Dragon Quest 3 Remake Sets Up a ‘Shock’ Ending for the HD-2D Trilogy
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Dragon Quest 3 Remake Sets Up a ‘Shock’ Ending for the HD-2D Trilogy

Dragon Quest 3 Remake Sets Up a ‘Shock’ Ending for the HD-2D Trilogy

Dragon Quest creator Yuji Horii has stated gamers will encounter a “new discovery” in the event that they play by way of the Dragon Quest HD-2D Remake trilogy in chronological order.

As reported by (*3*) and translated by Automaton, Horii teased some enjoyable modifications to the trilogy, which unusually begins with Dragon Quest 3 HD-2D Remake on November 14, together with a “little bit of a shock.”

Dragon Quest 3 was, fortunately, a prequel to the first two video games, which means this instruction to play them chronologically additionally matches the launch order. Sq. Enix introduced the third sport’s remake in 2021 however years later revealed the first two video games had been additionally being remade for a assortment coming in 2025.

Sq. Enix has already confirmed Dragon Quest 3 HD-2D Remake can have some story modifications (that had been supervised by Horii), although it seems these will stretch to the different two video games too, and maybe tie the first two to 3 in a approach not potential after they initially arrived in the Nineteen Eighties.

IGN known as the Dragon Quest 3 HD-2D Remake as trustworthy a remake as followers might ask for in our first preview of the turn-based role-playing sport, including that it nonetheless makes vital, respectful modifications too. IGN stated we’re “extraordinarily happy with the new content material that spruces issues up with out unrecognizably remodeling the authentic expertise” in our last preview as effectively.

This new content material consists of loads of quality-of-life enhancements, as Dragon Quest 3 HD-2D Remake has Efficiency and Graphics modes on PlayStation 5 and Xbox Collection X. Gamers can even select between two protagonist appearances and three problem settings, and different options embody optionally available autosaves, the capacity to hurry up battle with the shoulder buttons, two digicam modes, a mini map which might be toggled on and off, and an NPC dialog log which saves the final 30 interactions.

Ryan Dinsdale is an IGN freelance reporter. He’ll speak about The Witcher all day.

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