened a problem the place the Incendiary Airburst Launcher didn’t observe progress for the “Assist Specialist 2” problem when dealing harm with its lingering hearth cloud.(*6*)

UI & HUD

  • Added a loading popup when getting into a match code to offer higher suggestions on what’s taking place.(*6*)
  • Added “Free Look” helicopter sport trace to be a part of pilot hints..(*6*)
  • Enemies can now not be noticed from the massive map.(*6*)
  • Ensured gamers who set off crane destruction now have their killer ID accurately logged within the scoreboard’s rating log.(*6*)
  • Ensured the “Lower Parachute” immediate seems accurately in Multiplayer modes exterior of REDSEC.(*6*)
  • Fastened a mini map concern the place empty automobile icons didn’t transition accurately right into a pleasant automobile icon when getting into a automobile.(*6*)
  • Fastened a uncommon concern the place goal icons may disappear when redeploying.(*6*)
  • Fastened a problem the place a teammate’s armour briefly appeared as soft-armour color when their armour broke, inflicting a momentary incorrect visible.(*6*)
  • Fastened a problem the place camos within the Challenges part didn’t present their title or class.(*6*)
  • Fastened a problem the place hints for “Re-Enter” and “Deploy” had been displayed within the incorrect order when utilizing a controller with the EOD Bot.(*6*)
  • Fastened a problem the place killcards didn’t all the time seem when gamers had been killed inside automobiles.(*6*)
  • Fastened a problem the place loading display fight zone descriptions didn’t replace accurately based mostly on the energetic sport mode.(*6*)
  • Fastened a problem the place loading display fight zone descriptions had been incorrect for Sabotage on Eastwood.(*6*)
  • Fastened a problem the place loading display fight zone textual content displayed incorrectly on Sabotage throughout all maps.(*6*)
  • Fastened a problem the place Retailer gives didn’t scroll accurately when fast-scrolling alongside the identical row.(*6*)
  • Fastened a problem the place the deploy digicam may seem incorrectly rotated when spectating a soldier or automobile.(*6*)
  • Fastened a problem the place the totally different painted states of the LTLM II Moveable Laser Designator weren’t accurately represented by the devices HUD warning label.(*6*)
  • Fastened a problem the place the Helicopter HUD would disappear when the colour was set to black within the settings.(*6*)
  • Fastened a problem the place the LMR27 and ES 5.7 attachment lists weren’t sorted accurately.(*6*)
  • Fastened a problem the place the LWCMS Moveable Mortar icon had visible inconsistencies between the massive map and the minimap.(*6*)
  • Fastened a problem the place the Traverse Mark 2 displayed duplicate LMG textual content within the second seat, regardless of having just one mounted weapon.(*6*)
  • Fastened a problem the place the automobile 3D preview didn’t replace when switching loadout presets.(*6*)
  • Fastened a problem the place zooming in on the massive map would typically lead to a black display.(*6*)
  • Fastened points that prevented Resupply Station icons from showing on the massive map as supposed.(*6*)
  • Improved Commorose behaviour by correcting the request distances for “Want Restore” and “Want Decide Up”.(*6*)
  • Improved picture cropping to raised align paintings within the Battle Cross buy screens.(*6*)
  • Improved ping behaviour on pleasant troopers, revive requests, and stationary weapons.(*6*)
  • Improved the textual content used to explain unlock situations for Bonus Mission for higher readability.(*6*)
  • Lowered man down icons to solely present the 2 closest downed group mates.(*6*)
  • Eliminated the flexibility to cycle between lessons on the deploy display utilizing Q and E to stop unintended class adjustments earlier than spawning.(*6*)
  • Snap Zoom (Intention Help) has been clarified within the menu: this feature is just out there in Single Participant and Portal modes, not in Multiplayer.(*6*)
  • Squad and pleasant in-world nametags now blink when the participant regains well being or receives ammunition.(*6*)
  • Stationary weapons now not present pickup supplier icons when a participant is requesting to be picked up.(*6*)
  • Unlocked cosmetics now seem above locked ones in choice lists.(*6*)
  • Up to date back-navigation logic so consoles can now not again out far sufficient to set off the quit-game popup unintentionally.(*6*)
  • Up to date the countermeasure trace to solely show when a weapon lock-on state makes the immediate related.(*6*)
  • Up to date the lock-on warning conduct in order that lock-on alerts can take precedence over painted labels when acceptable, guaranteeing threats are extra noticeable.(*6*)
  • Up to date the Saints Quarter loading display to show right fight zone textual content.(*6*)
  • Up to date underbarrel launchers so the right kind icons seem within the HUD.(*6*)

Settings

  • Fastened a bug the place altering the “Command Console” possibility wouldn’t apply till the sport was restarted.(*6*)
  • Fastened a problem the place navigating again from the Choices menu may behave incorrectly when accessed by Pause Menu.(*6*)
  • Fastened a problem the place the “Edit Controller Schemes” menu title may disappear in Choices.(*6*)
  • Fastened a problem the place automobile intention sensitivity displayed an incorrect worth within the automobile management settings.(*6*)
  • Fastened a problem with choices sliders “stepping” performance being damaged and never permitting gamers to step by decimals.(*6*)
  • Improved the “Dynamic” response curve possibility for controller stick aiming to raised match participant expectations and participant suggestions.(*6*)
  • The vary for Infantry and Car mouse sensitivity choices are actually doubled and might go twice as excessive.(*6*)

Single Participant

  • Fastened a problem the place the out-of-bounds timer didn’t accurately account for participant loss of life or Mandown state in Single Participant.(*6*)

Audio

  • Added new vehicle-specific hostile kind identifiers for extra correct callouts.(*6*)
  • Added safeguards so background environmental soldier audio now not triggers throughout moments with no fight.(*6*)
  • Adjusted the stability of the bootflow emblem music and sound results.(*6*)
  • Fastened an audio concern that occurred when crawling whereas aiming down sights.(*6*)
  • Fastened a problem that prompted health-replenishing audio to play a number of instances.(*6*)
  • Fastened a problem the place background environmental soldier audio wasn’t affected by the voice over quantity slider.(*6*)
  • Fastened a problem the place end-of-round music would typically not play, or play the inaccurate observe.(*6*)
  • Fastened a problem the place gamers may expertise a caught “Low Well being” audio cue after remaining at low well being for 30 seconds in modes with out well being regeneration.(*6*)
  • Fastened a problem the place round-start music may play earlier than the spherical truly started.(*6*)
  • Fastened a problem the place Provide Crate sound results may repeatedly set off on downed troopers.(*6*)
  • Fastened a problem the place the “Advance to Subsequent Sector” audio cue performed “Out-of-Bounds” sound impact.(*6*)
  • Fastened a problem the place the inaccurate nearby-friendly voice over line would play when a mortar shell landed beside the participant.(*6*)
  • Fastened a problem the place the right sound impact didn’t play when performing a fight dive.(*6*)
  • Fastened a problem the place the Rorsch Mk-2 SMRW Rail Gun’s cost loop sound results didn’t play accurately.(*6*)
  • Fastened a problem the place automobile prop-fuse hearth results had been lacking their supposed audio.(*6*)
  • Fastened lacking audio when performing weapon inspections.(*6*)
  • Optimized reminiscence dealing with and improved prioritization for many in-game sounds, decreasing circumstances the place necessary audio, similar to automobiles or footsteps, typically didn’t play.(*6*)
  • Partially mounted a problem the place automobile audio may cease functioning throughout stay gameplay on account of suspected memory-related points.(*6*)

Footsteps

  • Balanced enemy-specific layers for clearer material and equipment cues.(*6*)
  • Additional diminished or eliminated the momentary dampening of enemy motion audio triggered by harm, low-health states, sport notifications, or occlusion results.(*6*)
  • Improved distance-based acoustics for clearer separation between shut, mid, and much ranges.(*6*)
  • Improved distant world reflections to raised convey house and positioning.(*6*)
  • Elevated enemy motion audio at distance for larger readability.(*6*)
  • Elevated general enemy motion quantity, with an extra increase when an enemy is behind the participant.(*6*)
  • Lowered how closely sneaking stances (crouch strolling, crawling) decrease enemy motion audio.(*6*)
  • Lowered how a lot the “Spec-Op” trait lowers footstep audio when sneaking.(*6*)
  • Lowered scuff and scrape audio from motion towards partitions and floor.(*6*)
  • Lowered self and pleasant footstep quantity in Wartapes, Wartapes VAL, and REDSEC.(*6*)
  • Refactored footstep triggers to be extra dependable throughout totally different speeds and stances.(*6*)
  • Eliminated limitations on the utmost variety of close-range enemy audio sources.(*6*)
  • Small balancing tweaks to footsteps on totally different supplies for outliers, similar to gradual pace on gravel and totally different instructions (up, down, sideways) on picket stairs.(*6*)

Portal

  • Fastened a problem the place AI squadmates in Portal didn’t show class identifiers on the insertion display.(*6*)
  • Fastened a problem the place mod.PlaySound() and mod.PlayVO() accepted any object kind as enter. These capabilities now accurately require sound results and voice over object varieties respectively. Whereas present syntax stays unchanged, any TypeScript code that explicitly references generic object varieties will now have to specify mod.SFX or mod.VO as acceptable.(*6*)
  • Fastened a problem the place mod.PlayVO() all the time performed the voiceover for the Alpha flag, whatever the flag specified by the script.(*6*)
  • SDK Property for MainStreet, ClubHouse, and Marina have been corrected to solely use related property.(*6*)

AI

  • AI bots can now reply to ammo, therapeutic, and pickup requests.(*6*)
  • Fastened a problem that prompted AI repairing pleasant automobiles to be much less responsive than supposed.(*6*)
  • Fastened circumstances the place AI tried to take cowl in ways in which left them static or unresponsive.(*6*)
  • Bots will now accurately transfer towards locked goals in King of the Hill.(*6*)
  • Fastened situations the place AI troopers may take too lengthy to discover a legitimate path to their goal, inflicting them to stay stationary.(*6*)
  • Improved AI responsiveness when performing revives.(*6*)
  • Improved AI revive logic and motion to make their actions extra constant and dependable.(*6*)

Redsec

Participant

  • Fastened a uncommon concern the place a Second Probability respawn may place gamers over 1,000 metres within the air.(*6*)
  • Fastened a problem the place incorrect mouse sensitivity was utilized to the MH-47’s third-person digicam throughout insertion.(*6*)
  • Fastened a problem the place gamers may very well be kicked for inactivity whereas spectating.(*6*)
  • Fastened a problem the place gamers couldn’t declare a second customized weapon dropped as a mission reward.(*6*)
  • Fastened a problem the place takedown prompts didn’t seem persistently when approaching enemies from behind.(*6*)
  • Fastened a problem the place the incorrect animation would play when switching from a call-in grenade to a unique weapon.(*6*)
  • Fastened a problem the place weapon swap animations broke after switching away from the Resupply Drop Name-In.(*6*)
  • Triggering a redeploy tower or beacon now disables or destroys every other energetic tower or beacon for a similar group.(*6*)

Gauntlet

  • Fastened a problem the place mission objects wouldn’t drop if the provider disconnected.(*6*)

Automobiles

  • Fastened a problem the place tanks and ambulances could be clipping by one another.(*6*)
  • Fastened a problem the place automobile containers may sometimes be empty after being opened.(*6*)

Weapons

  • Adjusted harm for the Rorsch Mk-2 SMRW Rail Gun towards absolutely armored troopers. Headshots now kill the opponent on one shot whereas a bodyshot will depart the opponent with 10 HP.(*6*)

Devices

  • Fastened a problem with incorrect textures on the projectile deployed by the XFGM-6D Recon Drone(*6*)
  • Fastened a problem the place the XFGM-6D Recon Drone’s altitude unintentionally decreased because the match went on.(*6*)

Name-Ins

  • Fastened a problem the place Smoke Cowl couldn’t be activated throughout the late phases of a match.(*6*)
  • The UAV now absolutely explodes on influence when shot down.(*6*)

Map

  • Fastened a problem the place a Razer keyboard lightning occasion didn’t set off when interacting with antennas on the “Sign Hack” mission.(*6*)

Battle Royale

  • Improved loot field placement throughout the map for extra dependable accessibility.(*6*)

Gauntlet

  • Fastened a problem the place M-COMs in Wreckage wouldn’t reactivate after being destroyed.(*6*)

UI & HUD

  • Fastened a problem the place the armor bar of your group mates had been exhibiting despite the fact that they had been at full capability.(*6*)

Battle Royale

  • Added clearer distinction between participant and squad member stock requests.(*6*)
  • Added improve notifications to the loot feed when a weapon is improved.(*6*)
  • Fastened a problem the place ping icons of lootable automobiles would disappear from the mini map when the gamers get greater than 25m away from them.(*6*)
  • Fastened a problem the place the Tank Hunter mission UI may stay energetic if the focused squad destroyed its personal tank.(*6*)
  • Up to date the paintings for mission rewards to replicate new keycard adjustments.(*6*)

Gauntlet

  • Added right interplay prompts for counter-mission groups when defusing explosives in Wreckage.(*6*)
  • Fastened a problem the place the scoreboard was sorted by deaths as an alternative of rating.(*6*)
  • Fastened a problem the place the Loadout display overlay may incorrectly seem over the Gauntlet Mission Briefing on Aftermath.(*6*)
  • Fastened team-ownership colors for M-COMs in Wreckage missions.(*6*)

Audio

  • Fastened a problem the place subtitles wouldn’t seem accurately throughout insertion.(*6*)
  • Fastened lacking UI audio when unlocking the primary Area Improve.(*6*)
  • Elevated the amount of armour-break audio for each incoming and outgoing hits.(*6*)

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