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Elden Ring: Nightreign DLC Sees Surge of Negative Steam Reviews Thanks to Its Baffling New Map Full of Bottomless Pits

by 22 January 2026017
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Elden Ring: Nightreign’s DLC, The Forsaken Hollows, has been out for a month and a half now, which suggests gamers have had a lot of time to get used to its two new Nightfarers, two new finish bosses, and quite a few new night time bosses. However one component of the brand new content material that everybody continues to be actually combating, even after weeks of apply: the brand new DLC map. It is actually troublesome, actually complicated, and seemingly nobody likes it that a lot, main to a rash of detrimental Steam evaluations and loads of failed runs.

The brand new map is technically not even a brand new map, although it might as properly be. It is a Shifting Earth occasion, that means it might or is probably not lively at any given time once you’re taking part in a DLC boss, with different choices being the default map or one of 4 different Shifting Earths accessible. Nevertheless, in contrast to the opposite Shifting Earth occasions, which solely remodel one half of the map considerably, the Nice Hole shifting earth basically is a very totally different space. Nothing is identical. There isn’t any fort on the middle, no ravine working down the center, no lake within the south or cliffs up north.

As a substitute, the Nice Hole is centered round an enormous crystal within the center which appears to have crashlanded, splitting the land round it into damaged up cliffs separated into a number of ranges. Constructed into and scattered across the cliffs and canyons are varied ruins full of enemies, alongside the extra acquainted constructions resembling church buildings, forts, and mines. The precise in-game map of the Nice Hole has a number of ranges with totally different factors of curiosity on every stage, and it’s a necessity to use the sport’s spirit springs rigorously to fall down to decrease ranges and shoot again up to increased ones so you may really get round successfully.

Moreover, the Nice Hole’s middle crystal incorporates a significant buff for the celebration that may be significantly clutch for a spherical’s closing boss fights. However so as to acquire it, you want to discover and break a number of smaller, coloured crystals scattered across the map, whose areas change on every try.

So why is that this inflicting everybody a lot ache? Nicely, for one, as a result of of the multi-level map, it’s miles tougher to inform at a look what route it’s best to tackle a given run. Usually, as you are flying into a brand new sport, you will pop the map open and provides it a short scan, mentally planning out a route that may ideally give your workforce just a few additional flasks, a mine for a smithing stone, and a regularly tougher line of boss encounters so you may acquire runes and weapons and stage up. Within the Nice Hole, there are such a lot of totally different vertical ranges to account for, plus a number of map ranges to swap between, that it is much more troublesome to route a run and make a plan that may really see your workforce successfully get stronger over the course of two nights. And that is solely exacerbated by the necessity to account for breaking crystals as you go, with out understanding the place they are going to find yourself till the second day.

However by far the worst factor about Nice Hole is the enormous, gaping chasm working by the center of it.

In contrast to Elden Ring, Nightreign does not have fall harm. This was a giant level of distinction in gameplay model when it first launched, as Nightreign encourages gamers to dash throughout maps, leap off ledges, and even climb up the edges of cliffs. Elden Ring, in contrast, favors a considerably slower, extra cautious playstyle. So during the last 12 months, loads of Elden Ring gamers have slowly adjusted to Nightreign’s rhythm of working and leaping with no lot of hesitancy, and by and enormous, that is labored out properly for them, as a result of there actually aren’t many locations the place falling in Nightreign is harmful. You’ll be able to technically fall off the surface edge of the map, and the Crater Shifting Earth does have a giant lava pit that is not nice to fall into, however each of these are pretty easy to keep away from.

