If you have not been taking note of Lithic Leisure’s Scaravan 66, you must. The automotive combat-focused roguelike is a quick and frenetic experience by way of a model of hell knowledgeable by Fifties greaser aesthetics and Nineteen Eighties British punk rock, and it feels incredible. I’ve solely performed a demo of the sport, however the explosive and high-octane fight already has its hooks in me and I am keen to leap into the complete expertise. Admittedly, the narrative parts of the sport have not fairly wowed me but, however what’s there doubtlessly units up one thing that may very well be attention-grabbing within the context of the complete recreation.
In Scaravan 66, you play as Fortunate D, a leather-based jacket-wearing, pompadour-rocking Highway Reaper condemned to reap mortal souls for the Devil. However you are bored with it, and so you have opted to flee the seemingly limitless freeway of the underworld. The Devil sends her minions to cease you, starting from explosive barrel-throwing zombies to gun-wielding lycanthropes. Throughout her escape, Fortunate D can pull off at exits to talk to different Highway Reapers and denizens of Hell, every of which has distinctive perks to buy and a private story to inform. As a roguelike, Fortunate D is pressured to begin over after every failed escape try, studying extra about Hell and her fellow Highway Reapers, in addition to completely upgrading her weapons and automotive with every subsequent loop.
“Scaravan 66 options the basic roguelike gameplay loop, complemented by the thematic drudgery of cycles,” Lithic Leisure co-founders Al Bellemare and Andy Wooden emailed me in a joint response. “Cycles we really feel trapped in, cycles we wish to break away from. Life circumstances that we didn’t select, however should repeatedly face on daily basis.”
I had a blast swerving into enemy vehicles, blasting hellhounds, and lighting up the freeway with colourful explosions. Scaravan 66’s third-person perspective enables you to regulate the street instantly in entrance of and round you, whereas a rear-view mirror gives a peek at anybody in your tail–the twin-stick shooter controls assist you to drive, purpose, and shoot abruptly, so the motion does not need to decelerate. It’s kind of of a rush and greater than just a little overwhelming beginning out, however greedy the fundamentals of the controls is not all that troublesome. With every loop, I received just a little bit higher at driving and taking pictures concurrently, so I might start to give attention to formulating a perfect construct for myself by the demo’s finish. I most loved utilizing Fortunate D’s shotgun and energy rifle, each of which had a slower fireplace fee than the burst rifle however packed a satisfying audible and visible punch. Between reloads, I might hit the fuel and ram Fortunate D’s automotive into anybody who dared get just a little too shut or toss out some fireworks to choose off weakened targets attempting to maintain their distance.

I devoted most of my everlasting perks to armor, well being, and additional lives to extend my survivability whereas asking my fellow Highway Reapers for run-specific upgrades that might do small harm over time, like a bone spear on Fortunate D’s automotive to rust away anybody with necrotic harm in the event that they occurred to scrape her automotive’s paint. I could not seize my favourite perks each run given the random nature of a roguelike, however the recreation appears to have largely efficient skills when it comes to offense, protection, and therapeutic so having to adapt on the fly was hardly ever a problem. Even when I wasn’t accustomed to any of the choices I used to be introduced with, I might see how every may very well be helpful and formulate a construct across the selection I appreciated probably the most at that second.
“Gamers will not ever actually know which upgrade-giver they’ll encounter till they’re proper on the turn-off,” Bellemare and Wooden stated. “Whereas the bodily offramps and areas are constant, some Reapers solely seem at sure stops, so in the event you pay sufficient consideration, you possibly can make some guesses on the odds of who’s at which stops. Though not current within the demo, we even have an adaptive enemy system that re-balances based mostly on the efficiency or decisions of the participant. That is in truth the Devil herself. She is at all times watching, and spitefully ordering round minions based mostly on Fortunate’s progress. So beware if the Devil rears her head alongside the horizon, staring down like a cruel giant–she’s about to edit your expertise.”

Bellemare and Wooden defined that Fortunate’s automotive is magically tethered to her, much like a scythe for a grim reaper. Consequently, many of the recreation facilities round Fortunate’s automotive. Many out there upgrades enhance what it might probably do, and even when Fortunate is armed to the tooth with a number of firearms, the automotive is her foremost supply of safety and dealing harm. It is also fairly quick, although I hardly ever veered off the street or felt like I used to be uncontrolled.
“With the sort of speeds we’re working with in Scaravan 66, if we weren’t cautious, gamers could be flying off the roads and into the treeline at each flip or any time they had been targeted on battle,” Bellemare and Wooden stated. “We have designed the management scheme in order that the automotive at all times drives ahead to ease the participant’s have to consistently press ahead as that’s narratively the one path that Fortunate is prepared to go anyway. Shifting left or proper is as much as the participant they usually can even select to break-check or increase ahead till their engine overheats. However at all times ahead. We have additionally created a system to assist gently information the automotive away from the treeline so the automotive by no means finally ends up flailing round in the course of nowhere, lacking all of the motion.”

Talking of the treeline, Bellemare and Wooden instructed me that Fortunate D will discover areas past the forest and encounter memorable boss battles on her journey, although I didn’t expertise both of these within the demo I performed.
“There are three biomes, which within the last recreation could have some variations not but out there within the demo,” they defined. “Fortunate begins her journey within the woods, as many heroes do. The woods being a spot the place change and transformation happen, becoming for the start of Fortunate’s revolt. As she continues alongside the freeway, she is going to encounter her second biome: the desert. A flat land that stretches into the space, caged in mountain ranges. The desert embodies the mid-journey difficulties, the blue skies of recent beginnings behind you and the vacation spot nonetheless thus far forward and out of attain. The final biome is the false paradise of the coast. A mirage of magnificence and sanctuary, this last biome is deceptively harmful. Goofy, colourful characters and vibrant white shining smiles disguise the true hazards of this place.”
Like I stated on the prime, the narrative is the place I am most nervous about Scaravan 66, as a result of it appears just a little sparse compared to all the things else. Nonetheless, that may very well be from what I performed being a demo–there had been further gameplay choices within the hub space between runs I couldn’t entry as a result of they had been quarantined off for the demo, so it stands to purpose that not all the story was there both. I dig the character designs, and the voice appearing is fairly good, so I am hopeful that Fortunate D’s escape from Hell is meant to be extra narratively rewarding than the demo makes it out to be. However even when it is not, the gameplay feels prefer it’s greater than sufficient to maintain me entertained for hours.
Scaravan 66 is ready to launch for PC in 2025. You’ll be able to try the demo I performed throughout Steam Next Fest, which kicks off February 24.