On Might 15, 2025, followers bought the shock they’d been ready for: Blue Protocol: Star Resonance, the long-anticipated anime MMORPG from Shanghai Bokura Community Know-how, is formally coming to the West through writer A Plus in 2025. The information adopted sizzling on the heels of the sport’s Chinese language beta, and the hype hasn’t stopped constructing since.
To maintain the momentum going — and true to its community-driven growth ethos — Bokura prolonged a uncommon alternative to the sport’s largest English-speaking fan hub, Star Resonance Database. By way of a sequence of curated questions sourced from the Discord server, gamers bought the probability to instantly have interaction with the workforce behind the sport.
Roy, Bokura’s founder and seasoned sport producer — who’s been a driving drive behind MMO titles like Dragon Nest Cellular and Ragnarok Origin: Love at First Sight — answered the neighborhood’s most burning questions, and didn’t maintain again.
Q1: MMOs these days attempt to cater to each kind of participant (PvE, PvP, roleplayers, casuals, hardcore, and so forth.), however this usually results in a scarcity of correct route and focus, leading to none of the content material reaching its full potential. In the case of Star Resonance, who’s the fundamental target market, and which content material areas will you primarily concentrate on?
A: Many members of our workforce, together with myself, are anime fans. Mixed with my years of expertise as an MMO producer, I’ve all the time dreamed of making an MMO with a definite anime aesthetic. We all know that is an bold imaginative and prescient as a result of right this moment’s market lacks video games that actually cater to each anime fans and conventional MMO gamers. That’s precisely who we’re constructing this sport for: gamers who, like us, love deep MMO experiences and vibrant anime-style worlds.
The sport’s core gameplay will concentrate on a PvE battle and informal gameplay hybrid mannequin. That mentioned, as we proceed updating the sport and gathering participant suggestions, we might increase into different areas in the future.
Q2: Monetization is certainly one of the largest issues for Western gamers in comparison with the Japanese participant base. Usually, gamers don’t need others to realize an unreasonable development benefit by spending cash. Particularly, the Chinese language beta take a look at revealed that the sport has a premium to in-game foreign money conversion system with none each day or weekly restrictions, just like many not too long ago criticized MMOs in the West. Are you planning to regulate this for the Western neighborhood? In that case, what’s your present method?
A: As talked about earlier, our sport focuses on a PvE battle and informal gameplay hybrid mannequin, so we definitely do not desire a P2W setting right here. Whereas we do supply pay-for-convenience choices (like foreign money conversion), none of those present unique benefits. All development objects might be earned via gameplay, and the Buying and selling Heart ensures that even paid boosts not directly profit the broader neighborhood by circulating assets.
These techniques are designed to assist gamers with restricted playtime or these becoming a member of later to catch up, fairly than creating an imbalanced state of affairs. We consider this method will create a comparatively balanced gameplay expertise, fostering a good ecosystem and a more healthy in-game financial system. We additionally acknowledge that gamers might wish to assist the growth workforce via these optionally available purchases, permitting us to proceed creating extra high-quality content material for everybody.
Q3: Content material is one other vital think about MMOs. What sort of vertical progression-related content material can informal and hardcore gamers at present anticipate to interact in Blue Protocol: Star Resonance?
A: We consider fight and development are the coronary heart of the MMO expertise, so we’ve designed these techniques to cater to all forms of gamers. By way of in depth iteration, we’ve created a battle system that’s straightforward to select up for newcomers however deep sufficient to problem veterans.
For hardcore gamers, we’ve constructed a sturdy PvE ecosystem — from class customization to dungeons and open-world encounters. As gamers develop stronger, they’ll take a look at their expertise in high-stakes battles, together with five-player dungeons and 20-player raids, all whereas incomes thrilling rewards. Every season will introduce contemporary content material like new courses, dungeons, and PvE modes to maintain the expertise dynamic.
For informal gamers, we’re crafting a relaxed, social playground with options like house-building, life expertise, fishing, and so forth. And we’re additionally planning seasonal occasions for social play. Over time, we’ll add extra social mini-games, aiming to create a vibrant world that seems like a shared amusement park for everybody.
Our purpose is to create a playground the place each participant, whether or not aggressive or informal, can discover their very own journey.
This fall: Many MMOs are likely to introduce increasingly techniques over time. This usually results in a excessive barrier of entry to the sport and overwhelms the lively participant base. To keep away from this, it’s a lot less complicated to increase the at present current techniques (e.g., including expertise, increasing expertise bushes, and so forth.) as a substitute of including new ones. What’s your design philosophy when contemplating the future growth of the sport?
