Inhyuk Park right here from Undertaking Cloud Video games and it offers me nice pleasure to share extra particulars on our group’s distinctive strategy to The Relic: First Guardian.
However to begin with, I’ve some very thrilling information. Alongside writer Perp Video games, we’re excited to announce that The Relic First Guardian will launch on the PS5 on May 26, 2026.
The Relic: First Guardian is a journey that follows forgotten voices in a mysterious world. Each hint you encounter is the ultimate report of somebody who as soon as lived right here. On this world, you aren’t a legendary hero; you’re the one who restores reminiscence and a keeper of tales.
A world that flows like a folktale
From the start, we wished this sport to really feel like an previous folktale instructed by a grandfather to a baby; light, lingering, and quietly profound.
Tales that settle deep inside you. Tiny objects that maintain huge tragedies. Even exterior of fight, you will notice the gouges left on a damaged wall, a half-burned letter on the ground, a small pinwheel turning quietly atop a hill and picture the lives that after existed right here.
On the coronary heart of this world lie the tales of those that vanished.
Fight – freedom in assault, depth in survival
We redefined our fight system to match this emotional route.
- Stamina isn’t consumed when attacking.
- In The Relic, assault is freedom. To protect the participant’s creativity, rhythm, and magnificence, stamina has been faraway from all offensive actions.
- Stamina exists just for survival.
- Protection, dodging, and the transient moments the place life and dying break up aside are the one instances stamina decreases.
- Abilities devour no sources and function solely on cooldowns.
- This ensures a seamless fight circulation the place gamers can freely specific the fashion they need.
5 weapon kinds – battles formed by emotion
At the beginning of the sport, gamers select from 5 distinct weapon varieties. Every weapon is designed round a totally different emotional theme and creates a fully distinctive fight rhythm.
Past that, every weapon fashion consists of twelve unique talent timber, permitting gamers to combine and match skills to type a class that exists nowhere else however inside their very own playstyle.
Gear that exists solely as soon as on this world
The Relic departs from the standard RPG loot construction. Right here, there aren’t any “comparable swords” or “barely higher armor variations.”
Each weapon and piece of armor on this world exists solely as soon as.
- A sword will be the closing blade of a knight who defended tons of.
- A defend will be the vow a household protected for generations.
- A greatsword could carry the final hope of somebody who by no means returned dwelling.
You don’t merely purchase tools, you inherit the story it has lived by means of.
Develop with out ranges and turn into stronger by means of reminiscence
There aren’t any character ranges on this world. As a substitute, gamers develop by means of reminiscence.
On the middle of this method are Relics (Runes) fragments imbued with the feelings and desires of those that lived earlier than.
Every Relic carries over 70 distinctive passive results. They reshape talent conduct, alter fight tempo and dramatically improve particular weapon kinds.
By equipping these Relics, gamers construct the sort of Guardian they want to turn into. Progress shouldn’t be measured by numbers, however by the buildup of the experiences you acquire on this world.
Bosses – The ultimate echoes of misplaced voices
Greater than 70 bosses seem in The Relic.
They don’t seem to be easy obstacles; every is a standalone folktale.
- A father who turned a monster after ravenous.
- A cursed rage left behind by a damaged promise.
- A soul consumed by the Void, having forgotten even its personal identify.
Their tales attain completion solely when gamers confront them.
The First Guardian – An historic promise carried by the wind
In The Relic, the participant shouldn’t be a hero remembered for excellent deeds, however somebody who gently restores fading reminiscences to life.
A toddler turning a pinwheel whereas ready for a father who by no means returned, a transient letter left for somebody who may not learn it, and numerous footsteps misplaced to the scars of battle. All of those tales quietly reappear because the participant strikes by means of the world.
And the one who gathers these fragments of reminiscence, weaving them again collectively, is the First Guardian.
You stroll a journey that exists solely as soon as on this world. You collect reminiscences, piece tales again collectively, and return forgotten voices into the wind.
And sometime, somebody could retell your story like a folktale whispered beneath the night time sky. See you May 26.



