Call of Duty Season 4 Reloaded Patch Notes For MW3 And Warzone Include Nerfs To Kar98k And C4
Game News

Call of Duty Season 4 Reloaded Patch Notes For MW3 And Warzone Include Nerfs To Kar98k And C4

Call of Duty Season 4 Reloaded Patch Notes For MW3 And Warzone Include Nerfs To Kar98k And C4

Call of Duty’s Season 4 Reloaded replace goes stay immediately throughout Trendy Warfare 3, Warzone, and Warzone Cellular, and Activision has revealed the patch notes to element what gamers can anticipate, together with main weapon balancing, map changes, and modifications to killstreaks.

Season 4 Reloaded provides maps, modes, and limited-time occasions themed across the mutations and particular powers with the brand new Altered Pressure occasion. It additionally provides the Reclaimer 18 shotgun and sledgehammer melee weapon to unlock.

Now Enjoying: Trendy Warfare III & Warzone – New Season 4 Reloaded Launch Trailer

For Trendy Warfare 3, weapon balancing is revealed for multiplayer, together with a significant nerf for the {powerful} Kar98k marksman rifle. The replace eliminated hipfire aim-assist properties and decreased the power of ADS purpose help properties for controller enter units. The developer says these modifications to controller purpose help properties had been to align the Kar98k with the sniper rifle class.

The overpowered akimbo variant of the Lockwood Mk2 can also be nerfed. This nerfs the gun’s JAK Wardens Conversion Equipment, lowering the utmost injury vary by 33% and the near-medium injury vary by 20%.

The midseason replace features a few multiplayer map changes as properly. Rundown now has improved consistency with bullet penetration on low-wall surfaces, and a number of areas had been adjusted on Season 4’s Tokyo map to repair locations the place enemy nameplates might be seen by way of partitions. Exploits had been fastened on Scrapyard and Terminal that beforehand allowed gamers to work together with Demolition goals from an unintended location.

The developer says modifications had been made to the Mortar Strike to make the killstreak tougher to run from and keep away from. The changes eliminated the two-second delay between when the goal is marked and mortar hearth begins, decreased mortar journey time by 25%, decreased the delay between mortars, and added an elevated quantity of mortars per wave from 4 to 6.

For Ranked Play, the MTZ-556 and the Holger 556 assault rifles are actually unrestricted and out there to make use of for aggressive play.

Warzone’s replace additionally features a nerf to the Kar98k. This adjustment consists of the identical change for controller enter to align the marksman rifle with snipers, however it additionally decreases the utmost injury vary from 63.5 meters all the way down to 55.88 meters, and reduces the bullet velocity from 660 to 620 meters per second.

The MCW assault rifle is buffed to make it extra viable in Season 4. The minimal injury is elevated from 22 to 24, and the bullet velocity is raised from 710 to 750 meters per second.

Season 4’s overpowered C4 deadly tools is nerfed. C4 now has decreased most injury from 275 to 200, decreased outer injury from 137 to 100, and a lowered most radius from 7 to six.5 meters.

The complete patch notes for Warzone and Modern Warfare 3 may be discovered right here, as shared by Activision.

NEW MAPS

Incline (6v6)

Discover a analysis outpost within the mountains of Urzikstan in Incline, an authentic snow map that includes intense fights in hostile climate.

Das Gross (6v6)

On this horrifying map variant of Das Haus, blood drips from the partitions, and sharp, pointed tooth protrude from uncovered muscle.

Bitvela (6v6)

Go to a pixel-art-inspired variant of the basic Favela within the Bit Get together Playlist.

G3T_H1GH3R

Get Excessive returns with a brand new course full of obstacles and surprises. Unlock three new Weapon Camos, accumulate cash, and uncover secrets and techniques alongside the race to the highest! How excessive are you able to get?

NEW WEAPONS

Reclaimer 18 (Shotgun)

A tactical shotgun that may be fired in each pump-action and semi-auto modes. Pump-action gives superior vary whereas semi-auto will increase hearth charge. Unlock it through the Battle Cross.

Sledgehammer (Melee)

Smash the competitors into the filth with this sledgehammer melee weapon. Unlock it through the Week 5 Challenges.

NEW AFTERMARKET PARTS

Search for new Aftermarket Components to reach through Weekly Challenges, alongside the Sledgehammer Melee Weapon, and Seasonal Blueprint and Camo rewards.

JAK Volkh (KV Inhibitor & KVD Enforcer | Week 6)

A meticulously crafted inventory and receiver modification that updates the weapon to fireplace a two-round burst at minimal MOA dispersion, making each set off pull rely.

JAK Gunslinger (Basilisk | Week 7)

A body and cylinder conversion that enables the revolver to carry eight rounds of .357 ammunition with an distinctive improve to charge of hearth and a close to instantaneous set off motion.