A: We’re intentional about holding development techniques streamlined. Our philosophy is easy: Whether or not you’re a brand new participant simply beginning out or a veteran returning after a break, we wish you to leap again in effortlessly, with out cramming a ton of recent mechanics. That’s why we concentrate on increasing current techniques — including depth, new targets, and contemporary twists — fairly than piling on solely new mechanics. Lengthy-term, this retains the expertise contemporary however acquainted, guaranteeing that gamers all the time have significant methods to develop with out feeling overwhelmed.
Q5: MMOs usually face the concern of obligatory progression-related content material being too grindy, troublesome, or time-consuming for the majority of the participant base. Easing the problem for progression-related content material, including social-focused content material for after development, and together with optionally available however difficult content material for these in search of a problem appear to be efficient options. What’s your present stance on this, and the way do you propose to handle it?
A: Making core development each satisfying and accessible has all the time been certainly one of our prime priorities. We’re adopting a seasonal method. Not solely to introduce contemporary content material but in addition to revitalize current actions with thematic updates, guaranteeing even veteran gamers discover new pleasure in acquainted gameplay. We’re additionally deeply dedicated to enhancing social experiences. Social interplay is the coronary heart of our sport, and every bit of content material is designed to convey gamers collectively. In any case, the most memorable moments usually emerge from player-driven interactions. To foster this, we’re constructing a extra numerous sport ecosystem that caters to totally different playstyles — whether or not it’s PvE, informal gameplay, or relaxed social actions. For instance, we’ve invested vital effort into creating the housing system. Whereas it was not accessible in the take a look at server but, we’ll proceed increasing it via seasonal updates, enriching its depth, selection, and general attraction to strengthen participant connections. By persistently refining and increasing content material this fashion, we intention to create a vibrant, inclusive world the place each participant finds their place.

Q6: The neighborhood would like to see the sport embody content material that enriches exploration, just like timed or dynamic occasions current in different MMOs. These are unscheduled occasions that randomly seem all through the world whereas bringing the neighborhood collectively. Are there any plans for such content material?
A: As fellow MMO gamers, we completely love dynamic occasions like these. They’re a implausible method to encourage exploration and spontaneous participant interplay. Nonetheless, with our present growth assets, we’re prioritizing refining the sport’s core expertise first. That mentioned, we’re actively evaluating the potential for unscheduled world occasions and comparable content material in future updates. Keep tuned for extra particulars as we increase the sport’s horizons!
Q7: Undoubtedly, the sport’s participant base will embody many anime fans. Can we anticipate collaborations with anime franchises in the future?
A: Completely! As an anime-inspired MMO, our sport naturally aligns with anime and manga IPs. We’re additionally enthusiastic about future collaborations and are assured about the BPSR’s potential on this facet. The actual query is: Which IP ought to we workforce up with first? Our neighborhood workforce will quickly launch surveys to assemble your voices and preferences as a result of we wish these partnerships to replicate what you actually love. Keep tuned, your dream crossover may be nearer than you assume!
Q8: At the moment, direct player-to-player buying and selling shouldn’t be potential, and kit can’t be traded in the public sale home. Nonetheless, the shared warehouse system permits gamers to have a shared house with a restricted variety of pals for buying and selling, which is particularly helpful for the life talent career facet of the sport. Sadly, solely a restricted variety of life talent supplies might be positioned in the shared warehouse. Do you propose to handle this limitation?
A: At the present stage, we’re not planning to carry these restrictions. Previous expertise confirmed that permitting ability-enhancing objects in shared storage led to gamers feeling pressured to create a number of alternate accounts. That is why we have restricted such objects whereas nonetheless sustaining a system the place pals can share assets. We wish to encourage cooperation with out creating strain to grind on alts.

Q9: The present life talent system closely favors gamers who’ve the time to create and play alternate characters, as life talent vitality is character-specific. Most informal gamers don’t have the time or curiosity in creating alternate characters. How do you propose to handle this and comparable points associated to this in the future?
A: We really don’t encourage multi-character gameplay — our shared storage system is deliberately designed this method to keep away from grinding on alts. We hope the gamers create alternate characters to expertise totally different character physique varieties and genders, not optimization for the fundamental character.
We have reworked the Life Ability system to optimize the expertise for informal gamers and gamers who’re devoted to Life Abilities. Right here’s what we’ve achieved to date:
- Make vitality solely have an effect on commerce
- Enable free gathering/crafting with out vitality value
- Add extra recipes so devoted Life Ability gamers will not hit development partitions
Q10: The auto-combo system at present permits gamers to face in place and assault close by monsters with expertise in random order. This doesn’t embody auto-pathing or full auto-combat, which is nice. Nonetheless, the MMO viewers in the West strongly dislikes automated fight techniques and is worried about this function being expanded, probably trivializing fight and breaking immersion if many gamers are seen AFK-farming easy monsters. Do you propose to regulate this method for the Western viewers to keep away from these points?