Nice Hole, in contrast, has a dying pit working down components of the center of the map, and it is annoyingly exhausting to see. As a result of of how the ledges are positioned, it is easy to look over a ledge, suppose you are good to bounce down, and find yourself falling to your dying. What’s worse, for some cause Nightreign does not deal with dying falls the identical approach it treats deaths to enemies. If an enemy kills you, you simply spawn again on the final Grace you tapped, and your leftover Runes are both dropped close to the place you died or picked up by a close-by enemy. However once you fall, Nightreign will seemingly randomly drop you someplace alongside a ledge close to your dying level, which may very well be above, beneath, or throughout from the place you jumped off. However then it leaves your Runes again on the ledge the place you began. Which suggests it is potential (and even possible) that you will spawn on a far ledge, along with your Runes someplace behind you throughout a dying pit, and no straightforward route again.

Whew! All that is to say that the Nice Hole, whereas aesthetically lovely and thematically cool, is type of a ache within the neck, and Steam reviewers are attempting to let FromSoftware know. Whereas Elden Ring: Nightreign itself has principally constructive evaluations, Forsaken Hollows is presently sitting at Largely Negative evaluations for the final 30 days, with solely 30% of 1,347 evaluations this previous month being constructive.

“The brand new map is poorly designed, overly troublesome and boring,” reads one overview from immediately. “Takes perpetually to traverse, fascinating factors of curiosity are sometimes too deep into the sting of the map to get by fully, boss battle tower is a damage-sponge time-wasting chore. New dlc pois in new and previous map are full of enemy encounters designed to cheese you prefer it’s darksouls. Spend hours studying and memorizing crystal areas from youtube movies simply so you may strive to not lose in a foul map. Underground ruins stuffed with a dozen rot kindred that homing one shot you.”

One other reads: “The characters and managers are nice however the brand new “map” is totally horrible and is ruining the expertise of the sport as a complete.”

And a 3rd: “Love the bosses and new lessons however the brand new map is simply trash. There was Zero NEED to add gaps within the map to kill YOU. You may as properly add fall harm to the sport.

“That map is NOT FUN!!! It is a freaking chore. I averted it fully till I’m pressured to play it to compete sure story traces.

“I’m now pressured to spend hours memorising the bloody factor as a result of you’ll actually find yourself areas you can’t get out as a result of the one bridge is gentle years away.

“An in any other case nice DLC ruined by this nonsense map. EITHER GET RID OF THE MAP, MAKE IT OPTIONAL OR COVER THE GIANT HOLES.”

I additionally noticed a current constructive overview that merely learn, “the brand new map is ♥♥♥♥♥♥♥ horrible however every thing’s so good.”

Not everybody hates the map, and a few FromSoftware followers are declaring that this can be a bit of a ability subject. A current Reddit thread concerning the Steam evaluations states, “The extra I play, the extra I really feel prefer it was fantastically designed.” And the replies themselves appear divided between acknowledging its flaws and celebrating what they love about it.

As somebody who spent final night time falling into chasms on this map, I can see each factors right here. Nice Hole actually is gorgeous and distinctive, requiring a really totally different gameplay stream and higher workforce coordination so you do not all find yourself separated and confused. Nevertheless it’s fairly difficult to study, and the one approach to study actually is to fail at it loads. After already placing over 100 hours into Nightreign, I am not having the perfect time concurrently attempting to study all the brand new bosses, two new characters, and the brand new map concurrently – although, I assume you can argue, that is simply the FromSoftware expertise.

Most likely a repair for the place the sport locations you after you fall, and possibly just a little bit extra readability on the minimap would resolve some of this. We’ll preserve an eye fixed out for a Nightreign patch to deal with it. However within the meantime, simply preserve practising.

This is not the primary time Nightreign gamers have used Steam evaluations to specific their displeasure. Final November, a wave of overview bombs complained concerning the lack of DLC content material, simply weeks earlier than Forsaken Hollows was introduced and launched. A newer patch final week has given some of the Nightfarers who have been struggling much-needed buffs. You’ll be able to take a look at what we thought of the Elden Ring: Nightreign base sport proper right here.

Rebekah Valentine is a senior reporter for IGN. Bought a narrative tip? Ship it to rvalentine@ign.com.

BafflingBottomlessDLCEldenFullMapNegativeNightreignPitsReviewsRingSeesSteamSurge
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