NEW MODES

Mutation

Take turns taking part in as a workforce of people or mutants in a moshpit of modes. Mutants possess a sequence of distinctive talents that may stun, disorientate, and remove enemy people. Swap sides at halftime.

Bit Get together

Kill the enemy to make your head greater! Kill enemies with large heads to earn extra factors on your workforce.

Havoc

Expertise a range of wacky modifiers. First workforce to achieve the rating restrict wins.

Headshots Solely

Headshots solely. No melee.

Blueprint Gunfight

Small workforce, multi-round cage matches, now with Blueprints. First workforce to achieve the round-win restrict wins.

NEW EVENTS

Altered Pressure (6/26-7/24)

The pressure has mutated! Gather altered DNA samples from fallen foes and caches to earn rewards and unlock results for Mutation.

Retro Warfare (6/26-7/3)

Press begin to start this 8-bit occasion! Earn XP to unlock rewards.

Trip Squad (7/3-7/10)

The seashore is looking and the Process Pressure is on trip. Full occasion challenges to earn tropical rewards.

Vortex: Dying’s Grip (7/10-7/24)

Dying’s grasp has taken over the Vortex. Full challenges to unlock ghastly rewards.

GLOBAL

CUSTOMIZATION

  • Beam Saber Blueprint for the Soulrender can now carry out melee executions from the entrance, as the bottom Weapon can.
  • Attachment Skins will not unequip after returning to a Non-public Match foyer.,

Grand Mastery Calling Playing cards and Emblems

In Season 4 Reloaded, we’re introducing new Calling Playing cards and Emblem rewards for gamers who’ve accomplished a Grand Mastery grind in Trendy Warfare III. Gamers who’ve reached these accomplishments earlier than this replace will likely be granted their respective objects within the coming days.

The Grand Mastery rewards breakdown is as follows…

  • MWIII Multiplayer Grand Mastery
    • 1x Calling Card (New)
    • 1x Emblem (New)
    • 1x Weapon Appeal
  • MWIII Zombies Grand Mastery
    • 1x Calling Card (New)
    • 1x Emblem (New)
    • 1x Weapon Appeal
  • MWII Zombies Grand Mastery
    • 1x Calling Card (New)
    • 1x Emblem (New)
    • 1x Weapon Appeal

MULTIPLAYER

UIX

  • Sufferer Calling Card is now displayed on the HUD upon killing an enemy.
  • Bug Fixes
    • Fastened a difficulty stopping the Scoreboard from scrolling in Free-for-All modes.
    • Addressed varied points permitting incompatible Attachment combos within the Gunsmith.
    • Weapons transformed from burst-fire to full-auto now show an correct Hearth Charge within the Detailed Stats modal.
    • Correct workforce colours are actually proven on the minimap in Gunfight mode.
    • HUD widgets now correctly show downed teammates in Cutthroat mode.
    • Calling Playing cards are actually sized appropriately in HUD splash notifications.
    • Fastened Occasion problem completion splashes displaying incorrect rewards.
    • Addressed an exploit permitting Gunsmith Attachment limits to be bypassed.
    • Adjusted descriptions and Execs and Cons for varied Attachments to extra precisely replicate their true statistics.

PROGRESSION

  • Addressed an exploit permitting kills with out dying challenges to be accomplished improperly.
  • Improved monitoring of the Priceless Camo problem for the RGL-80.
  • Eliminated duplicate JAK BFB Muzzle Attachment unlock for the BAS-B.
  • Eliminated duplicate Cronen Darkish KX30 Muzzle unlocks for the Kastov 762 and Chimera.

MAPS

  • Rundown
    • Improved inconsistent bullet penetration on low-wall surfaces.
  • Scrapyard
    • Added a mantle immediate to the delivery container close to the Loading Zone.
    • Fastened an exploit permitting gamers to work together with Demolition goals from an unintended location.
  • Terminal
    • Fastened an exploit permitting gamers to work together with Demolition goals from an unintended location.
  • Tokyo
    • Eliminated collision inflicting low-flying aerial Killstreaks to be destroyed.
    • Improved personal match Bot participant pathing close to autos.
    • Fastened a number of areas the place enemy nameplates might be seen by way of partitions.

WEAPONS & ATTACHMENTS

Submachine Weapons

  • FJX Horus
    • Decreased most injury vary from 15.2m to 13.7m (-10%).
    • Decreased near-medium injury vary from 25.4m to 22.9m (-10%).
    • Decreased medium injury vary from 33m to 29.7m (-10%).
    • Decreased far-medium injury vary from 40.6m to 36.6m (-10%).
    • JAK Scimitar Equipment
      • Elevated injury vary profit from 35% to 65%.

Shotguns

  • KV Broadside
    • JAK Jawbreaker Conversion Equipment
      • Fastened a difficulty inflicting Muzzle Attachment to unequip in gameplay.

Marksman Rifles

  • Kar98k
    • Eliminated hipfire purpose help properties for controller enter units.
    • Decreased power of ADS purpose help properties for controller enter units.

Controller purpose help properties of the Kar98k are actually aligned with the Sniper Rifle class.

  • Lockwood Mk2
    • JAK Wardens Conversion Equipment
      • Elevated dash to fireplace pace from 35ms to 100ms (+186%).
      • Decreased most injury vary from 4.6m to 3m (-33%).
      • Decreased near-medium injury vary from 8.9m to 7.1m (-20%).

Sniper Rifles

  • Carrack .300
    • Elevated most injury from 95 to 128 (+35%).
    • Elevated near-medium injury from 90 to 95 (+6%).
    • Elevated medium injury from 70 to 90 (+29%).
    • Elevated minimal injury from 60 to 70 (+17%).
    • Decreased most injury vary from 30.7m to 12.7m (-59%).
    • Decreased near-medium injury vary from 58.1m to 30.7m (-47%).
    • Decreased medium injury vary from 69.6m to 58.1m (-16%).
    • Elevated head and neck injury multiplier from 1.7x to 2.2x.
    • Elevated decrease torso injury multiplier from 1x to 1.1x.

Handguns

  • COR-45
    • XRK IP-V2 Conversion Equipment
      • Fastened an exploit permitting the Akimbo Rear Grip to be geared up.

FIELD UPGRADES

  • A.C.S.
    • Hacked tools will not immediate the participant to select it up.

KILLSTREAKS

  • Mosquito Drone
    • Injury is not dealt to the Killstreak proprietor close to a drone explosion.
  • Mortar Strike
    • Eliminated 2s delay earlier than mortar hearth begins as soon as the goal is marked.
    • Decreased mortar journey time from 4s to 3s (-25%).
    • Decreased delay between mortars from 500-750ms to 250-500ms.
    • Elevated quantity of mortars per wave from 4 to six.
    • Decreased time between waves from 3.25-4s to 2.25-2.75s.

Given these modifications, the time between goal acquisition and first mortar affect is halved from 6s to 3s. Though the general length of a wave has not modified because of the improve in mortars and reduce in delay, it’s now tougher to outrun a Mortar Strike.

  • Missile Drone
    • Improved flight paths on a number of maps to stop obstructed view of playspace.
  • Swarm
    • Injury is not dealt to the Killstreak proprietor close to a drone explosion.
  • DNA Bomb
    • Gamers inside autos are not resistant to demise.

RANKED PLAY

  • Unrestricted the MTZ-556 Assault Rifle.
  • Unrestricted the Holger 556 Assault Rifle.

Because of all who participated within the Ranked Play Weapon Analysis in current months. Primarily based on the information we beforehand shared, we’ve made the choice to unrestrict a further two Assault Rifles to be used in Multiplayer Ranked Play. We’ll proceed to observe suggestions for additional alternatives to extend the variability of Weapon utilization within the aggressive expertise.

ZOMBIES

NEW CONTENT: UNSTABLE RIFTS

Prepare for a brand new wave-based fight problem: Unstable Rifts. If you enter an Unstable Rift, you may face more and more intense waves of enemies. Win and the cooldown will reset on all of your insured weapons and schematics, letting you enter the subsequent match totally geared up. Should you miss the prospect to hitch a Rift, Strike Staff Operators can find further alternatives on the map.

Beware, Unstable Rifts are unpredictable. Some issues work otherwise; some benefits are given, and others taken away. Nonetheless, the loot is value it: a maxed-out Pack-A-Punch weapon with most Rarity to make use of whereas within the Rift, plus free Perks and Upgrades that will help you face the hordes.

UIX

  • Bug Fixes
    • Fastened inaccurate weapon ammo counts being displayed on the HUD.
    • Addressed a difficulty inflicting events of three or extra to turn into caught whereas matchmaking.
    • Camo unlock necessities for Melee weapons will not show inconsistently.
    • Resolved a difficulty with notifications repeating and replicating for some unlocks.

PROGRESSION

  • The Status 14 Zombies calling card problem “Run ‘Em Down” (Pickup Artist) now tracks correctly.

WEAPONS & ATTACHMENTS

Submachine Weapons

  • Lachmann Shroud
    • JAK Decimator Conversion Equipment
      • Pack-a-Punch will not take away the full-auto firing functionality.

Sniper Rifles

  • Equipping an explosive ammunition will not stop Ammo Mods from being activated.

