2025 is ready to be an enormous 12 months for Diablo 4, Blizzard’s close to two-year-old motion role-playing sport, and that’s regardless of the delay to its second growth from this 12 months into 2026. It’s set to launch Season 8 later in April, with Season 9 at the moment due out in the summer season, and Season 10 later in the 12 months. Every will enhance the sport in key methods, addressing fan suggestions and including long-requested options. After which, wanting into 2026, Blizzard will launch Diablo 4’s second growth, following on from final 12 months’s Vessel of Hatred, add a brand new rating system, and, lastly, leaderboards.
Immediately, for the primary time ever, Blizzard has printed a Diablo 4 roadmap of content material, offering followers with the sort of long-term perception into what to count on from the sport they’ve by no means had earlier than. There are even teases for upcoming IP collaborations thrown in there for good measure.
So why is Blizzard doing this now, and what, precisely, are the juicy particulars on Diablo 4’s upcoming updates? IGN sat down with sport director Brent Gibson to quiz him on all that and extra in an unique interview to coincide with the roadmap, under.

IGN: This [roadmap] is new for Blizzard’s Diablo crew, proper? So there’s received to be a motive why you are doing it now for the primary time. What are the elements which have gone into you making that call?
Brent Gibson: We have by no means actually been in the place to ship on a roadmap with the sport up till now, proper? So once we launched the bottom sport, we had been getting an inflow of suggestions from the neighborhood on what we must be going after. And so we had been in this very reactionary, like, let’s keep on prime of the massive rising points which can be popping out with the sport. And we needed to be in a place by this 12 months to have the opportunity to be extra proactive and be in a spot the place we are able to predict out to a 12 months on a few of our ambitions and what we wish to go after, and have the opportunity to do it confidently, understanding the kinds of issues we needed to commit to.
And so the worth of a roadmap is us getting on the market saying, ‘hey, look, these are the issues that we wish to go after. We hear you.’ We actually need to be certain that we’re going after the issues that basically matter in the course of the seasons, and create consistency and high quality in these releases. And so for the primary time, we’re really in a spot the place we are able to see out into that future.
IGN: After I consider Diablo traditionally, it is not as a reside service sport. It was extra, you paid for the sport and you had the expansions, and the expansions had been an enormous deal, nearly like mini-releases. However for Diablo 4 it does really feel completely different. It seems like extra of a reside service. So I ponder if that creates extra of a situation for a roadmap to be applicable for Diablo 4 as opposed to the earlier video games?
Brent Gibson: It does. There is a motive why they’re referred to as roadmaps, as a result of it actually is a highway main to what we wish to do in 2026 with the growth. Quite a lot of the strengthening of our core from season to season are issues that we’re constructing upon, to taking these greater swings in the growth itself. And so it is vital to us that there’s that connectivity. That it’s all understanding in order and in a plan. And so although it is not at all times very clear about what that plan is, we’re hoping that the roadmap is one thing that exhibits gamers these steps that we’re taking, in order that once we get to the purpose of asserting the growth, all these items come collectively.
IGN: Do you’re feeling just like the viewers now when it comes to reside service video games is hungrier than ever for fixed content material and fixed transparency? Needing to know what’s coming at any given second, and wanting a relentless launch of updates? I have been watching the Marvel Rivals crew and it is simply unbelievable with the tempo of their updates. And so they’ve simply mentioned a brand new hero each month. Is that this simply the way in which issues have to be now should you’re working a profitable life service? Is it extra brutal than ever?
Brent Gibson: I undoubtedly really feel like avid gamers are extra hungry than they’ve ever been. And even should you delivered on their urge for food at the moment, that urge for food will shift tomorrow. And so that you simply have to be in a very great place to adapt to that state of affairs. As a result of plenty of occasions too, what’s vital this month goes to be utterly completely different three months from now. The precedence of issues can shift very, in a short time primarily based on one other sport launch or the state of your individual sport. Or possibly we have found one thing actually cool and we wish to have the opportunity to get it in there to change the formulation.
And so it’s undoubtedly a brand new manner of growing. It’s undoubtedly excessive interplay with the neighborhood. The fascinating factor about Diablo is that we have now plenty of completely different neighborhood varieties, proper? Now we have our informal gamers, we have now our hardcore gamers. All of them fall into subdivisions of kinds of gamers inside that. And so what we glance to do is season upon season, have a look at the issues which can be vital to a few of these teams and go after them with focus.
Whenever you check out one thing like what we’re doing in Season 8, we all know we have now a ton of boss lair suggestions and so we’re including in the standard of life enhancements for these gamers the place that could be a large focus of their gameplay sort, or we would shift to nightmare dungeons once we’re in Season 9. And so it is a chance for us to handle completely different teams at completely different occasions, main to an growth the place we’re going to be addressing everyone all of sudden with one thing large.
IGN: And that is a very nice lead into my subsequent thought on this, which is you are attempting to do all of it with Diablo 4. It isn’t simply reside service with seasons as we’re aware of reside service video games, however you are additionally constructing large paid expansions on prime of that. I can solely think about the challenges it’s essential to face attempting to do the whole lot with Diablo 4 to hold it fascinating and everybody engaged. I do know the unique plan was for an growth yearly, however that is clearly not occurring. Is that one of many byproducts of getting to do all of these things all on the similar time, and additionally attempting to do an growth as properly, when most video games do not have to take into consideration doing each of these issues?
Brent Gibson: Yeah, we have discovered quite a bit about what it means to do each on the similar time. I really feel like we have performed job at attempting to not be beholden to the plan. And so if we wanted the additional time for the growth primarily based on the whole lot we discovered on Vessel of Hatred, we’re taking the time to give attention to the growth in a accountable manner. We do not need to push it out 10 years. That is loopy. However the changes you have seen are due to key learnings and the suggestions that we’re seeing. And among the technique you are seeing with what we’re doing with seasons is to carry consistency and management in one space in order that we are able to get slightly extra aggressive in one other space. And so the roadmap is a very good instance of that the place you may see that consistency, whereas additionally shifting our focus from exercise sort to exercise sort to refresh issues for various model of gamers which have suggestions for the sport.