Final Fantasy XVI producer Naoki Yoshida has revealed that the sport initially had a PlayStation 4 model alongside its PlayStation 5 one.
PlayStation’s Shuhei Yoshida performed an interview with Yoshida on The AIAS Recreation Maker’s Pocket book YouTube channel about Final Fantasy XVI’s growth. Yoshida mentioned, “Originally, we have been anticipating to have a multi-platform launch on PlayStation 4 as effectively. And to some extent, the property have been pushing the PlayStation 4 to its absolute limits.”
He continued, “However ultimately, the Final Fantasy collection has a sure degree of graphical constancy anticipated of it, and once we tried to eradicate mainly all loading on the PS4 model, there have been sure elements the place we have been having to cut back the standard to a degree decrease than (*4*) XV.”
The event crew needed to craft the most effective story expertise potential, so having no loading instances was a precedence. Yoshida recommended that the PS4 model be dropped and Sq. Enix authorised. He additionally mentioned that with out the PS5’s {hardware} capabilities, the event crew would nonetheless be attempting to determine how the sport would get completed.
Final Fantasy XVI is at present a console unique for PlayStation 5, however a PC model is in growth. Its first DLC, Echoes of the Fallen, was launched final month. The second DLC, The Rising Tide, is scheduled to come back out someday this 12 months.
In GameSpot’s Final Fantasy XVI assessment, we mentioned, “FFXVI is a daring shift in each gameplay and narrative, but captures the Final Fantasy magic in beautiful vogue, incomes a spot throughout the pantheon of unimaginable entries within the beloved franchise.”