Season 1 of Name of Obligation: Black Ops 6 is now dwell, and with it comes a brand new set of patch notes that tweak a few of the modifications made within the recreation’s earlier replace.
“The crew is at all times centered on making Zombies enjoyable and rewarding (it’s why we make video video games!), however we don’t at all times nail it the primary time,” reads the official Season 1 (*1*).
“Last Friday’s modifications to Massive Recreation for Shadow Rift, the Shock Cost speedrun step for Terminus, and Directed Mode spawn delays after 5 looped rounds are prime examples of those,” the weblog publish continues. “We all know it’s not enjoyable to see a ‘repair’ a number of weeks later for one thing that wasn’t bothering you within the first place, so we’re reverting the Directed Mode modifications, giving Shadow Rift 4 new buffs, and scheduling a repair to permit speedrunners to securely use the Shock Cost tactic in Terminus once more. The primary two are dwell now, with the speedrun repair needing some further testing earlier than it goes dwell.”
The weblog publish additionally thanks gamers for bringing consideration to numerous bugs, together with one which prompted visible results in Citadelle des Morts to show improperly and one which prompted the sport to crash if gamers wielded a sword whereas Aether Shroud is lively with the Void Sheath increase. Activision says these bugs have been squashed as of the Season 1 replace.
Along with the modifications to Zombies, the brand new replace additionally consists of normal stability enhancements, a rise in match bonus XP for Crimson Mild, Inexperienced Mild, and a repair for the bug that prompted Maya’s Joyride pores and skin to turn out to be invisible at 70 meters and past. Numerous UI bugs and an audio problem affecting occasion milestone banners have additionally been addressed.
The patch notes are listed in full beneath.
Thursday, January 9 Patch Notes:
GLOBAL
Characters
- Addressed a problem the place Maya’s “Joyride” Operator Pores and skin wouldn’t be seen previous 70 meters.
UI
- Addressed some visible points with the Occasions tab.
Audio
- Addressed a problem the place audio was not taking part in for Occasion milestone banners in-game.
MULTIPLAYER
Modes
- Crimson Mild, Inexperienced Mild
- Elevated XP awarded from match bonus.
Stability
- Added numerous stability fixes.
ZOMBIES
Hey everybody, let’s discuss these modifications from January third. The crew is at all times centered on making Zombies enjoyable and rewarding (it’s why we make video video games!), however we don’t at all times nail it the primary time.
Some fixes for bugs or exploits can turn out to be decrease precedence as extra essential points come up, and a few must be held for an replace additional down the road. Last Friday’s modifications to Massive Recreation for Shadow Rift, the Shock Cost speedrun step for Terminus, and Directed Mode spawn delays after 5 looped rounds are prime examples of those.
We all know it’s not enjoyable to see a “repair” a number of weeks later for one thing that wasn’t bothering you within the first place, so we’re reverting the Directed Mode modifications, giving Shadow Rift 4 new buffs, and scheduling a repair to permit speedrunners to securely use the Shock Cost tactic in Terminus once more. The primary two are dwell now, with the speedrun repair needing some further testing earlier than it goes dwell.
Because of everybody for the reviews of visible FX not displaying correctly in Citadelle des Morts and crashes that may occur once you’re utilizing a sword whereas Aether Shroud is lively with the Void Sheath Increase. The crew produced fixes for these bugs shortly after they popped up, they usually’re dwell at present.
Maps
- Citadelle des Morts
- Addressed a problem the place utilizing the Void Sheath Increase for Aether Shroud with one of many Elemental Swords would trigger the match to crash.
- Addressed a problem the place many visible results would cease taking part in.
- Directed Mode
- Addressed a problem the place steerage could be incorrect if a participant disconnected with a stamp.
- Addressed a problem the place steerage could be incorrect every time a brand new stamp spawned.
- Addressed a problem the place choosing up Solais after a stamp was spawned might forestall quest development.
Modes
- Directed Mode
- Eliminated the prolonged time between rounds and the delay between spawning zombies after 5 looped rounds on the spherical cap.
Ammo Mods
- Shadow Rift
- Activation Charges
- Regular enemy activation charge elevated from 15% to twenty%.
- Particular enemy activation charge elevated from 5% to 7%.
- Elite enemy activation charge with Massive Recreation Increase outfitted elevated from 5% to 7%.
- Cooldown Timer
- Decreased cooldown by 25%.
- Activation Charges
The Massive Recreation Increase for Shadow Rift was by no means supposed to one-shot Elites, however we all know it labored like that for months and we heard you about this newest change taking an excessive amount of away from Shadow Rift general. So, we’ve added 4 buffs to make Shadow Rift activate extra regularly, together with a 25% cooldown discount, to maintain it highly effective and enjoyable to make use of.
LTM Highlights / Changes
- Lifeless Mild, Inexperienced Mild
- Added Liberty Falls to map choice.
- Elevated spherical cap to twenty earlier than Exfil.
With the launch of Lifeless Mild, Inexperienced Mild, we wished to ease gamers into the LTM with a single map and a 10-Spherical cap earlier than Exfil to ensure the vast majority of gamers had an opportunity to achieve success with out feeling they wanted GobbleGums to outlive. Principally, a bite-sized expertise that’s not too punishing. Appears to be like prefer it was too simple and over too quickly for lots of you!
Beginning at present, we’ve added Liberty Falls to the map choice and prolonged the spherical cap to twenty. After that, we’ll plan Week 3’s spherical cap extension primarily based on how loopy the neighborhood needs the problem to get.
Stability
Generally bugs seem fastened in testing however prove to nonetheless be a problem within the dwell recreation after the patch goes out. This sucks for everybody concerned, and it could possibly result in inaccurate patch notes, which we by no means need. The Vermin double-attack bug is one among these, and just like the Terminus speedrun repair, the right resolution for it sadly can’t be applied as shortly as a few of the different gadgets listed above. Search for each of these fixes when Season 02 launches on Jan. 28.
(*6*)