Call of Duty Modern Warfare 3 Season 3 Reloaded Update Adds Weapon Prestige Camos
Windows

Call of Duty Modern Warfare 3 Season 3 Reloaded Update Adds Weapon Prestige Camos

Call of Duty Modern Warfare 3 will get its Season 3 Reloaded replace as we speak, Might 1, and with it an extended record of new content material.

The Reloaded replace is rolling out throughout all platforms, and Activision has revealed the (*3*) detailing all of the modifications. Gamers can anticipate varied gameplay enhancements, weapon stability modifications, and bug fixes.

There are two new 6v6 maps, a brand new weapon (BAL-27 Assault Rifle), three new Aftermarket Components, and three new modes (Escort, Minefield, and Arcade).

Call of Duty Modern Warfare 3 Season 3 Reloaded Update Adds Weapon Prestige Camos
Picture credit score: Activision.

However the headline change might be the addition of Weapon Prestige Camos, a brand new development system for gamers to “flex mastery of their favourite weaponry in Modern Warfare 3.” The debut Weapon Prestige Camo is One Trick, unlocked upon incomes 150,000 Weapon XP. This camo coats your complete floor of your weapon in molten gold, and it’s animated. Activision stated gamers can anticipate a brand new Weapon Prestige Camo in every of the remaining Seasons forward of Modern Warfare 3.

As for Zombies, there’s a brand new story mission (Union), a brand new Darkish Aether Rift, new acquisitions and schematics, and a brand new Warlord (Rainmaker).

Modern Warfare 3’s Season 3 Reloaded replace launches sizzling on the heels of Microsoft’s tease of the following mainline Call of Duty sport, which followers imagine known as Black Ops V. Anticipate that to be revealed in June as half of the Xbox Showcase occasion, with a launch date reportedly set for late October. Till then, the main focus is on Modern Warfare 3 and Warzone.

Call of Duty Modern Warfare 3 Season 3 Reloaded patch notes in full:

NEW MAPS

Grime (6v6)

Take to the derelict streets of London in an all-new, medium-sized map that helps all varieties of gameplay.

Checkpoint (6v6)

Deploy to a well-recognized locale because the Stronghold portion of Rebirth Island has been modified to help 6v6 Multiplayer gameplay. Developed in partnership with our associates at Beenox.

NEW WEAPON

BAL-27 (Assault Rifle)

A bullpup prototype weapon designed to extend fireplace price over time whereas the set off is squeezed. The primary 4 pictures are slower to fireside however extremely correct.

Unlock it by way of the categorized sector within the Season 3 Battle Cross.

NEW AFTERMARKET PARTS

JAK Wardens (Lockwood Mk2)

Relive the glory days, fire up the hornet’s nest, and take down your enemies, leaving no free ends with these museum-worthy akimbo lever-action Shotguns.

Unlock it as we speak as we speak by way of the Season 3 Week 5 Challenges!

JAK Patriot (M16)

Converts the M16 into a totally computerized rifle with a heavy ported barrel constructed to supply superior recoil management and firing intention stability.

JAK Atlas Package (AMR9)

Converts the AMR9 into an especially deadly and correct 5-round burst carbine chambered in 556.

NEW MODES

Escort

In a sport of energy and endurance, every group will get a flip to escort a MAW to its vacation spot because the opposing group tries to cease it in any respect prices.

Minefield

Watch your step! Lethal mines are deployed on the loss of life website of gamers, triggered by the presence of the fallen participant’s group.

Arcade

Battle for management of weapons kitted with game-changing modifiers out there for pickup across the map, all of the whereas not forgetting to PTFO.

NEW EVENTS

Along with limited-time Double XP and the continuing Vortex: Vi.Rus Mainframe occasions, the Call of Duty Endowment has a two-week occasion on the horizon.

Call of Duty Endowment: U Help Veterans

Full the CODE UAV Problem to assist army veterans navigate their profession search whereas incomes rewards.

GLOBAL

CUSTOMIZATION

  • Resolved a problem stopping the Wheelson-HS Killstreak from working over enemies whereas the Fireplace Breather Pores and skin is provided.
  • Slash Injury Tracers on the Dino Would possibly Blueprint will now constantly play.
  • Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.

PROGRESSION

Introducing Weapon Prestige Camos

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a brand new development system for gamers to flex mastery of their favourite weaponry in Modern Warfare III.

To unlock a Weapon Prestige Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Prestige Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to come back.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats your complete floor of your weapon in molten gold – and sure, it’s animated.

You’ll be able to anticipate to see a brand new Weapon Prestige Camo in every of the remaining Seasons forward. We sit up for seeing which weapons you select first in your journey to status!

MULTIPLAYER

UIX

  • Elevated the quantity of allowed favourite Attachments from 10 to 30.
  • Weekly Challenges that reward an Aftermarket Half will now show the bottom Weapon within the info modal.
  • Added Locked and Unlocked filter choices to Calling Playing cards within the Customization menu.
  • Bug Fixes
    • Unlocked Calling Playing cards that required Problem completion as soon as once more point out the fulfilled standards.
    • Resolved a problem inflicting the Customization menu to not seem correctly on ultrawide shows.
    • Addressed an exploit permitting a number of Attachments to be outfitted to a single slot on a Weapon within the Gunsmith.
    • Fast Equip possibility in Bundles is as soon as once more out there whereas utilizing a mouse and keyboard enter system.
    • Professionals and Cons are now not hidden when viewing locked Attachments.
    • Immediate to carry out a Ending Transfer on enemy Operators is now seen whereas utilizing a Juggernaut Recon.
    • Weapon ammo depend now not disappears after performing a Ending Transfer whereas utilizing a Juggernaut Recon.
    • Bomb Drone Killcams now not show overlapping overlay results.

GAMEPLAY

  • In Hardpoint, elevated choice for spawns farther from enemies and nearer to spawn factors lately utilized by a teammate.
  • Bug Fixes
    • Weapons with a charged fireplace skill now perform correctly when the Handbook Fireplace Conduct possibility is ready to Maintain.
    • Swapping from tac-stance to aiming down sight will now not trigger a jarring recoil animation.

PROGRESSION

  • Resolved a problem stopping the DG-58 Miro Barrel Attachment from unlocking.
  • Kills with out reloading Challenges will now not proceed to trace between matches.
  • DM56 Priceless Camo Problem description as soon as once more matches the monitoring necessities.

MAPS

  • 6 Star
    • Clear glass doorways within the Safety space have been swapped with opaque glass doorways to higher talk the dearth of penetrability.
    • Added bullet collision to the DJ sales space within the Membership to forestall unintended kills by the wall.
    • Reworked Hardpoint seize level areas, sizes, and related spawns.
      • P1: Membership
      • P2: Backyard (New)
      • P3: Lightwell (New)
      • P4: Infinity Pool (New)
      • P5: Safety (New)
  • Emergency
    • Added further spawn factors in Staff Deathmatch, Domination, and Hardpoint.
  • Growhouse
    • Polished surroundings in a number of areas of the map the place there have been visible glitches and inconsistencies.
  • Invasion
    • Added an extra spawn level close to P3 in Hardpoint.
  • Karachi
    • Added further spawn factors close to P3 in Hardpoint.

