Call of Duty Warzone Season 3 Reloaded Patch Notes: Weapon Prestige Camos And Balance Changes
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Call of Duty Warzone Season 3 Reloaded Patch Notes: Weapon Prestige Camos And Balance Changes

Call of Duty Warzone Season 3 Reloaded Patch Notes: Weapon Prestige Camos And Balance Changes

Call of Duty Warzone Season 3 is upon us, and which means we have got the full patch notes for the most recent adjustments to the extremely well-liked battle royale sport. The largest addition that Season 3 brings is the introduction of Weapon Prestige Camos, which permit gamers to earn a molten gold pores and skin (known as One Trick) for his or her favourite Fashionable Warfare 3 weapon after incomes a staggering 150,000 Weapon XP. That is quite a bit of kills.

Future Seasons will add extra Weapon Prestige Camos to the sport, supplying you with much more objectives to work towards. Season 3 brings a quantity of extremely assorted adjustments to the sport as an entire, and you’ll see all of them on the hyperlink. One of essentially the most notable is the introduction of Loaded Resurgence, which permits gamers to decide on their most popular loadout for Insurgence. This season may even deliver again Lockdown on Rebirth Island, so hold an eye fixed out for that.

Now Taking part in: Fashionable Warfare III – Rebirth Island Season 3 Warzone Launch Trailer

This Season 3 patch brings a quantity of weapon adjustments to the sport, together with the introduction of a brand new assault rifle, the BAL-27. Described as a bullpup prototype weapon, it will increase its fireplace charge over time when you maintain down the set off, making it a singular addition to the sport. These weapon adjustments are fairly quite a few, however a number of basic adjustments embrace growing the motion pace on pistols and growing the hip-fire unfold on assault rifles.

The total patch notes could be seen beneath. Multiplayer and Zombies patch notes could be considered right here.

Call of Duty Warzone Season 3 Reloaded Patch Notes

GLOBAL

CUSTOMIZATION

Resolved a problem stopping the Wheelson-HS Killstreak from operating over enemies whereas the Hearth Breather Pores and skin is supplied.

Slash Harm Tracers on the Dino May Blueprint will now persistently play.

Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.

PROGRESSION

WEAPON PRESTIGE CAMOS

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a brand new development system for gamers to flex mastery of their favourite weapons in Fashionable Warfare III.

To unlock a Weapon Prestige Camo, gamers should earn a set quantity of Weapon XP for any weapon of selection, together with these carried ahead from MWII. Weapon Prestige Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to return.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats the whole floor of your weapon in molten gold – and sure, it’s animated.

You may anticipate to see a brand new Weapon Prestige Camo in every of the remaining Seasons forward. We look ahead to seeing which weapons you select first on your journey to status!

WARZONE

MAPS

URZIKSTAN

MODES

REBIRTH ISLAND

  • Loaded Resurgence
    • Much like Plunder, this Resurgence variant permits gamers to deploy with the Loadout of their selection! Count on continuous motion with shifting circles impressed by Excessive Journey Resurgence.
  • Lockdown
    • Custom-made for Rebirth Island, Lockdown might be returning to Warzone later this season!

PLAYLIST

For details about upcoming Playlists, please take a look at the devoted Warzone Trello Board.

GENERAL

  • Resurgence Champion’s Quest
    • Resurgence followers might now expertise the final word Resurgence problem on two new maps: Fortune’s Preserve and Vondel.
    • Beauty rewards are shared between Rebirth Island, Fortune’s Preserve and Vondel.
  • Rebirth Island Audio Enhancements
    • Enhancements have been made to audio occlusion.
    • Audio stage changes have been made to the next:
    • Ascenders
    • Parachutes
    • Enemy footsteps
  • Ascender Audio Enhancements
    • Enemies and allies utilizing ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds High quality of Life
    • Elevated audible distance and quantity of Interrogation and Revive sounds.

