Crimson Desert Update 1.02.00 Makes Significant Improvements — Check Out the Patch Notes
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Crimson Desert Update 1.02.00 Makes Significant Improvements — Check Out the Patch Notes

Crimson Desert Update 1.02.00 Makes Significant Improvements — Check Out the Patch Notes

The tempo of game-changing updates for Crimson Desert exhibits no signal of slowing down, after Pearl Abyss patch 1.02.00 made quite a few important enhancements gamers had requested for.

In accordance with the patch notes, beneath, the headline change right here is personal storage capability enlargement of as much as 1000 slots relying on the Greymane camp’s enlargement stage. Gamers had known as for additional storage slots ever since the storage field was added to the recreation, particularly these in the late recreation who have been struggling to discover a dwelling for all their camp administration assets.

However that’s not the solely welcome change. There’s additionally a Headgear Visibility choice, which suggests you may cover your helm and see Kliff’s face, if you need. The choice is available in 4 flavors: At all times Present; Present in Fight; Cover in Cutscenes; and At all times Cover.

Pearl Abyss mentioned it is going to quickly let gamers cover weapons proven on their character’s again, which, once more, is one thing they’ve been asking for since launch. Meaning if you wish to cover your defend for that cool, no-shield look, you’ll quickly have the ability to.

It is a actually fascinating one: the patch provides a toggle for “Motion Controls,” whereas additionally making additional management enhancements. There are actually two choices: Primary and Traditional. Primary enables you to maintain dash to speed up, Traditional means you need to repeatedly press dash to speed up. Stamina is adjusted relying which choice you select, too. So, with Primary, holding dash consumes stamina at set intervals, however with Traditional, stamina is consumed every time you hit the dash button. Primary, then, is the far more simple going choice, and I think about it will likely be the extra in style alternative because it requires much less effort — ever since Crimson Desert got here out, some gamers have complained about having to mash dash to get about in the world.

This line is fascinating:

  • Fastened a difficulty the place the Focus state wouldn’t be canceled when utilizing Aerial Roll throughout flight.

That to me reads like a repair for the flight increase trick I reported on this week, which some had puzzled may need been a glitch. Effectively, it very a lot sounds prefer it was a glitch. And this is one other seemingly innocuous change that may have a big effect for simply getting round the world rapidly:

  • Improved the situations for utilizing the Abyss Nexus, permitting them for use even whereas transferring barely besides in sure conditions akin to whereas mounted or whereas utilizing Flight.

Meaning now you can quick journey with out coming to a whole cease!

And right here’s maybe the most vital change in the complete patch:

  • Added 1 new armor set and helmet for cats.

That’s excellent news for gamers who’re making their very personal Greymane cat military!

General, it is a main patch for Crimson Desert, which has acquired a handful of such updates in a remarkably quick time after launch. Pearl Abyss has reacted to suggestions extremely rapidly, making important enhancements to the manner its open world motion journey works in its first two weeks of life. It’s important to think about the tempo of updates will decelerate quickly, however I’ve been saying that for the previous few days, and right here we’ve got one other huge replace, so we’ll see.

There’s no phrase on a possible exhausting mode, nonetheless, which some gamers have requested for after updates made sure elements of the recreation simpler.

We’ve received lots extra on Crimson Desert, together with a narrative on how the NPCs are the stars of the present, and a hidden meals consequence system {that a} modder has restored. We suggest you check out our information to Issues to Do First in Crimson Desert, plus Issues Crimson Desert Doesn’t Inform You (we’ve received 28 and counting!). We’ve additionally received a information to the Greatest Early Weapons we suggest choosing up, the Greatest Abilities to Get First (together with a helpful explainer of the abilities system), and 34 Important Suggestions and Methods that will help you achieve Pywel.

Crimson Desert replace 1.02.00 patch notes:

  • Relying in your progress with the Greymane camp enlargement, the capability of your personal storage can now be elevated from 240 slots as much as a most of 1000 slots.
    • Via the enlargement of your camp, which consists of 5 levels in whole, you may broaden your personal storage as follows:
      • Begin with 240 slots
      • First camp enlargement +100 slots
      • Second camp enlargement +100 slots
      • Third camp enlargement +100 slots
      • Fourth camp enlargement +100 slots
      • Closing camp enlargement +360 slots
  • Added an Abyss Nexus in Pailune.
  • Improved the visibility of explosive barrels when utilizing the “Gentle Reflection” ability or when shining the lantern on them.
  • Fastened a difficulty with fight missions, the place comrades wouldn’t return till the mission timer expired if the mission was accomplished earlier than the time restrict.
  • Fastened a difficulty the place the Abyss puzzle state would reset when viewing detailed info of nodes by way of the map “Particulars” menu whereas in the Abyss.
  • Fastened a difficulty the place the character would change into invisible if an Abyss Artifact was obtained earlier than the Abyss completion cutscene performed.
  • Fastened a difficulty the place the abilities Therapeutic Power Palm and Aerial Power Palm have been additionally reset when resetting all abilities.
  • Modified the designs of sure gimmick monsters.
  • Added 1 new armor set and helmet for cats.
  • Improved Abyss Skybridge Gates in order that restored Gates may be teleported to. (This transformation was utilized in Patch 1.01.00)
  • Fastened a difficulty the place the financial institution funding refresh time would stay caught in the “Refreshing” state and never replace. (Added: 2026/04/04 05:00 UTC)

Controls & Fight

  • Added a “Motion Controls” choice.
    • The choice may be chosen by way of Fundamental Menu > Others > Settings > Enter > Motion Controls, and gives two choices: Primary and Traditional.
    • Detailed descriptions may be present in the in-game choices menu.
    • Primary motion controls: Maintain the dash key to speed up.
    • Traditional motion controls: Repeatedly press the dash key to speed up.
  • The stamina consumption for mounts has been adjusted.
    • With Primary motion controls, holding the dash key consumes stamina at set intervals.
    • With Traditional motion controls, stamina is consumed every time the dash secret is pressed.
  • Improved the situations for utilizing the Abyss Nexus, permitting them for use even whereas transferring barely besides in sure conditions akin to whereas mounted or whereas utilizing Flight.
    • We plan to enhance this additional in the close to future in order that the participant character can quick journey even whereas on sure mounts.
  • Improved in order that the Flight ability may be activated even when holding the leap key in mid-air.
  • Improved responsiveness when inputting a leap after an assault.
  • Added an Escape key information when affected by elemental standing results.
  • Fastened a difficulty the place the Focus state wouldn’t be canceled when utilizing Aerial Roll throughout flight.
  • Fastened a difficulty the place weapons couldn’t be drawn inside Demeniss Citadel beneath sure situations.
  • Fastened a difficulty the place some bosses would teleport too distant throughout fight.
  • Fastened a difficulty the place the ‘Double Enhance’ horse means wouldn’t activate correctly.
  • Fastened a difficulty the place parry wouldn’t activate correctly throughout ‘Focus’ when a two-handed sword was geared up.
  • Fastened a difficulty the place the digicam would flip towards close by enemies when aiming with a device.
  • Fastened a difficulty the place sure interactions have been unavailable whereas particular instruments have been geared up.
  • Fastened a difficulty the place repeatedly urgent the dash key would enable a horse to run at most velocity no matter its stats.

Quests

  • Fastened a difficulty in Chapter 6 the place quest development turned unavailable after defeating a boss following a save/load beneath sure situations.
  • Fastened a difficulty the place quest development turned unavailable if a associated merchandise was bought earlier than beginning the ‘A Rumor Fueled by Greed’ quest.
  • Fastened a difficulty in Chapter 11 the place the Inserted Key might disappear from the bag, stopping associated quest development.

NPC & NPC Dialogue

  • Fastened a difficulty the place sure quest-related NPCs wouldn’t seem.

UI Fixes & Improvements

  • Improved the merchandise use notification in the bottom-right nook in order that utilizing it is going to choose the merchandise straight.
  • Improved the store UI in order that sellable gadgets are prioritized on show.
  • Reorganized sure positions and content material of the key information displayed in the bottom-right nook to enhance visibility.
  • Improved the UI in order that the Save Sport and Load Sport menus are separated, and added save slot quantity labels.
  • Fastened a difficulty the place the minimap scale would reset whereas driving a mount at most velocity.
  • [Keyboard/Mouse] Fastened a difficulty the place the mouse cursor would disappear in the storage menu.
  • Fastened a difficulty the place merchandise motion wouldn’t work correctly when getting into the horse stock menu in sure circumstances.
  • Fastened a difficulty the place sure menus would often not reply to interplay or seem visually awkward.
  • Fastened a difficulty the place crashes occured when getting into or utilizing some UI/menus in sure circumstances.
  • Improved the recreation in order that the “Stow Weapon” key information is displayed whereas in fight when mounted.

Graphics & Settings

  • Added a “Headgear Visibility” choice in Settings > Language & Gameplay.
    • The next choices can be found to select from: At all times Present / Present in Fight / Cover in Cutscenes / At all times Cover.
    • Moreover, a function to cover weapons proven on the character’s again, which many gamers have requested, can be deliberate to be added in the close to future.
  • [PC/PlayStation 5/Xbox] Improved FSR upscaling high quality.
  • [PC] Utilized FSR SDK 2.2.
  • [PC] Improved FSR Body Era high quality.
  • [PC] Fastened a difficulty the place GPU reminiscence utilization would improve when the DLSS RR choice was configured.
  • [PC] Improved GPU load and shimmering in sure circumstances when FSR-RR / DLSS-RR was enabled.
  • [PC] Fastened a difficulty the place foliage and sure different parts weren’t rendered correctly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
  • [PC] Fastened a difficulty the place the high of the display screen would flicker when DLAA and HDR choices have been enabled.
  • [PC] Fastened a rendering problem affecting the character’s face indoors when the graphics preset was set to Low.
  • [PlayStation 5] Utilized the Upgraded PSSR Sharpen function on PlayStation 5 Professional, bettering picture sharpness.
  • [PlayStation 5] Utilized Upgraded PSSR Native AA to High quality Mode on PlayStation 5 Professional.
  • [Xbox] Fastened a difficulty the place V-Sync habits would change when urgent the Dwelling button.
  • [Xbox] Added a 4K upscaling choice to Efficiency Mode on Xbox Sequence X.

Efficiency, Stability, Gameplay

  • Fastened a number of stability, efficiency optimization, and crash points throughout PC, console, and Mac.

Localization

  • Fastened numerous localization errors and improved localization high quality (recreation recommendation, and so forth.) throughout all languages.

Others

  • Fastened a difficulty the place sure partitions in Corridors of the Void have been lacking.
  • Improved the sound in order that the sound place adjustments along with the digicam perspective.
  • Fastened numerous different in-game points.

Different Fixes

  • Fastened a difficulty the place the weapon wouldn’t be seen when utilizing the ‘Stab’ means whereas ‘Unarmed’ was geared up as a secondary weapon.
  • Improved the UI in order that license info can now be seen in the Credit.
  • Fastened a difficulty the audio quantity would change into low when an NPC gained in minigames akin to Duo.
  • Fastened a difficulty the place the background audio would change into distorted in sure areas and conditions.

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

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