Call of Responsibility: Modern Warfare 3 Season 2 Reloaded Patch Notes Herald Warhammer 40,000 Crossover
Windows

Call of Responsibility: Modern Warfare 3 Season 2 Reloaded Patch Notes Herald Warhammer 40,000 Crossover

Call of Responsibility: Modern Warfare 3’s Season 2 Reloaded patch notes are (*3*), giving us a have a look at the assorted modifications hitting Activision’s first-person shooter at the moment, March 6.

On the Multiplayer entrance, the headline is the arrival of three new 6v6 maps: Das Haus (a remake of the map of the identical title from Call of Responsibility: Vanguard); Skidgrow (an overgrown, limited-time variant of Skidrow); and Airborne (A pestilence-ridden, limited-time variant of Terminal).

Elsewhere, there are two new weapons (the SOA Subverter battle rifle and the Soulrender melee), new aftermarket elements, and two new modes (Bounty and Juggermosh, the latter of which lets gamers cosplay as House Marines from Warhammer 40,000). Talking of Warhammer 40,000, there’s a brand new occasion associated to the grim darkish sci-fi universe, in addition to one other for Dune.

Call of Responsibility: Modern Warfare 3 Season 2 Reloaded Patch Notes Herald Warhammer 40,000 Crossover
Picture credit score: Activision.

The Reloaded replace additionally makes a sweeping stability cross to weapons, all of that are detailed within the patch notes, under. Of be aware is a major change to aiming down sight, which now sees the crosshair transition on to the middle of the participant’s display relatively than easing into place. “This variation continues our enhancements to the precision and responsiveness of aiming in Modern Warfare III and Warzone,” Activision defined.

On the Zombies entrance, there’s a brand new story mission, a recent Darkish Aether Rift, New Acquisitions and Schematics, new Containment Ranges, and a brand new Warlord.

Call of Responsibility: Modern Warfare 3 Season 2 Reloaded Patch Notes:

NEW MAPS

Das Haus (6v6)

A chaotic traditional returns from Call of Responsibility: Vanguard (2021) with a recent coat of paint.

Skidgrow (6v6)

An overgrown, limited-time variant of Skidrow.

Airborne (6v6)

A pestilence-ridden, limited-time variant of Terminal.

NEW WEAPONS

SOA Subverter (Battle Rifle)

Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges because of a low charge of fireplace and predictable recoil.

Soulrender (Melee)

A ceremonial blade succesful of razor-sharp cuts and lethal melee motion in close-quarters fight.

NEW AFTERMARKET PARTS

JAK Backsaw Equipment (Holger 556)

Connect a high-capacity drum journal to the Holger 556 alongside a double-barrel configuration permitting the weapon to fireplace two bullets at a time.

JAK Outlaw-277 Equipment (BAS-B)

Remodel the BAS-B right into a lever-action rifle, slowing its charge of fireplace whereas massively bettering its accuracy for pinpoint precision.

NEW MODES

Bounty

Face off towards the enemy in a Workforce Deathmatch–type sport mode the place gamers have limitless lives and the primary group to succeed in the elimination-based rating restrict wins.

Juggermosh

Put together for heavy fight as gamers slug it out as imposing Juggernauts clad in House Marines skins impressed by the Warhammer 40,000 universe.

NEW EVENTS

Dune: Rule of Destiny

Take management of the throne of destiny and earn XP to unlock unique rewards.

Warhammer 40,000: For the Emperor!

Take up arms and do your obligation for the Imperium! Earn XP in-game to unlock rewards.

Vortex: Decay’s Realm

The Vortex is again and seeping with Decay’s blighted contact. Full challenges throughout all video games to unlock rotted rewards.

GLOBAL

GAMEPLAY

  • Upon aiming down sight, the crosshair will now transition on to the middle of the participant’s display relatively than easing into place.

This variation continues our enhancements to the precision and responsiveness of aiming in Modern Warfare III and Warzone. Please proceed to share your suggestions and search for additional modifications in future sport updates.

