Dune: Awakening’s PvP-Heavy Endgame Is About To Get A Huge PvE Shift
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Dune: Awakening’s PvP-Heavy Endgame Is About To Get A Huge PvE Shift

Dune: Awakening’s PvP-Heavy Endgame Is About To Get A Huge PvE Shift

Dune: Awakening’s player-vs.-player-focused endgame is about so as to add much more parts which have gamers going through off in opposition to computer-controlled enemies, as developer Funcom has introduced main adjustments coming to the survival MMO’s Deep Desert area.

In a blog post on Steam, Dune: Awakening inventive director Joel Bylos mentioned “beginning quickly,” the sport’s endgame Deep Desert zone will obtain areas designed as PvE, or player-vs.-environment, the place conflict-averse gamers will be capable to get hold of the sport’s highest tier of sources, one thing that was beforehand unimaginable with out gamers subjecting themselves to full-scale aggressive gameplay in opposition to different gamers.

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Addressing the complaints of PvE-focused gamers who felt locked out of the endgame, Byblos laid out Funcom’s targets.

“We would like PvE gamers to have the ability to play the endgame and have entry to the content material of the endgame,” Bylos wrote. “Our objective is to not power PvE gamers to work together with a PvP system that they might have little interest in.”

Whereas PvE gamers will now be capable to enterprise within the Deep Desert, Bylos mentioned those that are enjoying solo will discover the expertise grindy. The endgame will stay balanced round guilds and teams, and essentially the most profitable sources and spice fields within the Deep Desert will nonetheless be high-risk, high-reward PvP zones, he mentioned.

Bylos moreover addressed the Scout Ornithopter meta that’s at present dominating warfare within the Deep Desert, by which the flying autos have grow to be important to aggressive play. Having just lately eliminated the power to deal injury to different gamers by ramming them with autos, Funcom will quickly introduce much more adjustments to convey the all-mighty Ornithopter down a couple of notches. These adjustments will vary from larger penalties for many who equip Scout Ornithopters with rockets, to an extra means for gamers to take care of the thopters within the type of a brand new rocket launcher. Bylos mentioned that Ornithopters, whereas necessary, should not be dominant power in PvP battles

“Now we have infantry and floor autos and air autos, they usually’re all speculated to have clear roles, clear strengths, and clear counters,” Bylos mentioned. “‘Thopters will all the time be extremely necessary for crossing the desert, however they should not be the dominant power in precise battles. We’re planning to make extra adjustments to the Deep Desert to accommodate floor battles and reinforce using participant builds.”

The Landsraad, one other endgame system, is ready to obtain adjustments as effectively. Bylos acknowledged that the system “is not precisely in the best place,” and might be up to date to offer extra “micro rewards” for solo gamers and small teams. As lots of the Landsraad duties at present revolve round delivering massive numbers of sources or crafted objects, the present system rewards stockpiling supplies forward of time to show in as quickly as a process is revealed. Bylos mentioned that is not the intention behind the system and that Funcom might be trying to make adjustments “greatest we will.”

Regardless of endgame complaints from PvE gamers since its June 5 “superior entry” launch, Dune: Awakening continues to be an enormous success on Steam. The sci-fi survival recreation just lately reached a brand new concurrent-player document of 189,000 gamers, in keeping with SteamDB. Alongside endgame adjustments, Funcom additionally introduced Dune: Awakening has bought a million copies, making it the fastest-selling recreation within the studio’s historical past.

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