GAMEPLAY

NEW FEATURES

REBIRTH ISLAND | RESURGENCE

  • Heavy Armor Public Occasion
    • This model new public occasion raises the quantity of armor plates gamers can carry, buffing the full quantity of well being factors from 150 to 200 for the entire match.
    • This occasion has a low likelihood of occuring at the start of every match.
  • Weapon Commerce Station
    • The Weapon Commerce Station (WTS) that was launched again in Rebirth Bolstered makes it return! It is the proper instrument to commerce undesirables for extra advantageous gear.
  • The return for buying and selling in a weapon is as follows:
  • Frequent Weapon
  • Frequent weapon
  • Unusual Weapon
  • Frequent Weapon
  • Deadly & Tactical Gear
  • Uncommon Weapon
  • Unusual Discipline Improve/Utility Field/Medic Vest/Comms Vest/Stealth Vest
  • Fuel Masks
  • Frequent Weapon
  • Epic Weapon
  • Likelihood between Uncommon/Epic Discipline Improve, Uncommon/Epic Killstreak
  • Money
  • Unusual Weapon & Additional Ammo
  • Legendary/Extremely Weapon
  • Epic Killstreak/Discipline Improve/Specialist Perk Package deal
  • Self-Revive Package
  • Money
  • Uncommon Weapon & Additional Ammo
  • Deadly & Tactical Gear
  • Hearth Sale Commerce
  • Legendary Weapon & Additional Ammo
  • Money
  • Sturdy Fuel Masks/Tempered Plate Provider
  • Epic Killstreak/Discipline Improve
  • Utility Field Discipline Improve
    • The right mixture of the armor & munition field.
  • Foresight Killstreak
    • Foresight makes its return! This Killstreak grants intel of each future circle when used.
  • Might be acquired by way of [[REDACTED]].
  • Specialist Perk Package deal
    • Specialist is lastly again! Gamers who discover Specialist will instantly obtain the advantages of each Warzone Perk concurrently.
    • Might be acquired by way of [[REDACTED]].
  • [[REDACTED]] Improve
    • With the arrival of new, glorious gear, Konni has up to date [[REDACTED]] to make good use of them.

REBIRTH ISLAND | LIMITED-TIME MODES

  • Variable Time of Day
    • Though most matches will stay Sunny, Rebirth Island can now be skilled in 3 different completely different instances of day:
  • Sundown
  • Overcast
  • Foggy
    • Much like Vondel, the time of day might change throughout one particular match. Regulate sensible shows to remain knowledgeable concerning the forecast.

ADJUSTED FEATURES

ALL MAPS | ALL MODES

  • Ascender Enhancements High quality of Life
    • Minor changes to the use vary and angles for ascenders. This variation primarily helps with circumstances the place ascenders in elevators wouldn’t present a immediate at sure angles and ranges.
  • Elevator Ascenders High quality of Life
    • Ascenders at elevator areas will now be simpler to work together with

» REBIRTH ISLAND | RESURGENCE «

Excessive Stakes Public Occasion

Excessive Stakes crates now give a Utility Field as an alternative of an Ammo & Armor field

Drugs Cupboard

These containers will now drop 1 Stim, down from 2.

Spy Drone Contract

Lowered the drone rely in a swarm to 7, down from 9

Considerably diminished Spy Drones well being.

Barely lowered Spy Drones base altitude.

Shortened the minimal and most Spy Drones spawn distance from participant.

Biometric Scanners

Lowered the animation time when interacting with the Biometric Scanner.

» URZIKSTAN | WARZONE BOOTCAMP «

Warzone Bootcamp Loot

The next objects have been faraway from the Warzone Bootcamp loot pool:

PDS

Loadout Drop Marker

Loadout Chests

WEAPONS

NEW WEAPON

BAL-27 Assault Rifle

A bullpup prototype weapon designed to extend fireplace charge over time whereas the set off is squeezed. The primary 4 photographs are slower to fireside however extremely correct.