MODES

  • Contaminated
    • Restricted-time vacation variant of the mode icon is now not used.
  • One within the Chamber
    • Radar pings are now not lively till three alive gamers stay.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Elevated hipfire unfold minimal from 2.4deg/s to 3deg/s (+25%).
    • Elevated hipfire unfold most from 6.7deg/s to 7.2deg/s (+7%).
    • Elevated shifting hipfire unfold most from 4.7deg/s to five.2deg/s (+11%).
  • SVA 545
    • Elevated hipfire unfold minimal from 2.6deg/s to 3.3deg/s (+27%).
    • Elevated hipfire unfold most from 7.3deg/s to 7.8deg/s (+7%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.8deg/s (+9%).
  • RAM-7
    • Elevated hipfire unfold minimal from 2.6deg/s to 3deg/s (+15%).
  • MTZ-556
    • Elevated hipfire unfold minimal from 2.6deg/s to 3.1deg/s (+19%).
    • Elevated hipfire unfold most from 7deg/s to 7.4deg/s (+6%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.4deg/s (+2%).
  • Holger 556
    • Elevated hipfire unfold minimal from 2.6deg/s to 3.4deg/s (+31%).
    • Elevated hipfire unfold most from 7.5deg/s to 7.8deg/s (+4%).
    • Elevated shifting hipfire unfold most from 5.5deg/s to five.8deg/s (+5%).
  • MCW
    • Elevated hipfire unfold minimal from 2.6deg/s to 3.2deg/s (+23%).
    • Elevated shifting hipfire unfold most from 5.3deg/s to five.6deg/s (+6%).
  • DG-56
    • Elevated hipfire unfold minimal from 2.4deg/s to 2.8deg/s (+17%).
    • Elevated shifting hipfire unfold most from 3.3deg/s to 5deg/s (+52%).
    • Added medium harm vary, 29 harm to 38.1m.
    • Decreased minimal harm from 29 to 25 (-14%).
  • FR 5.56
    • Decreased dash to fireside time from 231ms to 216ms (-6%).
    • Decreased intention down sight time from 260ms to 250ms (-4%).
    • Elevated intention down sight motion velocity from 2.7m/s to 2.9m/s (+7%).
    • Elevated bullet velocity from 680m/s to 720m/s (+6%).
    • 600mm FR Longbore Barrel
      • Eliminated hipfire unfold minimal profit.
      • Decreased hipfire unfold penalty by 8%.
      • Decreased intention down sight velocity penalty by 20%.
      • Changed aiming idle sway penalty with profit.
    • 435mm FR 435 Barrel
      • Eliminated motion velocity penalties.
      • Eliminated hipfire unfold penalties and advantages.
      • Elevated recoil management profit by 5%.
      • Added firing intention stability profit.
      • Eliminated bullet velocity profit.
      • Eliminated harm vary penalty.
      • Decreased intention down sight velocity penalty by 2%.
      • Decreased intention down sight motion velocity penalty by 3%.
      • Eliminated aiming idle sway penalty.
    • 395 FR Minibore Barrel
      • Changed hipfire unfold minimal penalty with profit.
      • Added dash to fireside velocity profit.
      • Eliminated aiming idle sway penalty.
    • FR Sprinter Inventory
      • Eliminated tactical dash velocity profit.
      • Added intention down sight velocity profit.
      • Decreased aiming idle sway penalty.
      • Added flinch resistance profit.
    • Recon Inventory Pad
      • Eliminated crouch motion velocity profit.
      • Added motion velocity profit.
      • Changed hipfire unfold penalty with profit.
      • Added dash to fireside velocity profit.
      • Eliminated intention down sight velocity profit.
    • FR Anchor Comb
      • Eliminated tactical dash velocity penalty.
      • Decreased dash to fireside velocity penalty by 3%.
      • Added aiming idle sway profit.
    • FR TON-618 Comb
      • Decreased intention down sight velocity penalty by 18%.
      • Eliminated aiming idle sway profit.
      • Added firing intention stability profit.
    • FR Giga Comb
      • Elevated intention down sight velocity profit by 2%.
      • Eliminated intention down sight motion velocity penalty.
      • Added flinch resistance penalty.
    • RMT Rear Grip
      • Elevated intention down sight velocity profit by 2%.
    • 45 Spherical Journal
      • Decreased motion velocity penalties.
      • Decreased intention down sight velocity penalty by 4%.
    • 60 Spherical Journal
      • Decreased motion velocity penalties.
      • Decreased intention down sight velocity penalty by 7%.

Many FR 5.56 Attachments have been reworked to extend their attraction and the general viability of the Weapon.

  • Lachmann-762 (MWII)
    • Elevated most harm vary from 19.3m to 30.5m (+58%).
    • Elevated near-medium harm vary from 37.1m to 43.2m (+16%).
    • Elevated medium harm vary from 48m to 55.9m (+16%).
  • M13C (MWII)
    • Elevated most harm vary from 17.8m to 25.4m (+43%).
    • Elevated near-medium harm from 27 to twenty-eight (+4%).
    • Elevated near-medium harm vary from 33.5m to 39.4m (+17%).
    • Elevated leg and foot harm multipliers from 0.88x to 1x (+14%).

Battle Rifles

  • SOA Subverter
    • Added near-medium harm vary, 33 harm to 38.1m.
    • Decreased minimal harm from 33 to 26 (-21%).

The SOA Subverter is now a 6-shot kill throughout the minimal harm vary.

  • MTZ-762
    • Decreased intention down sight time from 280ms to 260ms (-7%).
    • JAK Thunder LMG Package
      • Decreased intention down sight time profit by 20ms.
  • FTAC Recon (MWII)
    • Fireplace Sort: Semi-Auto
      • Elevated minimal harm from 45 to 50 (+11%).

Inside its most harm vary, the FTAC Recon is now a assured 3-shot kill, or 2-shot kill to the pinnacle.

  • Fireplace Sort: Full-Auto
    • Elevated higher torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).

Inside its near-medium harm vary, the FTAC Recon (full-auto) 3-shot kill with 1 to the pinnacle and a pair of to the higher torso,

  • SO-14 (MWII)
    • Fireplace Sort: Semi-Auto
      • Elevated most harm from 46 to 50 (+9%).
      • Elevated near-medium harm from 35 to 46 (+31%).
      • Elevated medium harm from 32 to 40 (+25%).
      • Elevated minimal harm from 30 to 38 (+27%).

