The Season 1 Reloaded replace for Name of Responsibility: Fashionable Warfare 3 and Warzone has arrived, bringing extra weapons, a brand new multiplayer map, and the Ranked Play aggressive mode. Activision has revealed the total patch notes for this midseason replace, which incorporates weapon balancing, spawn changes, high quality of life updates, and extra.
Season 1 Reloaded provides two new weapons with the HRM-9 submachine gun and TAQ Evolvere gentle machine gun being out there to unlock with in-game challenges. The replace additionally contains new operator bundles, a limited-time multiplayer mode, and occasion challenges themed round The Boys TV collection.
Now Enjoying: Name of Responsibility: Fashionable Warfare III | New Multiplayer Map – Rio
On the Warzone facet, the midseason replace provides the brand new Champion’s Quest nuke problem, which is analogous to final 12 months’s nuke problem. The developer says a brand new “steal” mechanic will arrive in a later season, and particulars on how this works can be launched nearer to implementation.
The developer additionally discusses map sprucing, which is supposed to supply gamers with a “smoother and extra immersive expertise.” The up to date map areas embody:
- Fastened over 50 mantle spots
- Fastened over 50 mounting spots
- Fastened over 150 areas affected by clipping
- Fastened over 20 identified, exploitable areas
- Improved lighting in 43 buildings
Loads of weapon balancing can also be included for the battle royale. This features a most injury improve from 32 to 35 injury for the Holger 556 assault rifle, and the MCW assault rifle gained a most injury improve from 24 to twenty-eight and a near-mid injury improve from 20 to 24. Moreover, all of MW3’s highly effective gentle machine weapons obtained nerfs to cut back the utmost and minimal injury ranges. These weapon adjustments solely have an effect on Warzone.
An adjustment is made to Warzone’s deployable Purchase Stations. Loot beneath a Deployed Purchase Station will now be eliminated to stop overlap and difficulties interacting with the system.
For Fashionable Warfare 3, Ranked Play mode and the brand new Rio 6v6 map arrive in multiplayer. A number of maps have main spawn changes for the Hardpoint mode. This listing contains Highrise, Invasion, Karachi, Terminal, Sub Base, Scrapyard, and Underpass. The Property map additionally obtained an adjustment for the Management sport mode, which prevents the Kitchen Management seize level from being contested from the Foremost Room.
Two adjustments had been made to the Contaminated sport mode. Utilizing a area improve will now not trigger it to turn out to be disabled for the rest of the match, and the Deployable Cowl area improve will now not fail to deploy upon tried placement.
Weapon balancing additionally arrives in multiplayer. MW3’s SVA assault rifle has a slight buff of three% to most injury, whereas the DG-56 assault rifle is hit with an enormous discount of -43% to the utmost injury vary and a -31% drop to the gun’s medium injury vary.
Moreover, some MW2 weapons are buffed to be extra viable. Probably the most impactful change is that the STB-556 assault rifle receives a whopping 100% improve to the utmost injury vary, which matches from 15.2 meters to 30.5 meters. It additionally positive factors a 34% improve to near-medium injury vary and a 16% acquire to medium injury vary.
Different MP adjustments embody changes to killstreaks and tools. Enemy Cruise Missile killstreaks will now not be focused and destroyed by trophy programs, and the SAM Turret streak is nerfed to have elevated cooldown between missiles and it’ll now not goal and destroy the Superior UAV.
For Zombies mode, Season 1 Reloaded provides the brand new Warlord boss Dokkaebi. Different small changes embody the flexibility for gamers to depart their squad, and milestone notifications are added to inform gamers of sure development milestones when finishing missions. Varied crash and stability fixes are additionally made.
The complete patch notes may be discovered under for Warzone and Modern Warfare 3, as shared on Name of Responsibility’s weblog.
NEW MAPS
Rio (6v6)
- Take a look at your mettle in a once-idyllic coastal city, the place waters on the shore lap on the hull of a burning yacht, signaling catastrophe.
NEW OPERATORS
A-Practice
- Rush by means of the competitors with the Tracer Pack: The Boys – A-Practice Operator Bundle.
Firecracker
- Blast your means by means of your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.
NEW MODES
Headquarters
- Safe the Headquarters goal and maintain the place so long as doable to accrue factors. Dig in tight, as respawns are disabled for the defending group. The target rotates across the map all through the match, so be prepared to alter your place on the fly.
Workforce Gunfight
- Expertise Gunfight on a bigger scale. On this model, gamers compete in 6v6 throughout commonplace Multiplayer maps. As with conventional Gunfight, all gamers will obtain the identical randomized Loadout at the beginning of every spherical. This Loadout adjustments all through the match. Adapt to what you’re given and wipe out the competitors.
Contaminated
- Start the match with one participant randomly assigned because the beginning contaminated. The contaminated participant’s purpose is to eradicate and rework all the opposite gamers into contaminated Operators who then be part of their facet, whereas the remaining survivors should use their greatest abilities and methods to maintain the contaminated at bay.
Ranked Mode
- Take a look at the devoted MWIII Ranked Play part under!
NEW WEAPONS
- TAQ Evolvere (LMG)
- HRM-9 (SMG)
EVENTS
The Boys are again, and an all-new mode arrives in Fashionable Warfare III Multiplayer with them: Supe Siege is right here.
Compete in a brand new Supe’d Up model of Kill Confirmed impressed by the hit TV collection The Boys. On this twist on the traditional mode, fallen Operators drop doses of Temp V, giving momentary energy boosts like Warmth Imaginative and prescient to those that swoop in to gather them.
Show that you simply belong with the Supes by finishing six challenges in The Boys: Supe Siege Occasion Problem. The challenges are as follows:
- Get one Operator Warmth Imaginative and prescient elimination in The Boys mode (Reward: Calling Card).
- Deactivate 20 items of Tools utilizing DDoS (Reward: Emblem).
- Get 4 Operator eliminations utilizing the MTZ-762 (Reward: Battle Go Tier Skip).
- Get two Operator eliminations in a single life with the Overkill Vest geared up, 5 instances (Reward: Giant Decal).
- Get 15 Operator Akimbo eliminations (Reward: Weapon Appeal).
- Get seven Operator eliminations utilizing Deadly Tools (Reward: Double XP Token).
Mastery Reward: Full all six challenges to earn “The Boys Particular” LMG Weapon Blueprint that includes 4 attachments, geared up with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fireplace.
GLOBAL
CUSTOMIZATION
- Adjusted geometry and look of the Gaia and Gaia BlackCell Operator Skins in an effort to extend visibility.
- Acquainted Camo within the Poison Frogs class will now seem as supposed as soon as geared up.
- Unobtainable Calling Playing cards are now not displayed within the Premium class.
- Equip to All button from Battle Go will now guarantee customizations are utilized in Personal Match.
- Fastened an error that prevented the Endowment Direct Motion Pack to be bought.
- Resolved and situation by which a number of Camos failed to use to the Holger 26 LMG.
- Resolved a problem by which customers had been unable to navigate by means of an Operator’s skins whereas utilizing a controller.
- The “Fossilized” Weapon Blueprint now not shows inconsistent camo protection.
- A number of errors have been resolved that blocked gamers from equipping numerous Weapon Blueprints:
- Bone Construction Weapon Blueprint for the DG-58 LSW Mild Machine Gun.
- Deadly Expression Weapon Blueprint from the Colour Blocked bundle.
- Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
- Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
MULTIPLAYER
UIX
- Enhancements
- Faction emblems are actually displayed whereas viewing the Scoreboard.
- Minor visible changes to the Status animation within the After Motion Report.
- Gunsmith
- Corrected inaccurate Execs and Cons displayed for a number of Attachments.
- Revised a number of Attachment descriptions to raised mirror their true results.
- Addressed a number of points with equipping a Conversion Equipment that resulted in incompatible Attachment combos.
- Resolved points inflicting the participant to be unexpectedly kicked again to the menu in a number of eventualities, comparable to:
- Viewing Day by day Challenges.
- Reporting a participant in one other group.
- Resetting to default Settings.
- Finishing a Mastery Camo Problem for the Pickaxe (Melee) will now not trigger the Loadout menu to unexpectedly seem.
- The Accessibility preset to enlarge textual content will now work as supposed when choice is about to Largest.
GAMEPLAY
- Spectating within the third-person perspective is now not allowed within the following Modes:
- Management
- Cutthroat
- Search and Destroy
- Conflict
- Inspecting dual-wield Melee Weapons will now not trigger one arm to stay nonetheless.
- Addressed an exploit that allowed Weapons to be fired quicker than supposed whereas set to Semi-Auto fireplace sort.
- Audio
- Teammates will now not play enemy sound results upon sliding and touchdown from a fall.
- Improved footstep audio for gamers strolling on puddle surfaces.
- Resolved points with audio through the infiltration sequence on a number of Maps.
- Spawns
- Enemy Distant Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable close by spawn factors.
PROGRESSION
- Fastened points that prevented development of a number of Challenges.
- Resolved a bug by which gamers wouldn’t obtain Status Emblems upon reaching the necessities.
- Corrected unlock necessities displayed for a number of Weapons and Attachments.
- One Shot, One Kill rating occasion is now not awarded when an elimination is achieved with two Handguns.
- Added lacking Mastery Emblems for the MTZ-762 (Battle Rifle).
MAPS
- Property
- Kitchen Management seize level can now not be contested from the Foremost Room.
- Derail
- Addressed exploits that allowed gamers to entry unintended places.
- Highrise
- Rubbish bins close to the Elevators will now not open and hinder the road of sight.
- Gamers within the Actibase Tunnel will now not take injury from explosives on the floor above.
- Railings on the Helipad staircases can now be mounted by gamers.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Substation
- P2: Propane Shack
- P3: Pink Pit
- P4: Phonic Workplace
- P5: Inexperienced Shack
- Invasion
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Courtyard
- P2: Building
- P3: Bus Station
- P4: Park
- P5: South Road
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Karachi
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Rubble
- P2: Cafe
- P3: Mini Mart
- P4: Foremost Road
- P5: Shacks
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Scrapyard
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Middle
- P2: Blue Warehouse
- P3: Pink Warehouse
- P4: Forklift
- P5: Storage
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- Skidrow
- Improved collision to stop the Recon Drone (Subject Improve) from accessing unintended places close to the Again Alley and Playground.
- Sub Base
- Addressed exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Loading Bay
- P2: Storage Bay
- P3: Crane
- P4: North Dock
- P5: Tank
- Terminal
- Addressed a number of exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Bookstore
- P2: Decrease Lounge
- P3: Procuring
- P4: Eating
- P5: Apron
- Underpass
- Addressed exploits that allowed gamers to entry unintended places.
- Reworked Hardpoint seize level places, sizes, and related spawn factors.
- P1: Pillars
- P2: Warehouse
- P3: Village
- P4: Industrial Yard
- P5: Ditch
- Operation Spearhead (Conflict)
- Gamers can now not exit the playable space utilizing a Deployable Cowl close to the Police Workplace.
MODES
- Contaminated
- Utilizing a Subject Improve will now not trigger it to turn out to be disabled for the rest of the match.
- Deployable Cowl Subject Improve will now not fail to deploy upon tried placement.
- Search and Destroy
- Sliding whereas planting or defusing a bombsite will now put the participant into the crouch place slightly than standing.
WEAPONS & ATTACHMENTS
» Assault Rifles «
- SVA 545
- Elevated most injury from 29 to 30 (+3%).
- Holger 556
- Elevated dash to fireside time from 231ms to 252ms (+9%).
- DG-56
- Decreased most injury vary from 35.6m to twenty.3m (-43%).
- Decreased medium injury vary from 44.5m to 30.5 (-31%).
- FR 5.56
- Elevated medium injury from 36 to 40 (+11%).
- MCW
- Elevated dash to fireside time from 220ms to 241ms (+10%).
- 16.5″ MCW Cyclone Lengthy Barrel
- Decreased injury vary profit by 6%.
- Decreased bullet velocity profit by 7%.
- Elevated dash to fireside time penalty by 1%.
- Decreased hipfire unfold penalty by 5%.
- Decreased tactical stance unfold penalty by 5%.
- RB Regal Heavy Inventory
- Decreased gun kick management profit by 11%.
- Decreased horizontal recoil management profit by 5%.
- Decreased vertical recoil management profit by 5%.
- Elevated dash velocity penalty by 3%.
- Elevated tactical dash velocity penalty by 3%.
- Elevated dash to fireside velocity penalty by 1%.
- JAK Raven Equipment
- Elevated arm injury multiplier from 1x to 1.1x (+10%).
- Elevated hand injury multiplier from 1x to 1.1x (+10%).
- STB-556 (MWII)
- Elevated most injury vary from 15.2m to 30.5m (+100%).
- Elevated near-medium injury vary from 29.5m to 39.4m (+34%).
- Elevated medium injury vary from 47m to 54.6m (+16%).
- Kastov 762 (MWII)
- Elevated lower-torso injury multiplier from 0.96x to 1.1x (+15%).
- Elevated leg injury multiplier from 0.96x to 1.1x (+15%).
- Elevated foot injury multiplier from 0.96x to 1.1x (+15%).
- Chimera (MWII)
- Elevated near-medium injury from 28 to 29 (+4%).
- Tempus Razorback (MWII)
- Elevated most injury from 28 to 29 (+4%).
- Elevated most injury vary from 12.7m to 22.9m (+80%).
- Elevated lower-torso injury multiplier from 1x to 1.1x (+10%).
- FR Avancer (MWII)
- Elevated most injury from 25 to 29 (+16%).
- Decreased most injury vary from 34.9m to 24.8m (-29%).
- M16 (MWII)
- Decreased upper-torso injury multiplier from 1.2x to 1x (-17%).
- Decreased arm injury multiplier from 1.2x to 1x (-17%).
- Decreased hand injury multiplier from 1.2x to 1x (-17%).
- Decreased dash to fireside time from 210ms to 189ms (-10%).
- Decreased goal down sight time from 290ms to 240ms (-17%).
- Kastov-74u (MWII)
- Elevated minimal injury from 19 to 22 (+16%).
- Elevated near-medium injury vary from 22.9m to 30.5m (+33%).
- Elevated medium injury vary from 36.8m to 47m (+28%).
- Kastov 545 (MWII)
- Elevated most injury from 32 to 34 (+6%).
- Decreased most injury vary from 24.9m to fifteen.2m (-39%).
- Decreased goal down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
- Sidewinder
- Decreased recoil and gun kick whereas firing.
- Lachmann-762 (MWII)
- Elevated most injury from 44 to 52 (+18%).
- Full-Auto Hearth Kind
- Decreased upper-torso injury multiplier from 0.95x to 0.9x (-5%).
- Decreased lower-torso injury multiplier from 0.95x to 0.9x (-5%).
- Elevated arm injury multiplier from 0.75x to 0.9x (+20%).
- Elevated hand injury multiplier from 0.75x to 0.9x (+20%).
- Cronen Squall (MWII)
- Elevated most injury from 31 to 32 (+3%).
- FTAC Recon (MWII)
- Elevated lower-torso injury multiplier from 1x to 1.3x (+30%).
- Decreased goal down sight time from 270ms to 250ms (-7%).
- Full-Auto Hearth Kind
- Elevated lower-torso injury multiplier from 0.9x to 1x (+11%).
- Elevated arm injury multiplier from 0.85x to 1x (+18%).
- Elevated hand injury multiplier from 0.85x to 1x (+18%).
- Elevated leg injury multiplier from 0.85x to 1x (+18%).
- Elevated foot injury multiplier from 0.85x to 1x (+18%).
- SO-14 (MWII)
- Elevated most injury from 41 to 46 (+12%).
- Full-Auto Hearth Kind
- Decreased neck injury multiplier from 0.85x to 0.8x (-6%).
- Decreased upper-torso injury multiplier from 0.85x to 0.8x (-6%).
- Elevated lower-torso injury multiplier from 0.74x to 0.8x (+8%).
- Elevated arm injury multiplier from 0.63x to 0.8x (+27%).
- Elevated hand injury multiplier from 0.63x to 0.8x (+27%).
- Elevated leg injury multiplier from 0.59x to 0.8x (+36%).
- Elevated foot injury multiplier from 0.59x to 0.8x (+36%).
» Submachine Weapons «
- WSP Swarm
- Elevated most injury vary from 4.6m to six.6m (+50%).
- Elevated near-medium injury vary from 7.9m to 11.7m (+48%).
- Rival-9
- Decreased horizontal recoil barely.
- MTZ Marauder Inventory
- Decreased firing goal stability profit by 5%.
- Striker 9
- Elevated most injury from 27 to 29 (+7%).
- Lachmann Shroud (MWII)
- Elevated most injury from 30 to 38 (+27%).
- Elevated near-medium injury from 28 to 32 (+14%).
- Decreased most injury vary from 12.2m to 10.7m (-13%).
- Decreased headshot injury multiplier from 1.4x to 1.2x (-14%).
- Decreased neck injury multiplier from 1.2x to 1.02x (-15%).
- Decreased upper-torso injury multiplier from 1.2x to 1.02x (-15%).
- Decreased arm injury multiplier from 1.2x to 1.02x (-15%).
- Decreased hand injury multiplier from 1.2x to 1.02x (-15%).
- ISO 9mm (MWII)
- Incompatible Underbarrel Attachments can now not be geared up.
- Fennec 45 (MWII)
- Elevated most injury vary from 10.7m to 12.7m (+19%).
- Elevated leg injury multiplier from 1x to 1.1x (+10%).
- Elevated foot injury multiplier from 1x to 1.1x (+10%).
- Decreased goal down sight time from 200ms to 190ms (-6%).
- Decreased dash to fireside time from 110ms to 99ms (-10%).
- BAS-P (MWII)
- Decreased most injury vary from 18.8m to 16.3m (-14%).
- Elevated leg injury multiplier from 0.95x to 1x (+5%).
- Elevated foot injury multiplier from 0.95x to 1x (+5%).
- Lachmann Sub (MWII)
- Elevated near-medium injury from 28 to 29 (+4%).
- Elevated lower-torso injury multiplier from 1x to 1.1x (+10%).
- MX9 (MWII)
- Elevated upper-leg injury multiplier from 0.9x to 1.04x (+16%).
- Elevated foot injury multiplier from 0.9x to 1.04x (+16%).
- Decreased goal down sights time from 220ms to 200ms (-9%).
- Decreased dash to fireside time from 110ms to 88ms (-20%).
» Shotguns «
- Lockwood 680
- Elevated dash to fireside time from 184ms to 200ms (+9%).
- Sawed Off Mod Inventory
- Decreased motion velocity profit by 2%.
- Decreased dash to fireside time profit by 5%.
- Decreased goal down sight time profit by 3%.
- Decreased recoil management penalties by 10%.
- Decreased hipfire unfold advantages by 6%.
- Lockwood 300 (MWII)
- 12 Gauge Slug Ammunition
- Decreased minimal injury from 75 to 57 (-24%).
- Maelstrom Twin Set off Motion
- Decreased most injury vary from 3m to 2.3m (-25%).
- Decreased near-medium injury vary from 6.4m to five.3m (-16%).
- 12 Gauge Slug Ammunition
- Expedite 12 (MWII)
- Elevated medium injury vary from 10.4m to 12.4m (+20%).
- Decreased pellet unfold whereas aiming down sight by 20%.
- Bryson 800 (MWII)
- Decreased dash to fireside time from 182ms to 145ms (-20%).
- Decreased goal down sight time from 350ms to 300ms (-14%).
- Bryson 890 (MWII)
- Elevated price of fireplace from 150rpm to 164rpm (+9%).
» Mild Machine Weapons «
- Holger 26
- Elevated minimal injury from 25 to 29 (+16%).
- DG-58 LSW
- Decreased dash to fireside time from 294ms to 231ms (-21%).
- Decreased goal down sight time from 370ms to 320ms (-14%).
- Bruen Mk9
- Incompatible Underbarrel Attachments can now not be geared up.
- Sakin MG38 (MWII)
- Elevated lower-torso injury multiplier from 1x to 1.15x (+15%).
- Decreased goal down sight time from 430ms to 410ms (-5%).
- HCR 56 (MWII)
- Decreased dash to fireside time from 250ms to 225ms (-10%).
- Decreased goal down sight time from 390ms to 310ms (-21%).
» Marksman Rifles «
- DM56
- Elevated dash to fireside time from 168ms to 199ms (+19%).
- MTZ Interceptor
- Decreased head injury multiplier from 2x to 1.62x (-19%).
- Decreased neck injury multiplier from 2x to 1.62x (-19%).
- EBR-14 (MWII)
- Decreased dash to fireside time from 270ms to 216ms (-20%).
- Decreased goal down sight time from 255ms to 240ms (-6%).
- Lockwood Mk2 (MWII)
- Incompatible Underbarrel Attachments can now not be geared up.
- Decreased goal down sight time from 250ms to 240ms (-4%).
- Decreased hipfire unfold whereas standing by 10%.
- Tempus Torrent (MWII)
- Elevated leg injury multiplier from 0.95x to 1x (+5%).
- Elevated foot injury multiplier from 0.95x to 1x (+5%).
- Crossbow (MWII)
- Elevated minimal injury from 100 to 125 (+25%).
- Brightblaze 20” Bolts
- Elevated most injury from 85 to 105 (+24%).
- Elevated upper-torso injury multiplier from 0.98x to 1.2x (+22%).
- Elevated lower-torso injury multiplier from 0.95x to 1.2x (+26%).
- Elevated arm injury multiplier from 0.95x to 1.2x (+26%).
- Elevated hand injury multiplier from 0.95x to 1.2x (+26%).
- Elevated leg injury multiplier from 0.9x to 1.2x (+33%).
- Elevated foot injury multiplier from 0.9x to 1.2x (+33%).
- LM-S (MWII)
- Decreased dash to fireside time from 210ms to 189ms (-10%).
- Decreased goal down sight time from 270ms to 245ms (-9%).
» Sniper Rifles «
- KATT-AMR
- Zang-34 Barrel
- Decreased injury vary profit by 9%.
- Decreased bullet velocity profit by 8%.
- Zang-34 Barrel
- KV Inhibitor
- Added medium injury at 129 to 61m.
- Decreased minimal injury from 129 to 99 (-23%).
- Decreased most injury vary from 38.1m to 30.5m (-20%).
- Decreased near-medium injury from 58.4m to 48.3m (-17%).
- Victus XMR (MWII)
- Elevated lower-torso injury multiplier from 1.05x to 1.5x (+43%).
- Carrack .300 (MWII)
- Elevated recoil heart velocity by 100%.
» Handguns «
- Renetti
- JAK Ferocity Carbine Equipment
- View will now not be obstructed whereas aiming down sight with sure Optic Attachments geared up.
- JAK Ferocity Carbine Equipment
- TYR
- Elevated near-medium injury from 90 to 100 (+11%).
- Elevated minimal injury from 70 to 75 (+7%).
- Decreased near-medium injury vary from 15.2m to 11.4m (-25%).
- Elevated upper-torso injury multiplier from 1.3x to 1.5x (+15%).
- Decreased lower-torso injury multiplier from 1.3x to 1x (-23%).
- Decreased arm injury multiplier from 1.3x to 1x (-23%).
- Decreased hand injury multiplier from 1.3x to 1x (-23%).
- Decreased set off motion delay from 150ms to 90ms (-40%).
- Incompatible Chrios Holo Optic Attachment can now not be geared up.
- Ullr’s Fury Set off Motion
- Decreased set off motion delay from 70ms to 60ms (-14%).
- Odin’s Judgement Set off Motion
- Decreased set off motion delay from 210ms to 150ms (-29%).
- 9mm Daemon (MWII)
- Added far-medium injury at 26 to 31m.
- Elevated most injury from 34 to 40 (+18%).
- Elevated near-medium injury from 30 to 34 (+13%).
- Elevated medium injury from 26 to 30 (+15%).
- Decreased most injury vary from 9.4m to 7.4m (-22%).
- Decreased near-medium injury vary from 20.6m to 11.4m (-44%).
- Decreased medium injury vary from 31m to twenty.6m (-34%).
» Launchers «
- Stormender
- EMP results will now disable and/or destroy the next objects:
- Drill Cost (Deadly)
- Smoke Airdrop (Subject Improve)
- Inflatable Decoy (Subject Improve)
- Swarm (Killstreak)
- EMP results will now disable and/or destroy the next objects:
» Attachments «
- Corvus Torch Underbarrel Attachment is now out there to equip on many Assault Rifles and Battle Rifles.
- Resolved a problem by which Lasers and Underbarrels would visibly overlap.
- View is now not obstructed in Tac-Stance whereas the KR Intlas LSJ-3 Optic Attachment is supplied.
- SL Razorhawk Laser Mild
- Elevated goal down sight velocity profit by 5%.
- Elevated dash to fireside velocity profit by 7%.
- FSS OLE-V Laser
- Decreased goal down sight velocity profit by 2%.
- Decreased dash to fireside velocity profit by 4%.
- FTAC Grimline Laser
- Decreased dash to fireside velocity profit by 7%.
- Verdant Hook Field Laser
- Elevated dash to fireside velocity profit by 3%.
- .50 Cal Spire Level Rounds Ammunition
- Elevated injury vary profit by 2%.
- Decreased bullet velocity profit by 19%.
- XRK Dusk Suppressor XL
- Decreased injury vary profit by 6%.
- Decreased bullet velocity profit by 8%.
- Decreased recoil management profit by 3%.
- Elevated goal down sight velocity penalty by 7%.
- Elevated dash to fireside velocity penalty by 3%.
- Spherical Nostril Ammunition
- Revised description to precisely mirror its true results.
- Dramatically reduces bullet vary whereas growing flinch.
- Revised description to precisely mirror its true results.
PERKS
- Tac Masks (Gear)
- Added immunity to enemy EMP results from the Stormender (Launcher).
- Bone Conduction Headset (Gear)
- Revised description to raised mirror its present results.
- Reduces participant fight and environmental sounds to permit improved concentrate on listening to different footsteps.
- Revised description to raised mirror its present results.
- Sign Jammer (Gear)
- Addressed a problem that prevented correct performance whereas geared up with the Engineer Vest.
EQUIPMENT
- Thermobaric Grenade (Deadly)
- Elevated minimal explosive injury from 25 to 75 (+200%).
FIELD UPGRADES
- Trophy System
- Enemy Cruise Missile (Killstreak) will now not be targetted and destroyed.
- A.C.S.
- Addressed a problem that prevented targets from being captured in Hardcore sport modes.
- Suppression Mine
- Visible results are now not activated for the participant who deployed the mine.
KILLSTREAKS
- SAM Turret
- Decreased lock-on delay from 3s to 2s (-33%).
- Elevated cooldown between missiles from 1.25s to 1.75s (+40%).
- Adjusted variety of missiles required to destroy a number of Killstreaks.
- VTOL Jet: 4 missiles, up from 3
- Gunship: 5 missiles, up from 3
- Chopper Gunner: 4 missiles, up from 3
- Superior UAV (Killstreak) will now not be focused and destroyed.
- Distant Turret
- Dying whereas trying to regulate the turret will now not forestall the participant from controlling it upon subsequent makes an attempt.
- Overwatch Helo
- 100 XP and 75 Rating are actually awarded upon destruction.
- EMP
- Announcer voiceline will now play upon enemy utilization.
- Destroyed Tools and Killstreaks will now not grant Killstreak progress.
- Swarm
- Announcer voiceline will now play upon enemy utilization.
MWIII RANKED PLAY
MWIII Ranked Play launches in Season 1 Reloaded and can be out there to all gamers who’ve reached Stage 55.
LAUNCH PREPARATIONS
- Season 1 Begin Time: Multiplayer Ranked Play won’t be out there instantly after the Season 1 Reloaded replace.
- For up to date particulars and timing, please comply with @CODUpdates.
- Launch Matchmaking: Through the Ranked Play launch interval, Talent Division Matchmaking restrictions can be relaxed, permitting gamers who climb into larger Talent Divisions quicker than the remainder of the inhabitants to seek out matches.
- Talent Division matchmaking will proceed to place excessive Talent Division gamers in matches applicable for his or her ability. As extra gamers attain larger Divisions, we’ll start tightening our matchmaking parameters.
- Pre-made events are nonetheless topic to the outlined Celebration SR Restrictions. Please discover these restrictions within the Aggressive Integrity Options part under.
COMPETITIVE SETTINGS OVERVIEW
- Play like the professionals in aggressive 4v4 matches utilizing the identical settings, maps, and modes because the Call of Duty League (CDL).
- Choose Weapons, Attachments, Tools, Perks, Subject Upgrades, and Streaks are restricted based mostly on official CDL Aggressive guidelines.
Maps and Modes
- CDL Search and Destroy
- Highrise
- Invasion
- Karachi
- Skidrow
- Terminal
- CDL Management
- CDL Hardpoint
- Invasion
- Karachi
- Skidrow
- Sub Base
- Terminal
Content material Restrictions
- Weapon Restrictions
- MW3 Weapons
- Assault Rifles
- Holger 556
- DG-58
- FR 5.56
- MTZ 556
- Battle Rifles
- Shotguns
- Marksman Rifles
- LMGs
- Sniper Rifles
- Launchers
- Melee
- Pistols
- Assault Rifles
- MW2 Weapons
- MW3 Weapons
- Attachment Restrictions
- MW3 Attachments
- Muzzle
- All Suppressors
- All Melee Injury Muzzles
- Barrels
- All Silencers
- Lasers
- All
- Optics
- All Thermal Optics
- Ammunition
- All
- Underbarrels
- All Launcher and Shotgun Underbarrels
- Set off Motion
- All Hearth Price Triggers
- Grip
- All Akimbo Grips
- Aftermarket Components
- All
- MW2 Attachments
- MW3 Attachments
- Tools Restrictions
- Deadly
- Proximity Mine
- Molotov Cocktail
- C4
- Claymore
- Thermite
- Throwing Knife
- Drill Cost
- Thermobaric
- Throwing Star
- Breacher Drone
- Tactical
- Shock Stick
- Decoy Grenade
- Stim
- Snapshot Grenade
- Tear Gasoline
- Flash Grenade
- EMD Grenade
- Battle Rage
- Scatter Mine
- Smokes (Hardpoint and Management Solely)
- Subject Upgrades
- Tactical Digital camera
- Inflatable Decoy
- DDOS
- Deployable Cowl
- Munitions Field
- Loadout Drop
- Transportable Radar
- Tactical Insertion
- Recon Drone
- Smoke Airdrop
- Suppression Mine
- Anti-Armor Rounds
- Heartbeat Sensor
- Comm Scrambler
- Med Field
- A.C.S.
- Deadly
- Vests
- Engineer Vest
- Demolition Vest
- CCT Comms Vest
- Overkill Vest
- Gunner Vest
- Gloves
- Gear
- Management Comlink
- Bone Conduction
- Blacklight Flashlight
- L/R Detector
- Menace Identification
- Knowledge Jacker
- Sign Jammer
- Hijacked IFF Strobe
- Ghost T/V Camo
- Killstreak Restrictions
- UAV
- Mosquito Drone
- Sam Turret
- Bomb Drone
- Care Package deal
- Guardian-SC
- Counter UAV
- Cluster Mine
- Precision Airstrike
- SAE
- Mortar Strike
- Overwatch Helo
- Juggernaut Recon
- Wheelson-HS
- VTOL Jet
- Emergency Airdrop
- Superior UAV
- Chopper Gunner
- Gunship
- Carpet Bomb
- Distant Turret
- SAE
SR (SKILL RATING) & DIVISION OVERVIEW
- Take a look at your self in opposition to your friends and observe that progress with a visual SR (Talent Score) that determines your house throughout 8 Talent Divisions.
- All gamers start our first Aggressive Season in Bronze I with 0 SR.
- Gamers improve their SR by successful matches and lose SR each time they lose matches.
- Each particular person and group efficiency will influence how a lot SR you acquire or lose per match. In larger Talent Divisions, group efficiency has an even bigger influence on SR gained or misplaced so that each one successful playstyles are extra constantly rewarded.
- Gamers can progress by means of eight Talent Divisions by reaching SR milestones:
- Bronze – Beginning Division
- Silver – 900 SR
- Gold – 2,100 SR
- Platinum – 3,600 SR
- Diamond – 5,400 SR
- Crimson – 7,500 SR
- Iridescent – 10,000 SR
- High 250 – 10,000+ SR
- Division Tiers: All Divisions aside from Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into larger Tiers as you advance your means by means of every Division.
- Present Off Your Talent: It’s simple to see which Division somebody is in in MWII Ranked Play. Your total Rank Icon will change shade and materials relying in your present Talent Division. Your present Tier can also be prominently proven within the heart of your Rank icon.
- Finish of Season Talent Setback: On the finish of every Season, your ending Talent Division and Talent Division Tier will decide the place you begin the next season:
- Bronze by means of Crimson I Gamers are set again three (3) Tiers under the place they completed within the earlier season.
- Instance: A Participant ending Season 1 in Gold III will start Season 2 in Silver III.
- Gamers Crimson II and above will begin Season 2 in Diamond I.
- The best beginning place every Season is Diamond I.
- Bronze by means of Crimson I Gamers are set again three (3) Tiers under the place they completed within the earlier season.
High 250 Leaderboard & Division
- The High 250 Division returns, rating the highest 250 Ranked Play gamers on the planet on an in-game Leaderboard that each one gamers can view beginning Day 1 of every season from throughout the Multiplayer Ranked Play foyer.
- Gamers will qualify for the High 250 and seem on the Leaderboard as they surpass 10,000+ SR.
- The highest 250 gamers with the best SR above 10,000 will stay on the board and compete for 1st place over the rest of the Season.
- Play just like the Execs, in opposition to the Execs: High 250 Leaderboard will show CDL Workforce Affiliations and Profiles for present CDL Skilled gamers and coaches. Maintain observe of your favourite gamers and groups and see how they stack up in opposition to the Ranked Play competitors.
- Final Bragging Rights: Along with new Rank and Seasonal Rewards in Fashionable Warfare 3, the #1 Ranked Play participant will obtain a singular, one-of-a-kind Calling Card and Emblem on the finish of every Season.
RANKS & REWARDS OVERVIEW
- MWIII Multiplayer Ranked Play provides a wide range of beneficial rewards out there to gamers at launch and Season after Season.
- Unlocked Rewards can be utilized in Fashionable Warfare III and Warzone. Unlock what the mode has to supply to point out off your Rank and Talent wherever you play.
- Ranks and Rank Rewards
- Separate from the participant’s SR and Talent Division is Rank. Rank persists throughout Seasons to have fun the participant’s lifetime win complete throughout their Ranked Play profession.
- All gamers begin at Rank 1 and might progress to Rank 50.
- Gamers improve their Rank by successful matches to earn Stars. Every win grants one (1) Star. Win sufficient matches and also you’ll earn sufficient Stars to succeed in the following Rank.
- Each 5 Ranks gamers will progress their Rank icon and unlock a set of Rank rewards distinctive to that milestone together with a Calling Card that represents the participant’s achieved Rank:
- Rank 5: MWIII Ranked Competitor Pores and skin to be used with each 2024 CDL Male & Feminine Operators on each Factions.
- Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
- Rank 15: ‘Iced Out’ Animated Emblem
- Rank 20: ‘Bomb Squad’ Weapon Appeal
- Rank 25: ‘Lock it Down’ Weapon Sticker
- Rank 30: ‘Full Stack’ Animated Emblem
- Rank 35: ‘By no means Chalked’ Giant Weapon Decal
- Rank 40: ‘High Fragger’ Weapon Appeal
- Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
- Rank 50: MWIII Ranked Veteran Emblem & Operator Pores and skin to be used with each CDL Male & Feminine Operators on each Factions.
- Season 1 Rewards
- Along with Rank Rewards, every Ranked Play Season will give gamers the chance to earn unique limited-time rewards.
- All through the Season 1, gamers can earn the next rewards:
- 5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
- 10 Wins: ‘Professional Difficulty Gutter Knife’ Weapon Blueprint
- 25 Wins: ‘Script Author’ Weapon Appeal
- 50 Wins: ‘Constructed Completely different’ Giant Weapon Decal
- 75 Wins: ‘MWIII Ranked Play Season 1’ Loading Display
- 100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
- Finish of Season Division Rewards
- On the finish of every Season, gamers can be awarded Talent Division rewards that characterize their highest attained Division that Season.
- Division Skins
- Earn a Talent Division Pores and skin to be used with each CDL Male & Feminine Operators on each Factions to characterize your highest Talent Division. As soon as the Skins from one Talent Division have been unlocked they are often completely utilized in following Seasons in Fashionable Warfare III and Warzone:
- Gold – Iridescent: Earn the relevant ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Pores and skin based mostly in your highest Talent Division reached over the course of the Season.
- High 250: Unlock the ‘High 250 Competitor’ Pores and skin by ending a Season within the High 250 Talent Division. Gamers have to be within the Division on the finish of the Season to qualify for this reward.
- Earn a Talent Division Pores and skin to be used with each CDL Male & Feminine Operators on each Factions to characterize your highest Talent Division. As soon as the Skins from one Talent Division have been unlocked they are often completely utilized in following Seasons in Fashionable Warfare III and Warzone:
- Seasonal Division Rewards
- Every Ranked Play Season may have a singular set of Division Rewards awarded on the finish of the Season to have fun the participant’s highest Talent Division reached that Season.
- The Season 1 rewards are as follows:
- Bronze: Emblem
- Silver: Emblem
- Gold: ‘MWIII Season 1 Gold’ Weapon Appeal and Animated Emblem
- Platinum: ‘MWIII Season 1 Platinum’ Weapon Appeal and Animated Emblem
- Diamond: ‘MWIII Season 1 Diamond’ Weapon Appeal and Animated Emblem
- Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Appeal and Animated Emblem
- Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Appeal, Animated Emblem, and Animated Calling Card
- High 250: ‘‘MWIII Season 1 High 250’ Weapon Appeal, Animated Emblem, and Animated Calling Card
- Ranked Play First Place: The participant who finishes Season 1 within the #1 place on the High 250 Leaderboard will obtain an animated distinctive, one-of-a-kind Calling Card and Emblem for the final word bragging rights.
COMPETITIVE INTEGRITY FEATURES
- Penalties & Suspensions: Gamers who disconnect or stop matches will obtain SR penalties in addition to momentary suspensions, with escalating penalties for repeat offenders.
- SR Forgiveness: If a matchmade participant disconnects or quits in the midst of the match, all group members outdoors of that participant’s social gathering won’t lose ANY SR.
- It’s nonetheless doable to earn SR if gamers can overcome their drawback, however a loss at a numerical drawback won’t yield SR loss for gamers outdoors of the leaving participant’s social gathering.
- Match Cancel: If a participant quits or disconnects earlier than the beginning of a match, the match can be canceled and won’t rely. The remaining gamers can be returned to the principle menu.
- Skilled Conduct Solely: Pleasant Hearth is enabled in Ranked Play per CDL guidelines. Repeated Pleasant Hearth will lead to gamers being kicked from video games and receiving penalties and suspensions.
- Demotion Safety: After advancing to the next Talent Division, gamers can be granted momentary Demotion Safety and won’t lose any SR throughout the first three video games within the new Division. Following that preliminary safety, if gamers had been to lose sufficient SR to be demoted, they are going to first be dropped to the minimal threshold of their present Talent Division as an alternative of being demoted. Shedding their subsequent match will lead to a demotion.
- Demotion Safety can also be utilized for the participant’s first 3 video games of every Ranked Play Season.
- Celebration SR Restrictions: To make sure aggressive equity and stability of matches in larger Talent Divisions, gamers in sure Divisions can solely social gathering up with gamers round their present SR. The participant with the best Talent Division within the social gathering determines which Celebration SR Restrictions are used:
- Bronze – Platinum: Can social gathering up with none restrictions
- Diamond: Can social gathering inside 2 Talent Divisions
- Iridescent (Together with High 250) & Crimson: Can social gathering with gamers inside 1 Talent Division
ADDITIONAL SOCIAL FEATURES
- Scorching Streaks: Win 3 Ranked Play video games in a row over a brief time period to earn Victory Streak Flames that seem behind your Rank Icon within the foyer and in-game. Prolong your win streak to progress the flames. Victory Streak Flames expire once you lose or after 72 hours with out enjoying a Ranked Play match. Go on a roll and the competitors will know the warmth is coming. (Keep Spicy!)
- Social Profile: Rank Play icons can be added to your Social profile to establish your Ranked Play Talent Division and Rank wherever your profile is considered throughout Fashionable Warfare III and Warzone.
ZOMBIES
SEASON 1 RELOADED CONTENT
New Warlord: Dokkaebi
- Operators will discover Dokkaebi’s fortress on the prime of a skyscraper in Zaravan Metropolis.
- A technological savant, the Warlord makes use of drones, turrets, and a Wheelson as her essential line of protection.
GAMEPLAY
Contracts
- Aether Extraction
- Gamers can now transfer instantly after efficiently interacting with Aether Extractors.
- Remove Bounty Goal
- Addressed a problem that allowed HVTs to spawn within locked Mercenary Strongholds.
Subject Upgrades
- Addressed a problem that stops gamers from utilizing Subject Upgrades when wielding the Twin Kodachis.
Basic
- Addressed a problem that allowed gamers to break different gamers in Fashionable Warfare Zombies.
- Closed an exploit that allowed gamers to hold greater than two weapons at a time.
- Addressed a problem that may create a Contraband copy of Insured Slot 2 when it was geared up as a Secondary Weapon.
ENEMIES
Terminus Outcomes
- Sentry Turrets
- Sentry Turrets are actually EMP’d when shot by the Stormender.
ALLIES
Zombies
- Hell Hounds
- Pleasant (Pet) Hell Hounds will now heal newly added squad members.
- Pleasant (Pet) Hell Hounds will now retain their title and stage when touring to the Darkish Aether.
WEAPONS
» Assault Rifle «
- RAM-7
- Addressed a problem that prevented gamers from equipping the bottom RAM-7 weapon within the insured slot.
EQUIPMENT
Tactical Tools
- Decoy Grenades
- Elevated Decoy Grenade period from 6 seconds to eight
- Cymbal Monkey
- Elevated the Cymbal Monkey period from 8.5 seconds to 10.5.
- The Cymbal Monkey will now appeal to Hell Hounds.
CUSTOMIZATION
- Bone Collector Operator Pores and skin
- This pores and skin now seems appropriately within the Strike Workforce menu.
- Sleigh Operator Pores and skin
- This pores and skin now seems appropriately within the Strike Workforce menu.
UI/UX
- Depart Squad
- Gamers can now select to depart their squad.
- Mission Development Notifications
- Gamers will now be notified of sure development milestones when finishing Missions.
- Instance: A Mission step that requires gamers to kill 50 enemies will now notify gamers at 10, 20, 30, and 40 kills.
- Gamers will now be notified of sure development milestones when finishing Missions.
- Basic
- Addressed a problem that prevented gamers from being notified that they earned the ‘Home Cleaner’ Calling Card.
STABILITY
- Added numerous crash and stability fixes.
GLOBAL
The content material lined within the following part pertains to all Name of Responsibility Fashionable Warfare III merchandise together with, however not restricted to, Warzone.
CUSTOMIZATION
- Adjusted geometry and look of the Gaia and Gaia BlackCell Operator Skins in an effort to extend visibility.
- Acquainted Camo within the Poison Frogs class will now seem as supposed as soon as geared up.
- Unobtainable Calling Playing cards are now not displayed within the Premium class.
- Equip to All button from Battle Go will now guarantee customizations are utilized in Personal Match.
- Fastened an error that prevented the Endowment Direct Motion Pack to be bought.
- Resolved and situation by which a number of Camos failed to use to the Holger 26 LMG.
- Resolved a problem by which customers had been unable to navigate by means of an Operator’s skins whereas utilizing a controller.
- The “Fossilized” Weapon Blueprint now not shows inconsistent camo protection.
- A number of errors have been resolved that blocked gamers from equipping numerous Weapon Blueprints:
- Bone Construction Weapon Blueprint for the DG-58 LSW Mild Machine Gun.
- Deadly Expression Weapon Blueprint from the Colour Blocked bundle.
- Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
- Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
WARZONE
The content material lined within the following part pertains primarily to Name of Responsibility Warzone.
MAPS
- Evening Imaginative and prescient Gulag New Variant
- Gamers who enter the NV Gulag can be given evening imaginative and prescient goggles once they enter the sector.
- Gamers will make the most of the identical listing of weapon loadouts as the conventional gulag.
- All present Gulag Public Occasions, like “Go Once more” and “Locked & Loaded”, even have an opportunity to happen within the NV Gulag.
- The NV Gulag seems at random and is a uncommon and particular incidence.
The NV Gulag is among the new additions to the general Gulag expertise for Warzone, complimenting the brand new Public Occasions course. With this new entry, we’re including a Gulag expertise that manifests adjustments to the visuals and gameplay. The NV Gulag brings alternatives for brand spanking new tales and new methods of approaching the “struggle” to return to the Warzone, the place it’s now not simply based mostly on who will get a visible on the opposite participant first however who has the higher positioning and the flexibility to vanish – a vital gameplay component in any Battle Royale. Put together to out-position the enemy!!
- General Map Polish
- In an effort to supply gamers with a smoother, extra immersive expertise, our groups have put in intensive effort in the direction of figuring out and addressing numerous considerations with map geometry. We’re pleased to share that so far we’ve…
- Fastened over 50 mantle spots
- Fastened over 50 mounting spots
- Fastened over 150 areas affected by clipping
- Fastened over 20 identified, exploitable areas
- Improved lighting in 43 buildings
- In an effort to supply gamers with a smoother, extra immersive expertise, our groups have put in intensive effort in the direction of figuring out and addressing numerous considerations with map geometry. We’re pleased to share that so far we’ve…
MODES
A part of our dedication to Warzone is the continual monitoring of group sentiment, participant engagement information, and the pursuit of enjoyable, new experiences. Among the many latest additions, Urzikstan Resurgence stands out, having garnered unprecedented engagement from a Resurgence mode on an enormous map. We perceive that with a big, various participant base comes diverse preferences, however we prioritize introducing and rotating in modes that carry out exceptionally properly to make sure an satisfying gaming expertise for as many gamers as we are able to attain.
PLAYLIST
For details about upcoming Playlists, XP occasions, and extra, please try the devoted Warzone Trello Board.
WEAPONS
Weapon Adjustments
In Season 1, we witnessed a lot of highly effective builds throughout your complete spectrum of weapon lessons. With this replace, we’re taking a detailed have a look at a number of the notable standouts, whereas giving some a lot wanted consideration to these which could need assistance. In an replace coming within the close to future, we’ll even be transport extra adjustments to the MTZ Interceptor (MWIII) and decreasing the medium-to-long vary viability of the WSP Swarm (MWIII).
» Assault Rifle «
- Holger 556 (MWIII)
- Max Injury elevated to 35, up from 32
- M13B (MWII)
- Max Injury decreased to 23, down from 25
- Close to-Mid Injury decreased to 21, down from 24
- Min Injury decreased to 19, down from 22
- MCW (MWIII)
- Max Injury elevated to twenty-eight, up from 24
- Close to-Mid Injury elevated to 24, up from 20
- 16.5” MCW Cyclone Lengthy Barrel
- Injury vary advantages decreased by 6%
- Velocity advantages decreased by 7%
- Hip fireplace and tac-stance penalty decreased by 5%
- Dash to Hearth penalty elevated by 1%
- RB Regal Heavy Inventory
- Gun kick profit decreased by 11%
- Horizontal and vertical profit decreased by 5%
- Mobility penalties elevated by 3%
- Dash to Hearth penalty elevated by 1%
» Battle Rifle «
- MTZ 762 (MWIII)
- Max Injury decreased to 42, down from 45
- Close to-Mid Injury decreased to 38, down from 42
- Min Injury decreased to 34, down from 37
» Mild Machine Gun «
- Bruen MK9 (MWIII)
- Max Injury decreased to twenty-eight, down from 32
- Min Injury decreased to 26, down from 28
- DG LSW (MWIII)
- Max Injury decreased to 29, down from 33
- Min Injury decreased to 27, down from 29
- Puleymont AMP (MWIII)
- Max Injury decreased to 38, down from 40
- Min Injury decreased to 34, down from 36
- TAQ Eradicator (MWIII)
- Max Injury decreased to twenty-eight, down from 33
- Min Injury decreased to 24, down from 25
» Submachine Gun «
- AMR9 (MWIII)
- Max Injury elevated to 31, up from 28
- Close to-Mid Injury elevated to 27, up from 25
- Min Injury elevated to 25, up from 23
- ISO 9mm (MWII)
- Max Injury decreased to 21, down from 24
- Close to-Mid Injury decreased to 17, down from 19
- Mid Injury decreased to fifteen, down from 16
- Far-Mid Injury decreased to 12, down from 13
- Rival-9 (MWIII)
- Slight discount in horizontal recoil
- MTZ Marauder Inventory
- Hearth goal stability profit decreased by 5%
- Striker 9 (MWIII)
- Close to-Mid Injury elevated to 27, up from 25
- Min Injury elevated to 23, up from 20
» Sniper Rifle «
- KATT-AMR (MWIII)
- ZANG-34 Barrel
- Injury Vary Advantages decreased by 9%
- Velocity Profit decreased by 8%
- ZANG-34 Barrel
Attachment Adjustments
» Ammunition «
- .50 Cal Spire Level Rounds
- Injury Vary Profit elevated by 2%
- Velocity Profit decreased by 19%
- .410 Gauge Dragon’s Breath
- Close to-Mid Injury Vary decreased by 12%
- Mid Injury Vary decreased by 10%
- 12 Gauge Dragon’s Breath
- Close to-Mid Injury Vary decreased by 8%
- Mid Injury Vary decreased by 10%
» Laser «
- SL Razorhawk Laser Mild
- Elevated ADS Pace Profit by 4.5%
- Elevated Dash to Hearth Profit by 7%
- FSS OLE-V Laser
- Diminished the ADS Pace Profit by 2%
- Diminished the Dash to Hearth Profit by 4%
- FTAC Grimline Laser
- Diminished the Dash to Hearth Profit by 7%
- Verdant Hook Field Laser
- Elevated the Dash to Hearth Profit by 3%
» Muzzle «
- XRK Dusk Supressor
- Injury Vary Profit decreased by 5.5%
- Velocity Profit decreased by 8%
- Recoil Profit decreased by 3%
- ADS Penalty elevated by 7%
- Dash to Hearth Penalty elevated by 3%
GAMEPLAY
- Champion’s Quest
- Champion’s Quest makes its debut in Urzikstan with some new methods up its sleeve to check the easiest gamers within the Warzone.
- New steps to amass every component will push you to your restrict, and hold the motion scorching and spicy, simply the way in which we prefer it.
- To earn Champion’s Quest tokens: Win 30 video games complete inside a season, or 5 consecutive matches, whichever comes first!
- Just one token may be held at a time.
- The beforehand talked about “Steal” mechanic will arrive in a later season, particulars on how this works can be launched alongside. For sure, we’re desperate to see who the primary victors are with this new expertise. !
- Deployable Purchase Stations
- Loot beneath a Deployed Buystation can be eliminated to stop overlap and difficulties interacting with the system. The radius of this removing is barely bigger than the system itself.
- Black Websites
- We’ve up to date the spawn conduct of Black Websites in order that they’re extra targeted in the direction of the middle of a circle.
- By proxy, this could repair a problem the place Black Websites would shut down too quick by being within the Gasoline sooner than supposed.
- Ziplines
- Improved the flexibility to work together and fasten to Ziplines.
- Modified interplay conduct to permit Gamers to loot objects on the bottom close to a Zipline.
- Tracker Grenade
- Fastened a problem with the Tracker Grenade incorrectly displaying up as a Snapshot grenade on the loot card.
- Underwater Rebreather
- Fastened a problem with the rebreather that may make utilizing it tougher. The merchandise ought to now have all 4 of its prices out there from the beginning.
- Automobile Respawn
- Automobiles will now respawn after being destroyed.
- Covert Exfil and Weapon Case Replace
- Keep tuned for additional particulars on the beforehand introduced Covert Exfil and Weapon Case options, set for launch in future.
PERKS
- E.O.D.
- E.O.D. will now clamp injury to 120, down from 150.
- Fast Repair
- Fastened a problem stopping well being regeneration to happen after inserting an Armor Plate.
KILLSTREAKS
- Bomb Drone
- Rising the warning vary to 14 meters, up from 6 meters.
UI/UX
- Altitude Arrow Enhancements High quality of Life
- We’ve made enhancements to the way in which that altitude arrows seem above and under icons on the mini map and tac map to assist gamers higher navigate their means in the direction of targets.
AUDIO
Our audio group has been diligently engaged on making changes to the audio expertise in Warzone. Along with the adjustments outlined under, we’re actively exploring additional enhancements, with some deliberate for parachutes in an upcoming season.
- Audio Occlusion
- Enhancements have been made to audio occlusion on Urzikstan.
- Aircraft Audio
- Adjustments have been made to the audio on the Infil/Exfil airplane.
- Music Channels
- Adjusted cinematic music in order that it’s now not totally on gameplay channels, slightly than cine.
- Allied Sounds
- Diminished the amount of pleasant Slides, Jumps and Lands to raised distinguish between pleasant and enemy conduct.
BUG FIXES
- Fastened a problem that allowed Gamers to clip by means of geometry whereas utilizing a Ziplines or Ascender.
- Fastened a problem inflicting a participant to get caught in a loop and stopping them from being revived in the event that they had been downed whereas plating.
- Fastened a problem stopping geared up Gulag tokens from awarding money when the Gulag closes.
- Fastened a problem that allowed Loadout duplication if a participant left a match.
- Fastened a problem stopping Bomb Drones from showing on the mini map or tac map.
- Fastened a problem that prevented the squad widget from updating appropriately when a participant leaves.
- Fastened a problem inflicting the prepare and money drop icons to be lacking from the tac map in Urzikstan Resurgence.
- Fastened a problem the place gamers matchmaking in uneven social gathering sizes wouldn’t see one another within the squad widget.
- Fastened a problem inflicting participant statistics to not observe correctly in the event that they left a match previous to the top of the Exfil sequence.
- Fastened a problem inflicting lively gamers to be kicked out of Plunder matches for wrongly being flagged as AFK.
- Fastened a problem inflicting inconsistent conduct when dropping ammo sorts from stock.
- Fastened a problem inflicting a delay for the loot crate markers to seem after choosing up a Scavenger Contract.
- Fastened a problem with Scavenger caches inflicting the mission to pick out cache places too shut to 1 one other.
- Fastened a problem inflicting incorrect descriptions to seem for some Perks.
- Fastened a problem stopping automobiles from respawning in a match.
- Fastened a problem stopping the maps within the rotation playlist from showing on the menu.
- Fastened numerous points inflicting gamers to come across dev errors or unspecified shopper crashes whereas trying to play Battle Royale modes.
- Fastened a problem inflicting doorways on sure buildings to behave erratically.
- Fastened a problem inflicting Black Web site keys to spawn in unintended modes.
- Fastened a problem inflicting Stronghold loot caches to spawn in unintended places.
- Fastened a problem stopping College from inflicting a delay to Cluster Mine and Suppression Mine activation.
- Fastened a problem stopping gamers from selecting to stow choose objects whereas the Backpack was full.
- Fastened a problem inflicting an incorrect variety of geared up and reserve Armor Plates to seem whereas spectating a participant.
- Fastened a problem stopping Elimination Bounty targets from showing on the Mini Map.
- Fastened a problem stopping the social gathering chief from becoming a member of a match regardless of the remainder of the social gathering efficiently doing so.
- Fastened a problem with Backpack navigation and administration whereas it was full.
- Fastened a problem inflicting gamers to spawn right into a match with a loadout completely different from the one chosen within the stay foyer.
- Fastened a problem inflicting gamers to be redeployed below the map in Resurgence Modes.
- Fastened a problem inflicting some weapon fashions to vanish whereas aiming down sights.
- Fastened a problem with the variety of out there prices after deploying the Rebreather Subject Improve.
- Fastened a problem inflicting all Voice Chat to be disabled even when the participant has it enabled.
- Fastened a problem inflicting squad widget data icons to overlap with the well being bar.
- Fastened a problem that was wrongly awarding gamers the Pacifist accolade.
- Fastened a problem permitting gamers to skip animations whereas utilizing the Transportable Redeploy Drone.
- Fastened a problem inflicting Ping markers on the compass on the prime of the participant display screen to seem below the compass textual content.
- Fastened a problem permitting the Heartbeat Sensor for use after the battery is depleted.
- Fastened a problem with textual content overlap on the menu for challenges and tokens.
- Fastened a problem inflicting the Gasoline Masks HUD impact to stay on display screen after stowing or unequipping the Gasoline Masks.
- Fastened a problem that induced gamers to lose the Gulag match regardless of efficiently utilizing the vertical ascender throughout additional time.
- Fastened a problem inflicting playlist buttons to queue a participant for modes apart from the supposed one.
- Fastened a problem stopping the countdown sound and textual content from showing within the stay foyer.
- Fastened a problem inflicting a dev error when trying to rejoin a Personal Match.
- Fastened a problem inflicting incorrect participant ranges to seem on Calling Playing cards after having been eradicated.
- Fastened a problem inflicting Subject Upgrades to vanish whereas looted throughout an lively DDOS.
- Fastened a problem inflicting lacking or incorrect Mode names within the Personal Match menu.
- Fastened a number of points inflicting clipping or improper placement of weapon elements whereas in an Operator’s palms.
- Fastened a number of points with improper texture or mannequin conduct for numerous Operators and Automobiles.
- Fastened a problem inflicting improper floating loot card overlap.
- Fastened a number of points with weapon Blueprint textures and lighting.
- Fastened a problem inflicting incorrect or lacking textual content whereas sending whispers through the social menu.
- Fastened a problem within the leaderboard inflicting “Highest Winstreak” to seem as “Highest Killstreak”.
- Fastened a problem stopping the progress bar from showing throughout a Knowledge Heist Public Occasion.
- Fastened a problem inflicting the menu to carry out poorly or often black display screen.
- Fastened a problem that may kick the participant again to the principle menu whereas navigating Operator choice.
- Fastened a problem inflicting assimilation choices to seem on the ping wheel whereas a participant was downed.
- Fastened a problem inflicting prolonged respawn instances within the stay foyer following a number of deaths.
- Fastened a problem inflicting weapon reserve ammunition to seem on the Gunsmith menu.
- Fastened a problem that may trigger unintended conduct throughout infil if a participant was beforehand tethered to an ascender.
- Fastened a problem inflicting Plate Carriers to seem in sport as Armor Vests.