Big Warhammer 40,000: Space Marine 2 Patch 3.0 Adds PC Ultrawide Assist, Private PvE Lobbies, and More
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Big Warhammer 40,000: Space Marine 2 Patch 3.0 Adds PC Ultrawide Assist, Private PvE Lobbies, and More

Warhammer 40,000: Space Marine 2 has its hotly anticipated September replace, which provides some much-needed options to the sport.

Saber Interactive’s third-person motion shooter launched to record-breaking success final month, nevertheless it lacked quite a few essential options together with ultrawide assist on PC and personal PvE lobbies in Operations Mode.

With patch 3.0, each of these options are actually within the sport, alongside a Sparring Enviornment for the Battlebarge and the choice to interchange customized presets with predefined ones.

The brand new Sparring Enviornment within the Battle Barge is on the market whereas in Operations or Everlasting Warfare mode, and is accessible straight from the Launch Bay. As soon as there, you will be given your weapons and grenades as for those who have been in a PvP match and allowed to spar it out together with your Battle-Brothers forward of your subsequent mission.

There’s additionally a sweeping steadiness cross addressing every part from the issue of the tremendous annoying Tzaangors with Defend to the underpowered Energy Fist. The ineffective bots have been given a shot within the arm, too. Try the patch notes beneath.

IGN lately interviewed Saber chief artistic officer Tim Willits in regards to the enhance he expects the PS5 Professional will give the sport, and how the breakout success of Space Marine 2 has “modified every part” for the studio.

In the meantime, Warhammer 40,000 superfan Henry Cavill has been enjoying Space Marine 2 and delivered his verdict, and we even have particulars on what followers can count on from Space Marine 2’s seasonal post-launch content material mannequin. Season 2 runs from October till the top of 2024, and features a new Operations map, a brand new enemy, a more durable problem degree, a brand new weapon, and numerous different enhancements.

Warhammer 40,000: Space Marine 2 replace 3.0 patch notes:

New options

  • The Hub Sparring Enviornment, a brand new particular area on the Battlebarge obtainable in Operations & Everlasting Warfare Sport mode the place gamers can compete in pleasant PvP with the gamers of their squad.
  • Ultrawide assist for PC
  • Private mode for Operation mode that provides gamers means to play operation alone with bots or alongside one buddy with out being matchmaked with random gamers through the mission.
  • Added What’s New & Message of the Day
  • Added choice to reset customized color presets

Gameplay and balancing tweaks

  • The marking software has been up to date:
    – Improved responsiveness and consolation of Social Wheel management with a mouse
    – Disabled pointless objects that don’t require highlighting and labored poorly with it
    – A number of minor bug fixes
  • Energy Fist: Injury for absolutely charged assaults has been drastically elevated
  • Heavy Plasma: Base ammo elevated by 5. Blast harm radious elevated. Owerheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to fifteen for base capturing. Base harm barely elevated by 10%.
  • Med Stims restore contested well being along with precise therapeutic
  • Aux grenade launcher ammo now might be refilled solely with the Ammo Containers and cannot be refilled from the infinite Ammo Cache

Marketing campaign

Problem:

  • Enemy aggressiveness on Veteran Problem in Marketing campaign decreased for higher single-player expertise.
  • Participant’s well being on Veteran Problem in Marketing campaign is barely decreased to compensate for AI aggressiveness and armor administration updates

Bots:

  • Varied inhibiting restrictions have been lifted, permitting bots to be extra useful and efficient, whereas nonetheless not beating the sport for the participant
  • Bots will now assist focus-firing zoanthropes when the participant assaults them.
  • Closely eased restrictions on bots ending of enemies as an alternative of leaving them for the participant, to scale back annoyance.
  • Bots are actually allowed to assist with Gargoyle targets
    – Mounted quite a lot of bugs associated to bots getting caught
    – Mounted a bug the place bots can run out of ammo on weapons with out a journal

Operations Mode

  • Tweaked AI Director and spawn guidelines of Chaos enemies in Operations mode:
    – Max variety of Tzaangors With Defend on the sector on the similar time decreased from 10 to 4
    – Max variety of Cultists Snipers on the sector on the similar time decreased from 10 to three
    – Max variety of Tzaangors on the sector on the similar time decreased from 30 to twenty
    – Max variety of Rubric Marines with Boltguns on the sector on the similar time decreased from 8 to five
    – Max variety of Rubric Marines with Warpflamers on the sector on the similar time decreased from 4 to three
  • Excellent parry has been up to date, now restores armour for killing minoris, not just for countering their particular assaults
  • Relating to Block and Fencing Weapons, a bug has been fastened in good parry window for fencing weapons. Now it has 20 frames window for good parry and 10 fames of vulnerability on the finish of animation, as an alternative of 30 frames of good parry for full animation because it was supposed initially.
  • Assault Class: Base groundpound harm elevated by 30%
  • Armor enhance drops from destructible crates are actually much less widespread (cooldown raised from 30 secs to 60 secs)

PVP

  • Improved participant spawn system. It ought to make spawn killing tougher
  • Reworked Vanguard’s Grapnel Launcher in PVP. As an alternative of full stun it should now stagger enemy and will sluggish him down drastically.