CUSTOMIZATION

  • Resolved a problem inflicting the Blueprints from the Spare Ribs Bundle to be much less clear than supposed.
  • Adjusted colours of the Incision Blueprint for the Renetti to match its supposed look.
  • Music from the Hans Zimmer MW2 Music Pack will as soon as once more play throughout matches.
  • Resolved a problem in Gunsmith through which Camos weren’t previewing correctly on a number of Weapons.
  • Improved protection of the Dissolver Camo on sure Weapons.

MULTIPLAYER

UIX

  • New Options
    • Added the power to filter Attachments by Subcategories within the Gunsmith.
      • Optics: Hybrid, 4x, Thermal, Sniper Scope, 2.5x, Crimson Dot, Reflex, & Holo
      • Muzzles: Breachers, Flash Hiders, Suppressors, Comps & Brakes
      • Underbarrels: Hand Stops, Undermounted Weapons, Bipods, Vert Grips, & Angled Grips
    • Added the power to trace as much as 5 Challenges to view exterior the Problem menu.
      • Tracked Challenges will seem on the in-game pause menu and foyer.
    • Added a Mark All Learn button within the Social notification middle
  • Bug Fixes
    • Add to Favorites button will not seem for locked Emblems.
    • Calling Playing cards unlockable solely in Modern Warfare II will now state this data within the Customization menu.
    • In Free for All Modes, the native participant will not seem as an enemy within the kill feed.
    • In Gunfight, placeholder photos will not briefly seem within the Killcam.
    • Gamers can now Fast Equip content material from the View New Content material menu.
    • In Snipers Solely Mode, restriction icons at the moment are current for Weapons that are not Sniper Rifles, permitting gamers to higher discern which Weapons are restricted.
    • Mounted a bug that prevented Weapon Stage from displaying in Gunsmith
    • A number of inaccuracies with Weapon Attachment descriptions have been resolved.

PROGRESSION

  • Mounted a number of Season 2 Weekly Challenges that weren’t monitoring development correctly.
  • Weapons in Semi-Auto fireplace mode will now correctly progress related Challenges.

MAPS

  • Scrapyard
    • Refined playable space boundary alongside the fence close to the Helipad.
  • Cargo
    • By common demand, Shipmas will completely substitute customary Cargo.
  • Vista
    • Set factions to Spetsnaz and Rangers, resolving a problem inflicting lacking announcer voicelines.
  • Dome (MWII Carry-Ahead)
    • Added to the pool of out there Maps in Fast Play.
  • Operation Tin Man (Warfare)
    • Decreased time to construct a laser lure from 4s to 2.5s (-38%).
    • Added a rating occasion upon killing an enemy with a laser lure.
    • Initially of Part 2, the crate containing the MAW will now routinely open after 60s.
    • Improved interplay with Turrets whereas utilizing Faucet to Work together enter possibility.
    • Gamers can not exit the playable space close to the Resting Space utilizing a Deployable Cowl.
    • In Personal Match, Bots will now correctly parachute through the Infil sequence.
    • Refined geometry to enhance spawn situations close to the Important Path.

MODES

  • Gun Sport
    • Addressed a problem that prompted gamers to change into caught with no Weapon.
  • Headquarters
    • Mounted a problem permitting enemies to seize a contested HQ in Hardcore.
  • Coaching Course (Personal Match)
    • Utilizing a Cruise Missile exterior the fight space will not halt course development.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • BP50
    • Elevated minimal hipfire unfold from 2.2deg/s to 2.4deg/s (+9%).
    • Elevated most hipfire unfold from 6.3deg/s to six.7deg/s (+6%).
    • Elevated tactical stance unfold from 2.8deg/s to 2.9deg/s (+4%).
    • Elevated intention down sight time from 220ms to 230ms (+5%).
    • Decreased intention down sight motion pace from 3.4m/s to 3m/s (-12%).
    • Elevated horizontal recoil from 10.6deg/s to fifteen.6deg/s (+48%).
    • Decreased vertical recoil from 44.4deg/s to 42deg/s (-5%).
    • Forbearer Heavy Inventory
      • Elevated recoil gun kick profit from 11% to 16%.
    • Moat-40 Inventory
      • Decreased intention down sight time profit from 7% to 2%.

