Call of Duty Modern Warfare 3 Season 4 Patch Notes Reveal Balance and Gameplay Changes
Windows

Call of Duty Modern Warfare 3 Season 4 Patch Notes Reveal Balance and Gameplay Changes

Call of Duty Modern Warfare 3 Season 4 launches in the present day, Could 29, and Activision has printed the patch notes for followers to take a look at all of the adjustments.

As detailed in a (*3*), Season 4 brings with it a quantity of steadiness changes, gameplay enhancements, and bug fixes.

Two new maps, Tokyo and Paris, are added on the launch of Season 4, with extra Multiplayer maps (Incline and Das Gross) to return later in-season. New modes embody Demolition, Hyper Cranked, Cache, Mutation, Headshots Solely, and Havoc.

Call of Duty Modern Warfare 3 Season 4 Patch Notes Reveal Balance and Gameplay Changes
Picture credit score: Activision.

Elsewhere, there are new weapons, together with the return of the fan-favorite Kar98k marksman rifle, out there with the Season 4 battle go. There’s additionally the Superi 46 (Battle Go, Submachine Gun), and Reclaimer 18 (Battle Go, Shotgun, In-Season).

There are eight all-new Aftermarket Components set to reach all through the weeks forward in Season 4. The Loitering Munition is a brand new eight kill (1,000 Rating) Killstreak. Right here, an unmanned rocket geared up drone loiters over the focused areas. On every activation the drone selects the focused location with the most important quantity of viable targets to bombard with rockets. It may be activated as much as thrice.

I.M.S. is a seven kill (875 Rating) Killstreak. The Clever Munitions System is loaded with 4 good explosives that remove enemy personnel and autos inside vary. When triggered, it ejects an explosive upwards, which then locks onto its goal and propels in direction of them.

Missile Drone is for 11 kills (1,375 Rating). It’s a piloted drone that fires guided missiles. And eventually, the 25-kill DNA Bomb Killstreak calls in a DNA altering bomb that eliminates the complete enemy workforce with out ending the match.

In the meantime, there are new Vest and Gear Perks. Mission Management Vest reduces kills required by one and rating required by 125 for streaks. Compression Plate (Gear) enables you to instantly regen well being after a Major, Secondary, or Throwing Knife/Star kill. Goal captures additionally set off well being regen. The brand new operators are Void and Hammer.

Modern Warfare 3 Season 4 launches scorching on the heels of Activision’s announcement of this yr’s Black Ops 4, which can star at Microsoft’s June showcase and in its personal Direct instantly after.

Call of Duty Modern Warfare 3 patch notes in full:

GLOBAL

STABILITY & PERFORMANCE

  • Addressed varied points inflicting improper first-person animations.

CUSTOMIZATION

  • Camos can now be geared up on the B.E.A.S.T. Glove Blueprint for the Gladiator.
  • Know No Worry Weapon Decal now not has a white border whereas geared up.
  • Equipping the Karaage pores and skin on the MCW Assault Rifle will now not end in an error.
  • Fastened an enter gadget exploit permitting unowned Blueprints to be geared up.
  • JAK Glassless Optic is now unlocked as anticipated upon buying a related Blueprint.

MULTIPLAYER

UIX

  • Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
  • XP Bonus potential from suitable Operator Skins is now displayed whereas within the foyer however not in a celebration.
  • Bug Fixes
    • Corrected a spelling mistake within the Purple Camo problem for the WSP Swarm.
    • Participant icons on the minimap will now not seem to observe the Wheelson-HS.
    • Vests that disallow primaries will now not immediate to Fast Equip invalid Weapons.
    • Adjusted Execs and Cons displayed for particular Attachments to raised mirror their precise statistics.
    • Fastened improper tile placement within the Gunsmith whereas the Compression Service Vest is supplied.
    • Activate immediate is now longer displayed on accomplished Armory Unlocks.

GAMEPLAY

  • Spawn safety is now disabled when the participant inflicts harm or locks onto a Killstreak.
  • Fastened a bug inflicting spawns to not match the meant directionality of a map.
  • Elevated detection distance for close by enemies in small map spawn choice.
  • Decreased quantity of footstep sounds from enemy gamers.

Final season, we made a number of changes to Perks to distribute utilization within the Boots class extra evenly. Regardless of these adjustments, the choose charge of Covert Sneakers stays far forward of different Boots.

In in the present day’s replace, our Design and Audio groups have decreased the amount of all footstep varieties (stroll, dash, and tac-sprint) to encourage extra numerous utilization within the Boots class of Perks.

PROGRESSION

  • Collateral kills now progress Battle Rage kills Challenges as anticipated.
  • Kills with Battle Rage Challenges now monitor progress accurately.
  • Fastened a difficulty inflicting the ISO 9mm to not unlock upon Problem completion.

