Designing Fan-Favorite Kombatant Takeda Takahashi for Mortal Kombat 1
Xbox

Designing Fan-Favorite Kombatant Takeda Takahashi for Mortal Kombat 1

Virtually 10 years in the past, a Mortal Kombat fan-favorite and future legend was born. In fact, I’m speaking about Takahashi Takeda – and he’s now prepared to affix the remainder of the kombatants in Mortal Kombat 1.

Takeda first debuted in Mortal Kombat X (2015) because the son of Kenshi who was skilled by Scorpion and the Shirai Ryu clan. Takeda battled his enemies with two bladed metallic whips, which might be deployed and retracted at will. His flashy, high-tech and acrobatic combating fashion – coupled with a brash and barely boastful angle – made him an unforgettable addition to the Mortal Kombat Universe.

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Takeda’s origin got here in 2014, once we met to evaluate preliminary artwork ideas and the small print of his backstory. From the very starting, we knew we needed the core of his battle fashion to revolve across the uniqueness and utility of the whips, whereas additionally showcasing clues to Takeda’s roots by way of kombat. A lot of his design advanced from there, with the flashy fashion and tech-based components rising as we began creating motions within the movement seize studio. Quick-forward to Mortal Kombat 1, the design objective now was to construct off the unique basis we created and take the compelling components that labored effectively in Mortal Kombat X – however amplify them to a brand new stage.

When it got here to designing Takeda in Mortal Kombat 1, the problem was to find out how far we needed to vary the character and what path to go, particularly given how assorted his assaults had been throughout his character variations in Mortal Kombat X. It grew to become clear early on that distilling the character right down to what we felt are his core necessities, whereas introducing new enhances to his equipment, was the easiest way to equip Takeda.

MK1 Takeda Screenshot

We needed these enhances to be new assaults impressed by gameplay components present in Mortal Kombat X. As an example, his new sprint assault is harking back to the run capability each character had in Mortal Kombat X, whereby he can zoom towards the opponent and cancel out into particular distinctive assaults. Along with that, he has two new utility particular strikes, the primary being using his whips to grapple and propel himself ahead – virtually like among the bounce interactables present in numerous levels in Mortal Kombat X. As Takeda swings to propel himself ahead, he can’t solely cancel into his air assaults, but in addition use this transfer as a mobility software, combo extender, and approach to arrange for different assaults. Together with this, Takeda has a separate assault the place he can swing ahead right into a full-screen launching kick assault, an homage to the interactable discovered on the suitable facet of The Kove stage in Mortal Kombat X.

Gameplay-wise, Takeda is an area management and mix-up character who depends on his whip assaults to strike opponents at vary. Together with that, he was designed to operate inherently as a flashy character with the intention of fostering boundless artistic choices, particularly in how gamers resolve to string combos collectively. Takeda additionally possesses a number of set-up choices using his new shuriken assaults.  Beforehand, Takeda might throw an explosive shuriken towards the bottom that detonated on influence. In Mortal Kombat 1, Takeda now can throw as much as six shuriken and embed them within the floor with out exploding. Nonetheless, when one among these embedded shuriken is hit with an explosive one, it could actually detonate another shuriken close by, creating a sequence response resulting in large combo potential.

MK1 Takeda Screenshot

We couldn’t be extra excited for the chance to deliver Takeda again to gamers in Mortal Kombat 1. Engaged on this character was an ideal expertise for us that introduced again loads of reminiscences from once we had been engaged on Mortal Kombat X. We hope everybody enjoys Takeda and we sit up for seeing all of the artistic combos gamers uncover.

Takeda Takahashi is obtainable now as a part of the early entry interval for Mortal Kombat 1 Kombat Pack homeowners on Xbox Collection X|S, adopted by huge availability on July 30.


Xbox Live

Mortal Kombat™ 1 Premium Version

Warner Bros. Video games



2519




$109.99

$43.99


It’s In Our Blood!

Uncover a reborn Mortal Kombat™ Universe created by the Hearth God Liu Kang. Mortal Kombat™ 1 ushers in a brand new period of the enduring franchise with a brand new combating system, recreation modes, and fatalities!

Premium Version Consists of: Kombat Pack: 6 New Playable Characters (Omni-Man, Quan Chi, Peacemaker, Ermac, Homelander, Takeda) and 5 New Kameo Characters (Tremor, Mavado, Janet Cage, Ferra, Khameleon)
1-Week Early Entry to DLC Characters
Jean-Claude Van Damme Pores and skin for Johnny Cage
1250 Dragon Krystals (In-game Foreign money)

MK1: Kombat Pack

Warner Bros. Video games



329



$39.99


The Kombat Pack consists of the Johnny Cage character pores and skin that includes voice and likeness of actor and martial artist Jean-Claude Van Damme (accessible now), together with 6 new post-launch DLC playable characters and 5 new post-launch Kameo Fighters. Kombat Pack additionally consists of 1-week early entry to all DLC playable characters. 

DLC Playable Characters (All Coming Put up-Launch)
Omni-Man (Invincible)
Quan Chi
Peacemaker (DC’s Peacemaker)
Ermac
Homelander (The Boys)
Takahashi Takeda

DLC Kameo Fighters (All Coming Put up-Launch)
Tremor
Mavado
Janet Cage
Ferra
Khameleon

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