
Castlevania: Belmont’s Curse — introduced at Sony’s State of Play showcase final month as a part of Konami’s celebration of Castlevania’s fortieth(!) anniversary — will play like a traditional Castlevania sport slightly than a roguelike, regardless of the experience of the studio making it.
That is based on Konami, which informed The Verge earlier this week that whereas the sport is in improvement by Lifeless Cells maker Movement Twin, it’s going to play like a conventional Castlevania sport.
“Castlevania Belmont’s Curse is a 2D action-exploration sport the place gamers can freely discover huge, elaborately crafted maps,” Konami’s Tommy Williams stated. “It’s not a roguelike or roguelite sport.”
As for why Konami’s making this clear now? Nicely, the announcement trailer did depart some followers questioning concerning the gameplay, not least as a result of some thought they spotted a whip card pop-up on screen, as if it was a roguelike power-up.
As one potential participant stated on Reddit following Konami’s clarification: “Okay NOW I am . I am so sick of Metrovania video games which are roguelike or roguelite or Soulslike, for that matter.” One other merely said: “I would not need it some other approach, to be trustworthy.”
Castlevania: Belmont’s Curse is out later this yr on Nintendo Swap, PC, PS5, and Xbox Collection X/S, and is already obtainable to pre-order. The brand new stylized 2D Castlevania sport co-developed by Evil Empire and Movement Twin is about in 1499, the place Medieval Paris is engulfed in flames as monstrous creatures abruptly emerge from the shadows. Armed with the legendary holy whip, the Vampire Killer, Trevor Belmont’s successor ventures into the burning streets and the looming citadel to search out the beasts.
Konami says that is simply the primary announcement to mark the collection’ fourth decade, which began approach again on the unique Nintendo Leisure System and has since spawned a vastly profitable and critically acclaimed grownup animated collection on Netflix.
Vikki Blake is a reporter for IGN, in addition to a critic, columnist, and marketing consultant with 15+ years expertise working with a number of the world’s greatest gaming websites and publications. She’s additionally a Guardian, Spartan, Silent Hillian, Legend, and perpetually Excessive Chaos. Discover her at BlueSky.