Obtainable by way of a brand new Sector within the Season 3 Battle Cross.

NEW AFTERMARKET PARTS

JAK Patriot

Compatibility: M16 (Assault Rifle)

Converts the M16 into a completely computerized rifle with a heavy ported barrel constructed to supply superior recoil management and firing purpose stability.

JAK Wardens

Compatibility: Lockwood Mk2 (Marksman Rifle)

Grow to be the enemy’s largest nightmare with this AMP permitting akimbo use of the highly effective lever-action Shotgun.

JAK Atlas Package

Compatibility: AMR9 (SMG)

Converts the AMR9 into an especially deadly and correct 5-round burst carbine chambered in 556.

WEAPON ADJUSTMENTS

Assault Rifles

Weapon

Changes

BP50

Elevated hipfire unfold minimal to 3deg/s, up from 2.4deg/s.

Elevated hipfire unfold most to 7.2deg/s, up from 6.7deg/s.

Elevated shifting hipfire unfold most to five.2deg/s, up from 4.7deg/s.

SVA 545

Elevated hipfire unfold minimal to 3.3deg/s, up from 2.6deg/s.

Elevated hipfire unfold most to 7.8deg/s, up from 7.3deg/s.

Elevated shifting hipfire unfold most to five.8deg/s, up from 5.3deg/s.

RAM-7

Max Harm decreased to twenty-eight, down from 32.

Close to-Mid Harm decreased to 26, down from 28.

Close to-Mid Harm Vary decreased to 39.37 meters, down from 43.18.

Mid Harm Vary decreased to 49.53 meters, down from 53.34.

Elevated hipfire unfold minimal to 3deg/s, up from 2.6deg/s.

MTZ-556

Elevated hipfire unfold minimal to 3.1deg/s, up from 2.6deg/s.

Elevated hipfire unfold most to 7.4deg/s, up from 7deg/s.

Elevated shifting hipfire unfold most to five.4deg/s, up from 5.3deg/s.

HOLGER 556

Elevated hipfire unfold minimal to 3.4deg/s, up from 2.6deg/s.

Elevated hipfire unfold most to 7.8deg/s, up from 7.5deg/s.

Elevated shifting hipfire unfold most to five.8deg/s, up from 5.5deg/s.

MCW

Mid Harm elevated to 24, up from 23.

Min Harm elevated to twenty, up from 18.

Max Harm Vary elevated to 30.48 meters, up from 26.67.

Elevated hipfire unfold minimal to 3.2deg/s, up from 2.6deg/s.

Elevated shifting hipfire unfold most to five.6deg/s, up from 5.3deg/s.

FR 5.56

Elevated purpose down sight motion pace to 2.9m/s, up from 2.7m/s.

Elevated bullet velocity to 720m/s, up from 680m/s.

Higher Torso and Higher Arm Modifier elevated to 1.1x, up from 1x.

600mm FR Longbore Barrel

Eliminated hipfire unfold minimal profit.

Decreased hipfire unfold penalty by 8%.

Decreased purpose down sight pace penalty by 20%.

Changed aiming idle sway penalty with profit.

435mm FR 435 Barrel

Eliminated motion pace penalties.

Eliminated hipfire unfold penalties and advantages.

Elevated recoil management profit by 5%.

Added firing purpose stability profit.

Eliminated bullet velocity profit.

Eliminated injury vary penalty.

Decreased purpose down sight pace penalty by 2%.

Decreased purpose down sight motion pace penalty by 3%.

Eliminated aiming idle sway penalty.

395 FR Minibore Barrel

Changed hipfire unfold minimal penalty with profit.

Added dash to fireside pace profit.

Eliminated aiming idle sway penalty.

FR Sprinter Inventory

Eliminated tactical dash pace profit.

Added purpose down sight pace profit.

Decreased aiming idle sway penalty.

Added flinch resistance profit.