MAPS

  • 6 Star
    • Reworked Hardpoint seize level areas, sizes, and related spawns.
      • P1: Membership (Revert)
      • P2: Lounge (Revert)
      • P3: Rooftop Bar (Revert)
      • P4: Skybridge (New)
  • Das Haus
    • Corrected orientation of the vertically hanging American Flag.
  • Growhouse
    • Added the power to mount at varied areas the place performance is anticipated.
  • Highrise
    • Environmental explosives are now not current in CDL and Ranked Play modes.
  • Underpass
    • Improved spawn security evaluation close to the Practice Yard.

MODES

  • Arcade
    • Limitless Ammo and Grenades powerup timer now disappears upon demise.
  • Cutthroat
    • Allies needing a revive at the moment are indicated as such on the scoreboard.
  • One within the Chamber
    • Lifestreaks at the moment are accurately tracked on the scoreboard.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Decreased motion pace from 5m/s to 4.8m/s (-4%).
    • Decreased dash pace from 5.7m/s to five.5m/s (-4%).
    • Decreased tactical dash pace from 7m/s to six.8m/s (-3%).
    • JAK Revenger Package
      • Decreased motion pace from 5.5m/s to five.1m/s (-7%).
      • Decreased crouch motion pace from 2.6m/s to 2.4m/s (-8%).
      • Decreased dash pace from 6.2m/s to five.8m/s (-6%).
      • Decreased tactical dash pace from 7.7m/s to 7.1m/s (-8%).
      • Decreased ADS motion pace from 3.3m/s to 3.1m/s (-6%).
      • Decreased most harm from 32 to twenty-eight (-13%).
      • Decreased near-medium harm from 28 to 25 (-11%).
      • Decreased medium harm from 25 to 23 (-8%).
  • MCW
    • Elevated head harm multiplier from 1.1x to 1.25x.

Submachine Weapons

  • FJX Horus
    • Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
    • Elevated most harm vary from 10.2m to 17.8m (+75%).
    • Elevated near-medium harm vary from 20.3m to 25.4m (+25%).
    • Elevated decrease torso harm multiplier from 1x to 1.1x.
    • No Inventory Mod
      • Elevated ADS motion pace profit from 9% to 12%.
    • Lopper LX-D Inventory
      • Added 3% ADS motion pace penalty.
  • RAM-9
    • Elevated most harm vary from 11.2m to 12.4m (+11%).
    • Elevated near-medium harm vary from 20.3m to 21.6m (+6%).
  • AMR9
    • Elevated most harm vary from 14m to fifteen.2m (+9%).
    • Elevated near-medium harm vary from 20.3m to 21.6m (+6%).
  • Rival-9
    • Fastened a difficulty inflicting the Trebuchet Brake Attachment to be unavailable.
    • Elevated most harm vary from 10.2m to 11.4m (+13%).
    • Elevated near-medium harm vary from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Elevated charge of hearth from 682rpm to 882rpm (+29%).
      • Elevated most harm from 26 to 33 (+27%).
      • Elevated near-medium harm from 24 to 30 (+25%).
      • Elevated minimal harm from 22 to twenty-eight (+27%).
      • Decreased neck and higher torso harm multipliers from 1.5x to 1.1x.
      • Decreased decrease arm and hand harm multipliers from 1.1x to 1x.
  • HRM-9
    • Elevated most harm vary from 16.5m to 17.8m (+8%).
    • Elevated near-medium harm vary from 24.1m to 25.4m (+5%).
  • Striker 9
    • Elevated most harm vary from 14m to fifteen.2m (+9%).
    • Elevated near-medium harm vary from 20.3m to 21.6m (+6%).
  • Striker
    • Elevated most harm vary from 9.7m to 10.9m (+13%).
    • Elevated near-medium harm vary from 21.6m to 22.9m (+6%).
  • WSP-9
    • Elevated most harm vary from 18.5m to 24.1m (+30%).
    • Elevated near-medium harm vary from 25.1m to 31.8m (+26%).

Marksman Rifles

  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Package
      • Resolved a difficulty inflicting recoil overcorrection after firing.

Launchers

  • RGL-80
    • Decreased intention down sight time from 310ms to 260ms (-16%).
    • Decreased explosive harm by 80% in Hardcore recreation modes.

RGL-80 explosive harm is now scaled to align with the Hardcore participant well being scalar.

PERKS

  • Gunslinger Vest
    • Fastened a difficulty inflicting Throwing Star kills to not refresh stamina.
  • Gunner Vest
    • Up to date description to take away point out of Handgun ammo profit, aligning with current performance.
  • Compression Service (Vest)
    • Fastened a difficulty inflicting Throwing Star kills to not set off well being regeneration.
  • Assault Gloves
    • Up to date description to say recently-added reticle unfold profit.

