The identical improvement crew of Raven Software program and Treyarch is making Call of Obligation: Black Ops 7 which made Black Ops 6, however worry not, they’ve had longer than a 12 months to flip it round. The truth is, manufacturing of Call of Obligation’s newest started at the very same second as final 12 months’s launch.
“They have been began on the identical time”, reveals affiliate artistic director, Miles Leslie. “So clearly they’ve totally different manufacturing ramp-up occasions, however they have been began in parallel and greenlit on the identical time. That was a very distinctive problem, but in addition enjoyable to find a way to know that you are going to do this. Black Ops 6 goes to be 1991 rogue crew, and now how do you flip the script on Black Ops 7 in 2035?”
That side-by-side improvement course of has, in idea, allowed for this 12 months’s COD to construct on the spectacular foundations put in by 2024’s — not solely when it comes to the marketing campaign’s story, however mechanically too. “Yeah, you get the payoffs”, lead narrative producer Natalie Pohorski confirms. “And rather a lot of the issues that we innovated on with Black Ops 6, you are going to see in Black Ops 7, and so it is a terrific connector.”
The information that BLOPS 7 isn’t the tight turnaround for the crew that it might have initially appeared might be certainly be of aid to followers of the collection, particularly when contemplating the much-maligned Call of Obligation: Trendy Warfare 3 marketing campaign suffered from a truncated improvement course of, reportedly beginning life as DLC earlier than being rushed right into a full marketing campaign by Sledgehammer Video games. The information that this 12 months’s has been in the works for a few years is way extra promising, particularly for followers of the single-player mode.
For now, you may take a look at my full preview of Call of Obligation: Black Ops 7. For extra from the devs, take a look at their ideas on Call of Obligation being referred to as ‘lazy’, the proliferation of “goofy skins”, and the way generative AI is getting used in Black Ops.
Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Comply with him on Bluesky at @cardy.bsky.social.