AI

  • Decreased means to stunlock enemies with ranged assaults throughout all AI characters
  • Accuracy of ranged enemies is decreased when attacking from off-screen and accuracy of ranged enemies is decreased when attacking melee-engaged gamers
  • Relating to Hormagaunts and Tzaangors: Melee harm now offers certain quantity harm as an alternative of eradicating 1 full armour section per assault
  • Zoanthrope:
    – Elevated psychic scream harm sparsing time from 0.5s to 2s to forestall one shoot harm
    – Psychic scream harm decreased from 11 to eight
    – Psychic scream efficient vary decreased from 50 to 40m
    – Psychic scream solid vary is decreased by 10m
  • Termagant:
    Fleshborer spray assault harm decreased from 1 to 0.5
    – Flashborer spray assault harm decreased from 0.3 to 0.1
  • Tyranid Warrior with Devourer: Projectile harm decreased from 0.9 to 0.6 per projectile
  • Rubric Marine With Warpflamer:
    Icon of flame harm decreased from 9 to six
    – Flamer burst harm decreased from 6 to 4 per shoot
    – Flamer capturing harm decreased from 6 to 4 per projectile Well being decreased by 10%
  • Rubric Marine with Boltgun:
    Spray assault harm decreased from 1.5 to 1
    – Exact shot assault (with purple indicator) harm decreased from 4 to 2 per projectile
    – Decreased frequency of teleports used to disengage gamers to make them much less annoying to combat Well being decreased by 10%
  • Tzaangor With Defend: HP drastically decreased
  • Carnifex:
    Rage part up to date, carnifex turns into sooner and extra aggressive
    – Taunt frequency decreased
    – Mounted a bug the place his cone of thorns assault would not fireplace projectiles
  • Hive Tyrant:
    Well being barely elevated.
    – Resistance to explosives and melta weapons elevated by 20%.

Customization

  • Mounted icon color for the Administratum Gray, Auric Armour Gold and Celestra Gray colors
  • Mounted a number of points with default colours being incorrect on some chapters (i.e. Iron Warrior Losers)
  • Vanguard Relic Proper Greave half now requires 29 victories as an alternative of 36
  • Added a Color sample referred to as “Greaves Sample” permitting the participant to customise backside and prime half of the leg individually

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Picture credit score: Focus Leisure.

Maps

  • Mounted a number of points that have been stopping gamers from progressing inside some ranges
  • Mounted a number of minor collision points
  • Tweaked mud storm density and length in Ballistic Engine operation
  • Tweaked Heldrake fireplace timings on the bridge in Reliquary operation
  • Trials might be now accessed through Hypnomat in Armoury

Common fixes

  • Mounted a bug the place altering loadout mid operation would restore your well being
  • Improved Bounce Pack Skill responsiveness
  • Mounted a number of points in Trials
  • Mounted a bug the place in some uncommon circumstances controls would cease working after performing a finisher
  • Mounted a bug the place participant doesn’t obtain armor knowledge from Hellbrute spawned from chaos portal
  • Mounted a bug that prompted Vanguard’s “Adrenaline Rush” perk description to indicate 1% as an alternative of precise 10%
  • Mounted Announcer spam in Everlasting Warfare mode
  • Mounted a number of methods of duplicating ammo in Operations mode
  • Mounted a bug the place Grapnel Launcher would get canceled if overlapped by small geometry
  • Mounted a bug the place Tactical perk EMPEROR’S VENGEANCE didn’t work with Plasma Incinerator.
  • Mounted a bug the place a number of weapons may restore greater than precise contested well being (i.e. Meltas, AoE weapons and many others)
  • Mounted a number of points that have been inflicting lack of saves
  • Mounted an unidentified voice on the finish of the story that was assigned to the incorrect character.
  • Plenty of minor UI fixes and enhancements
  • Plenty of minor animation fixes and enhancements
  • Localization fixes

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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