F.E.A.R. Platinum Will Join GOG Preservation Program By Next Month, In Honor of Monolith’s Legacy
Windows

F.E.A.R. Platinum Will Join GOG Preservation Program By Next Month, In Honor of Monolith’s Legacy

F.E.A.R. Platinum Will Join GOG Preservation Program By Next Month, In Honor of Monolith’s Legacy

In the wake of Monolith Productions’ closure, CD Projekt’s GOG has moved up its timeline for preserving one of Monolith’s classics. F.E.A.R. Platinum will join the GOG Preservation Program by subsequent month, and might also be the primary of extra Monolith video games to hit this system.

The inflential 2005 first-person shooter is getting moved up on GOG’s timeline for the Preservation Program to “correctly acknowledge Monolith’s contributions to gaming.” The Preservation Program is GOG’s initiative to maintain basic video games playable on trendy programs, sustaining the titles in DRM-free type and with devoted tech assist.

GOG has beforehand featured the whole lot from Heroes of Would possibly and Magic 3: Full, to the unique Resident Evil trilogy, to I Have No Mouth And I Should Scream. It is an eclectic highlight of video games preserved in playable type, out there on GOG’s storefront, and F.E.A.R. Platinum — which incorporates the bottom F.E.A.R. and each expansions — will quickly be part of the lineup.

It will not be the final Monolith sport there, both. GOG mentioned that different Monolith icons will “be part of ultimately as properly.” The storefront additionally teased extra information to come back concerning the Preservation Program tomorrow, February 27.

The preservation effort is a pleasant recognition of Monolith Productions’ legacy within the wake of its sudden closure. Bloomberg’s Jason Schreier broke the information yesterday that Warner Bros. had canceled its deliberate Marvel Lady sport and shuttered three studios: Monolith, Participant First Video games, and WB San Diego.

Warner Bros.’ video games division has been in a troublesome spot for a while. Whereas Hogwarts Legacy chalked up a industrial win for the writer, Suicide Squad: Kill the Justice League spurred a double-digit decline in income, and the monetary failure of Smash-alike MultiVersus piled on the distress.

Moreover, David Haddad is about to go away the corporate after 12 years of helming Warner Bros. Video games, and the division is rumored to be considered for-sale.

Monolith had a legacy relationship again many years, with video games like Blood, Condemned: Prison Origins, No One Lives Endlessly, and The Matrix On-line on its resume. Center-Earth: Shadow of Mordor grew to become an instantaneous hit, spurred on by its ingenious “Nemesis System,” which Warner Bros. held in a vice-grip with its patent.

Although Monolith could also be closed, it is good to see different corporations acknowledge the impact one studio has had on the medium. Hopefully we see extra of Monolith’s classics preserved for years to come back.

Eric is a contract author for IGN.

Related posts

Leave a Comment

Windows

Steam Hit Once Human to Make All Purchased Cosmetics Accessible Across Multiple Characters Following Backlash

The developer of Steam hit Once Human has responded to a backlash about how cosmetics work and promised modifications to the sport.

Once Human is a free-to-play multiplayer open world survival recreation from Starry Studio, a developer owned by Chinese language video games firm NetEase. It launched on PC on July 9 and shortly discovered an viewers, with a formidable peak concurrent participant rely of 148,968 on Steam.

However Once Human additionally has a ‘combined’ consumer evaluation ranking on Steam, with some gamers expressing concern about every little thing from the sport’s privateness coverage to using the NetEase Launcher. In gameplay phrases, gamers have hit out at obligatory seasonal resets and the way they will have an effect on your sense of development and attachment to your character, in addition to cosmetics being tied to particular person characters.

Following a gathering with Twitch streamer and former Blizzard worker Jason Thor Corridor, greatest referred to as ‘PirateSoftware,’ NetEase acknowledged this suggestions, and promised to make all bought cosmetics accessible throughout a number of characters throughout the similar account by August. “In case you have already bought the identical beauty on totally different characters throughout the similar account, we’ll refund the consumed Crystgin or different in-game forex for the extra purchases as soon as the cosmetics are account-wide,” NetEase defined.

NetEase had already revealed a post on the Once Human Steam page addressing the backlash to the obligatory seasonal resets. In it, the corporate insisted gamers don’t lose their in-game progress each six weeks. Some in-game content material can be retained irrespective of how the seasons and servers change, NetEase promised. This contains necessary forex, gear blueprints, cosmetics, and principal story and facet story activity progress. Nonetheless, some content material and assets will solely be partially carried over once you enter a brand new season.

“In every new season, your character begins at Stage 1, and all exploration progress on the World Map is reset,” NetEase stated. “This ensures a stage taking part in subject for all gamers within the new season. Moreover, the brand new state of affairs will current a distinct map for exploration and rewards. Every seasonal server can even characteristic contemporary challenges, duties and rewards.”

And earlier this week, NetEase addressed the privateness and launcher considerations. It stated it solely makes use of private knowledge “if we’ve a professional authorized foundation, corresponding to offering requested providers or appearing together with your expressed consent.”

“We are going to solely use your knowledge lawfully and fairly and in accordance with native authorized compliance necessities, whereas working towards the info privateness ideas corresponding to knowledge minimization, goal limitation, and transparency,” NetEase continued.

And on the NetEase Launcher, NetEase stated it gives broader entry to video games revealed by NetEase Video games, related to launches from the likes of Blizzard Leisure. “Like a few of our trade friends who run a number of video games concurrently, we hope that the launcher can present handy entry to a number of NetEase’s video games for our customers,” the corporate stated.

“Nonetheless, please observe you’ll solely be required to obtain the launcher in the event you obtain Once Human from our official web site. Gamers who play the sport from Steam or Epic will NOT want to obtain or use the launcher.”

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment

Windows

The First Descendant Dev Nexon Promises to Change Controversial Icons After Destiny Plagiarism Accusations

The developer of looter shooter The First Descendant has stated it can change the icons within the recreation after it was accused of copying Bungie’s Destiny 2.

The First Descendant, a free-to-play shooter from Korean video games firm Nexon presently blowing up on Steam, was accused of utilizing “barely-changed” Destiny 2 icons quickly after launch. Forbes pointed to the exceptional similarities between icons utilized by developer Bungie for its veteran looter shooter and people utilized by Nexon for its new looter shooter challenger.

Amid the accusations, one Bungie icon artist tweeted to say it “appears like an important day to point out that Bungie icon artists are a super-crew of proficient of us with unique concepts and sharp instincts.”

Followers subsequently unearthed proof to recommend the basis of the issue may need been an icon database referred to as Iconduck that contains a Destiny Icons set that features 204 icons, all supposedly open sourced with a Inventive Commons Zero v1.0 Common license. “All icons can be utilized for private and business functions,” Iconduck claims on its web site.

The designer of the icon set defined that many of the icons within the set have been “ripped from the font recordsdata created by Bungie and its designers.” On the time, followers speculated that Nexon may need used these Destiny icons from Iconduck and tweaked them barely for The First Descendant.

In a press release issued to IGN, Nexon failed to clarify the method it used for the icons in query, however did admit that Destiny 2 “served as an inspiration in the course of the improvement course of” and promised to make modifications.

Right here’s Nexon’s assertion in full:

“The First Descendant, as a looter shooter recreation, was developed with a deep affection and respect for different video games within the style. Destiny 2, being a globally famend looter shooter recreation, can also be personally admired and revered by the group, and it has served as an inspiration in the course of the improvement course of. We’ve got taken the issues raised critically and determined to make changes to be certain that the imagery that will seem comparable clearly displays the distinctive id of our recreation. We’ll proceed to enhance the sport for followers of the looter shooter style.”

Usually talking, The First Descendant is a mash-up of mechanics from numerous looter shooters already out there. There’s greater than a whiff of Destiny about The First Descendant’s design, methods, and mechanics, however then there’s additionally lots of Warframe about it, too.

This week, Nexon launched a major replace for The First Descendant that makes some massive modifications to the sport, and leaves some points of it that had change into a subject of debate inside the group nicely alone.

IGN’s The First Descendant evaluation returned a 5/10. We stated: “The First Descendant has all of the constructing blocks of a improbable looter shooter, however they’re buried beneath a pile of monotonous quests, a horrible story, and an infuriating free-to-play mannequin that has influenced its recreation design within the worst potential means.”

Wesley is the UK Information Editor for IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Related posts

Leave a Comment