Name of Obligation: Modern Warfare 3’s Season 3 Reloaded replace is reside, and it provides loads of new content material for gamers to sink their enamel into, starting from a wacky-sounding Minefield sport mode to giving gamers a “grind to maintain you busy for Seasons to return” within the type of Weapon Prestige Camos.
Season 3 Reloaded provides two new maps to Modern Warfare 3’s multiplayer. One, Grime, takes gamers to the streets of London. The opposite, Checkpoint, might be acquainted to Warzone gamers, as its the Stronghold space of Rebirth Island repurposed right into a 6v6 multiplayer map. One new weapon, the bullpup BAL-27 assault rifle, can also be now reside, and may be unlocked through the categorized sector of the Season 3 battle go.
As for brand spanking new modes, Modern Warfare 3 now has three extra of them: Escort, Minefield, and Arcade. Escort sees groups alternate in escorting a MAW to its vacation spot amidst opposition from the enemy group. One other, Minefield, actually seems like it should maintain gamers on their toes, as killed opponents will drop mines round their physique upon loss of life. Final however not least, Arcade will see gamers battling it out for management of highly effective weapons with “game-changing modifiers” sprinkled throughout the map.
On the development entrance, gamers may have a brand new carrot to chase within the type of Weapon Prestige Camos. These camos are earned on a per-weapon foundation as soon as a weapon earns a specific amount of Weapon XP, and are supposed to provide completionists one other purpose to pursue. This season’s Weapon Prestige Camo is an animated molten gold camo referred to as One Trick and requires 150,000 Weapon XP to unlock. A brand new Weapon Prestige Camo might be launched every season, Activision says.
The replace sees a complete host of weapon steadiness modifications, but in addition a big variety of modifications to Perks, particularly Boots. Climbing Boots have been faraway from the sport completely and their advantages, diminished fall injury and elevated mantling and climbing velocity, have as an alternative been included into the default skills of gamers. Changing them are the brand new All-Terrain Boots, which considerably enhance motion velocity however at the price of disabling Tactical Dash. Modifications have additionally come to the Stalker Boots, which now enhance strafe velocity in all instructions, in addition to the Working Sneakers, which now enhance sprint-to-fire time whereas utilizing Tactical Dash by 25%.
Zombies gamers have new content material to chew on, too, with a brand new story mission, Union, tasking gamers with rescuing Dr. Jansen as she explores a brand new anomaly. A brand new Darkish Aether Rift has been added–one that can see gamers finishing a hidden quest after finishing the brand new story mission–after which the rift may be re-opened on subsequent runs. There is a new Warlord for gamers to problem as nicely: Rainmaker. The artillery and demolitions knowledgeable is holed up in a fortress on Rahaa Island, supported by an expendable military gamers should combat by means of.
That is all simply the tip of the iceberg, however there are many weapon steadiness modifications, bug fixes, and UI tweaks within the replace as nicely. You possibly can learn the complete patch notes under.
Name Of Obligation Modern Warfare 3 Season 3 Reloaded Patch Notes
NEW MAPS
Grime (6v6)
Take to the derelict streets of London in an all-new, medium-sized map that helps all kinds of gameplay.
Checkpoint (6v6)
Deploy to a well-recognized locale because the Stronghold portion of Rebirth Island has been modified to help 6v6 Multiplayer gameplay. Developed in partnership with our mates at Beenox.
NEW WEAPON
BAL-27 (Assault Rifle)
A bullpup prototype weapon designed to extend fireplace price over time whereas the set off is squeezed. The primary 4 photographs are slower to fireplace however extremely correct.
Unlock it through the categorized sector within the Season 3 Battle Move.
NEW AFTERMARKET PARTS
JAK Wardens (Lockwood Mk2)
Relive the glory days, fire up the hornet’s nest, and take down your enemies, leaving no unfastened ends with these museum-worthy akimbo lever-action Shotguns.
Unlock it at present at present through the Season 3 Week 5 Challenges!
JAK Patriot (M16)
Converts the M16 into a totally automated rifle with a heavy ported barrel constructed to supply superior recoil management and firing goal stability.
