Call of Duty Modern Warfare 3 Season 3 Patch Notes Reveal Significant Gameplay Enhancements, Big Fixes, and More
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Call of Duty Modern Warfare 3 Season 3 Patch Notes Reveal Significant Gameplay Enhancements, Big Fixes, and More

Call of Duty Modern Warfare 3 Season 3 kicks off right now, April 3, and Activision has launched patch notes revealing what to anticipate.

The (*3*), by builders Sledgehammer Video games and Treyarch, embody element on the six new 6v6 multiplayer maps for Modern Warfare 3. Three of these maps are brand-new locales and layouts, whereas the opposite three are recent but acquainted experiences. The Emergency 24/7 Playlist launches with the beginning of the season.

New modes embody Seize the Flag and One within the Chamber, whereas the battle cross unlocks 4 base weapons, together with the MORS sniper rifle and BAL-27 assault rifle from 2014’s Call of Duty: Superior Warfare. There are eight new aftermarket elements, two new gear objects, new perks, new operators, and new occasions with limited-time rewards.

Call of Duty Modern Warfare 3 Season 3 Patch Notes Reveal Significant Gameplay Enhancements, Big Fixes, and More
Picture credit score: Activision.

As anticipated, there’s a sweeping steadiness cross on Modern Warfare 3 weapons, in addition to adjustments to the sensation of aiming throughout all enter units. On the latter, the builders have eliminated “variance” from aimed down sight idle sway, leading to a “predictable and constant movement curve.” “This alteration raises the talent ceiling and rewards gamers who take the time to grasp their favourite weapons,” the builders mentioned. Curiously, the builders have decreased obstructive VFX whereas firing Modern Warfare 2 weapons “to align with MW3 requirements.” You may see these adjustments within the comparability video under.

As for Zombies, there’s a brand new story mission, Darkish Aether Rift, and a set of schematics coming in-season.

Call of Duty Modern Warfare 3 Season 3 Multiplayer and Zombies patch notes:

NEW MAPS

Season 3 introduces a complete of six 6v6 Multiplayer maps to Modern Warfare III.

Three of these maps are brand-new locales and layouts, whereas the opposite three are recent but acquainted experiences. Search for the Emergency 24/7 Playlist initially of the Season, with different thrilling Playlists to observe within the coming weeks.

  • Emergency
  • 6 Star
  • Tanked
  • Growhouse
  • Grime (In-Season)
  • Checkpoint (In-Season)

NEW MODES

Kick it again in Season 3 with some all-time classics, then put together for all-new Modes arriving later within the Season.

  • Seize the Flag
  • One within the Chamber
  • Minefield (In-Season)
  • Escort (In-Season)

…and extra 🙂

NEW WEAPONS

Progress the Battle Go to unlock 4 base Weapons, together with the enduring MORS and BAL-27 from Call of Duty: Superior Warfare (2014).

FJX Horus (Submachine Gun)

An ultra-compact SMG with best-in-class CQC injury and mobility.

MORS (Sniper Rifle)

This single-load railgun delivers a high-damage payload with glorious velocity and penetration.

Gladiator (Melee)

A compact, concealable punch knife that was initially utilized by gamblers and politicians.

BAL-27 (Assault Rifle, In-Season)

A bullpup prototype weapon designed to extend fireplace charge over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.

NEW AFTERMARKET PARTS

Add some spice to beforehand mastered weaponry with eight all-new Aftermarket Components.

JAK Cutthroat

This 3D-printed inventory offers an unequalled mixture of pace and stability whereas aiming down sights.

JAK Revenger Package

This conversion equipment turns the BP50 right into a CQC legend. A 9mm caliber conversion with shortened receiver and high-capacity journal.

JAK Jawbreaker

Converts this Shotgun right into a hard-hitting, computerized Battle Rifle.

JAK Shadow Titan Package

Converts the Bruen Mk9 right into a compact and integrally suppressed gentle assist weapon chambered in 300 blackout.

JAK Patriot

Converts the M16 into a totally computerized rifle with a heavy ported barrel constructed to supply superior recoil management and firing purpose stability.

Wardens

Relive the glory days, fire up the hornet’s nest, and take down your enemies, leaving no unfastened ends with these museum-worthy akimbo lever-action Shotguns.

JAK Atlas Package

Converts the AMR9 into an especially deadly and correct 5-round burst carbine chambered in 556.

Photonic Cost Barrel

This hyper-advanced barrel is greater than merely a barrel. Holding the set off prices the rifle and releasing fires a single, high-power power projectile.

NEW EQUIPMENT

Strive recent ways with two new Gear objects arriving later within the Season.

EMD Mine (Tactical, In-Season)

Proximity-triggered mine that sticks to surfaces. As soon as triggered, the mine shoots out tracker units that reveal the enemy location and course till eliminated.

Enhanced Imaginative and prescient Goggles (Subject Improve, In-Season)

Toggle between regular imaginative and prescient and enhanced imaginative and prescient with built-in goal highlighting. Has restricted battery.

NEW PERKS

Tailor your Loadout to your playstyle with all-new Perks in Season Three.

Compression Service (Vest)

Assisted therapeutic and gasoline safety.

Modular Assault Rig (Vest)

Deadly and Tactical scavenger.

Gunslinger Vest (Vest)

Secondary Weapon specialist.

Bolstered Boots (Vest)

Resistant to motion discount results.

Excessive-Achieve Antenna (Gear)

The minimap is zoomed out for you and close by allies.

NEW OPERATORS

From cultural icons to new pals and foes, a small military of new Operators is on its strategy to Modern Warfare III.

  • Banshee
  • Hush
  • Snoop Dogg
  • Stasis
  • Cheech
  • Chong

NEW EVENTS

Be looking out for Occasions with limited-time rewards to earn all through Season Three.

  • Vortex: Vi.Rus Mainframe
  • Call of Duty Endowment: U Help Veterans
  • Godzilla x Kong: Battle for Hole Earth
  • Blaze Up

GLOBAL

CUSTOMIZATION

  • Corrected safety with the Aegist Imperials Blueprint to match the bottom Riot Defend.
  • Resolved a difficulty inflicting Blueprints to lose aesthetics when saved as a Customized Mod.

MULTIPLAYER

UIX

  • Added an unlock standing and recreation origin filter for Operators and the power to kind by newest additions and title.
  • Added a brand new choice to the Settings menu to check all audio system within the present audio setup.
  • Seasonal cinematic cutscenes can now be skipped.
  • Tac-Stance standing is now indicated on the HUD within the Firing Vary.
  • Weapon Mastery Emblem unlock necessities are actually displayed within the Customization menu.
  • Adjusted numerous Attachment descriptions and Execs/Cons listed within the Gunsmith to higher replicate their true attributes.
  • Gunsmith Attachment Filters
    • Modified filter mixture logic from AND to OR.
    • Chosen filters are actually reset after every recreation session.
    • Eliminated redundant Locked and Unlocked filters.
    • Filters button now shows actively engaged filters.
  • Bug Fixes
    • Killstreak HUD overlays will now not persist after destruction by the Stormender.
    • Further Perk slots are actually displayed accurately within the Killcam.
    • Making use of sure Weapon filters will now not unexpectedly kick the participant again to the menu.
    • Improved alignment of values in columns on the Scoreboard.
    • Addressed a difficulty inflicting Weapon Mastery Challenges to not precisely show the progress of earlier completions.
    • Calling Card unlock standards will now constantly seem upon hover.
    • Resolved a difficulty stopping sure Emblems from being added to Favorites.

GAMEPLAY

  • Decreased obstructive VFX whereas firing MWII Weapons to align with MWIII requirements.
  • Eliminated variance from ADS Idle Sway, permitting a predictable sway sample.

Our subsequent step towards enhancing the sensation of aiming throughout all enter units in Modern Warfare III arrives in Season 3. As beforehand detailed, aimed down sight idle sway discourages gamers from holding their sights for an prolonged interval of time with a continuing, refined movement that introduces slight inaccuracy.

In right now’s replace, we’ve eliminated variance from aimed down sight idle sway, leading to a predictable and constant movement curve. This alteration raises the talent ceiling and rewards gamers who take the time to grasp their favourite Weapons.

