This previous weekend noticed the first spherical of community checks for Elden Ring Nightreign, the upcoming standalone multiplayer sport spun out of FromSoftware’s magnum opus. In contrast to final 12 months’s Shadow of the Erdtree DLC, Nightreign resembles Elden Ring in identify and look solely, buying and selling its guardian sport’s open world construction for a streamlined survival format by which three-player groups need to drop into progressively shrinking maps to combat off teams of enemies and more and more difficult bosses. It’s a design that undoubtedly suggests the builders have been impressed by the vastly common Fortnite – unsurprising, contemplating Epic’s battle royale has been loved by a minimum of 200 million gamers this month alone.
However Nightreign bears an excellent larger resemblance to a different sport, one not practically as well-known and way more disliked: 2013’s God of War: Ascension. And that’s a good factor.

Launched between 2010’s God of War 3 and 2018’s Norse-flavored God of War reboot, Ascension was a prequel set earlier than the unique Greek mythology trilogy that adopted Kratos as he tried to interrupt his oath along with his soon-to-be-predecessor, Aries. Unable to reside as much as the preliminary trilogy’s epic finale, and fueling want to shake up a tried-and-tested system, God of War: Ascension shortly turned often known as the black sheep of the franchise. A half-decent appetizer to an incredible most important course.
It’s an comprehensible status, but in addition unfair. Though Kratos’ confrontation with the Furies in Ascension clearly didn’t attain the similar heights as his five-stage combat with Zeus, this divisive prequel nonetheless had some really jaw-dropping set-pieces, together with the Jail of the Damned, a labyrinthine dungeon carved into the pores and skin and bones of an immobilized, 100-armed big. However, extra importantly, Ascension additionally deserves credit score for making an attempt one thing the franchise had not carried out earlier than, and hasn’t since: multiplayer.
As you make your method by means of the Jail of the Damned in Ascension’s story, you encounter a chained up NPC who lets out a untimely “You saved me!” earlier than being crushed by the stage’s boss. Open up the multiplayer mode after reaching this level in the marketing campaign and also you’ll discover this similar NPC is now your participant character. Having been teleported to Olympus seconds earlier than your demise, you need to pledge allegiance to at least one of 4 gods – Zeus, Poseidon, Hades, or Aries – every of whom will offer you distinctive weapons, armor items, and magic assaults. These are the instruments with which you wage warfare throughout 5 totally different multiplayer modes, 4 of that are aggressive PvP.
The fifth mode, Trial of the Gods, is cooperative PvE. And in addition mainly Elden Ring Nightreign.
Gameplay previews of Nightreign posted forward of the community checks by distinguished “Soulsborne” YouTubers like VaatiyVidya and Iron Pineapple, as properly IGN’s personal protection, have revealed the similarities between FromSoftware’s newest and reside service video games like Fortnite. Very similar to these video games, Nightreign presents a cocktail of randomized loot, useful resource administration, and environmental hazards that injury a participant’s well being and restrict their space of motion, making runs tougher as they go on. Nightreign even pays homage to at least one of Fortnite’s most iconic photos, having gamers drop into the stage from the sky, taxied by spirit birds to a place of their selecting.

You gained’t discover any “the place are we dropping?” motion in God of War: Ascension, however transcend Nightreign’s battle royale-like floor and also you’ll discover way more frequent floor. Each Nightreign and Ascension’s Trial of the Gods mode are co-op experiences the place groups of two or extra face more and more more durable foes. Each grant gamers the sudden however welcome alternative to tackle bosses from earlier video games, be they Hercules from God of War 3 or the Anonymous King from Darkish Souls 3. Each have a countdown (though Ascension’s could be paused by defeating enemies) and each happen on maps which are both small or shrinking. And each are multiplayer video games developed by studios recognized for his or her well-crafted single-player experiences, and have been made with out oversight from their collection’ creators; Elden Ring director Hidetaka Miyazaki is engaged on an as of but unknown venture, whereas the administrators of the unique God of War trilogy – David Jaffe, Cory Barlog, and Stig Asmussen – had all left Sony Santa Monica at the time of Ascension’s creation to pursue alternatives elsewhere.
Above all, Nightreign seems to evoke the similar response from gamers as Ascension’s Trial of the Gods did. Those that participated in FromSoftware’s community check invariably describe their runs as a frantic and exhilarating race in opposition to the clock. In distinction to the comparatively cozy vibes of the base sport, the place gamers are in a position to deal with each state of affairs in a selection of methods, utilizing a selection of weapons and talents and taking all the time they want, Nightreign forces gamers to behave on intuition by choosing up the tempo and limiting their sources – constraints that, in VaatiVidya’s words, have been “made in the identify of pace and effectivity.” To make up for the absence of Torrent, as an example, gamers now channel their internal spirit horse, having the ability to run sooner and leap increased.
Ascension’s multiplayer additionally adjusted its single participant blueprint for the sake of tighter pacing, and even used related methods to these adopted by Nightreign: it elevated the participant’s run pace, prolonged their jumps, automated parkour, and supplied them with a grapple assault they might use to drag objects in direction of them (a mechanic additionally utilized by Nightreign’s Wylder character). New strikes like this are a lifesaver, as a result of whereas the fight isn’t too troublesome by itself – what with the franchise being a energy fantasy and all – Trial of the Gods throws so many enemies at you that each second counts. As a outcome, you and your teammate discover yourselves sprinting round like hungry wolves, or terminators, or, properly, Kratoses, hacking and slashing your method by means of armies with out calculated ruthlessness.
Nightreign’s resemblance to Ascension is sudden not solely as a result of a lot of the latter has been forgotten, but in addition as a result of the Soulslike style Elden Ring is a component of primarily began out as God of War’s full antithesis. The place one allows you to fake to be a warrior so highly effective he can kill literal gods, the different turns you into a anonymous, accursed undead for whom even common enemies pose a appreciable problem. One hardly ever exhibits its sport over display screen, the different beats you over the head with it till you begin crying, laughing, and crying once more.
But this problem, so totally rage-inducing in FromSoftware’s earlier video games, has progressively decreased lately as followers “obtained good” and builders supplied them with higher weapons and spells, culminating in the quite a few game-breaking builds which have been put collectively since Elden Ring launched. With out entry to those builds, Nightreign guarantees to reintroduce a diploma of problem. At the similar time, people who have certainly gotten good will be capable of get pleasure from the similar factor God of War: Ascension provided: the likelihood to really feel like a vengeful Spartan brief on time.
Tim Brinkhof is a freelance author specializing in artwork and historical past. After learning journalism at NYU, he has gone on to put in writing for Vox, Vulture, Slate, Polygon, GQ, Esquire and extra