A: Our imaginative and prescient is to create a enjoyable world for gamers to discover, so we have applied auto-combat and auto-pathfinding in a really cautious approach. We wish the auto perform to solely scale back meaningless grind time in low-difficulty areas with out compromising core gameplay. For a long-term MMO, some comfort options are essential for gamers to deal with comparatively repetitive and low-difficulty options. Moreover, we have strictly managed the rewards from monster grinding, which is able to decrease the affect of gamers’ AFK farming.
Q11: Concerning the Western server construction, will it’s cut up into areas, or can we anticipate a single mega-server the place everybody can play collectively?
A: We’ve heard a lot suggestions on this matter, and we fully agree that gamers ought to play collectively. Whereas bodily distance creates technical challenges, we’re actively working towards a mega-server resolution and hope to ship satisfying outcomes.
Q12: Which languages will likely be supported at the sport’s launch, and do you plan to assist extra languages in the future?

A: At launch, we’ll assist English localization with Japanese VO. We’re at present working arduous on localization QA to make sure Western gamers get the greatest first impression. Extra languages might come primarily based on participant suggestions — we welcome your ideas!
Q13: Will a housing system be accessible at the sport’s launch? In that case, what options can gamers anticipate?
A: We’ve got excellent news for many who love to brighten their locations: the housing system will likely be accessible at launch! Gamers can declare their very own homestead at no extra value, which consists of two elements: an island and a home, each solely for the participant’s use. Gamers can invite as much as 4 pals to cohabitate (5 folks whole) and handle the home collectively. The system provides excessive freedom of customization. Issues like constructing partition partitions, arranging furnishings, and extra will likely be potential. The home additionally contains farming options the place grown crops might be bought to retailers for housing foreign money to be exchanged for furnishings and different objects. Moreover, some furnishings might be crafted via life expertise.
Q14: The web site already reveals the silhouette of a category utilizing a guitar, which may be accessible at launch. Do you propose so as to add extra courses to the sport? In that case, at what intervals?
A: Appropriate! The Guitarist class can even be accessible at launch. In addition they include two types: One has extra DPS skills that make it simpler to play solo in the open world. The opposite one focuses on assist with robust therapeutic and buffing skills.
As for future courses, we certainly have plans so as to add extra courses post-launch. Keep tuned for updates!
Q15: You lately revealed that the sport can have controller assist. Does this imply there are plans to launch the sport on consoles in the future? Will it’s playable on the Steam Deck?
A: We’re implementing controller assist beginning with mainstream fashions, with plans to increase compatibility. Concerning consoles and Steam Deck, whereas we have now nothing sure to announce but, I’ll say we’re open to all potentialities!
Q16: Based mostly on the Chinese language beta take a look at, it appeared that character customization choices, in addition to the number of costumes and equipment in the sport, had been very restricted. Can we anticipate extra choices in these areas for the Western launch? In that case, what extra choices can gamers look ahead to?
A: We’ll repeatedly add extra outfits and cosmetics, together with mix-and-match items, to permit gamers to specific themselves as they need. Whereas the core customization classes will stay the similar, we are going to add extra choices for gamers to select from: extra eye shapes, hairstyles, and so forth.

Q17: Are there any plans to make a personality creator accessible earlier than the sport’s launch, permitting gamers to take their time creating a personality upfront?
A: We additionally consider this can be a good concept, and a personality creation code system on the consumer facet has been developed. The perform must be examined, however I’ll say it is vitally potential that gamers can see it at launch.
Q18: The neighborhood is keen to check and play the sport in the West as quickly as potential. Are you able to present any hints/teasers about future checks or the launch date?
A: We’re making ready the beta for world now. Having seen CN gamers take pleasure in two checks, we all know followers throughout the world are excited to strive BPSR. Whereas I am unable to share precise dates but, the wait will not be for much longer.
Q19: Can we anticipate extra common alternatives like this, each earlier than and after the sport’s launch, for the neighborhood to offer suggestions and ask questions? Moreover, will there be future developer dwell streams for the Western viewers in English or with subtitles?
A: Sure. We’ve got developer talks for English followers deliberate. Different packages, like developer dwell streams, are additionally potential. Keep tuned for extra!
Blue Protocol: Star Resonance launches in 2025 for iOS, Android, and PC through Steam and the Epic Video games Retailer.
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