PROGRESSION

  • Added Social gathering Bonus XP, permitting gamers to earn extra XP dependent upon the celebration dimension.
    • 2 Gamers: +25% Rank and Weapon XP
    • 3 Gamers: +25% Rank, Weapon, and Battle Go XP
    • 4+ Gamers: +30% Rank, Weapon, and Battle Go XP
  • Added an Armory Unlock Problem for the Trebuchet Brake Muzzle Attachment.

MAPS

  • Afghan
    • Addressed an exploit that allowed gamers to cover inside geo close to the Airplane.
  • Das Haus
    • Set factions to Spetsnaz and Rangers, resolving a difficulty inflicting lacking announcer voicelines.
    • Added spawn factors within the Storeroom in Staff Deathmatch, Domination, and Free for All Modes.
  • Meat
    • Added spawn factors all through the map in Staff Deathmatch, Domination, and Hardpoint Modes.
    • Eliminated particular spawn factors close to the Loading Dock to forestall spawning within the line of sight of an enemy.
  • Quarry
    • Addressed an exploit close to the Industrial Highway that allowed gamers to exit the playable space.
  • Cargo
    • Renamed Shipmas to Cargo as it’s now the everlasting expertise.
    • Added collision to forestall gamers from accessing an unintended ledge close to the Drug Stash.
  • Skidrow
    • In Hardpoint, gamers can now not contest the Destroyed Condo hill from an unintended location close to the window.
  • Sporeyard
    • Gamers can now not exit the playable space by the roof of the Crimson Warehouse.
  • Tetanus
    • Set factions to OpFor and Activity Power 141, resolving a difficulty inflicting lacking announcer voicelines.
  • Vista
    • Added collision to forestall bullet collision by the staircases close to the Market and Tower.
  • Operation Tin Man (Warfare)
    • Gamers will now not be prompted to make use of a turret occupied by one other participant.
    • Gamers who be part of a match in progress can now see the management panels through the first goal section.

MODES

  • Personal Match
    • Whereas the CDL Rulset is lively, staff kill penalties will now not stack.
  • Snipers Solely (Restricted-Time Mode)
    • Restricted Killstreaks to UAV, Superior UAV, and MGB.
    • Disabled melee assaults, together with Fists.

WEAPONS & ATTACHMENTS

» Assault Rifles «

  • RAM-7
    • Decreased neck injury multiplier from 1.3x to 1x (-23%).
  • Holger 556
    • Decreased higher leg, decrease leg, and foot injury multipliers from 1x to 0.85x (-15%).

The Holger 556 now requires photographs to land above the waist for a 4-shot kill.

  • MCW
    • Decreased headshot injury multiplier from 1.3x to 1.1x (+15%).

With the MCW, 1 headshot will now not end in a 4-shot kill.

  • DG-56
    • Elevated dash to fireside time from 178ms to 199ms (+12%).

» Battle Rifles «

  • SOA Subverter
    • Elevated dash to fireside time from 256ms to 268ms (+5%).
    • Elevated purpose down sight time from 270ms to 290ms (+7%).
  • BAS-B
    • Decreased charge of fireplace from 667rpm to 600rpm (-10%).
    • Decreased recoil middle pace by 6%.
    • JAK Outlaw-277 Package
      • Decreased dash to fireside time from 252ms to 226ms (-10%).
      • Decreased purpose down sight time from 300ms to 240ms (-20%).
      • Decreased purpose down sight charge of fireplace penalty from 150% to 135%.
      • Elevated medium injury from 74 to 90 (+22%)
      • Elevated minimal injury from 70 to 90 (+29%).

The JAK Outlaw-277 Package is now a most of 2-shots to kill to all physique places.

  • Sidewinder
    • Decreased dash to fireside time from 231ms to 210ms (-9%).
    • Elevated bullet velocity from 600m/s to 770m/s (+28%).

» Submachine Weapons «

  • RAM-9
    • Decreased dash to fireside time from 178ms to 147ms (-17%).
  • AMR9
    • Decreased dash to fireside time from 189ms to 136ms (-28%).
  • Rival-9
    • Elevated dash to fireside time from 93ms to 110ms (+18%).
    • Decreased near-medium injury from 27 to 25 (-7%).
    • Decreased medium injury from 25 to 23 (-8%).
    • Decreased decrease torso, decrease arm, and hand injury multipliers from 1.1x to 1x (-9%).
  • HRM-9
    • Elevated dash to fireside time from 94ms to 110ms (+17%).
  • Striker 9
    • Elevated dash to fireside time from 100ms to 103ms (+3%).
  • Striker
    • Elevated dash to fireside time from 100ms to 110ms (+10%).
  • WSP-9
    • Elevated dash to fireside time from 88ms to 110ms (+25%).
  • WSP Swarm
    • Elevated dash to fireside time from 88ms to 99ms (+13%).