These modifications make sure the BP50 stays a robust aggressive possibility whereas aligning it higher with its counterparts throughout the Assault Rifle class.

  • SVA 545
    • Decreased dash to fireplace time from 210ms to 189ms (-10%).
    • Decreased intention down sight time from 250ms to 230ms (-8%).

» Battle Rifles «

  • BAS-B
    • Decreased most harm from 39 to 38 (-3%).
    • Decreased near-medium harm from 33 to 32 (-3%).
    • Decreased most harm vary from 35.6m to 30.5m (-14%).
    • Decreased near-medium harm vary from 43.2m to 40.6m (-6%).

Inside the near-medium harm vary, the BAS-B is now a 4-shot kill to the torso and above.

  • Sidewinder
    • Decreased recoil depth throughout sustained fireplace barely.
    • A90 Venom Inventory
      • Decreased recoil gun kick penalty from 16% to five%.
    • RB Rapidstrike Grip
      • Elevated intention down sight time profit from 9% to 11%.
      • Decreased recoil management penalty from 10% to 4%.
  • MTZ-762
    • JAK Heretic Carbine Equipment
      • Decreased horizontal recoil from 11.9deg/s to 9.4deg/s (-21%).
      • Elevated vertical recoil from 47.1deg/s to 47.9deg/s (+2%).
      • Incompatible Underbarrel Attachments can not be geared up.

» Submachine Weapons «

  • RAM-9
    • Speedway v5 Brief Barrel
      • Decreased intention down sight pace penalty from 15% to 10%.
      • Elevated recoil gun kick profit from 4% to 9%.
      • Elevated recoil management profit from 8% to 12%.
    • FSS Imperator Gentle Barrel
      • Elevated harm vary profit from 12% to twenty%.
      • Elevated bullet velocity profit from 15% to twenty%.
    • Boreal-6C Suppressed Barrel
      • Decreased bullet velocity penalty from 20% to 12%.
      • Decreased harm vary penalty from 20% to 12%.
  • AMR9
    • JAK Ettin Double Barrel Equipment
      • Bullets at the moment are fired in a vertical column relatively than a randomized unfold.
  • WSP-9
    • Decreased minimal standing hipfire unfold from 2deg/s to 1.8deg/s (-10%).
    • Decreased most standing hipfire unfold from 6.2deg/s to five.6deg/s (-10%).
    • Decreased tactical stance unfold from 3.4deg/s to 3.1deg/s (-9%).
  • Rival-9
    • JAK Headhunter Carbine Conversion
      • Elevated near-medium harm vary from 30m to 45.7m (+38%).
  • PDSW 528 (MWII)
    • Improved alignment of the default iron sight optic.
  • Lachmann Sub (MWII)
    • Elevated most harm vary from 8.9m to fifteen.2m (+71%).
    • Elevated near-medium harm vary from 16.5m to twenty.6m (+25%).
    • Elevated medium harm vary from 23.1m to 31m (+30%).
    • Elevated far-medium harm vary from 36.1m to 40.6m (+13%).

Most noticeably, the 5-shot kill harm vary has been elevated to ~20m. Moreover, throughout the most harm vary, 1 headshot now leads to a 4-shot kill.

» Shotguns «

  • Lockwood 680
    • Barrel Attachments
      • Injury pellet rely now stays at 6, regardless of ammo capability.

» Gentle Machine Weapons «

  • Pulemyot 762
    • Elevated energy of intention down sight idle sway.
    • JAK Annihilator Bullpup Equipment
      • Decreased bullet velocity from 760m/s to 660m/s (-13%).
  • Bruen Mk9
    • Decreased intention down sight time from 450ms to 410ms (-9%).
    • Elevated lower-torso harm multiplier from 1.05x to 1.1x (+5%).
    • Elevated motion pace from 3.9m/s to 4.4m/s (+13%).
    • Elevated crouch motion pace from 1.6m/s to 2.1m/s (+31%).
    • Elevated tactical dash pace from 6.3m/s to six.4m/s (+2%).
    • Elevated intention down sight motion pace from 1.9m/s to 2.4m/s (+26%).

