Earlier this summer season, Fallout 76 dataminers found that camp pets had been on the best way to the sport. Now, as a part of the Gleaming Depths replace going reside right now, pets are certainly arriving within the type of a Bombay Cat and a white German Shepherd. And whereas gamers cannot hold multiple C.A.M.P. pet at a time, they will pet their lovable feline or canine companions.
The brand new replace is Fallout 76’s greatest enlargement up to now, and in addition kicks off Season 19: The Scientific Forge. This season is concentrated on the Enclave, a former “deep-state faction of the USA authorities” that’s now managed by M.O.D.U.S., an AI supercomputer. M.O.D.U.S. and its followers plan to make use of science to revitalize the nation irrespective of what number of experiments they need to run alongside the best way.
The arrival of those mad scientists comes with some mad-science weapons together with a Tesla Cannon, in addition to the Enclave Lab Coat and a M.O.D.U.S. Terminal Merchandising Machine that may be arrange within the participant’s camp. A few of the different accessible gadgets embrace an Enclave Grill Cooking Station and Enclave Hazmat Paint. Gamers can even be capable to use a Plasma Core Recharger as a substitute of shopping for new plasma cores each time they run out.
In the course of the Xbox Video games Showcase, Microsoft and Bethesda teased that gamers will be capable to management a Ghoul in 2025. That characteristic is not included with the brand new replace, nevertheless it’s one thing that is on the replace calendar for March 2025 with the beginning of Season 20. The remainder of the main points concerning the Gleaming Depths replace are under.
MUTATED PUBLIC EVENTS UPDATE
We have now added 5 public occasions to the Mutated Public Occasions playlist. These occasions are:
- Campfire Tales: Unstable and Poisonous Blood Mutations
- Free Vary: Resilient and Swift-Footed Mutations
- Challenge Paradise: Energetic Camouflage and Resilient Mutations
- Beasts of Burden: Freezing Contact and Reflective Mutations
- Protected and Sound: Swift-Centered and Hazard Cloud Mutations
PERK CARDS BALANCING UPDATE
The Gleaming Depths replace releases with some substantial balancing adjustments to a handful of Perk Playing cards.Our purpose was to take usually underperforming perks and make them extra fascinating and simpler to include into your builds by eradicating some additional ranks, decreasing the associated fee, and altering their impact to scale with the associated main stat.
- Adamantium Skeleton
- Ranks decreased from 3 to 1
- New impact: Limb Harm Discount impact now scales with Endurance
- All Evening Lengthy
- Ranks decreased from 3 to 1
- Rank 1 Perk Level price elevated from 1 to 2
- New impact: The constructive results of pre-war alcohol final twice as lengthy
- Batteries Included
- Ranks decreased from 3 to 2
- Rank 1 now presents 45% weight discount
- Rank 2 now presents 90% weight discount
- Bloodsucker
- Ranks decreased from 3 to 1
- Moved from Charisma to Endurance
- Rank 1 positive aspects the results of the previous Rank 3 impact
- Therapeutic bonus elevated from 150% to 200%
- Extra impact: Advantages now additionally apply to Cannibal
- Bullet Protect
- Moved from Power to Endurance
- Added a 4th rank.
- New impact: 5% likelihood per rank to Deflect ranged assaults for six seconds when firing a heavy weapon.
- Cannibal
- Ranks decreased from 3 to 1
- Elevated the therapeutic obtained and starvation restored at Rank 1
- Cap Collector
- Ranks decreased from 3 to 1
- Now applies to containers and corpses, not simply Cap Stashes
- New impact: The quantity of Caps discovered scales with Luck
- Evasive
- Ranks decreased from 3 to 1
- New impact: Now will increase Evade Likelihood primarily based on Agility
- First Assist
- Ranks decreased from 3 to 1
- Now impacts Stimpak Diffuser
- New impact: Stimpak therapeutic scales with Intelligence
- 4 Leaf Clover
- Ranks decreased from 3 to 1
- New impact: Misses in VATS contribute to the Important Meter primarily based on Luck
- Exhausting Cut price
- Ranks decreased from 3 to 1
- Rank 1 now grants +7 Charisma whereas bartering with NPCs
- Iron Abdomen
- Now additionally will increase Vitality Resistance
- Junk Protect
- Ranks decreased from 3 to 1
- Now works whereas in Energy Armor
- Extra impact: Now additionally scales with Luck
- Lifegiver
- Ranks decreased from 3 to 1
- New impact: Improves HP gained from Endurance
- Lone Wanderer
- Ranks decreased from 3 to 1
- New impact: AP Regen and protection bonus primarily based on Charisma
- Pure Resistance
- Not will increase Vitality Resistance
- Evening Eyes
- Eliminated requirement for the time of day
- Ordnance Specific
- Ranks decreased from 3 to 2
- Rank 1 now presents 45% weight discount
- Rank 2 now presents 90% weight discount
- Pharmacist
- Ranks decreased from 3 to 1
- New impact: Radiation therapeutic scales with Intelligence
- Not required to craft Illness Cures or Water Filters
- Skilled Drinker
- Ranks decreased from 3 to 2
- Ricochet
- Ranks decreased from 3 to 1
- New impact: Now will increase Deflect likelihood primarily based on Luck. Deflect grants an opportunity to mirror 100% of the harm of ranged assaults again to the attacker and reduces the harm you are taking from the assault by 50%. Deflect likelihood receives a bonus whereas carrying Heavy Armor or Energy Armor (+50% multiplier). Whereas in Energy Armor, the quantity of harm mirrored is doubled (200%).
- Serendipity
- Ranks decreased from 3 to 1
- New impact: Now will increase Evade Likelihood whereas beneath 30% life, primarily based on Luck. Evade offers an opportunity to keep away from all incoming harm from direct assaults. Evade can occur as soon as each second and the cooldown is now elevated by armor. Please notice, Evade can not occur when over encumbered or whereas in Energy Armor.
- Armor will increase Evade cooldown on the following charges:
- Mild Armor: +0.1 second per piece
- Medium Armor: +0.2 seconds per piece
- Heavy Armor: +0.4 seconds per piece
- Starched Genes
- Ranks decreased from 2 to 1
- Moved from Luck to Endurance
- Rank 1 now offers the advantages of the previous Rank 2
- Through-Hiker
- Ranks decreased from 3 to 2
- Moved from Agility to Endurance
- Rank 1 now presents 45% weight discount
- Rank 2 now presents 90% weight discount
ADJUSTMENTS TO EXPLOSION VFX
We’ve decreased the radius wherein display flash results seem for a large number of explosions all through the sport. That is purely a visible change and doesn’t affect the radius wherein harm is dealt.A few of those have had sizeable reductions (particularly Fatman and Fatman MIRV explosions). Please make sure to present suggestions on whether or not these adjustments are adequate in decreasing undesirable display flashing, if there’s any extra explosions that we must always regulate, or if some explosions no-longer really feel impactful and satisfying to make use of.
PLAYER WEAPONS
- Artillery Piece (Workshop)
- Auto Grenade Launcher / M79
- Baseball Grenade
- Broadsider
- Bug Grenade
- Cryo Arrow
- Cryo Grenade
- Cryo Mine
- Explosions (all sorts) from weapons utilizing the Explosive legendary mod
- Fatman
- Fatman MIRV (from particular person projectiles)
- Flaming Arrow
- Floater Flamer Grenade
- Floater Freezer Grenade
- Frag Grenade
- Grand Finale (Broadsider)
- Hack and Slash (Legendary Perk)
- Hellstorm Missile Launcher
- Hellstorm Missile Launcher Cryo Payload
- Hellstorm Missile Launcher Napalm Payload
- Hellstorm Missile Launcher Plasma Payload
- Missile Launcher
- Missile Turret
- Orbital Strike Beacon
- Plasma Grenade
- Pulse Grenade
- Troglocide
NPC WEAPONS AND ENVIRONMENTAL EFFECTS
NPCs’ use of participant weapons listed above can even be affected.
- Exploding Automobiles & different Civilian Autos
- Explosive Rounds from Turrets
- Floater Freezer Loss of life
- Fusion Core Meltdown (Robots)
- Gasoline Canisters
- Invaders from Past UFO Missile Strikes
- Mole Rat Landminer
- Robotic Loss of life Explosion
- Scorched Exterminator Plasma Launcher
- Tremendous Mutant Suicider Mini-Nuke
- Turret Loss of life Explosion
- Varied destructible objects akin to equipment in Grafton Metal and The Foundry (The Pitt)
- Vertibird Loss of life Explosion
- Vertibot Loss of life Explosion
COMBAT BALANCE
The notes you see under are a continuation of the fight rebalancing work that we started throughout the Skyline Valley patch. That is an ongoing course of we are going to proceed to do fight rebalancing work into subsequent 12 months.
- The cooldown of evade results now scales primarily based on how a lot harm was averted
- The sturdiness of armor has been elevated
- Barely elevated the possibility to be taught to craft weapon mods by way of scrapping
- Barely elevated the quantity of Metal and Ballistic fiber that weapon-using enemies can drop
- Stability changes for Communist and Liberators
- Added extra details about Harm Sorts and Harm over Time results to the Assist menu
- Diminished the harm of the Auto Axe: 31 –> 24
- Adjusted the harm of the V63 Zweihaender: 85/45 –> 64/64
ARMOR
- Brotherhood Recon and Secret Service are actually categorised as Heavy Armor
- Civil Engineer, Arctic Marine, Marine Armor, and Trapper Armors are actually categorised as Medium Armor
- Covert Scout Armor, Photo voltaic Armor, Thorn Armor, City Scout Armor, Forest Scout Armor, and Wooden Armors are actually categorised as Mild Armor
- Botsmith armor is now categorised as Heavy Armor
WEAPONS
We have now made adjustments to Harm and AP Prices for a lot of weapons which primarily focuses on bettering circumstances the place weapons don’t carry out effectively sufficient to satisfy gamers’ expectations.
DAMAGE BUFFS
These values symbolize the weapon at its most degree (45 or 50, relying on the weapon). Decrease-level values have comparable will increase in harm. Harm for the next weapons has been elevated:
- 10mm Pistol: 28 -> 31
- 44 [revolver]: 60 -> 72
- Black Powder Pistol: 176 -> 216
- Black Powder Rifle: 180 -> 217
- Bow: 90 -> 95
- Chilly Shoulder: 115/75 -> 91/91
- Fight Shotgun: 90 -> 97
- Compound Bow: 100 -> 112
- Crossbow: 70 -> 111
- Double Barrel Shotgun: 115 -> 140
- Gauss Rifle: 140 -> 146
- Gauss Shotgun: 140 -> 187
- Harpoon Gun: 175 -> 195
- Searching Rifle: 70 -> 100
- Lever Motion Rifle: 75 -> 88
- Pepper Shaker: 60 -> 75
- Pipe Bolt-Motion: 70 -> 94
- Pipe Gun: 26 -> 28
- Pipe Revolver 55 -> 70
- Pump Motion Shotgun 95 -> 102
- Salvaged Assaultron Head: 50 -> 62
- Single Motion Revolver 62 -> 82
- The Dragon: 225 -> 255
- Western Revolver: 65 -> 84
- Assaultron Blade: 40 –> 51
- Baseball Bat: 55 –> 69
- Baton: 40 –> 47
- Bear Arm: 50 –> 70
- Blade of Bastet: 52 –> 61
- Board: 50 –> 68
- Bone Membership: 51 –> 60
- Bone Hammer: 80 –> 94
- Bowie Knife: 30 –> 35
- Boxing Glove: 34 –> 40
- Cattle Prod: 86 –> 113
- Chinese language Officer Sword: 36 –> 42
- Fight Knife: 33 –> 44
- Cultist Blade: 41 –> 52
- Cultist Dagger: 32 –> 38
- Loss of life Tambo: 45 –> 53
- Deathclaw Gauntlet: 55 –> 77
- Electro Enforcer: 35 –> 44
- Hearth Axe: 72 –> 84
- Gauntlet: 50 –> 81
- Golf Membership: 45 –> 57
- Grognak Axe: 85 –> 107
- Guitar Sword: 50 –> 59
- Hatchet: 40 –> 51
- Knuckles: 35 –> 50
- Lead Pipe: 39 –> 49
- Machete: 40 –> 51
- Meat Hook: 34 –> 40
- Mole Miner Gauntlet: 45 –> 64
- Multi-Objective Axe: 69 –> 87
- Pickaxe: 60 –> 76
- Pitchfork: 47 –> 59
- Pipe Wrench: 30 –> 38
- Plasma Cutter: 26/68 –> 30/86
- Pole Hook: 71 –> 90
- Pool Cue: 46 –> 58
- Energy Fist: 58 –> 81
- Revolutionary Sword: 44 –> 56
- Rolling pin: 28 –> 35
- Sheepsquatch Membership: 60 –> 76
- Sheepsquatch Employees: 75 –> 95
- Shepherd’s Criminal: 50 –> 63
- Shishkebab: 27 –> 34
- Shovel: 40 –> 54
- Sickle: 36 –> 45
- Ski Sword: 50 –> 63
- Sledgehammer: 71 –> 90
- Spear: 58 –> 68
- Tremendous Sledge: 85 –> 107
- Switchblade: 30 –> 38
- Tenderizer: 75 –> 95
- Tire Iron: 29 –> 37
- Strolling Cane: 42 –> 53
- Battle Drum: 78 –> 99
- Battle Glaive: 82 –> 104
Hellstorm Missile Launcher: – Projectile harm (all barrels): 120 -> 178 – (Hex Barrel harm relies on this and in addition will probably be elevated proportionally) – Commonplace Barrel explosion harm: 80 -> 178 – Cryo Payload explosion cryo harm: 78 -> 107 – Napalm Payload explosion hearth harm: 78 -> 107 – Hearth Harm Over Time is unchanged. – Plasma Payload explosion vitality harm: 78 -> 178
AP COST REDUCTIONS
AP prices for the next weapons have been decreased:
- 10mm SMG: 28 -> 14
- Dev Notice: The Anchorage Ace no-longer positive aspects a further AP price profit past the Reflex Sight’s 15% discount.
- .50 Cal Machine Gun: 30 -> 12
- Auto Grenade Launcher: 30 -> 18
- Broadsider: 40 -> 18
- Cremator: 30 -> 20
- Cryolator: 20 -> 10
- Fats Man: 60-> 40
- Flamer: 30 -> 10
- Gatling Gun: 30 -> 14
- Gatling Laser: 30 -> 8
- Gatling Plasma: 30 -> 14
- Gauss Minigun: 30 -> 14
- Harpoon Gun: 40 -> 18
- Hellstorm Missile Launcher: 45 -> 20
- Mild Machine Gun: 32 -> 10
- M79 Grenade Launcher: 30 -> 16
- Minigun: 30 -> 8
- Missile Launcher: 45 -> 25
- Pepper Shaker: 30 -> 14
- Plasma Caster: 30 -> 18
- Ultracite Gatling Laser: 30 -> 10
WEAPON MOD ADJUSTMENTS
Adjusted the harm for the next Beta/Gamma laser mods:
- Laser Gun
- Diminished DoT harm
- Diminished hearth harm
- Ultracite Laser Gun
- Diminished DoT harm
- Diminished hearth harm
- Gatling Laser
- Elevated DoT harm
- Diminished hearth harm
- Ultracite Gatling Laser
- Diminished DoT harm at degree 35
- Diminished hearth harm
- Plasma Gun
Whereas these weapons are nonetheless being evaluated for total steadiness, these specific mods over-shot the present goal for hearth harm mods (particularly when considering the latest changes to creature well being and resistances) and are being introduced in step with comparable mods for different weapons. This enables for extra consistency amongst weapons and mods when making future adjustments.
HUMAN(ISH) CREATURE & WEAPON BALANCE
Creatures that beforehand used participant weapons (Blood Eagles, Cultists, Misplaced, Mole Miners, Raiders, Scorched, and Tremendous Mutants) will now use NPC variations of their weapons with steadiness changes to account for this transformation (see notes under).When defeated these enemies could have an opportunity to drop the bottom model of their weapon alongside some junk gadgets. When a weapon isn’t dropped, the enemy will as a substitute drop extra junk gadgets that gamers can scrap to make up for the loss elements you’ll obtain from scrapping these weapons. Will increase have additionally been made to the elements earned from scrapping many junk gadgets on this planet, so now additionally, you will have extra elements at your disposal.We have now additionally elevated the speed at which you be taught mods from scrapping weapons by 10% to account for the decrease variety of weapons you’ll discover from these NPCs. This enhance won’t have an effect on your likelihood to be taught Legendary weapon mods.
- All creatures beforehand utilizing participant weapons (Blood Eagles, Cultists, Misplaced, Mole Miners, Raiders, Scorched, Tremendous Mutants):
- Weapon harm now scales to degree 100.
- Dev Notice: This brings these enemy varieties in step with different creatures whose assaults already might scale to degree 100.
- Thrown grenades now scale with degree.
- Dev Notice: This at the moment solely applies to enemies utilizing grenades. Harm from participant grenades is unchanged.
- Well being, resistances, and harm now scale extra easily from degree 1 to degree 100.
- Dev Notice: These creatures will usually be much less threatening at mid-level (particularly 35-75) however must be a bit harder in direction of degree 100. In some circumstances, at decrease degree, these creatures could also be barely weaker or stronger with a view to be certain that they’re appropriately participating even when first met.
- Energy Armor variants’ resistances now scale extra appropriately at differing ranges.
- Dev Notice: These creatures beforehand would acquire a flat bonus from Energy Armor in any respect ranges and thus might be unexpectedly powerful at low-to-mid degree.
- Resistances differentiated between Blood Eagles, Cultists, and Raiders.
- Now rely extra on well being as the first driver of survivability quite than resistances.
- Dev Notice: Resistances are getting used to distinguish harm varieties quite than as an alternative choice to well being. This has the aspect advantage of displaying larger harm numbers when attacking these creatures which extra intently match the weapons getting used.
- No-longer positive aspects a variable quantity of resistances primarily based on randomized armor.
- Weapon harm now scales to degree 100.
CREATURE BALANCE
The kinds of well being, harm, and resistance changes talked about within the creatures under have additionally been utilized to different creatures as a part of earlier updates:
- Floater Freezer
- Barely lowered the period of the gradual impact on the freezing breath assault.
- Diminished the speed at which the gradual impact accumulates for the freezing breath assault.
- Diminished harm for the freezing breath assault.
- Diminished the cryo harm for the blast/stare/shockwave assault (the one which additionally offers fusion core harm).
- Floater Flamer
- Diminished harm for the fireplace breath assault.
- Floater gnasher
- Diminished harm for the chew assault.
- Alien Invader
- Diminished well being
- Diminished harm in Day by day Ops.
- Lesser Satan
- Bloodbug
- Diminished radiation harm at decrease ranges.
- Thrasher
- Elevated melee assault harm particularly at larger ranges.
- Decreased Sonic Gobble assault harm at decrease ranges.
- Now weakest to fireplace harm and immune to radiation, vitality, and poison harm
- Diminished the bonus harm on most creatures’ weak factors from 2.0x to 1.5x.
- Well being for physique elements usually related to advantages for crippling limbs has been decreased. In lots of circumstances, it must be a lot simpler to cripple a creature’s limb earlier than dealing sufficient harm to kill the creature.
- Harm to fight inhibitors for robots and turrets will lead to much less total well being harm to the robotic, however the fight inhibitor can now be destroyed a lot earlier, earlier than the robotic/turret has misplaced most of its well being.
ACCESSIBILITY
Once you enter the sport for the primary time, you’ll be introduced with the Accessibility Menu that features the brand new settings you see under. It will solely seem as soon as and if you want to change any of those settings sooner or later, go to Settings > Accessibility.Speech-to-Textual content
- Turning Speech-to-Textual content ON will add a brand new message window to the UI that may transcribe all voice communication from different gamers within the space.
- Message Window Fade Time – Modifications how lengthy the message window stays on display after the final message has been obtained.
- Message Window Visibility – Modifications the transparency of the message window.
Display Narration
- When the setting is ON, you’ll hear the audible description of emotes from different gamers within the space. For instance: “[Player] needs to staff up!”
UI Navigation
- Digital Enter
- A number of screens relied fully on analog stick enter and that has been addressed to permit keyboard management on PCs and d-pad management on consoles. This contains the Challenges, Scoreboard, Map, and Character Creation screens.
- Analog Enter
- A number of screens didn’t help analog inputs to navigate the UI, in order that analog performance has been added to the Favorites Wheel and Social Panel.
- Single Key Presses
- Quick Journey Countdown Cancel – Now permits a single button command to cancel the quick journey as a substitute of clicking each the left and proper analog sticks.
- Social Menu – Permits a single button command to enter the Social Menu as a substitute of getting to carry CTRL-TAB on PC.