» Shotguns «

  • Added Lengthy Haul 50 and Wolfcall 300 Muzzle Attachments to MWIII Shotguns.

» Mild Machine Weapons «

  • TAQ Evolvere
    • Elevated dash to fireside time from 245ms to 257ms (+5%).
    • Elevated purpose down sight time from 385ms to 415ms (+8%).
    • 7.62 Belt Magazines
      • Decreased neck injury multiplier from 1.4x to 1.2x (-14%).
    • 5.56 Belt Magazines
      • Decreased charge of fireplace from 857rpm to 789rpm (-8%).
  • Bruen Mk9
    • Decreased purpose down sight time from 410ms to 350ms (-15%).
  • RAAL MG (MWII)
    • Elevated dash to fireside time from 199ms to 216ms (+9%).
    • Elevated purpose down sight time from 330ms to 380ms (+15%).
    • Elevated neck injury multiplier from 1x to 1.3x (+30%).
    • Elevated higher torso injury multiplier from 1x to 1.2x (+20%).
    • Elevated leg and foot injury multipliers from 0.9x to 1x (+11%).

» Marksman Rifles «

  • MTZ Interceptor
    • Elevated purpose down sight time from 280ms to 300ms (+7%).
    • Decreased medium injury from 88 to 83 (-6%).
    • Decreased minimal injury from 84 to 77 (-8%).
    • Decreased near-medium injury vary from 44.5m to 38.1m (-14%).

» Sniper Rifles «

  • XRK Stalker
    • Elevated purpose down sight time from 580ms to 600ms (+3%).
  • KV Inhibitor
    • Elevated purpose down sight time from 540ms to 580ms (+7%).
  • SP-X 80 (MWII)
    • Elevated dash to fireside time from 270ms to 310ms (+15%).
    • Elevated purpose down sight time from 570ms to 590ms (+4%).

» Handguns «

  • TYR
    • 12.7x55mm Snake Shot Ammunition
      • Elevated minimal injury vary and bullet termination vary from 14.5m to 19.6m (+35%).
  • WSP Stinger
    • Akimbo WSP Stinger Rear Grip
      • Elevated charge of fireplace from 600rpm to 750rpm (+25%).

» Attachments «

  • Added preliminary purpose accuracy profit to all Heavy Bolts for Sniper Rifles.
  • Cronen INTLAS MSP-12 Optic
    • Laser is now not seen to enemies on the hip.
  • SL Razorhawk Laser Mild
    • Flashlight is now not seen to enemies on the hip.
    • Laser is now not seen to enemies on the hip.
  • CS15 Scarlet Field Laser
    • Laser is now not seen to enemies.
  • Verdant Hook Field Laser
    • Laser is now not seen to enemies on the hip.
  • VT-7 Spiritfire Suppressor Muzzle
    • Elevated dash to fireside pace penalty from 2% to five%.
  • L4R Flash Hider Muzzle
    • Decreased horizontal recoil management profit from 13% to 10%.
  • DR-6 Handstop Underbarrel
    • Decreased purpose down sight motion pace profit by 3-4%, dependent upon Weapon Class.
  • Bruen Heavy Help Grip Underbarrel
    • Decreased horizontal recoil management profit from 12% to eight%.

PERKS

  • Revised Vest descriptions to make clear the max ammo profit doesn’t apply to Launchers.
  • Fast-Grip Gloves (Gloves)
    • Elevated weapon swap pace profit to a minimal of 40%, differing by Weapon.
  • Ordnance Gloves (Gloves)
    • Added a 20% Gear, Subject Improve, and Killstreak use pace profit.
  • Marksman Gloves (Gloves)
    • Resolved a difficulty inflicting the 15% sway discount profit to not apply.

EQUIPMENT

  • Stun Grenade (Tactical)
    • Decreased sufferer purpose slowness length to 300ms.
    • Eliminated purpose slowness impact on sufferer’s geared up with Tac Masks (Gear).
    • Sufferer motion and purpose slowness now linearly scales down all through the stun length.
  • Decoy Grenade (Tactical)
    • Whereas the Decoy Grenade is lively, the participant who threw it now positive aspects the consequences of Murderer Vest whereas standing inside 20.3m of it.
  • Flash Grenade (Tactical)
    • Decreased close-range stun length 4s to 3.5s (-13%).
    • Elevated medium-range stun length from 2.35s to 2.75s (+17%).
    • Elevated far-range stun length from 0.45s to 1s (+122%).
  • Frag Grenade (Deadly)
    • Decreased internal explosive injury from 250 to 225 (-10%).
    • Decreased intermediate explosive injury from 150 to 130 (-13%).
  • Thermite (Deadly)
    • Elevated incendiary injury tick charge from 2/s to 4/s (+100%).
    • Decreased internal incendiary injury from 38 to 25 (-34%).
    • Decreased outer incendiary injury from 15 to 10 (-33%).

All adjustments thought of, the incendiary injury output of Thermite is elevated by 33%.

  • Thermobaric Grenade (Deadly)
    • Elevated explosive injury radius from 8.6m to 9.5m (+10%).
    • Elevated internal explosive injury from 90 to 100 (+11%).
    • Elevated intermediate explosive injury from 80 to 90 (+13%).
    • Elevated fireplace injury tick charge from 4/s to five/s (+25%).
  • Drill Cost (Deadly)
    • Decreased floor burrowing time from 1.25s to 0.75s (-40%).
  • C4 (Deadly)
    • Detonation can now not happen till caught to a floor for 500ms.
    • Elevated thrown velocity by 15%.
  • Breacher Drone (Deadly)
    • Elevated drone well being from 1 to 55.
    • Elevated drone velocity by 25%.

FIELD UPGRADES

  • Heartbeat Sensor
    • Addressed a difficulty inflicting battery life to be reset to 100% upon being put away.
  • Recon Drone
    • Resolved a difficulty stopping a warning message when flying out of bounds.

KILLSTREAKS

  • SAE
    • Addressed a difficulty stopping explosives from damaging gamers in particular places.
  • Wheelson-HS
    • Participant will now not turn into caught firing their Weapon if killed whereas controlling the Wheelson-HS.
  • Swarm
    • Decreased minimal delay from goal acquisition to assault from 500ms to 200ms (-60%).
    • Decreased most delay from goal acquisition to assault from 800ms to 500ms (-38%).
    • Elevated drone assault velocity by 75%.
    • Elevated drone assault injury radius to eight.9m.

Be aware: Swarm steadiness changes went dwell in an replace previous to Season 3.

MWIII RANKED PLAY

MWIII Ranked Play continues in Season 3 with NEW Seasonal Rewards to earn! Up for grabs is the Professional Situation Rival-9 Blueprint, new Divisional Giant Weapon Decal rewards, and extra! Under are the Season 03 particulars to bear in mind for returning rivals!

GAMEPLAY

  • Content material Restrictions Replace

SR (SKILL RATING) & DIVISIONS

  • Finish of Season Talent Setback
    • On the finish of every Season, your ending Talent Division will decide the place you begin the next season:
      • Bronze by Crimson I Gamers are set again three Tiers under the place they completed within the earlier season.
        • Instance: A Participant ending Season 1 in Gold III will start Season 2 in Silver III.
      • Gamers Crimson II and above will begin Season 2 in Diamond I.