Inside its most harm vary, the SO-14 is now a constant 3-shot kill.

  • Fireplace Sort: Full-Auto
    • Decreased dash to fireside time from 307ms to 261ms (-15%).
    • Decreased intention down sight time from 290ms to 270ms (-7%).
    • Decreased torso, arm, hand, leg, and foot harm multipliers from 0.8x to 0.74x (-8%).

Submachine Weapons

  • RAM-9
    • Elevated horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
    • Elevated vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
    • Decreased most harm vary from 12.7m to 11.2m (-12%).
  • AMR9
    • Elevated near-medium harm from 25 to 29 (+16%).
    • Elevated medium harm from 23 to 24 (+4%).
    • Elevated minimal harm from 21 to 22 (+5%).
    • Elevated decrease arm and hand harm multipliers from 1x to 1.1x (+10%).
  • HRM-9
    • Elevated medium harm vary from 30.5m to 33m (+8%).
  • WSP-9
    • Decreased dash to fireside time from 110ms to 66ms (-40%).
  • WSP Swarm
    • Decreased most harm vary from 6.9m to five.6m (-19%).

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Eliminated intention down sight unfold.
      • Decreased hipfire unfold penalty from 100% to 30%.
      • Muzzle Attachments can now be outfitted.
  • Riveter
    • Decreased intention down sight unfold by 10%.

Decreased unfold whereas aiming down sight permits a extra constant 3-shot kill throughout the Riveter’s medium harm vary.

  • .410 Gauge Ball Ammunition
    • Elevated intention down sight unfold by 10%.
    • Elevated most harm from 33 to 37 (+12%).
    • Elevated near-medium harm from 26 to 33 (+27%).
    • Elevated medium harm from 21 to 27 (+29%).
    • Elevated minimal harm from 19 to 25 (+32%).

With the Ball rounds outfitted, the Riveter now performs significantly higher inside its 3-shot kill vary.

Mild Machine Weapons

  • DG-58 LSW
    • Decreased horizontal recoil from 7.28deg/s to six.35deg/s (-13%).
    • Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
    • Elevated minimal harm from 33 to 35 (+6%).
    • Elevated torso, arm, and hand harm multipliers from 1x to 1.1x (+10%).

With the DG-58 LSW, a 4-shot kill is now attainable if 2 pictures hit the torso.

  • TAQ Eradicator
    • Decreased dash to fireside time from 252ms to 210ms (-17%).
    • Decreased intention down sight time from 340ms to 330ms (-3%).
  • Holger 26
    • Elevated neck harm multiplier from 1.1x to 1.2x (+9%).

Marksman Rifles

  • MTZ Interceptor
    • Decreased most harm vary from 38.1m to 30.5m (-20%).

Sniper Rifles

  • MORS
    • Elevated intention down sight time from 560ms to 580ms (+4%).
    • Decreased decrease leg and foot harm multipliers from 1x to 0.95x (-5%).
    • HVP Anti-Materiel Slug Ammunition
      • Elevated bullet velocity penalty from 15% to twenty%.

Whereas outfitted with HVP Anti-Materiel Slug Ammunition, the MORS can now not one-shot kill to the decrease leg or foot.

Handguns

  • COR-45
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
  • Renetti
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
  • TYR
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • WSP Stinger
    • Elevated motion velocity from 5.7m/s to five.9m/s (+4%).
  • P890 (MWII)
    • Elevated motion velocity from 5.2m/s to five.3m/s (+2%).
  • .50 GS (MWII)
    • Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
  • X12 (MWII)
    • Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
    • Elevated dash velocity from 6m/s to six.1m/s (+2%).
  • Basilisk (MWII)
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • FTAC Siege (MWII)
    • Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
  • GS Magna (MWII)
    • Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
  • 9mm Daemon (MWII)
    • Elevated motion velocity from 5.3m/s to five.5m/s (+4%).
    • Akimbo 9mm Daemon Rear Grip
      • Eliminated 10% motion velocity penalty.
      • Decreased hipfire unfold minimal from 2.4deg/s to 1.7deg/s (-29%).
      • Decreased hipfire unfold most from 5.5deg/s to 5deg/s (-9%).
      • Eliminated 26% harm penalty.
      • Elevated decrease torso, arm, and hand harm multipliers from 1.1x to 1.3 (+18%).

Melee

  • Gladiator
    • Decreased standing lunge distance to 1.3m, matching that of the Fight Knife.

