Elden Ring’s DLC Difficulty Discourse Is Getting Old | Spot On
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Elden Ring’s DLC Difficulty Discourse Is Getting Old | Spot On

Elden Ring’s DLC Difficulty Discourse Is Getting Old | Spot On

After two years, Elden Rings’ highly-anticipated DLC, Shadow of the Erdtree, is lastly right here. However regardless of Elden Ring’s excessive reward and practically common acclaim from critics, the DLC at present rests at a 70% optimistic on Steam–and that is after a big leap up from its former ranking. So, what occurred?

Upon launch, many gamers realized that the sport’s latest area, the Realm of Shadow, was stuffed to the brim with robust enemies. Like, extraordinarily robust enemies. Regardless of the DLC emphasizing the significance of its new leveling mechanic, which depends on gadgets referred to as Scadutree Fragments to assist stability the Shadow of the Erdtree so gamers do not, ya know, instantly wipe the ground with Messmer and his cronies, many gamers shortly grew annoyed with the DLC’s issue.

From Software program’s video games are not any stranger to issue discourse–just Google the origin of the well-known phrase “get good.” However this time, gamers are evaluation bombing the studio’s newest title for being too tough. But on prime of the DLC being supposed to problem gamers the way in which Elden Ring did again in 2022, we won’t assist however be a bit annoyed that From Software program is extra well-know for its video games’ difficulties quite than, effectively, nearly every part else the studio does.

On this week’s episode of Spot On, Tam and Lucy focus on evaluation bombing, why the mantra “get good” could be very outdated, and the way video games like Darkish Souls and Bloodborne aren’t simply onerous for the sake of it. The pair additionally dig into how the video games’ truly set gamers up for achievement, reward their time and triumphs enormously, and provide a lot greater than brutal boss battles.

Spot On is a weekly information present airing Fridays through which GameSpot’s managing editor Tamoor Hussain and senior producer Lucy James speak concerning the newest information in video games. Given the extremely dynamic and unending information cycle of the large online game business, there’s all the time one thing to speak about however, in contrast to most different information exhibits, Spot On will dive deep right into a single matter versus recapping all of the information. Spot On airs every Friday.

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