JAK Atlas Equipment (AMR9)
Converts the AMR9 into an especially deadly and correct 5-round burst carbine chambered in 556.
NEW MODES
Escort
In a sport of power and endurance, every group will get a flip to escort a MAW to its vacation spot because the opposing group tries to cease it in any respect prices.
Minefield
Watch your step! Lethal mines are deployed on the loss of life website of gamers, triggered by the presence of the fallen participant’s group.
Arcade
Struggle for management of weapons kitted with game-changing modifiers out there for pickup across the map, all of the whereas not forgetting to PTFO.
NEW EVENTS
Along with limited-time Double XP and the continuing Vortex: Vi.Rus Mainframe occasions, the Name of Obligation Endowment has a two-week occasion on the horizon.
Name of Obligation Endowment: U Help Veterans
Full the CODE UAV Problem to assist army veterans navigate their profession search whereas incomes rewards.
GLOBAL
CUSTOMIZATION
- Resolved a problem stopping the Wheelson-HS Killstreak from operating over enemies whereas the Hearth Breather Pores and skin is supplied.
- Slash Harm Tracers on the Dino Would possibly Blueprint will now persistently play.
- Improved visible results when eradicating the Barrel from the Viral Ignition Blueprint.
PROGRESSION
Introducing Weapon Prestige Camos
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a brand new development system for gamers to flex mastery of their favourite weaponry in Modern Warfare III.
To unlock a Weapon Prestige Camo, gamers should earn a set quantity of Weapon XP for any weapon of alternative, together with these carried ahead from MWII. Weapon Prestige Camos are earned on a per-weapon foundation, rewarding dedication and giving these of you completionists a grind to maintain you busy for Seasons to return.
Our debut Weapon Prestige Camo is One Trick. Unlocked upon incomes 150,000 Weapon XP, this camo coats the complete floor of your weapon in molten gold – and sure, it’s animated.
You possibly can anticipate to see a brand new Weapon Prestige Camo in every of the remaining Seasons forward. We sit up for seeing which weapons you select first in your journey to status!
MULTIPLAYER
UIX
- Elevated the variety of allowed favourite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Half will now show the bottom Weapon within the data modal.
- Added Locked and Unlocked filter choices to Calling Playing cards within the Customization menu.
- Bug Fixes
- Unlocked Calling Playing cards that required Problem completion as soon as once more point out the fulfilled standards.
- Resolved a problem inflicting the Customization menu to not seem correctly on ultrawide shows.
- Addressed an exploit permitting a number of Attachments to be geared up to a single slot on a Weapon within the Gunsmith.
- Fast Equip possibility in Bundles is as soon as once more out there whereas utilizing a mouse and keyboard enter gadget.
- Professionals and Cons are now not hidden when viewing locked Attachments.
- Immediate to carry out a Ending Transfer on enemy Operators is now seen whereas utilizing a Juggernaut Recon.
- Weapon ammo depend now not disappears after performing a Ending Transfer whereas utilizing a Juggernaut Recon.
- Bomb Drone Killcams now not show overlapping overlay results.
GAMEPLAY
- In Hardpoint, elevated choice for spawns farther from enemies and nearer to spawn factors lately utilized by a teammate.
- Bug Fixes
- Weapons with a charged fireplace capability now operate correctly when the Handbook Hearth Conduct possibility is ready to Maintain.
- Swapping from tac-stance to aiming down sight will now not trigger a jarring recoil animation.
PROGRESSION
- Resolved a problem stopping the DG-58 Miro Barrel Attachment from unlocking.
- Kills with out reloading Challenges will now not proceed to trace between matches.
- DM56 Priceless Camo Problem description as soon as once more matches the monitoring necessities.
MAPS
- 6 Star
- Clear glass doorways within the Safety space have been swapped with opaque glass doorways to higher talk the shortage of penetrability.
- Added bullet collision to the DJ sales space within the Membership to forestall unintended kills by means of the wall.
- Reworked Hardpoint seize level places, sizes, and related spawns.
- P1: Membership
- P2: Backyard (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Safety (New)
- Emergency
- Added further spawn factors in Crew Deathmatch, Domination, and Hardpoint.
- Growhouse
- Polished surroundings in a number of areas of the map the place there have been visible glitches and inconsistencies.
- Invasion
- Added a further spawn level close to P3 in Hardpoint.
- Karachi
- Added further spawn factors close to P3 in Hardpoint.
MODES
- Contaminated
- Restricted-time vacation variant of the mode icon is now not used.
- One within the Chamber
- Radar pings are now not lively till three alive gamers stay.
WEAPONS & ATTACHMENTS
Assault Rifles
- BP50
- Elevated hipfire unfold minimal from 2.4deg/s to 3deg/s (+25%).
- Elevated hipfire unfold most from 6.7deg/s to 7.2deg/s (+7%).
- Elevated transferring hipfire unfold most from 4.7deg/s to five.2deg/s (+11%).
- SVA 545
- Elevated hipfire unfold minimal from 2.6deg/s to 3.3deg/s (+27%).
- Elevated hipfire unfold most from 7.3deg/s to 7.8deg/s (+7%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.8deg/s (+9%).
- RAM-7
- Elevated hipfire unfold minimal from 2.6deg/s to 3deg/s (+15%).
- MTZ-556
- Elevated hipfire unfold minimal from 2.6deg/s to 3.1deg/s (+19%).
- Elevated hipfire unfold most from 7deg/s to 7.4deg/s (+6%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.4deg/s (+2%).
- Holger 556
- Elevated hipfire unfold minimal from 2.6deg/s to 3.4deg/s (+31%).
- Elevated hipfire unfold most from 7.5deg/s to 7.8deg/s (+4%).
- Elevated transferring hipfire unfold most from 5.5deg/s to five.8deg/s (+5%).
- MCW
- Elevated hipfire unfold minimal from 2.6deg/s to 3.2deg/s (+23%).
- Elevated transferring hipfire unfold most from 5.3deg/s to five.6deg/s (+6%).
- DG-56
- Elevated hipfire unfold minimal from 2.4deg/s to 2.8deg/s (+17%).
- Elevated transferring hipfire unfold most from 3.3deg/s to 5deg/s (+52%).
- Added medium injury vary, 29 injury to 38.1m.
- Decreased minimal injury from 29 to 25 (-14%).
- FR 5.56
- Decreased dash to fireplace time from 231ms to 216ms (-6%).
- Decreased goal down sight time from 260ms to 250ms (-4%).
- Elevated goal down sight motion velocity from 2.7m/s to 2.9m/s (+7%).
- Elevated bullet velocity from 680m/s to 720m/s (+6%).
- 600mm FR Longbore Barrel
- Eliminated hipfire unfold minimal profit.
- Decreased hipfire unfold penalty by 8%.
- Decreased goal down sight velocity penalty by 20%.
- Changed aiming idle sway penalty with profit.
- 435mm FR 435 Barrel
- Eliminated motion velocity penalties.
- Eliminated hipfire unfold penalties and advantages.
- Elevated recoil management profit by 5%.
- Added firing goal stability profit.
- Eliminated bullet velocity profit.
- Eliminated injury vary penalty.
- Decreased goal down sight velocity penalty by 2%.
- Decreased goal down sight motion velocity penalty by 3%.
- Eliminated aiming idle sway penalty.
- 395 FR Minibore Barrel
- Changed hipfire unfold minimal penalty with profit.
- Added dash to fireplace velocity profit.
- Eliminated aiming idle sway penalty.
- FR Sprinter Inventory
- Eliminated tactical dash velocity profit.
- Added goal down sight velocity profit.
- Decreased aiming idle sway penalty.
- Added flinch resistance profit.
- Recon Inventory Pad
- Eliminated crouch motion velocity profit.
- Added motion velocity profit.
- Changed hipfire unfold penalty with profit.
- Added dash to fireplace velocity profit.
- Eliminated goal down sight velocity profit.
- FR Anchor Comb
- Eliminated tactical dash velocity penalty.
- Decreased dash to fireplace velocity penalty by 3%.
- Added aiming idle sway profit.
- FR TON-618 Comb
- Decreased goal down sight velocity penalty by 18%.
- Eliminated aiming idle sway profit.
- Added firing goal stability profit.
- FR Giga Comb
- Elevated goal down sight velocity profit by 2%.
- Eliminated goal down sight motion velocity penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Elevated goal down sight velocity profit by 2%.
- 45 Spherical Journal
- Decreased motion velocity penalties.
- Decreased goal down sight velocity penalty by 4%.
- 60 Spherical Journal
- Decreased motion velocity penalties.
- Decreased goal down sight velocity penalty by 7%.
Many FR 5.56 Attachments have been reworked to extend their enchantment and the general viability of the Weapon.
- Lachmann-762 (MWII)
- Elevated most injury vary from 19.3m to 30.5m (+58%).
- Elevated near-medium injury vary from 37.1m to 43.2m (+16%).
- Elevated medium injury vary from 48m to 55.9m (+16%).
- M13C (MWII)
- Elevated most injury vary from 17.8m to 25.4m (+43%).
- Elevated near-medium injury from 27 to twenty-eight (+4%).
- Elevated near-medium injury vary from 33.5m to 39.4m (+17%).
- Elevated leg and foot injury multipliers from 0.88x to 1x (+14%).
Battle Rifles
- SOA Subverter
- Added near-medium injury vary, 33 injury to 38.1m.
- Decreased minimal injury from 33 to 26 (-21%).
The SOA Subverter is now a 6-shot kill throughout the minimal injury vary.
- MTZ-762
- Decreased goal down sight time from 280ms to 260ms (-7%).
- JAK Thunder LMG Equipment
- Decreased goal down sight time profit by 20ms.
- FTAC Recon (MWII)
- Hearth Kind: Semi-Auto
- Elevated minimal injury from 45 to 50 (+11%).
- Hearth Kind: Semi-Auto
Inside its most injury vary, the FTAC Recon is now a assured 3-shot kill, or 2-shot kill to the pinnacle.
- Hearth Kind: Full-Auto
- Elevated higher torso, arm, and hand injury multipliers from 1x to 1.1x (+10%).
Inside its near-medium injury vary, the FTAC Recon (full-auto) 3-shot kill with 1 to the pinnacle and a pair of to the higher torso.
- SO-14 (MWII)
- Hearth Kind: Semi-Auto
- Elevated most injury from 46 to 50 (+9%).
- Elevated near-medium injury from 35 to 46 (+31%).
- Elevated medium injury from 32 to 40 (+25%).
- Elevated minimal injury from 30 to 38 (+27%).
- Hearth Kind: Semi-Auto
Inside its most injury vary, the SO-14 is now a constant 3-shot kill.
- Hearth Kind: Full-Auto
- Decreased dash to fireplace time from 307ms to 261ms (-15%).
- Decreased goal down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot injury multipliers from 0.8x to 0.74x (-8%).
Submachine Weapons
- RAM-9
- Elevated horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
- Elevated vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
- Decreased most injury vary from 12.7m to 11.2m (-12%).
- AMR9
- Elevated near-medium injury from 25 to 29 (+16%).
- Elevated medium injury from 23 to 24 (+4%).
- Elevated minimal injury from 21 to 22 (+5%).
- Elevated decrease arm and hand injury multipliers from 1x to 1.1x (+10%).
- HRM-9
- Elevated medium injury vary from 30.5m to 33m (+8%).
- WSP-9
- Decreased dash to fireplace time from 110ms to 66ms (-40%).
- WSP Swarm
- Decreased most injury vary from 6.9m to five.6m (-19%).
Shotguns
- KV Broadside
- JAK Jawbreaker
- Eliminated goal down sight unfold.
- Decreased hipfire unfold penalty from 100% to 30%.
- Muzzle Attachments can now be geared up.
- JAK Jawbreaker
- Riveter
- Decreased goal down sight unfold by 10%.
Decreased unfold whereas aiming down sight permits a extra constant 3-shot kill throughout the Riveter’s medium injury vary.
- .410 Gauge Ball Ammunition
- Elevated goal down sight unfold by 10%.
- Elevated most injury from 33 to 37 (+12%).
- Elevated near-medium injury from 26 to 33 (+27%).
- Elevated medium injury from 21 to 27 (+29%).
- Elevated minimal injury from 19 to 25 (+32%).
With the Ball rounds geared up, the Riveter now performs significantly higher inside its 3-shot kill vary.
Gentle Machine Weapons
- DG-58 LSW
- Decreased horizontal recoil from 7.28deg/s to six.35deg/s (-13%).
- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
- Elevated minimal injury from 33 to 35 (+6%).
- Elevated torso, arm, and hand injury multipliers from 1x to 1.1x (+10%).
With the DG-58 LSW, a 4-shot kill is now attainable if 2 photographs hit the torso.
- TAQ Eradicator
- Decreased dash to fireplace time from 252ms to 210ms (-17%).
- Decreased goal down sight time from 340ms to 330ms (-3%).
- Holger 26
- Elevated neck injury multiplier from 1.1x to 1.2x (+9%).
Marksman Rifles
- MTZ Interceptor
- Decreased most injury vary from 38.1m to 30.5m (-20%).
Sniper Rifles
- MORS
- Elevated goal down sight time from 560ms to 580ms (+4%).
- Decreased decrease leg and foot injury multipliers from 1x to 0.95x (-5%).
- HVP Anti-Materiel Slug Ammunition
- Elevated bullet velocity penalty from 15% to twenty%.
Whereas geared up with HVP Anti-Materiel Slug Ammunition, the MORS can now not one-shot kill to the decrease leg or foot.
Handguns
- COR-45
- Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
- Renetti
- Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
- TYR
- Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
- WSP Stinger
- Elevated motion velocity from 5.7m/s to five.9m/s (+4%).
- P890 (MWII)
- Elevated motion velocity from 5.2m/s to five.3m/s (+2%).
- .50 GS (MWII)
- Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
- X12 (MWII)
- Elevated motion velocity from 5.2m/s to five.4m/s (+4%).
- Elevated dash velocity from 6m/s to six.1m/s (+2%).
- Basilisk (MWII)
- Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
- FTAC Siege (MWII)
- Elevated motion velocity from 5.1m/s to five.3m/s (+4%).
- GS Magna (MWII)
- Elevated dash velocity from 5.7m/s to five.8m/s (+2%).
- 9mm Daemon (MWII)
- Elevated motion velocity from 5.3m/s to five.5m/s (+4%).
- Akimbo 9mm Daemon Rear Grip
- Eliminated 10% motion velocity penalty.
- Decreased hipfire unfold minimal from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire unfold most from 5.5deg/s to 5deg/s (-9%).
- Eliminated 26% injury penalty.
- Elevated decrease torso, arm, and hand injury multipliers from 1.1x to 1.3 (+18%).
Melee
- Gladiator
- Decreased standing lunge distance to 1.3m, matching that of the Fight Knife.
PERKS
- Climbing Boots
- Eliminated this Perk and utilized its results to all gamers by default.
- Elevated climbing and mantling velocity. Reduces fall injury.
- Eliminated this Perk and utilized its results to all gamers by default.
- All-Terrain Boots
- Added a brand new Perk to the Boots class, changing Climbing Boots.
- Considerably elevated motion velocity. Disables Tactical Dash.
- Added a brand new Perk to the Boots class, changing Climbing Boots.
- Working Sneakers (Boots)
- Improved dash to fireplace time whereas utilizing Tactical Dash by 25%.
- Stalker Boots
- Elevated strafe velocity is now omnidirectional, moderately than lateral.
- Added strolling smoothness profit, lowering the bounciness of the reticle whereas aiming down sight.
- Commando Gloves
- Improved dash to fireplace velocity by 10%.
- Added the flexibility to cancel a reload through the use of Tactical Dash.
- Assault Gloves
- Improved hipfire unfold whereas transferring by 15%.
EQUIPMENT
- EMD Grenade (Tactical)
- Monitoring gadgets are actually destroyed by enemy EMP and DDoS results.
- Decreased monitoring gadget length from 30s to 20s (-33%).
FIELD UPGRADES
- Trophy System
- Decreased the full variety of photographs fired from 3 to 2.
ZOMBIES
NEW CONTENT
STORY MISSION: UNION
- A brand new anomaly has appeared within the Exclusion Zone and Dr. Jansen has gone by means of the portal alone. Operation Deadbolt Strike Groups should now conduct a rescue mission with Ravenov’s assist to get her again earlier than it’s too late.
NEW DARK AETHER RIFT
- Hunt down and attune the required relics after finishing the Season 3 Reloaded Story Mission to re-open the Darkish Aether Rift for subsequent runs. Full the goals inside to amass new highly effective schematics.
- Darkish Aether Rifts are unlocked by fixing a hidden quest, which prompts after finishing the brand new Season 3 Reloaded Story Mission.
NEW ACQUISITIONS AND SCHEMATICS
- Useless Wire Detonators: Electrify your blasts for enormous injury utilizing the Useless Wire Detonators, including the Useless Wire Ammo Mod impact to your whole explosive armaments, together with Lethals and Launchers.
- Be aware: Useless Wire Detonators don’t apply to Marvel Weapons.
- Golden Masks Filter: Overlook the fixed seek for a functioning gasoline masks when approaching strongholds and different areas the place gasoline threatens to suffocate incoming Operators. Attaching the Golden Masks Filter to a gasoline masks causes its cost to self-regenerate over time. The masks can nonetheless break if its cost is absolutely used up in a single go, although the filter might be reapplied to the following one you discover.
- Sergeant’s Beret: With the undead roaming round, you’ve bought sufficient to fret about earlier than taking Zakhaev’s Mercs into consideration. Don the Sergeant’s Beret to trick the faction into pondering that you just’re one in every of their very own. As a bonus, you’ll achieve a Merc Bodyguard who fearlessly follows you into the motion.
NEW WARLORD: RAINMAKER
- Challengers of the brand new Warlord Rainmaker might want to plan their ways fastidiously when approaching this artillery and demolitions knowledgeable. Discover him in his fortress on Rahaa Island within the southeastern Urzikstan Exclusion Zone, the place he’s supported by a military that he’s solely too prepared to expend in pursuit of annihilating Operation Deadbolt.
GAMEPLAY UPDATES
- Stash Storage Elevated
- The Stash storage restrict has been doubled, permitting Gamers to retailer 20 acquisitions as an alternative of 10.
- Exfil Primarily based Schematic Cooldown
- When Gamers efficiently exfil they are going to now additionally obtain Schematic cooldown time along with their Insured Weapon cooldown time reward.
PATCH NOTES
GAMEPLAY
- Addressed a problem that will knock again Containment Ranges by one Tier when Gamers exfil from a Story Mission.
- Addressed a problem that prevented geared up Lethals and Tacticals from saving when touring to a Darkish Aether Rift or Story Mission if the Participant had expended all of them.
ALLIES
- Zombies
- Hell Hounds
- Pleasant (Pet) Hell Hounds acquired from a Canine Home within the Medium and Excessive Menace Zones will now not reset their Tier when coming into and exiting the Aether Storm.
- Hell Hounds
CUSTOMIZATION
- Weapon Blueprints
- MORS
- Scenario Hazard BlackCell
- Addressed a problem that prevented the Desync Dismemberment Dying Impact from at all times making use of to enemy kills.
- Scenario Hazard BlackCell
- MORS
UI/UX
- Gamers can now work together with the Containment Degree UI on the Strike Crew Prepared menu.
- The Containment Degree splash display screen when a Participant exfils will now appropriately show their Containment Degree development gained throughout the match.
STABILITY
- Added varied crash and stability fixes.