Recon Inventory Pad

Eliminated crouch motion pace profit.

Added motion pace profit.

Changed hipfire unfold penalty with profit.

Added dash to fireside pace profit.

Eliminated purpose down sight pace profit.

FR Anchor Comb

Eliminated tactical dash pace penalty.

Decreased dash to fireside pace penalty by 3%.

Added aiming idle sway profit.

FR TON-618 Comb

Decreased purpose down sight pace penalty by 18%.

Eliminated aiming idle sway profit.

Added firing purpose stability profit.

FR Giga Comb

Elevated purpose down sight pace profit by 2%.

Eliminated purpose down sight motion pace penalty.

Added flinch resistance penalty.

RMT Rear Grip

Elevated purpose down sight pace profit by 2%.

45 Spherical Journal

Decreased motion pace penalties.

Decreased purpose down sight pace penalty by 4%.

60 Spherical Journal

Decreased motion pace penalties.

Decreased purpose down sight pace penalty by 7%.

Many FR 5.56 Attachments have been reworked to extend their enchantment and the general viability of the Weapon.

M13B (MWII)

Max Harm elevated to 24, up from 23.

Headshot Modifier decreased to 1.4x, down from 1.5x.

Higher Torso Modifier elevated to 1.2x, up from 1.1x.

Arm and Hand Modifiers elevated to 1.2x, up from 1x.

TEMPUS RAZBORBACK (MWII)

Close to-Mid Harm elevated to 26, up from 22.

Min Harm elevated to 22, up from 18.

FR AVANCER (MWII)

Close to-Mid Harm elevated to 22, up from 20.

Mid Harm elevated to twenty, up from 17.

Min Harm elevated to 18, up from 16.

Battle Rifles Weapon Changes

SOA Subverter

Min Harm decreased to 25, down from 28.

Max Harm Vary decreased to twenty.57 meters, down from 22.86.

MTZ-762

Decreased purpose down sight time to 260ms, down from 280ms.

JAK Thunder LMG Package

Decreased purpose down sight time profit by 20ms.

SO-14 (MWII)

Hearth Sort: Full-Auto

Decreased dash to fireside time to 261ms, down from 307ms.

Decreased purpose down sight time to 270ms, down from 290ms.

Submachine Weapons Weapon Changes

HRM-9

Max Harm decreased to twenty-eight, down from 31.

Close to-Mid Harm decreased to 24, down from 28.

Mid Harm decreased to 22, down from 24.

Max Harm Vary decreased to 10.41 meters, down from 11.3.

RAM-9

Elevated horizontal recoil to 17.6deg/s, up from 16.9deg/s..

Elevated vertical recoil to 44.4deg/s, up from 42.9deg/s.

Rival 9

Max Harm elevated to 26, up from 25.

Max Harm Vary decreased to 12.19 meters, down from 13.97.

Decrease Arm and Hand Modifiers elevated to 1.1x, up from 1x.

Decrease Torso Modifier elevated to 1.1x, up from 1x.

WSP-9

Decreased dash to fireside time to 66ms, down from 110ms.

Striker

Min Harm elevated to twenty-eight, up from 23.

Mid Harm Vary elevated to 35.56 meters, up from 30.48.

Shotguns Weapon Changes

KV Broadside

JAK Jawbreaker

Eliminated purpose down sight unfold.

Riveter

Decreased purpose down sight unfold by 10%.

.410 Gauge Ball Ammunition

Elevated purpose down sight unfold by 10%.

Mild Machine Weapons Weapon Changes

DG-58 LSW

Higher Torso Modifier elevated to 1.1x, up from 1x.

Arms and Fingers Modifiers elevated to 1.1x, up from 1x.

Decrease Torso Modifier elevated to 1.1x, up from 1x.

Bruen MK9

Max Harm decreased to 26, down from 28.

Leg Modifiers decreased to 1x, down from 1.05x.

Decrease Torso Modifier decreased to 1x, down from 1.1x.