KILLSTREAKS

  • Precision Airstrike
    • Decreased delay earlier than harm happens by 2s.
    • Elevated explosive harm radius from 7.6m to eight.9m (+17%).
  • Cruise Missile
    • Elevated explosive harm radius from 15.2m to 22.9m (+50%)
  • SAE
    • Decreased delay earlier than explosive harm happens by 2s.
    • Elevated explosive harm radius from 19m to twenty.3m (+7%).
    • Eliminated stun impact on victims earlier than demise.
  • Distant Turret
    • Elevated value from 7 Kills (875 Rating) to eight Kills (1,000 Rating).
    • Decreased hits required for turret destruction for particular harm varieties.
      • Melee: from 12 hits to 3 hits
      • Launchers: from 3 hits to 2 hits
    • Improved detection of EMP hits from the Stormender Launcher.
  • Wheelson-HS
    • Elevated value from 8 Kills (1,000 Rating) to 9 Kills (1,125 Rating).
  • Overwatch Helo
    • Elevated value from 8 Kills (1,000) Rating to 9 Kills (1,125 Rating)
    • Decreased incoming harm dealt by bullets by 50%.
  • Emergency Airdrop
    • Decreased value from 10 Kills (1,250 Rating) to 9 Kills (1,125 Rating).
  • Carpet Bomb
    • Decreased value from 10 Kills (1,250 Rating) to eight Kills (1,000 Rating).
    • Elevated explosive harm radius from 10.2m to 12.7m (+25%).
    • Elevated bomber flight pace by 40%.
  • VTOL Jet
    • Elevated value from 10 Kills (1,250 Rating) to 11 Kills (1,375 Rating).
    • Decreased incoming harm dealt by bullets by 50%.
    • Decreased machine gun explosive harm from 27 to twenty (-26%).
  • Gunship
    • Elevated value from 12 Kills (1,500 Rating) to 13 Kills (1,625 Rating).
  • Chopper Gunner
    • Elevated value from 12 Kills (1,500 Rating) to 13 Kills (1,625 Rating).
    • Decreased incoming harm dealt by bullets by 50%.
    • Decreased turret explosive harm from 45 to 35 (-22%).
    • Decreased turret explosive harm radius from 1.7m to 1.3m (-23%).
  • EMP
    • Decreased value from 13 Kills (1,625 Rating) to 12 Kills (1,500 Rating).
    • Visible results will now not play twice if the participant dies throughout detonation.
  • Swarm
    • Fastened a difficulty inflicting drones to divebomb instantly after the participant who summoned it dies.
    • Fastened a difficulty inflicting drones to spawn away from the playspace on Das Haus and Mercado Las Almas.

ZOMBIES

STABILITY & PERFORMANCE

  • Fastened a shopper crash problem when gamers attacked All For One’s fort and tried to interact AFO in his room.

CUSTOMIZATION

  • Fastened a bug stopping the Mimic Operators from being geared up.
  • The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is now not lacking all of the attachments.

UIX

  • Fastened a difficulty the place gamers would see the default loading display as an alternative of the chosen loading display whereas infilling.
  • Unlocked gadgets ought to now not seem like locked within the Gear menu.
  • The HUD overlay from the golden Sergeants Beret now not sparkles on and off when close to a Merc Camp UAV Scrambler.
  • Fastened a difficulty the place participant gamertags within the ‘Squad Missions’ tab of the Tac Map had been tough to learn as a result of font being compacted.

GAMEPLAY

  • Addressed a difficulty that prevented the MORS Photonic Cost Barrel from making use of the right harm values when absolutely charged.
  • Deploying the ‘Juggernaut’ Killstreak now not incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer.
  • Dying whereas utilizing Juggernaut Killstreak now not causes loss of all weapons.
  • Fastened a difficulty the place taking pictures a WunderWaffe Marvel Weapon close to the Sergeants Beret Pleasant Merc would trigger the Merc to be affected by the weapon’s AOE surprising characteristic.
  • Fastened an object collision problem that may happen when being grabbed by Mimic.
  • Loot within the bookstore location named Feroze and Sons is now accessible.
  • Darkish Aether Rift
    • Aether Storm will now not spawn on prime of the twister on the Rift Gate.
    • Fastened a number of situations of Zombies not pathing as meant on Rift Run.
    • Fastened a number of out-of-map exploits and glitches that resulted in gamers falling by means of the map.
  • Darkish Aether
    • Within the latest Act 4 story mission, gamers at the moment are capable of attain the Pack-A-Punch location by foot.
    • Fastened a difficulty the place the vote immediate would block customers from beginning the Darkish Aether Rift after a teammate left the squad.
    • Eradicated a number of environmental exploits.

PROGRESSION

  • Fastened a difficulty the place the third punching bag couldn’t be activated, blocking progress within the ‘Tattered MMA Gloves’ attunement problem.

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment