Capcom Really Wants to Make a New Vs. Series Game – Shuhei Matsumoto Interview
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Capcom Really Wants to Make a New Vs. Series Game – Shuhei Matsumoto Interview

Capcom Really Wants to Make a New Vs. Series Game – Shuhei Matsumoto Interview

One of many largest shock bulletins this yr occurred throughout the June Nintendo Direct, when from out of nowhere, Capcom dropped a trailer for Marvel vs Capcom Combating Assortment: Arcade Classics. A set that bundles collectively six of the video games that make up the inspiration of the beloved vs collection, together with one of the vital extremely regarded combating video games of all time, Marvel vs Capcom 2.

At Evo 2024, I obtained a probability to discuss with Capcom producer Shuhei Matsumoto to ask some questions on how this assortment lastly got here to be, the importance of its launch in relation to the way forward for the Versus collection as a complete, and in addition obtained to hear concerning the origins of the SNK crossover that is taking place with Terry and Mai becoming a member of the forged of Road Fighter 6 as a part of the yr 2 character go.

How lengthy has this assortment been within the works?

Shuhei Matsumoto, Producer Marvel vs Capcom Combating Assortment: Arcade Classics:

So we have been planning for about three, 4 years to make this challenge a actuality. We have been speaking with Marvel for fairly a whereas. And again then, we simply did not have the alternatives to launch this sport. However now after these discussions with them, we had been lastly in a position to accomplish that.

Talking of speaking with Marvel, are you able to describe what Capcom’s relationship is with Marvel proper now?

Matsumoto: Yeah, it’s extremely constructive. As we talked about, we have been in talks with them for a few years now they usually’ve actually been excited and motivated to launch these traditional video games. So general, it has been actually good and constructive.

We have been in talks with [Marvel] for a few years now, they usually’ve actually been excited and motivated to launch these traditional video games.

You talked about in another interview that Capcom has huge desires for the Versus collection. Are you able to discuss a little bit about what these desires are and what the Versus collection means to you as a complete?

Matsumoto: So yeah, this does not simply apply to the Versus collection. We’ve got a lot of different legacy combating video games that we all know followers on the market really need them to be re-launched once more on trendy platforms. And the sensation is mutual on the event facet. We wish individuals to get to know all these different traditional video games. So hopefully what we are able to do proper now’s to attempt to re-launch them and in order that individuals who could have by no means had the possibility to play these video games to get familiarized with them. And from there, hopefully we are able to go into greater and higher issues.

Talking of a few of these traditional Capcom combating sport collection, Road Fighter III: third Strike simply had an unimaginable prime six at Evo. That is a sport that is been re-launched a number of occasions over time. Is that one thing that also you are taking a look at additionally form of giving a “definitive version” sooner or later?

Matsumoto: So undoubtedly. We wish all our traditional video games to be accessible for contemporary consoles as a result of we simply need to give you the option to attain as many individuals who could have by no means had the chance to play these video games again within the day. So we continuously suppose ahead and we would like to ensure that it is as accessible as doable for all audiences.

So going again to Marvel vs. Capcom for a second. That is a sport meaning a lot to followers internationally, particularly standard streamers [and pro players] like Maximilian Dood and Justin Wong. I used to be questioning, have you ever seen any of these reactions and what’s your response to how individuals have acquired the announcement of this assortment?

Matsumoto: Sure, we undoubtedly noticed all of the reactions and the feedback and the constructive suggestions after we had been in a position to make the announcement. And the sensation is mutual. As soon as we realized that we had been in a position to re-launch these video games and it grew to become inexperienced-lit and official, our response matched that very same power. So yeah, we’re undoubtedly excited.

It appears like a door has been opened with regards to the Marvel vs. Capcom collection as a result of we have heard nothing about it for thus lengthy. Is that this the form of factor the place if this sport does effectively, the way forward for the Versus collection is broad open and there may very well be extra collaborations between Marvel and Capcom or different franchises on the market?

Matsumoto: So to reply your query about whether or not or not we would like to make a model new Versus collection title, the reply to that’s sure. And the perfect factor that we are able to do proper now’s to re-launch these traditional titles that a few of our followers is probably not absolutely conscious of. And naturally, there’s constraints, there’s totally different schedules, it is going to require collaboration with different non-Capcom events so as to make this occur. And that would take a while, however we really feel that the perfect that we are able to do proper now’s to re-launch these video games to energize the group.

To reply your query about whether or not or not we would like to make a model new Versus collection title, the reply to that’s sure.

Switching gears for a second to Road Fighter 6, you guys introduced lately that Terry and Mai from Deadly Fury are going to make their look in Road Fighter 6. How did that collaboration come about?

Matsumoto: So Capcom has had a lengthy relationship with SNK and we have been discussing with them for fairly a whereas now. And truly throughout COVID, there was a time period the place we could not have any offline tournaments. However then as soon as restrictions began to change into a little looser and as soon as Evo was in a position to begin up once more, we had been speaking with them to see is there something that we are able to do to have fun this second now that we’re all again collectively. And the concept got here out of these conversations was to do these collaborative posters the place each SNK artists and Capcom artists draw one another’s characters in their very own fashion. And at the moment, we had been additionally engaged on actively creating Road Fighter 6, so we actually wished to see if there’s any alternative to introduce a few of their characters. So we requested if it is doable to get Terry and Mai in Road Fighter 6 they usually had been very open about it and constructive. And yeah, it began small to see what we are able to do within the quick-time period. However then by way of conversations, we tried to see what else, what’s one thing that is even greater that we are able to do. And we’re lastly to the purpose the place each Terry and Mai are going to be popping out shortly. So hope everybody’s excited.

Terry is a character that matches clearly very effectively within the SNK fashion of combating sport. How has it been translating his transfer set and his play fashion over to Road Fighter? If you happen to can discuss a little bit about how he is going to play in Road Fighter 6.

Matsumoto: So this does not simply apply to the SNK characters, however throughout our choice course of for any characters that be part of the sport’s roster, we at all times attempt to take into consideration whether or not or not they’re a good match when it comes to the sport system, sport mechanics. And Terry and Mai handed that take a look at they usually felt that they might be a nice add-on to this lineup. So yeah, we’re very excited for them to come out.

The mainline Road Fighter collection has traditionally not included any visitor characters. So I used to be simply questioning what modified to lastly open the door for visitor characters to are available in? And is that door open a lot to the best way that different combating sport properties would possibly discover their means into Road Fighter?

Matsumoto: So Terry and Mai are becoming a member of the roster ranging from the yr two lineup, which is comparatively early within the lifetime of the sport. Nevertheless, we had been all very excited concerning the positivity that we noticed on-line as soon as we made the announcement. We’re very a lot wanting ahead to truly seeing individuals play with these characters. And based mostly on that response and based mostly on how individuals are partaking with these characters, we wish to take into account different choices perhaps sooner or later. So this was fairly a huge problem for us to even incorporate these visitor characters. As you talked about, that is the primary time. However hopefully issues transfer ahead in a constructive means and there is extra alternatives that open up for us.

Remaining query, that is one thing that I have been asking just about everybody that I’ve talked to right here at Evo. However what do you suppose is the subsequent form of evolution for the combating sport style? To present you an instance, netcode was one thing that a lot of combating video games struggled with, after which rollback netcode got here alongside and it form of pushed the style ahead and has change into largely commonplace amongst new combating video games. What do you suppose is the subsequent factor that can push the combating sport style ahead?

Matsumoto: So to converse on Road Fighter 6, we took on a lot of various challenges and our aim was to get individuals as concerned with combating video games as a lot as doable. And we really feel that due to our efforts, we had been in a position to attain an viewers which may’ve by no means wished to play a combating sport. We’re seeing a lot of engaged gamers, particularly in Japan, and individuals who this can be their first time enjoying a combating sport truly having fun with it. So whether or not it is technical enhancements or simply continuously servicing the sport to present new content material, we really feel that us and firms basically want to take into consideration all this stuff so as to attain this viewers and clarify to them and get them to notice that, hey, combating video games are a lot of enjoyable they usually’re price trying out. So there’s in all probability a lot of various issues that we want to proceed to take into consideration and yeah, we hope to give you the option to attain extra individuals sooner or later.

Mitchell Saltzman is an Senior Producer at IGN. Yow will discover him on Twitter @JurassicRabbit

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