MWIII RANKED PLAY REWARDS

Breakdown: Rewards

  • Reminder: Gamers can earn MWIII Ranked Play rewards in 3 ways.
    • Rank Rewards: Accessible at launch and could be earned in any Season.
      • Gamers can proceed their earlier Rank grind in Season 3.
    • Season Rewards: Accessible initially of a Season and solely out there in that Season.
    • Finish of Season Rewards: Rewards which are awarded after the Season has ended and characterize both your highest attained Division or an lively placement within the High 250 Division.
      • Season 3 brings new Seasonal Giant Decals to unlock in MWIII Ranked Play!
  • New Season 3 Rewards
    • All through Season 3, gamers can earn the next rewards:
      • 5 Wins: ‘MWIII Season 3 Competitor’ Weapon Sticker
      • 10 Wins: ‘Professional Situation Rival-9’ SMG Weapon Blueprint
      • 25 Wins: ‘Absolute Banger’ Weapon Appeal
      • 50 Wins: ‘Maintain This L’ Giant Weapon Decal
      • 75 Wins: ‘MWIII Ranked Play Season 3’ Loading Display
      • 100 Wins: ‘MWIII Season 3 Ranked Veteran’ Weapon Camo
  • New Finish of Season Rewards
    • On the finish of every Season, gamers will likely be awarded Talent Division rewards that characterize their highest attained Division that Season or an lively placement within the High 250 Division.
      • Season 3 Division Rewards
        • Bronze: ‘MWIII Season 3 Bronze’ Emblem
        • Silver: ‘MWIII Season 3 Silver’ Emblem
        • Gold: ‘MWIII Season 3 Gold’ Giant Weapon Decal and Animated Emblem
        • Platinum: ‘MWIII Season 3 Platinum’ Giant Weapon Decal and Animated Emblem
        • Diamond: ‘MWIII Season 3 Diamond’ Giant Weapon Decal and Animated Emblem
        • Crimson: ‘MWIII Season 3 Crimson’ Giant Weapon Decal and Animated Emblem
        • Iridescent: ‘MWIII Season 3 Iridescent’ Giant Weapon Decal and Animated Emblem
        • High 250: ‘MWIII Season 3 High 250’ Giant Weapon Decal, Animated Emblem, and Animated Calling Card
        • Gamers should end within the High 250 Division to qualify for these rewards.
  • Seasonal Division Operators
    • Earn a Talent Division Operator Pores and skin to be used with each CDL Male & Feminine Operators on each Factions to characterize your highest Talent Division. As soon as the Skins from one Talent Division have been unlocked they are often completely utilized in following Seasons in Modern Warfare III and Warzone:
      • Gold – Iridescent: Earn the relevant ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Pores and skin set based mostly in your highest Talent Division reached over the course of the Season.
      • High 250: Unlock the ‘High 250 Competitor’ Operator Pores and skin set by ending a Season within the High 250 Talent Division.
        • Gamers should end within the High 250 Division to qualify for these rewards.
  • Ranked Play First Place
    • The participant who finishes Season 3 within the #1 place on the High 250 Leaderboard will obtain an animated distinctive, one-of-a-kind Calling Card and Emblem for final Season 3 bragging rights

ZOMBIES

NEW CONTENT COMING IN-SEASON

A NEW Story Mission, Darkish Aether Rift, and set of Schematics are on the horizon. Take a look at the Call of Duty Weblog for extra particulars on what to anticipate later in Season 3.

GAMEPLAY

  • Perk-A-Colas
    • Aether Shroud
      • Addressed a difficulty that allowed Aether Shroud visible results to stay on an Operator in Third Individual for longer than supposed.
    • Acquisitions
      • Eliminated the power to use Aether Instruments to Automobile Turrets.
        • Be aware: Whereas gamers may elect to make use of the software on the Automobile Turret, the injury wouldn’t scale correctly which might waste the Aether Instrument.

WEAPONS

» Marvel Weapons «

The V-R11

  • Addressed a difficulty that prevented the V-R11 from remodeling Warlord Bodyguards into Zombies.

ATTACHMENTS

  • JAK Air purifier
    • Decreased the quantity of injury that the JAK Air purifier does to Elite and Boss enemy varieties.
      • The JAK Air purifier was overperforming with the earlier tuning towards tougher enemies.
      • With this new tuning, gamers can nonetheless make the most of the attachment to handle massive teams of lesser enemies in all Menace Zones and use totally different ways to have interaction tougher foes.

CHALLENGES

  • Status Challenges
    • Unlock new Status Calling Card Challenges at every stage of status reached, and choose as much as 5 challenges to trace, together with any from throughout the sport.

UI/UX

  • Addressed a difficulty the place the Containment Degree would overlap the quantity of customization choices within the Recruit Operator choice menu.

STABILITY

  • Added numerous crash and stability fixes.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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