» Sniper Rifles «

  • XRK Stalker
    • Added new Optic Attachment: XRK Stalker Manufacturing unit Iron Sight
      • Unlocked by way of Armory Unlocks.
    • Decreased intention down sight time from 610ms to 580ms (-5%).
  • KATT-AMR
    • Decreased intention down sight time from 760ms to 720ms (-5%).
  • SP-X 80 (MWII)
    • Elevated intention down sight time from 545ms to 570ms (+5%).

» Handguns «

  • COR-45
    • XRK IP-V2 Conversion Equipment
      • Elevated bullet velocity from 525m/s to 600m/s (+14%).
  • Renetti
    • JAK Ferocity Carbine Equipment
      • Resolved a problem inflicting particular Attachment combos to deprave the Weapon’s look.
      • Detailed Stats within the Gunsmith will not show an improper Tactical Stance Unfold worth.
  • 9mm Daemon (MWII)
    • Daemon Hand Rear Grip
      • Added lacking Pistol Fastdraw profit.

» Launchers «

  • Stormender
    • EMP results will now correctly apply to enemies in Free for All Modes.

» Attachments «

  • Hybrid Optics
    • Incompatible Attachments can not be geared up on MWII Shotguns.
  • Underbarrel Launchers
    • Addressed an exploit that allowed gamers to fireplace limitless projectiles.
  • JAK Limb Ripper
    • Elevated motion pace whereas revving by 25%.
    • Elevated harm vary from 1.1m to 1.4m.
    • Elevated harm from 36 to 50 (+39%).
    • Gamers will not harm themselves in Free for All Modes.
    • Resolved a compatibility concern with the JAK Raven Equipment.

EQUIPMENT

  • Stun Grenade (Tactical)
    • Resolved a problem inflicting the motion discount impact to be eliminated upon sprinting.
  • EMD Grenade (Tactical)
    • Added further UI components to higher talk when an enemy is tracked.
    • Tracked enemies will now seem as a relentless ping on the minimap.
    • Resolved a problem stopping enemies from being tracked in Free for All Modes.
    • Gamers can not die unexpectedly when an EMD is thrown at autos or doorways.

FIELD UPGRADES

  • A.C.S.
    • Improved detection of goal flags close to sloped surfaces in Domination Mode.

KILLSTREAKS

  • Cluster Mine
    • Resolved a bug that prevented gamers from deploying the Cluster Mine Killstreak
  • Distant Turret
    • Gamers with the Faucet to Work together possibility set will not change into unable to reload their Weapon whereas a Distant Turret is lively.

MWIII RANKED PLAY

Content material Restrictions

  • Weapon Restrictions
    • Melee Weapons
    • Gear Restrictions

Bug Fixes

  • Addressed a problem that prevented gamers from incomes SR after finishing a match.
  • Addressed a problem that prevented the High 250 Camo from animating when previewing the reward in-game.
    • Reminder: Seasonal Division Rewards will probably be distributed on the finish of Season 2. Payers competing to earn High 250 Division rewards should finish Season 2 within the High 250 Division.

ZOMBIES

ENTER YOUR DATE OF BIRTH

Story Mission

  • Operation Deadbolt is tasked with investigating a brand new anomaly within the subsequent Modern Warfare Zombies Story Mission. Terminus Outcomes is changing into bolder and has adopted your squad into the Darkish Aether. Lean in your skilled information, Sergei Ravenov, to evaluate the scenario and survive the Darkish Aether.

Darkish Aether Rift

  • After finishing the brand new Story Mission, a recent Darkish Aether Rift expertise awaits. . . Preserve your eyes open, observe the cryptic clues, and full timed duties to unlock entry to the Rift Gate. As soon as inside, full challenges and survive to earn coveted rewards, just like the Blood Burner Key and extra.
    • Darkish Aether Rifts are unlocked by fixing a hidden quest, which prompts after finishing the brand new Season 2 Reloaded Story Mission.