PERKS

  • Climbing Boots
    • Eliminated this Perk and utilized its results to all gamers by default.
      • Elevated climbing and mantling velocity. Reduces fall harm.
  • All-Terrain Boots
    • Added a brand new Perk to the Boots class, changing Climbing Boots.
      • Considerably elevated motion velocity. Disables Tactical Dash.
  • Operating Sneakers (Boots)
    • Improved dash to fireside time whereas utilizing Tactical Dash by 25%.
  • Stalker Boots
    • Elevated strafe velocity is now omnidirectional, reasonably than lateral.
    • Added strolling smoothness profit, lowering the bounciness of the reticle whereas aiming down sight.
  • Commando Gloves
    • Improved dash to fireside velocity by 10%.
    • Added the flexibility to cancel a reload through the use of Tactical Dash.
  • Assault Gloves
    • Improved hipfire unfold whereas shifting by 15%.

EQUIPMENT

  • EMD Grenade (Tactical)
    • Monitoring gadgets at the moment are destroyed by enemy EMP and DDoS results.
    • Decreased monitoring system length from 30s to 20s (-33%).

FIELD UPGRADES

  • Trophy System
    • Decreased the overall quantity of pictures fired from 3 to 2.

ZOMBIES

NEW CONTENT

STORY MISSION: UNION

  • A brand new anomaly has appeared within the Exclusion Zone and Dr. Jansen has gone by the portal alone. Operation Deadbolt Strike Groups should now conduct a rescue mission with Ravenov’s assist to get her again earlier than it’s too late.

NEW DARK AETHER RIFT

  • Hunt down and attune the required relics after finishing the Season 3 Reloaded Story Mission to re-open the Darkish Aether Rift for subsequent runs. Full the targets inside to amass new highly effective schematics.
    • Darkish Aether Rifts are unlocked by fixing a hidden quest, which prompts after finishing the brand new Season 3 Reloaded Story Mission.

NEW ACQUISITIONS AND SCHEMATICS

  • Useless Wire Detonators: Electrify your blasts for enormous harm utilizing the Useless Wire Detonators, including the Useless Wire Ammo Mod impact to all of your explosive armaments, together with Lethals and Launchers.
    • Observe: Useless Wire Detonators don’t apply to Surprise Weapons.
  • Golden Masks Filter: Overlook the fixed seek for a functioning gasoline masks when approaching strongholds and different areas the place gasoline threatens to suffocate incoming Operators. Attaching the Golden Masks Filter to a gasoline masks causes its cost to self-regenerate over time. The masks can nonetheless break if its cost is absolutely used up in a single go, although the filter will likely be reapplied to the following one you discover.
  • Sergeant’s Beret: With the undead roaming round, you’ve bought sufficient to fret about earlier than taking Zakhaev’s Mercs into consideration. Don the Sergeant’s Beret to trick the faction into pondering that you simply’re one of their very own. As a bonus, you’ll acquire a Merc Bodyguard who fearlessly follows you into the motion.

NEW WARLORD: RAINMAKER

  • Challengers of the brand new Warlord Rainmaker might want to plan their ways rigorously when approaching this artillery and demolitions professional. Discover him in his fortress on Rahaa Island within the southeastern Urzikstan Exclusion Zone, the place he’s supported by a military that he’s solely too keen to expend in pursuit of annihilating Operation Deadbolt.

GAMEPLAY UPDATES

  • Stash Storage Elevated
    • The Stash storage restrict has been doubled, permitting Gamers to retailer 20 acquisitions as a substitute of 10.
  • Exfil Primarily based Schematic Cooldown
    • When Gamers efficiently exfil they may now additionally obtain Schematic cooldown time along with their Insured Weapon cooldown time reward.

PATCH NOTES

GAMEPLAY

  • Addressed a problem that will knock again Containment Ranges by one Tier when Gamers exfil from a Story Mission.
  • Addressed a problem that prevented outfitted Lethals and Tacticals from saving when touring to a Darkish Aether Rift or Story Mission if the Participant had expended all of them.

ALLIES

  • Zombies
    • Hell Hounds
      • Pleasant (Pet) Hell Hounds acquired from a Canine Home within the Medium and Excessive Risk Zones will now not reset their Tier when getting into and exiting the Aether Storm.

CUSTOMIZATION

  • Weapon Blueprints
    • MORS
      • Scenario Hazard BlackCell
        • Addressed a problem that prevented the Desync Dismemberment Demise Impact from all the time making use of to enemy kills.

UI/UX

  • Gamers can now work together with the Containment Degree UI on the Strike Staff Prepared menu.
  • The Containment Degree splash display screen when a Participant exfils will now appropriately show their Containment Degree development gained throughout the match.

STABILITY

  • Added varied crash and stability fixes.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You’ll be able to attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment