The correct Dragon’s Dogma 2 Mystic Spearhand construct provides your Arisen a talent rotation that, if executed correctly, ends with a excessive probability of dealing additional injury in most encounters. Mystic Spearhand is a tough vocation to grasp, as an assault within the flawed path or a foe that refuses to flinch might throw your complete plan astray.
Our Dragon’s Dogma 2 Mystic Spearhand construct information explains how the Mystic Spearhand works and the right way to get probably the most from their abilities. For those who’re questioning the place the Spearhand falls within the hierarchy of vocations, take a look at our Dragon’s Dogma 2 Vocation tier record.
Methods to play Mystic Spearhand in Dragon’s Dogma 2
Mystic Spearhand is Dragon’s Dogma 2’s glass cannon, a combo-heavy class with excessive injury potential–if you keep alive lengthy sufficient to hold out your assaults. Spearhand abilities go away you susceptible to counterattacks relying on the place and if you strike, however in the event you pull them off successfully, you will deal additional injury with follow-up assaults.
Utilizing the Magick Strike sturdy assault on flinching or downed enemies has a excessive probability of triggering a follow-up assault, the place your Arisen pins a single enemy with their spear for a second and detonates a magic explosion. Efficiently executing these follow-up assaults takes plenty of trial and error, however if you wish to get probably the most out of the Spearhand, you will discover ways to weave follow-ups in together with your combos and superior abilities.
- Press your benefit — Mystic Spearhand is liable to interruption even in the course of an assault. When you begin attacking, do not let up till your foe falls or you might want to reposition. Even your primary assaults are sufficient to knock small and medium-sized enemies off stability and whittle their well being down, particularly when you unlock the Winding Reduce core talent.
- The identify is deceptive — Mystic Spearhand would possibly use magic of their assaults, however most of their strikes depend as bodily injury. Rocky saurians and shielded enemies rebuff your strikes and magic-infused heavy assaults the identical as in the event you went at them with a sword, which places you at a drawback and interrupts your assaults. That applies to the skyward lunge assault as effectively.
- Do not neglect your fundamentals — Mystic Spearhand is among the few vocations in Dragon’s Dogma 2 whose primary and heavy assaults are simply as necessary as their superior abilities. The Winding Reduce talent allows you to hold utilizing your primary assault indefinitely, which helps knock enemies off stability, and Magick Strike combines bodily assaults up shut with ranged magical assaults, so you’ll be able to cope with enemies of any kind with out relying fully on Pawns.
- Strike from behind — This tidbit is beneficial for any vocation, since attacking an enemy from behind ensures they cannot counter or block, but it surely’s much more necessary for Mystic Spearhands. Attacking from behind provides you a greater probability of touchdown a follow-up strike, and there is just about no probability of the goal interrupting your combos.
- Improve and use Redoubted Bolt — Redoubted Bolt appears puny and pointless at first, however its superior variations offer you crowd-control potential and even allow you to teleport to affected foes. It is a bit ineffective towards boss enemies, however the additional mobility and management over a battle it presents turn out to be useful when you attain Battahl.
Dragon’s Dogma 2 greatest Mystic Spearhand abilities
Mystic Spearhand’s abilities are a blended bunch, starting from important to fairly pointless. Thrilling as Seching Blade and Humble Offringe sound, do not be fooled. The previous offers such a low quantity of injury that it isn’t definitely worth the hassle, and wonky physics hold the latter from functioning correctly.
Dragoun’s Stabbe
Dragoun’s Stabbe is the Spearhand’s beginning talent, and it is a wonderful one. You lunge ahead and stab a single enemy, and you should use it whereas leaping to get a bonus towards harpies and different flying monsters. The draw back is that, like most Dragon’s Dogma 2 abilities, you’ll be able to’t goal something, so that you want to pay attention to your environment earlier than utilizing this. A poorly judged Dragoun’s Stabbe might see you flying previous an enemy or crusing proper off a cliff.
When the assault does join, although, it generally makes enemies flinch, rendering them susceptible to follow-up assaults.
Mirour Vesture
Mirour Vesture is your solely defensive talent, and whereas its brief impact interval requires cautious timing, it could actually prevent and your social gathering in a pinch. Mirour Vesture generates a protect that covers you and any close by allies. It solely lasts for a few second, but it surely blocks all injury from any foe whereas it is energetic. The superior model extends the protect’s vary and length, so improve as quickly as you hit rank six.
Skiedragoun’s Fangtooth
Skiedragoun’s Fangtooth sees you leap into the air and plunge your spear right into a goal, with a good probability of creating smaller enemies flinch. You need to use it to place your self on prime of huge enemies as effectively. It bounces off enemies with shields and helmets, although. Use Dragoun’s Stabbe from behind in these conditions.
Magick Sperepelote
This one’s fairly primary, but it surely will get the job finished. You eat stamina to cost and launch a strong magical blast, and it does extra injury in the event you use extra stamina whereas charging. The magical cost is aligned with no matter factor infuses your weapon on the time of casting, so bear that in thoughts.
Swift Cost
Swift Cost makes use of well being and stamina to immediately cost Forbeding Bolt. It is a tough stability between getting a bonus over a number of foes inside seconds and leaving your self susceptible, however in the event you’ve bought loads of restoratives readily available, it is definitely worth the danger.
Dragon’s Dogma 2 greatest Mystic Spearhand core abilities
Mystic Spearhand’s core abilities principally middle in your Redoubting Bolt and provides it new powers, most of that are extremely helpful and make pulling off the vocation’s combos a bit simpler.
Foreboding Bolt
Foreboding Bolt provides a stun impact to your Redoubted Bolt, and the stun lasts longer in the event you absolutely cost the assault first. It will not stun boss enemies, however surprised smaller enemies are, in my expertise, extra prone to flinch and be vulnerable to follow-up assaults.
Winding Reduce
Winding Reduce retains your primary assault going till you cease urgent the assault button. It will not deal the form of injury your different, stronger abilities can dish out, but it surely steadily weakens enemies and retains them from attacking whilst you press the benefit.
Quik Fot
This one is a powerful mobility talent that is safer than Dragoun’s Stabbe. Urgent the leap button instantly after beautiful an enemy with Foreboding Bolt teleports you to that enemy, which makes it simpler to land profitable follow-up assaults or simply end off a weak foe.
Ferrene Bolt
Ferrene Bolt is fairly primary, but it surely’s important in the event you use Redoubted Bolt in any respect. It will increase the bolt’s vary, which, mixed with Quik Fot, means it additionally will increase the quantity of area you’ll be able to cowl with only a button press.
Dragon’s Dogma 2 greatest Mystic Spearhand augments
Mystic Spearhand’s augments aren’t that nice, however you do get a couple of good ones to select from.
Opulence
Opulence unlocks at rank 4 and will increase the quantity of gold you get from pouches. We’re undecided whether or not that counts towards gold you get off lifeless enemies, however since gold pouches aren’t precisely uncommon, it is price sticking this increase in your Arisen anyway.
Polarity
This one unlocks at rank six and boosts your power throughout the day and your magic at night time. It is situational, however any strength-based class would profit from it.
Athleticism
Athleticism is a rank 9 increase, and it reduces the quantity of stamina consumed if you sprint. For those who’re conserving stamina restoratives for battle and do not wish to use them whereas exploring, this one’s for you.
We have got extra Dragon’s Dogma 2 construct guides to assist in your chosen vocation, together with one for Warrior and for Sorcerer.