CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes
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CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes

A brand new replace has arrived to Name of Responsibility: Black Ops 7 and Warzone on February 13, and the patch notes element weapon balancing throughout each video games. These weapon changes embody adjustments to sniper rifles and lightweight machine weapons, in addition to tuning of particular gun attachments.

Season 2 went reside in Name of Responsibility on February 5, however the patch notes did not embody the standard weapon balancing cross usually present in seasonal updates. As a substitute, Treyarch saved the gun adjustments for this new replace, which focuses on numerous weapons and attachments.

For Black Ops 7’s multiplayer and Zombies, the replace features a notable buff for the DS20 Mirage assault rifle. This will increase the harm vary for the gun, and it additionally makes enhancements to the weapon’s 17.1″ Abdicator Barrel attachment, permitting for much less recoil penalty when it is outfitted.

Mild machine weapons get changes throughout your entire class. The overpowered MK.78 gentle machine gun will get a lower to its harm vary, whereas the opposite LMGs obtain enhancements to make them extra aggressive. The developer says it made a number of adjustments to the attachments for the Sokol 545 and XM325 gentle machine weapons to offer higher dealing with and mobility, which ought to enable for extra aggressive play.

For sniper rifles, the patch notes element a number of attachment adjustments to make these weapons much less highly effective.

“There was loads of dialogue over the previous weeks about sniper rifles being too highly effective, and we now have seen an identical story in our information,” Treyarch says. “We’re making two broad adjustments that concentrate on flinch and the Strelok Laser.”

The favored Strelok Laser has beforehand offered snipers with improved aim-down-sight speeds and accuracy, however Treyarch says the attachment will now take longer to enhance the unfold when transitioning from hip-fire to ADS.

Flinch can also be growing for snipers. The developer mentioned it did not add flinch to the bottom weapons, however as an alternative adjusted the attachments used for offering flinch resistance.

“Because of this, reaching the identical low flinch values requires extra attachments and competes instantly with some standard dealing with attachments,” Treyarch says.

Different numerous adjustments are detailed for multiplayer, together with a repair for a problem the place the HKDS killstreak wouldn’t deploy and the drones would stay floating above the map.

The replace additionally addresses an audio concern that had gamers unable to listen to leaping, sliding, or strolling sound results for each Props and Hunters in Prop Hunt mode. An identical audio concern was corrected for a bug affecting gamers outfitted with the Ninja perk.

CoD: Black Ops 7 And Warzone Patch Notes Detail Weapon And Attachment Changes

Multiplayer’s Ranked Play is designed to comply with the identical rule set as the professionals within the Name of Responsibility League, so just a few restrictions have been made to the mode.

These embody the next bans:

    (*7*)All assault rifle muzzles

    (*7*)Fast-Fireplace fireplace mod attachments

    (*7*)Flashbang tactical gear

    (*7*)RC-XD in Search and Destroy (along with it being at present restricted in respawn modes)

    (*7*)Sniper goal help has been disabled in Ranked Play to match new settings being utilized in Name of Responsibility League matches

Moreover, the above Ranked Play Restrictions changes would require present Ranked Play loadouts to be reset.

For Zombies, there are fixes for Season 2’s Mars survival map. These embody a problem the place a Ravager may get caught outdoors of the playspace and forestall the spherical from progressing, and an occasion the place gamers may depart the playspace throughout low gravity when hit by Uber Klaus.

Warzone’s patch notes additionally element some Ranked Play: Resurgence restrictions. This features a ban on the next:

    (*7*)Shotguns

    (*7*)Psych grenades

    (*7*)C4

    (*7*)Shock Sticks

The developer says extra Warzone-specific weapon balancing will arrive with a later replace, however the patch particulars just a few adjustments from multiplayer that additionally apply to battle royale. These embody the attachment adjustments for the Sokol 545 and XM325 gentle machine weapons to offer higher dealing with and mobility. The replace additionally provides extra flinch to sniper rifles in Warzone by adjusting the flinch resistance offered by attachments.