TAQ Eradicator

Decreased dash to fireside time to 189ms, down from 252ms.

Decreased purpose down sight time to 330ms, down from 340ms.

Sniper Rifles Weapon Changes

XRK Stalker

Decreased bullet velocity to 790m/s, down from 860m/s.

KATT-AMR

Decreased bullet velocity to 620m/s, down from 660m/s.

MORS

Elevated purpose down sight time to 580ms, up from 560ms.

Decreased bullet velocity to 900m/s, down from 960m/s.

HVP Anti-Materials Slug Ammunition

Elevated bullet velocity penalty to twenty%, up from 15%.

Handguns Weapon Changes

COR-45

Elevated motion pace to five.4m/s, up from 5.2m/s.

Renetti

Elevated motion pace to five.4m/s, up from 5.2m/s.

TYR

Elevated motion pace to five.3m/s, up from 5.1m/s.

WSP Stinger

Higher Torso Modifier elevated to 1.1x, up from 1x.

Elevated motion pace to five.9m/s, up from 5.7m/s.

P890 (MWII)

Elevated motion pace to five.3m/s, up from 5.2m/s.

.50 GS (MWII)

Elevated dash pace to five.8m/s, up from 5.7m/s.

X12 (MWII)

Elevated motion pace to five.4m/s, up from 5.2m/s.

Elevated dash pace to six.1m/s, up from 6m/s.

9mm Daemon (MWII)

Elevated motion pace to five.4m/s, up from 5.2m/s.

Akimbo 9mm Daemon Rear Grip

Max Harm elevated to 24, up from 22.

Close to-Mid Harm elevated to 22, up from 21.

Mid Harm elevated to twenty, up from 18.

Min Harm elevated to 18, up from 16.

Max Harm Vary elevated to 10.36 meters, up from 5.64.

Close to-Mid Harm Vary elevated to 18.28 meters, up from 12.34.

Mid Harm Vary elevated to 33.52 meters, up from 18.58.

Eliminated 10% motion pace penalty.

Decreased hipfire unfold minimal to 1.7deg/s, down from 2.4deg/s.

Decreased hipfire unfold most to 5deg/s, down from 5.5deg/s.

LOADOUT

» FORTUNE’S KEEP | RESURGENCE «

Bunker Buster Killstreak

Drop time diminished to 2 seconds, down from 4.

Explosion Max Harm diminished to 275, down from 350.

Explosion Min Harm elevated to 50, up from 25.

Explosion Radius diminished to 512, down from 600.

Fuel Radius elevated to eight.9 meters, up from 6.5.

UI/UX

Ranked Play Restrictions High quality of Life

Up to date menu to supply extra readability for restricted weapons in Ranked Play.

Champion’s Quest

We’ve added a immediate to inform gamers who try to depart a match {that a} Champion’s Quest goal is in progress and accessible to intercept.

Bunker Buster Minimap Enhancements High quality of Life

Bunker Buster will now show a crimson circle on its touchdown location and can present a crimson circle for the period of the damaging fuel space.

Finish of Match Circulation High quality of Life

After a match ends, gamers might be returned to the chosen playlist mode slightly than to the playlist choose menu.

Perk Descriptions

Extra data has been added to some perk descriptions.

BUG FIXES

Mounted a number of occlusion points permitting gamers to take advantage of the map.

Mounted a problem that prevented UAVs and Counter UAVs from getting used whereas sitting within the passenger seat of a automobile.

Mounted a problem making it tough to make use of the ladder on the lighthouse in Headquarters on Rebirth Island.

Mounted a problem inflicting floating foliage round Rebirth Island.

Mounted a problem inflicting the in-game Stats tab to point out incorrect stats on the finish of the match.

Mounted a problem stopping gamers from respawning in Resurgence after they rejoin a match in progress.

Mounted a problem inflicting gamers to get caught loading when queueing for Warzone Bootcamp.

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