The identical improvement workforce of Raven Software program and Treyarch is making Call of Obligation: Black Ops 7 which made Black Ops 6, however concern not, they’ve had longer than a 12 months to flip it round. Actually, manufacturing of Call of Obligation’s newest started at the very same second as final 12 months’s launch.
“They have been began on the similar time”, affiliate artistic director, Miles Leslie, advised IGN in a latest interview.
“So clearly they’ve completely different manufacturing ramp-up occasions, however they have been began in parallel and greenlit on the similar time. That was a very distinctive problem, but additionally enjoyable to have the option to know that you are going to do this. Black Ops 6 goes to be 1991 rogue workforce, and now how do you flip the script on Black Ops 7 in 2035?”
That side-by-side improvement course of has, in principle, allowed for this 12 months’s COD to construct on the spectacular foundations put in by 2024’s — not solely when it comes to the marketing campaign’s story, however mechanically too.
“Yeah, you get the payoffs,” lead narrative producer Natalie Pohorski added. “And loads of the issues that we innovated on with Black Ops 6, you are going to see in Black Ops 7, and so it is a fantastic connector.”
The information that Black Ops 7 isn’t the tight turnaround for the workforce that it might have initially appeared shall be absolutely be of reduction to followers of the collection, particularly when contemplating the much-maligned Call of Obligation: Fashionable Warfare 3 marketing campaign suffered from a truncated improvement course of, reportedly beginning life as DLC earlier than being rushed right into a full marketing campaign by Sledgehammer Video games. The information that this 12 months’s has been in the works for a few years is way extra promising, particularly for followers of the single-player mode.
For now, you’ll be able to try my full preview of Call of Obligation: Black Ops 7. For extra from the devs, try their ideas on Call of Obligation being referred to as ‘lazy’, the proliferation of “goofy skins”, and the way generative AI is getting used in Black Ops.
Simon Cardy is a Senior Editor at IGN who can primarily be discovered skulking round open world video games, indulging in Korean cinema, or despairing on the state of Tottenham Hotspur and the New York Jets. Comply with him on Bluesky at @cardy.bsky.social.