WARZONE GAMEPLAY

NEW

» Urzikstan | All Modes «

  • Specialist Perk
    • Not too long ago reintroduced to Resurgence, this omnipotent Perk is now out there on Urzikstan! Gamers who discover Specialist will instantly obtain the advantages of each Warzone Perk concurrently.
    • Could be acquired through Bunkers.
  • Redacted Weapons
    • A brand new set of specifically curated weapons are actually out there on Urzikstan. Head into battle with the higher echelon of weaponry by way of new [Redacted] Weapons discovered inside Loot Scorching Zones and Bunkers. These distinctive weapons characteristic 8 attachments, 3 greater than the standard weapon loadout.
    • Could be acquired through Bunkers and different undisclosed areas.

WEAPONS

NEW

  • Reclaimer 18 Shotgun
    • A tactical shotgun that may be fired in each pump-action and semi-auto modes. Pump-action gives superior vary whereas semi-auto will increase hearth charge.
    • Out there through new Battle Cross Sector.
  • Sledgehammer Melee
    • Smash the competitors into the filth with this sledgehammer melee weapon.
    • Out there through Weekly Challenges.

ADJUSTMENTS

ASSAULT RIFLES

WEAPONADJUSTMENTS

BAL 27

  • Decrease Torso Modifier elevated to 1.1x, up from 1x.

MCW

  • Min Injury elevated to 24, up from 22.
  • Elevated bullet velocity to 750m/s, up from 710m/s.

HOLGER 556

  • Close to-Mid Injury Vary elevated to 60.96 meters, up from 50.8
  • Elevated bullet velocity to 720m/s, up from 690m/s.

MTZ 556

  • Elevated bullet velocity to 720m/s, up from 690m/s.

M16 (MWII)

  • Jak Patriot AMP
    • Mid Injury Vary elevated to 53.34 meters, up from 48.26.

BATTLE RIFLES

WEAPON ADJUSTMENTS

MTZ 762

  • Max Injury Vary elevated to 25.4 meters, up from 19.05.
  • Close to-Mid Injury Vary elevated to 48.26 meters, up from 40.64.

SUBMACHINE GUNS

WEAPONADJUSTMENTS

FJX HORUS

  • JAK Scimitar Equipment
    • Max Injury Vary elevated to fifteen.08 meters, up from 13.71.
    • Close to-Mid Injury Vary elevated to 27.22 meters, up from 24.
    • Mid Injury Vary elevated to 41.91 meters, up from 41.14.

STRIKER

  • Decrease Torso Modifier elevated to 1.1x, up from 1x.

RIVAL-9

  • Max Injury Vary elevated to 12.7 meters, up from 12.19.
  • Close to-Mid Injury Vary elevated to 25.4 meters, up from 24.3.

LIGHT MACHINE GUNS

WEAPONADJUSTMENTS

RAAL MG (MWII)

  • Min Injury elevated to twenty-eight, up from 27.

SAKIN MG 38 (MWII)

  • Min Injury elevated to 25, up from 24.

RAPP H (MWII)

  • Leg Modifier elevated to 1x, up from .95x.

HCR 56 (MWII)

  • Close to-Mid Injury Vary elevated to 50.8 meters, up from 48.2.

MARKSMAN RIFLES

WEAPONADJUSTMENTS

LOCKDWOOD MK2 (MWII)

  • JAK Wardens Conversion Equipment
    • Elevated dash to fireplace pace from to 100ms, up from 35ms.

KAR98K

  • Modified controller purpose help properties to align with the Sniper Rifle class.
  • Max Injury Vary decreased to 55.88 meters, down from 63.5.
  • Decreased bullet velocity to 620m/s, down from 660m/s.

LOADOUT

ADJUSTMENTS

» Deadly Tools «

  • C4
    • Decreased max injury to 200, down from 275.
    • Decreased outer injury to 100, down from 137.
    • Decreased max radius to six.5 meters, down from 7.

» Killstreaks «

  • Mosquito Drone
    • Injury is not dealt to the Killstreak proprietor close to a drone explosion.

BUG FIXES

  • Fastened a difficulty inflicting the Mosquito Drone icons to stay on the mini-map and tac-map after they’re not lively.
  • Fastened a difficulty inflicting gamers to be despatched again to the principle menu after ending a Ranked Play match.
  • Fastened a difficulty inflicting the Tac-Dash Boots icon to overlap with the “Maintain to surrender” textual content.
  • Fastened a difficulty stopping gamers from viewing the “Warzone Rewards” menu.
  • Fastened a difficulty permitting expired contracts to rely in direction of the “Full any 4 contracts” each day problem.
  • Fastened a difficulty inflicting the Transformed SMG BP50 to make use of AR ammo as a substitute of SMG ammo.

Related posts

Leave a Comment