Bethesda has launched Starfield’s first main replace in 2024 into beta, with “over 100 fixes and changes” launched, most of which handle fixing quests and including quality-of-life enhancements to the corporate’s house RPG.
In a blog post, Bethesda detailed each change coming to Starfield as a part of replace 1.9.47.0. Among the tweaks that instantly stand out embrace improved widescreen assist, permitting for the sport to now assist 32:9, 21:9, and 16:10 facet ratios, and fixes to the Eye of the Storm Quest. The latter has been one of many quests some have been unable to complete, most notably when the participant reaches the info switch part.
Bethesda additional reiterated that it’ll “proceed to have a gentle stream of updates about each six weeks,” telling those who may not have seen a problem addressed on this newest to not “lose religion” and inspiring customers to proceed sharing points and suggestions with the workforce.
In our evaluate of Starfield, which we awarded a 7 out of 10, we stated: “Starfield has quite a lot of forces working towards it, however ultimately, the attract of its expansive roleplaying quests and respectable fight make its gravitational pull troublesome to withstand.”
You’ll be able to try the complete Update 1.9.47.0 notes under.
Starfield Update 1.9.47.0 Notes
- Animation
- Fastened participant character’s eyes remaining closed as a substitute of blinking in third individual view.
- Addressed uncommon circumstances the place small animation pops may very well be seen in third individual.
- Creatures and Enemies
- Fastened incorrectly invisible creatures on some planets.
- Fastened a problem that might happen on some enemies inflicting them to face as a substitute of falling to the bottom.
- Crew and Companions
- Fastened crew members and companions positioning close to the cockpit after quick touring to the ship.
- Companions: Fastened a attainable control-lock when speaking to a companion with out coming into a dialogue whereas concurrently attempting to exit the ship.
- Common
- Fastened a problem that prevented Home windows customers saving if their username featured sure characters (PC).
- Fastened uncommon save recreation corruptions on PC (MSS and Steam).
- Fastened a problem that might result in a management lock or a crash after loading a quicksave whereas within the focusing on mode.
- Fastened participant marker following the digicam on the floor map.
- Fastened a uncommon difficulty that might forestall entry to the principle menu on when prompted to “Press any button to Begin” (Xbox).
- Physique sort ought to not reset to default when loading a Starborn save from the principle menu.
- Fastened flickering on Neon’s Commerce Tower elevator panel.
- Improved the looks of the Ryujin Kiosk materials throughout nighttime.
- Fastened uncommon difficulty with how Cydonia’s panel may show the hours with out incident.
- Added Optimizations to cloud syncing of save video games (MSS/Xbox).
- Improved how crowds behave when desired goal is reserved.
- Fastened a problem that might trigger airlock doorways to generally seem floating in sky when arriving at areas.
- Fastened unintended textual content showing on the shipbuilder’s UI.
- Fastened recreation session not correctly resuming from shutdown in Power Save mode (Xbox).
- Varied stability enhancements.
- Graphics
- Improved widescreen assist (32:9, 21:9 and 16:10).
- Added assist for stars displaying solar disk geometry.
- Shadows can now be seen on planet rings from planet floor.
- Improved eyes and pores and skin on crowd characters.
- Improved reflection on water.
- Improved contact shadows on character pores and skin (Xbox and PC Medium/Excessive/Extremely).
- Improved contact shadows on character material (PC Excessive/Extremely).
- Improved contact shadows on first individual (PC Extremely).
- Improved lighting in character era menu.
- Decreased the looks of some minor artifacts throughout cutscene digicam transitions.
- Fastened flickering on numerous VFX (Sandstorm, corrosive liquid swimming pools, waterfall).
- Fastened a uncommon difficulty the place the digicam would lock whereas in handscanner mode each time watching flying fauna (Xbox).
- Fastened potential management lock when opening a recreation menu a second earlier than triggering a dialogue with one other character.
- Addressed numerous shadow popping, flickering and artifact points.
- Improved the visibility of the solar’s lens flare throughout dawn and sundown.
- Fastened a uncommon difficulty the place foam or grime wouldn’t present up.
- Fastened uncommon flickering VFX that might happen in house (Xbox Sequence S).
- Fastened uncommon hair flickering (Xbox Sequence X/S).
- Fastened occasional flicker on digiframes and TV screens.
- Adjusted the looks of bloom when activating the handscanner.
- Improved the looks of clouds throughout climate transitions.
- Fastened uncommon circumstances the place alignment of grass and wind may seem disconnected.
- Decreased bloom depth impact whereas movement blur is lively (PC).
- Addressed points with concealment impact not at all times making use of when utilizing the handscanner.
- Fastened seen fringe of the ocean within the distance when seen from a really excessive standpoint.
- Fastened uncommon white flickering dots round characters’ hair throughout reduce scenes.
- Fastened a readability difficulty within the Starmap when utilizing massive menu font mode.
- Fastened stock menu often failing to generate previews when utilizing a mouse (PC).
- Fastened a quick Depth of Subject difficulty that generally occurred when aiming, alt-tabbing or leaving a dialogue display screen.
- Fastened occasional lighting transition points after loading or exiting a location.
- Fastened a problem that might trigger intermittent bands to look in distance fog.
- Fastened a uncommon difficulty that might trigger fog coloration to look inconsistent.
- Fastened a uncommon difficulty that might trigger rocks to vanish close to the participant on the floor of a planet.
- Fastened a crash that might happen when switching to DLSS with dynamic decision lively (PC).
- Fastened flickering and delayed shadows generally occurring after unpausing the sport.
- Fastened numerous FSR2 and DLSS artifacts (noise, black dots, ghosting).
- Fastened flickering when utilizing the handscanner with DLSS enabled.
- Fastened preliminary lighting circumstances when touchdown on a planet.
- Improved lighting at 73 areas.
- Fastened numerous geometry, texture, and ghosting points.
- OUTPOSTS
- Fastened a uncommon lacking terrain difficulty that might happen after quick touring to an outpost close to New Atlantis.
- Fastened a problem that might trigger bulldozed objects to reappear when returning to an outpost.
- Fastened and difficulty that triggered hazard harm to stay even when the hazard was eliminated by bulldozing in outposts.
- Fastened a problem the place outpost’s cargo hyperlinks could be faraway from the terminal listing if related, disconnected, then reconnected to a different cargo hyperlink through the cargo ship touchdown sequence.
- Fastened a problem the place weapon circumstances constructed by the participant in an Outpost would populate with weapons and ammo after reloading the sport.
- Powers
- Fastened a uncommon difficulty that might trigger the Phased Time energy to stay enabled.
- Fastened the intense velocity that might happen in zero G when utilizing the Phased Time energy.
- Photo voltaic Flare Energy now accounts for vital hits.
- Quests and Random Encounters
- Absolute Energy: Fastened lacking slate within the secure stopping from finishing the elective goal “Find Proof to Extort Ayumi Komiko”.
- Background Checks: Fastened attainable control-lock that might happen if caught by safety.
- Derelict Ship: Fastened a problem stopping the participant from reaching the pilot seat if they didn’t have entry to superior locks.
- Drinks on the Home: Fastened uncommon incidence the place the door to Sub 12 may stay locked.
- Echoes of the Previous: Fastened Delgado getting caught at backside of stairs throughout “Proceed Exploring the Lock” that might happen if The Lock was left throughout Delgado’s historical past dialogue.
- Echoes of the Previous: Resolved a problem that might trigger Mathis’ and Delgado’s weapons to be invisible.
- Eye of the Storm: Fastened a problem that might trigger knowledge switch to not begin after putting the Information Core.
- Eye of the Storm: Fastened a problem the place the docking immediate could be lacking on the Legacy ship if the participant undocked with the Legacy after which reloaded a save earlier than having began the mission.
- Govt Stage: Fastened a problem the place gamers may get caught on a chair within the Ryujin Industries HQ convention room.
- Failure to Talk: Fastened a problem that prevented the participant from ending the hunt in the event that they downed all of the members of the protection pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
- Additional Into the Unknown: Fastened a uncommon crash that might happen when attempting to dock with The Eye.
- Groundpounder: Fastened a problem the place the door to Lezama may generally be locked if the participant left the situation through the quest and got here again later.
- Hostile Intelligence: Fastened blocked doorways within the Steam Tunnels room the place the Terrormorph transformation happens.
- Into the Unknown: Fastened a uncommon difficulty that might forestall the hunt from beginning after finishing The Outdated Neighborhood.
- Into the Unknown: Fastened a uncommon difficulty the place a Temple location may not populate when receiving the “Go to” goal.
- Legacy’s Finish: Fastened a problem that might forestall interacting with Delgado when he was behind the glass inside within the command middle of The Key.
- Legacy’s Finish: Fastened a particles pile the place to participant may turn out to be caught whereas attempting to achieve the Mess Corridor.
- Missed Past Measure: Fastened a dialogue between Sarah and Walter not enjoying at The Lodge.
- No Sudden Strikes: Fastened companions not following participant throughout private quests.
- On The Run: Fastened numerous points associated to Mei Devine turning into inaccessible the target up to date to “Take heed to Mei Devine’s Introduction”.
- On The Run: Fastened a attainable management lock when sitting on the desk to speak to Jade MacMillan.
- One Small Step: Fastened a uncommon difficulty that might forestall Lin / Heller from exiting the airlock.
- Operation Starseed: Fastened a foul view that might happen if the Beagle was boarded after a protracted idle.
- Energy From Past: Fastened a problem that triggered lacking Starborn temples and scanner disturbances that might forestall acquiring all Starborn powers from that universe.
- Tough Landings: Resolved a problem that might happen through the “Meet up with Milena Axelrod” goal that might forestall ships from showing on the desired location.
- Shadows in Neon: Fastened a problem that might happen when repeatedly utilizing the door to Jaylen Pryce’s workplace earlier than he progressed to Neon Core.
- Supra et Extremely: Fastened a management lock that might happen when coming into the Flight Simulator whereas a guard is making an attempt arrest.
- Tapping the Grid: Fastened inaccessible junction bins that might happen after the Hunter assaults the Lodge.
- The Finest There Is: Fastened a problem that might forestall goal from advancing when speaking to Naeva and Jasmine within the engineering room.
- The Empty Nest: Fastened and difficulty that might trigger Sam Coe’s gun to be invisible when inside Jacob’s home.
- The Coronary heart of Mars: Fastened one other location that might probably forestall recovering The Coronary heart of Mars.
- The Pale Woman: Fastened uncommon case of inaccessible ship crew log knowledge slate making it not possible to finish the encounter.
- High of the L.I.S.T.: Phil Hill ought to now settle for survey knowledge for Sumati.
- Conflict Relics: Resolved a problem that might forestall Kaiser from transferring to the mission website.
- The place Hope is Constructed: Fastened a crash that might happen with a particular set of participant behaviors.
- Ships and Ship Customization
- Fastened one other case that might trigger an asteroid to comply with a ship in house.
- Fastened ship hatch being marked inaccessible after swapping to a brand new dwelling ship.
- Fastened a problem the place the ship may find yourself in an unintended state by concurrently making an attempt quick journey throughout a grav soar.
- Fastened a view difficulty that might happen when quick touring throughout ship focusing on mode.
- Fastened a problem that might happen when coming into Ship Concentrating on mode instantly after choosing a Grav Bounce.
- Fastened a problem that triggered non-functional ladders to look when the participant modified their ship with a Taiyo All-In-One Berth High A and a Deimos 1×1.
- Fastened a problem the place the Legendary ship may take too lengthy to renew firing after the weapons have been repaired.
- Area fight ought to now match floor fight problem improve with successive journeys via the Unity.
- Fastened a problem the place loading an exit save made whereas docked to an area station may trigger names of ships to vary.
- Fastened marker not pointing to the present dwelling ship after performing a save/load between completely different ships.
- Fastened in difficulty that might trigger the Frontier to incorrectly seem if a non-home ship was faraway from a touchdown pad.
- Expertise
- REJUVENATION: Rejuvenation talent VFX not replay each time the handscanner is opened in third individual.
- SURVEYING: Fastened surveying problem progress difficulty with mineral useful resource.
- TARGETING CONTROL SYSTEMS: Fastened inconsistencies with degree 3 and 4.
- Weapons and Gadgets
- Fastened incorrect reload quantities that might happen when consuming a Trauma Pack.
- Fastened FOV and zoom points with weapon scopes.
- Fastened weapon sound results often persevering with to play after killing an enemy.
- Fastened turret state not being restored correctly after and save and cargo.
- Fastened a problem that might trigger the helmet gentle to not reappear in third individual after a save and cargo.
Taylor is a Reporter at IGN. You’ll be able to comply with her on Twitter @TayNixster.