Warhammer 40,000: Space Marine 2 is getting the first of various deliberate voice packs at the finish of February, every bought for $4.99.
The primary voice pack, which is not included in the Season Cross and thus has (*2*), drops alongside Patch 12 (the one which provides the long-awaited Techmarine class), and contains over 450 voice traces per Chapter, dubbed in the seven audio languages Saber Interactive’s explosive third-persion motion recreation already helps.
This implies you get distinctive traces based mostly on the Chapter, and your Space Marine will shout these new traces. New traces are additionally in the Social Wheel emote. In a community update, writer Focus Leisure used the instance of a Space Wolf (the Space Wolves are amongst the hottest chapters in all 40k), who will shout “For the Allfather” as a substitute of the typical “For the Emperor.”
Focus made a degree of confirming that none of this voice work is the results of generative AI. “And for individuals who could also be questioning: we’re joyful to substantiate that every and each one in every of this Voice Pack’s 1,300+ complete voice traces have been carried out by an actual voice actor, as our dedication to high quality stays absolute,” Focus stated.
The voice actors in English are:
- Thomas Mitchells (Blood Angels)
- Andrew James Spooner (Space Wolves)
- Kris W. Laudrum (Black Templars)
As you’ll be able to most likely inform from the picture above, the first voice pack comes with a set of three new heads for PvE. All three heads (Space Wolf, Blood Angel, Black Templars) are a part of the identical Voice Pack, and will not be bought individually.
You may, nevertheless, equip one Chapter’s head with one other Chapter’s voice. Voices and heads aren’t tied collectively. The voices aren’t class-restricted, both. And at last, a second voice pack is already in the works. Focus will say extra later this 12 months.
Earlier this month, Warhammer maker Video games Workshop banned the use of AI in its content material manufacturing and design course of, insisting that none of its senior managers have been at the moment enthusiastic about the expertise. So maybe it comes as no shock to see the ‘no AI voices’ message made clear on this put up.
As an apart, in the world of Warhammer 40,000, AI doesn’t stand for Synthetic Intelligence. Slightly, it stands for Abominable Intelligence. And, as Video games Workshop has banned AI inside the confines of its Nottingham headquarters, humanity has banned AI inside the Imperium of Man. That’s as a result of throughout the ‘Darkish Age of Know-how,’ AI rebelled in opposition to humanity in a bloody warfare that just about resulted in our extinction. Finally, humanity gained out, and, sufficiently traumatized, forbid the use of AI in any respect. That’s, you’ll be able to’t have ‘considering machines’ in the Imperium, which is partially why the future tech is all a bit backwards for the forty first millennium.
Using generative AI in recreation improvement is one in every of the hottest matters in the business, and it has sparked various controversies. Following the reveal of Divinity at the 2025 The Sport Awards, Swen Vincke, boss of developer Larian, met with a backlash after he stated the studio was utilizing genAI in varied capacities. Larian ended up having to deal with AI issues in a reddit AMA wherein the studio confirmed a U-turn on some facets of its use. And this week, RuneScape maker Jagex insisted it might by no means use generative AI to make content material gamers truly see in-game, in one in every of the hardest stances on AI but seen from a online game developer.
Nonetheless, some online game corporations have gone all-in on the tech. The CEO of Genvid — the firm behind choose-your-own-adventure interactive collection Silent Hill Ascension — has claimed “shoppers typically don’t care” about generative AI, and acknowledged that: “Gen Z loves AI slop.” EA CEO Andrew Wilson, in the meantime, has stated AI is “the very core of our enterprise,” and Sq. Enix not too long ago carried out mass layoffs and reorganized, saying it wanted to be “aggressive in making use of AI.” Lifeless Space creator Glen Schofield additionally not too long ago detailed his plans to “repair” the business partially through the use of generative AI in recreation improvement, and former God of Conflict dev Meghan Morgan Juinio stated: “… if we don’t embrace [AI], I feel we’re promoting ourselves brief.”
Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You may attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.