New Acquisitions and Schematics

  • Mags of Holding: Skip the reload and pull ammo straight out of your weapon’s ammo stash, so you may preserve pumping out harm without having to cease and refill once more.
  • Blood Burner Key: Want a sick trip? Look no additional. With the Blood Burner Key, you may summon this two-wheeler Surprise Automobile at will. Cruise in type with this practically indestructible bike that may transfer throughout water and is fueled by the blood of zombies you flatten below its tires. Surrounded? Activate the bike’s Aether Pulse skill to blast enemies in close to proximity.
    • Professional tip: Mastering the e-brake separates the perfect from the remainder. Must take a nook? Use the e-brake to maximise dealing with!
  • V-R11 Surprise Weapon Case Schematic: In battle, each ally counts. Bolster your numbers utilizing the V-R11 Surprise Weapon, succesful of remodeling zombies into pleasant mercenaries and mercenaries into pleasant zombies. Squadmate getting swarmed? It’s also possible to goal allies with the V-R11, offering them non permanent immunity from zombie aggression.

Containment Ranges

  • Season 2 Reloaded introduces Containment Ranges, a brand new tiered Exfil streak system which is straight away out there to all gamers.
    • Full Contracts and efficiently Exfil from the EZ to extend your Containment Stage, as much as 100, throughout 10 Tiers.
    • Rewards improve as your Containment Stage Tier will increase.
      • Tier 1 – Stage 2: Begin with 500 Essence
      • Tier 2 – Stage 5: Begin with 5 Armor Plates
      • Tier 3 – Stage 8: Begin with 1000 Essence
      • Tier 4 – Stage 12: 30% low cost on Perk-A-Cola machine prices.
      • Tier 5 – Stage 20: Begin with 1500 Essence.
      • Tier 6 – Stage 30: 30% bonus on Contract Essence Rewards
      • Tier 7 – Stage 40: Begin with 2500 Essence.
      • Tier 8 – Stage 50: 50% low cost on Thriller Field prices.
      • Tier 9 – Stage 75: Begin with 5000 Essence.
      • Tier 10 – Stage 100: 20% low cost on Pack-A-Punch prices.
    • Gamers who’re unable to efficiently Exfil will probably be knocked again a single tier.

New Warlord: Keres

  • A lethal and elusive chemical warfare specialist, Keres is about to problem even probably the most ready squads. These courageous sufficient to face her will discover her within the Killhouse at Orlov Navy Base. Come ready and method with excessive warning: Anticipate her fortress to be well-defended by troopers, snipers, turrets, traps, and poison fuel grenades. Fuel masks are extremely beneficial.

GAMEPLAY

Contracts

  • Addressed a number of cases of contracts spawning in Warlord Strongholds.

ENEMIES

Zombies

  • Aether Worms
    • Greylorm will not observe gamers to the Last Exfil Helicopter.
  • Zombies
    • Addressed a number of cases the place Zombies could be unable to focus on or observe a participant.

Terminus Outcomes

  • Warlords
    • Defeating a Warlord now grants a assured Surprise Weapon Case.
  • Warlord: Keres
    • Keres has arrived and can have a week-long highlight at first of Season 2 Reloaded.

ALLIES

Zombies

  • Hell Hounds
    • Gamers can not activate a Canine Bone whereas in water.
      • Pleasant (Pet) Hell Hounds expressed their discomfort with being summoned below water.

WEAPONS

» Season 2 Weapons «

  • New Weapons launched in Season 2 have been added to the loot pool and could be present in lockers, crates, and the Thriller Field.

» SMGs «

RAM-9

  • Decreased Crucial Hit harm when Pack-a-Punched.
    • The RAM-9 fires an additional bullet when PAP’d which permits it to overperform with the earlier tuning.

» PISTOLS «

Basilisk

  • Addressed a problem that prevented gamers from infilling with the ‘Opus’ and ‘Triggerfinger’ Basilisk blueprints.

KILLSTREAKS

  • Closed an exploit that allowed gamers to change into invulnerable whereas utilizing the Juggernaut Killstreak.

UI/UX

  • Addressed a problem the place Contract UI components would disappear if a participant left the squad whereas the Contract was lively.

STABILITY

  • Added varied crash and stability fixes.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment