Subsequent up in our IGN First protection of Eternal Strands, we’re diving into the distinctive and colourful artwork in the land of the Enclave. We sat down with artwork director Sebastien Primeau and lead character artist Stephanie Chafe to ask all of them about it.
IGN: Let’s discuss Eternal Strands’ distinctive artwork model. What have been a few of the guiding ideas behind the artwork course?
Primeau: I feel what was guiding the artwork course at the starting of the challenge was to seek out the scale of the sport, as a result of we knew that we have been having these gigantic 25-meter tall creatures and monsters. So we actually needed to have the architectural parts of the sport – the vegetation, the bushes – to mirror that form of dimension.
So one among my inspirations was coming from an architect known as Hugh Ferriss, and I used to be very impressed by his work, and it was very inspiring for me too. So simply the scale of his work. So he was an actual affect for Metropolis, Gotham, so I used to be actually impressed by his work.
Chafe: I feel one among the issues that, simply as artists and as creators, we have been in as nicely was going for a coloration palette that may be very brilliant. And one thing that may actually problem us too as artists, and going right into a bit extra of at-hand painterly work, and getting our arms actually into it, into the clay, so to talk, and attempting to go for one thing brilliant and colourful.