The patch notes might be discovered under for each Black Ops 7 and Warzone, as shared by Activision.

BLACK OPS 7 GLOBAL

Weapons: Multiplayer and Zombies

Season 02 weapon tuning brings Sniper Rifle and LMG changes, enhancements to a handful of particular person weapons and their Status Attachments, and a slew of different basic attachment adjustments.

One frequent change in these notes is a recoil discount to a big chunk of the Injury Barrels within the portfolio in addition to a number of Fast Fireplace enhancements. In each circumstances, these are attachments with steep downsides which have seen low utilization up to now, so we’re adjusting them to both be much less punishing or extra rewarding.

SMGs

We’ve needed to make a folding inventory for some time now, so it’s been nice seeing the launch of the REV-46 and the folded vs. unfolded debate (the right reply is each each respawn, by the best way). Total we’re proud of the place the weapon is sitting, and we’re conserving tabs on how all of the inventory configurations are performing. We do have some minor harm changes that barely enhance the headshot potential within the first Mid Injury Vary, and likewise enhance the Injury Barrel. Observe that the Max Injury adjustment doesn’t have an effect on the hits to kill.

The Status and Weekly Problem Reward attachments for the MPC-25 provide two very totally different instructions to construct the weapon in. We expect the 2 paths are attention-grabbing, however haven’t fairly been robust sufficient to make most gamers choose them over the default weapon. The Status Barrel is receiving one other vary and recoil enchancment, in order that it actually seems like a step up in stability and mid-range accuracy. The Weekly Problem Reward laser’s vary penalty was feeling too heavy for many gamers, so we’ve considerably decreased it.

LMGs

The LMGs (except for the MK.78, extra on that one under…) are receiving enhancements to fairly just a few attachments, largely centered on dealing with and mobility. The Parallel Foregrip (Crossbar) can also be getting some buffs, as this attachment has been decrease in utilization and may assist LMGs play a bit extra aggressively.

Along with the overall LMG adjustments, the Sokol 545 is receiving a neck harm multiplier as one other small enchancment to its energy. The Belt Fed journal will even take longer to overheat when sustaining fireplace.

Sokol 545 Attachment Changes

  • 18.2″ Parlous Heavy Barrel
    • Now additionally has a 1.35x Neck multiplier.
  • Envoy Foregrip
    • Motion Velocity enchancment elevated by 0.1m/s.
    • Sprinting Motion Velocity enchancment elevated by 0.1m/s.
  • Parallel Foregrip
    • Now not harms Recoil Gun Kick & Vertical Recoil Management.
    • ADS Unfold improved from 1.75 levels to 1.45 levels.
  • Samarskiy Overdive Belt
    • Now takes longer to overheat.
  • Pythian-VI Grip
    • Purpose Down Sight Time enchancment elevated from 65ms to 75ms.
  • Eldritch Ergo Grip
    • Purpose Down Sight Time enchancment elevated from 35ms to 45ms.
  • Echidna Purpose Inventory
    • ADS Motion Velocity enchancment elevated by 0.1m/s.
  • Callow Combine Inventory
    • ADS Motion Velocity enchancment barely elevated.
  • Voda Flounce Inventory
    • Motion Velocity enchancment elevated by 0.1m/s.
    • Sprinting Motion Velocity enchancment elevated by 0.1m/s.
  • Taction Management Inventory
    • Vertical Recoil Management enchancment elevated from 15% to 21%.
    • Horizontal Recoil Management enchancment elevated from 15% to 21%.
    • Recoil Gun Kick enchancment elevated from 15% to 21%.
  • 1mW Intuition Laser Array
    • Purpose Down Sight Time enchancment elevated from 13ms to 17ms.

MK.78

The MK.78 has been very robust all through the previous season. A part of that is the superb vary, and one other issue has been the Status journal, which has not been working utterly as meant. The Belt Ate up the MK.78 is designed across the spray-and-pray LMG fantasy, and a part of the balancing issue was sacrificing lengthy vary accuracy by means of ADS Unfold. Previous to this replace that ADS Unfold was lacking, however it is going to now be taking impact.

Moreover, we’ve made two harm changes. Within the Max Injury Vary, gamers will now want two headshots to scale back the hits to kill on the weapon. The MK.78 will even falloff in hits to kill on the Mid Injury Vary now, however just one headshot is required to enhance that.

XM325

Attachment Changes

  • 18″ RistRauch S-100 Barrel
    • Purpose Down Sight Time enchancment elevated from 20ms to 24ms.
  • 19.3″ R-556 Chief Barrel
    • Vertical Recoil Management penalty decreased from 45% to 30%.
    • Recoil Gun Kick penalty decreased from 43% to 29%.
  • Strider Handstop
    • Motion Velocity enchancment elevated by 0.1m/s.
    • ADS Motion Velocity enchancment elevated by 0.1m/s.
  • Parallel Foregrip
    • Now not harms Recoil Gun Kick & Vertical Recoil Management.
    • ADS Unfold improved from 1.45 levels to 1.25 levels.
  • Wessi Quick Belt
    • Purpose Down Sight Time enchancment elevated from 10ms to 20ms.
  • Rist Rauch Recon Inventory
    • ADS Motion Velocity enchancment elevated by 0.2m/s.
  • 2R-Mobility Inventory
    • ADS Motion Velocity enchancment elevated by 0.1m/s.
  • RX-7 Shock Inventory
    • Vertical Recoil Management enchancment elevated from 15% to 21%.
    • Horizontal Recoil Management enchancment elevated from 15% to 21%.
    • Recoil Gun Kick enchancment elevated from 15% to 21%.
  • 1mW Intuition Laser Array
    • Purpose Down Sight Time enchancment elevated from 15ms to 20ms.

Sniper Rifle

There was loads of dialogue over the previous weeks about Sniper Rifles being too highly effective, and we now have seen an identical story in our information. We’re making two broad adjustments that concentrate on flinch and the Strelok Laser. We like this method as a result of flinch gives counterplay and hitting the laser will increase the time to land an correct shot with out making ADS slower and clunkier.

The Strelok Laser will now take longer to start out and end bettering unfold through the transition to ADS. Extra particulars on that under. For the flinch, relatively than enhance the bottom worth on all snipers, we’ve as an alternative redistributed flinch resistance enhancements throughout attachments. The earlier sources of flinch resistance within the inventory and underbarrel/comb nodes have had their values decreased, and new flinch resistance advantages might be discovered on a barrel and a rear grip. Because of this, reaching the identical low flinch values requires extra attachments and competes instantly with some standard dealing with attachments.

5mw Lockstep Laser (Strelok Laser) Adjustment

Hip to ADS unfold now begins tightening at 50% of ADS transition and reaches good accuracy at 100% of ADS transition. Beforehand the attachment began tightening at the start of the ADS transition and reached good accuracy at 90% of ADS transition. For comparability, base sniper unfold begins tightening at 80% of ADS transition and reaches good accuracy at 100% of ADS transition.

Hawker HX

Along with the overall Sniper adjustments, the Hawker is receiving a small adjustment to its ADS Velocity.

Hawker HX Changes

  • Purpose Down Sight Time elevated from 510ms to 520ms.

Attachment Changes

  • 27.4″ Teleos Vary Barrel
    • Now additionally improves Flinch Resistance by 15%.
  • Knitline Focus Grip
    • Flinch Resistance enchancment decreased from 35% to twenty%.
  • Hawker Syncretic Grip
    • Now additionally improves Flinch Resistance by 20%.
  • Hawker Steadfast Inventory
    • Flinch Resistance enchancment decreased from 45% to 25%.
  • Requiem-ZW Inventory
    • Flinch Resistance enchancment decreased from 25% to fifteen%.

VS Recon

Attachment Changes

  • 24.9″ Area Barrel
    • Now additionally improves Flinch Resistance by 15%.
  • VS Poise Grip
    • Now additionally improves Flinch Resistance by 20%.
  • Stabil Heavy Pad
    • Flinch Resistance enchancment decreased from 45% to twenty%.
  • Outpost Raider Pad
    • Flinch Resistance enchancment decreased from 17% to 12%.

Shadow SK

Attachment Changes

  • 22.4″ Strand Barrel
    • Now additionally improves Flinch Resistance by 10%.
  • EMT3 Vanquish Riser
    • Flinch Resistance enchancment decreased from 17% to 10%.
  • Freehold Management Grip
    • Now additionally improves Flinch Resistance by 15%.
  • Friction Inventory
    • Flinch Resistance enchancment decreased from 30% to fifteen%.
  • Flourish Full Inventory
    • Flinch Resistance enchancment decreased from 15% to 10%.

XR-3 Ion

Attachment Changes

  • 21″ LTI Infinity Barrel
    • Now additionally improves Flinch Resistance by 15%.
  • 15″ Fringe Barrel
    • Purpose Down Sight Time enchancment elevated from 20ms to 33ms.
  • 19″ Revolution Barrel
    • Now additionally has1.2x Decrease Torso and Decrease Arm multipliers.
  • Stalwart-5 Handguard
    • Flinch Resistance enchancment decreased from 35% to twenty%.
  • Phantom-V Quick Magazine
    • Purpose Down Sight Time enchancment elevated from 15ms to 23ms.
  • Deadly Soak up Inventory
    • Flinch Resistance enchancment decreased from 45% to 25%.
  • Lightshield Inventory
    • Flinch Resistance enchancment decreased from 25% to fifteen%.
  • L9 Vertigo Grip
    • Now additionally improves Flinch Resistance by 20%.
  • L.T. Sling Grip
    • Purpose Down Sight Time enchancment elevated from 40ms to 55ms.
  • Transit Ion Grip
    • Purpose Down Sight Time enchancment elevated from 20ms to 30ms.
  • 1mW Intuition Laser Array
    • Purpose Down Sight Time enchancment elevated from 17ms to 27ms.

Pistols

Velox 5.7

5.2″ Anvil Barrel Changes

  • Vertical Recoil Management penalty decreased from 50% to 30%.
  • Recoil Gun Kick penalty decreased from 49% to 30%.

Enhanced Cycle System Adjustment

  • Fireplace Charge enchancment elevated from 4% to 7%.

CODA 9

4.9” Omen Barrel Changes

  • Vertical Recoil Management penalty decreased from 50% to 30%.
  • Recoil Gun Kick penalty decreased from 49% to 30%.

Bolt Provider Group Changes

  • Fireplace Charge enchancment elevated from 7% to 12%.
  • Horizontal Recoil Management penalty decreased from 25% to twenty%.

Launchers

A.R.C. M1

Common Changes

  • Addressed a problem stopping the low ammo warning from displaying.

Particular Weapons

GDL Havoc

The GDL Havoc was initially designed as a entice weapon that might allow a brand-new playstyle in Black Ops 7. As we prototyped the weapon and experimented with numerous detonation delay designs, we have been additionally discovering a ton of enjoyable within the airburst potential. Slightly than a hybrid of the 2 behaviors, we determined to go all in on the airburst for the Status Attachment, which permits us to stability the 2 individually.

As with every explosive weapon, we’re conscious of the spam potential with the GDL Havoc. The purpose is to offer a enjoyable, different playstyle that feels rewarding to grasp, not create a meta launcher. We’ve made some reserve ammo reductions, in order that resupplies by means of Scavenger or an Assault Pack are a bit extra prevalent. We’ve got additionally made minor reductions to the Status Attachment explosion radius.

Common Changes

  • Decreased reserve ammo by 4.

Further MFS Airstrike Magazine Changes

  • Decreased reserve ammo by 8.

Aberrant Grip Adjustment

  • Now not improves Sprinting Motion Velocity.

Gunsmith

  • Addressed a problem when creating a number of Weapon Builds from the identical Blueprint.

UI

  • Addressed a problem the place the Camo Problem menu would present 15/16 Camos unlocked for a weapon when a participant had unlocked all Camos for that weapon.
  • Addressed a problem the place making an attempt to make use of a Everlasting Unlock would take the participant to the Weekly Challenges menu.
  • Addressed a problem that prevented the showcase operator from altering.

MULTIPLAYER

Maps

  • Scar
    • Smoothed collision above the Common Retailer that offered an advantageous sightline of Essential Road.
  • Sake
    • Addressed a problem the place bullets may undergo some partitions in Crate Yard and Manufacturing.
  • Den
    • Addressed a problem the place bullets may undergo a wall in Courtyard.
  • Publicity
    • Smoothed some collision in Water Pipes that offered an advantageous sightline of Drone.

Modes

  • Overload
    • Addressed a problem the place it was potential to attain and drop the system on the similar time.
  • Safeguard
    • Addressed a problem the place the primary explosion from a Napalm Strike wouldn’t do harm to the robotic.
    • Addressed a problem the place the Strategic Bomb wouldn’t do harm to the robotic. (Fastened Feb 6)
    • Addressed a problem the place the robotic well being bar may very well be troublesome to learn when aiming at it.
    • Addressed a problem the place Launchers would typically not deal harm to the robotic. (Fastened Feb 6)

Perks

  • Ninja
    • Addressed a problem that prevented gamers with Ninja outfitted from listening to the footsteps of different gamers the place relevant.

Discipline Improve

  • Mute Discipline
    • Length extension on kill elevated from 7 to eight.25 seconds
  • Drone Pod
    • Hardcore harm scaling decreased from 1.0x to 0.25x

Squad Hyperlink is meant to be a rallying level round which a group can combat extra successfully and earn further rating. As a substitute, it’s continuously hidden in a group’s spawn space, producing passive rating as allies spawn in. To shift the Squad Hyperlink nearer to its meant use, we now have eliminated the proprietor’s “Ally Linked” rating occasion when friendlies enter its radius. Rating era potential stays excessive nevertheless, particularly when Overclocked.

  • Squad Hyperlink
    • Eliminated the “Ally Linked” rating occasion.
    • Cost time elevated from 2.7 to three minutes.

Scorestreaks

  • HKDS
    • Addressed a uncommon concern the place some HKDS wouldn’t deploy and would stay floating above the map.

Challenges

  • Addressed a problem the place the Raptor Camo for the A.R.C. M1 would nonetheless progress when the participant took harm.

Audio

  • Addressed an audio concern the place gamers have been unable to listen to leaping, sliding, or strolling sound results for each Props and Hunters in Prop Hunt. This concern additionally affected different MP modes if a participant within the foyer had the Ninja perk outfitted.

Stability

  • Added numerous stability fixes.

RANKED PLAY

Restrictions Replace

  • Restricted the next content material to extra intently match CDL Professional GAs:
    • All Assault Rifle Muzzles
    • Fast Fireplace Fireplace Mod Attachments
    • Flashbang Tactical Gear
    • RC-XD in Search & Destroy (along with it being at present restricted in respawn modes).
    • Sniper Purpose Help has been disabled in Ranked Play to match new settings being utilized in Name of Responsibility League matches.
    • The above Ranked Play Restrictions changes would require present Ranked Play loadouts to be reset.

Ranked Play Modes

  • Common
    • Adjusted how usually Search & Destroy and Overload are chosen in Ranked Play for extra balanced choice between these two modes.
    • Addressed a problem that resulted in Overload all the time being chosen if each groups vetoed Search & Destroy through the Foyer Veto Vote. The Veto Vote will now randomly select between remaining choices as anticipated if each groups Veto the identical possibility (or just one group Vetoes).
  • CDL Overload
    • Eliminated Overload Machine Provider UAV to match CDL Overload Guidelines.

Aggressive Integrity

  • Gamers can now not settle for Recreation Invitations from different gamers whereas in an ongoing Ranked match.

Foyer

  • Addressed a problem that was inflicting gamers to often get caught in a foyer and unable to stop or proceed right into a match.

UI

  • Addressed a problem that was inflicting CDL Professional Prime 250 Profiles to not seem for gamers in positions #101+ on the Prime 250 Leaderboard.
  • Addressed a problem that was inflicting the XP Match Bonus to not seem accurately after matches.
  • Addressed a problem in Hardpoint the place the time widgets for the present and subsequent Hardpoint would overlap.

ZOMBIES

Modes

  • Survival
    • Mars
      • Addressed a problem the place a Ravager may get caught outdoors of the playspace stopping the spherical from progressing.
      • Addressed a problem the place gamers may depart the playspace throughout low gravity when hit by Uber Klaus.
  • Lifeless Ops Arcade
    • Addressed a problem that prevented gamers from taking harm from Hellhound fireplace.

Discipline Upgrades

  • Addressed a problem that prevented Caltheris from being slowed by Poisonous Progress.
  • Addressed a resurfaced bug the place “Further Cost” decreased kill necessities for some Discipline Upgrades, making it stronger than meant with the current Full Energy buff.

Assist

  • Addressed a problem the place the Struggle Machine had a portion of its ammo in reserves.

Challenges

  • Addressed a problem the place the Week 1 Weekly Problem “Revive 1 Teammates utilizing a Pack-a-Punch’d Ballistic Knife” was not monitoring accurately.
  • Addressed a problem that prevented the Doomsteel Camo Problem from progressing accurately.
  • Addressed a problem that might forestall the Darkish Ops Calling Card Problem “One other Spherical” from monitoring correctly.
  • Addressed a problem that prevented the Finale Calling Card Problem from monitoring correctly.
  • Addressed a problem that prevented the “Use Gear to Kill Zombies” problem from progressing with the LT53 Kazamir. (Added Feb. 6)
  • Addressed a problem the place gamers may nonetheless be awarded the Early Completion Calling Card for Astra Malorum. (Added Feb. 6)

UI

  • Addressed a problem the place Cursed Survival would current the participant with the choice to edit their loadout.
  • Addressed a problem the place the full quantity of Discipline Improve costs accessible would stay after switching Discipline Upgrades.

Stability

  • Added numerous stability fixes.

ENDGAME

Gameplay

  • Injury dealt when utilizing a Rhino will now scale with Fight Ranking.

Challenges

  • Addressed a problem the place Poisonous Worry enemies wouldn’t monitor in direction of a number of Challenges.

UI

  • Addressed a problem the place Unique Weapons deposited in a cache would show that they’d Neuro-Disruption Rounds.
  • Addressed a problem the place some gamers can be unable to change from Anderson as their Operator.
  • Addressed a problem the place the participant well being bar and armor would overlap. (Added Feb. 6)

Stability

  • Added numerous stability fixes.

WARZONE RANKED PLAY

Restrictions

  • These have been added to the restriction listing in Ranked Play: Resurgence
    • Shotguns
    • Psych Grenades
    • C4
    • Shock Sticks

WEAPONS

Weapon Changes

We’ve taken lots of the changes in right this moment’s replace in Black Ops 7 Multiplayer from our companions at Treyarch. We’ll be releasing a Warzone particular weapon replace quickly as a part of our ongoing two to 3 week replace cycle.

BUG FIXES

  • Fastened a problem stopping gamers from seeing the Prime 250 leaderboard.
  • Fastened a problem stopping gamers from progressing the SR Problem for Placements.
  • Fastened a problem inflicting a gamers first loadout perk to be displayed twice after choosing up Specialist.
  • Fastened a problem inflicting stuttering and freezing when a Participant is being eradicated by an execution.
  • Fastened a problem inflicting a Care Bundle to be empty in Loaded Resurgence.
  • Fastened a problem the place the Camo Problem menu would present 15/16 Camos unlocked for a weapon when a participant had unlocked all Camos for that weapon.
  • Fastened a problem the place making an attempt to make use of a Everlasting Unlock would take the participant to the Weekly Challenges menu.
  • Fastened a problem that prevented the showcase operator from altering.
  • Fastened a problem when creating a number of Weapon Builds from the identical Blueprint.

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