Put merely, there’s nothing on PlayStation 5 fairly like Forza Horizon 5.
The Crew Motorfest? Shut. Leaning laborious into the philosophy of ‘when you can’t beat ’em, be a part of ’em’, its absolutely fledged competition method definitely makes Motorfest extra just like the Forza Horizon sequence than both of its predecessors.
Check Drive Limitless Photo voltaic Crown? Sadly, no. The Forza Horizon sequence itself might owe a big debt to the trendsetting MMO racing of the unique Check Drive Limitless, however Photo voltaic Crown went on to fly too shut to the solar on this division. An always-online racer with no devoted solo element? The Horizon sequence has allowed gamers to seamlessly slip between offline and on-line play since 2014’s Forza Horizon 2!
Want for Pace Unbound? Effectively, there are undoubtedly a number of areas of Want for Pace’s spectacular customisation suite that handily eclipse Horizon, however Unbound’s arcade focus on excessive velocity scorching pursuits means it’s not actually a like-for-like comparability.
No, the pound-for-pound champ of contemporary open world racing is Forza Horizon 5 – and now it’s out there on PlayStation 5 for the very first time. Its broad and exquisite Mexico map. Its delectably drift-friendly car dynamics. Its mammoth, 900-odd automobile storage that goes approach past simply that includes the necessities, and is brimming with cult favorite vehicles that merely aren’t out there in another racing sport. The entire field and cube. PlayStation customers are being immersed in all of this, many for the very first time.
The response has been fun to watch.

This inflow of brand name new gamers has been one thing the group has been significantly wanting ahead to.
“Yeah, I’m tremendous excited,” confirms Playground Video games artwork director Don Arceta. “Like, model new individuals; for a lot of, this can most likely be the primary Forza Horizon sport that they’ve ever performed. So it’s tremendous thrilling simply to take into consideration that, and take into consideration what our first Horizon experiences had been.”
Arceta is particularly eager to see what sorts of locations and races PlayStation 5 gamers start creating with Forza Horizon 5’s large set of customisation instruments – the Occasion Lab.
“We now have over 800 props now within the Occasion Lab, and simply seeing what the neighborhood’s completed with that function and mode – and the creativity of the neighborhood – it’s simply thoughts blowing,” he continues. “I’m tremendous excited, as soon as we get into the PlayStation 5 customers, about what they will construct, and the creativity that may come from that neighborhood.”
“You’ll truly get some fairly good Halo content material too on the PlayStation, with the occasion lab props!”
In pleasing information, the port itself is proving to be as technically impeccable as its Xbox and PC counterparts, which is a few flex contemplating the sheer girth of the sport – and the truth that the engine that underpins it has by no means been unleashed on PlayStation earlier than.
“As you may think about, as a result of the sequence has been based mostly across the Xbox surroundings and structure, there’s plenty of code and engineering that’s labored with that,” says Arceta. “So once we introduced it to the PS5, it was no small enterprise. It was fairly an enormous process.”
“The PlayStation 5 model was developed by Panic Button, in collaboration with Flip 10 and ourselves, however Panic Button did a tremendous job. So that you get that incredible, high quality expertise that you simply get on Xbox and PC – now you get on the PlayStation, and it’s simply wonderful work that Panic Button has completed.”
Personally I’ve by no means been ready to look previous the Forza sequence as a complete as dwelling to the largest and greatest bag of Sizzling Wheels on the block. No different racing sequence comprises extra strange vehicles that I would like, piled on high of a cavalcade of vehicles I didn’t even know I needed. As a automobile fan, I love the concept of an entire new cohort of gamers doubtlessly discovering their favorite vehicles in Forza Horizon 5 – vehicles their different racing video games simply haven’t been serving them.
For Playground Video games lead sport designer David Orton, nevertheless, it’s the sheer breadth of Forza Horizon 5 that he’s anticipating will impress new gamers.
“The breadth of Horizon is kind of staggering,” says Orton. “I believe what we discover is gamers go in and discover what they actually get pleasure from however, as a result of there’s a lot freedom, that may actually be no matter you need it to be.”
“We all the time delight ourselves on giving the participant that sort of company and freedom to do no matter they need, and the sport will reward them and react in that approach. I’m actually wanting ahead to gamers simply discovering the breadth of the content material. Should you simply need to do highway racing, or when you’re actually into Rivals and observe racing, you may completely do this. However when you love taking unimaginable photographs, you may completely do this. Should you’re into Occasion Lab, and also you need to create content material for different individuals, you may completely do this. Horizon is the area the place actually everyone seems to be welcome, and there’s one thing in it for everybody. I believe the sensation of individuals moving into and realising that is greater than only a racing sport is what’s actually thrilling for me.”
“For me, a victory could be, like, ‘I can’t imagine I’ve by no means performed this sport earlier than,’” says Arceta. “I believe the shock.”
“That, for me, is a victory, as a result of as soon as they’re shocked, they’re engaged – they usually need to be taught extra. So I’m actually on the lookout for that. The delight from gamers; simply listening to their shock and listening to their tales.”
Right here, Orton is in settlement.
“Yeah, I believe it’s that,” he provides. “Gamers who’ve by no means tried Horizon earlier than – whether or not that’s as a result of it’s on a special platform, or they’ve simply by no means had the time to do it – to truly soar into this world and realise that it’s truly a very heat, welcoming place that’s stuffed with enjoyable, and discovering a house at Horizon.”
“Gamers who’ve by no means performed earlier than realising that, ‘Oh my goodness, how have I by no means performed this sport earlier than? That is unimaginable.’ That, to me, is a win. We’re about to goal a cohort of gamers who might have by no means performed a Forza title earlier than. There’s a little bit of an unknown to how individuals react to that, however I believe while you take a look at the historical past of our titles, we’re frequently perfecting our craft. We really feel so excited to deliver this to PlayStation. I believe we’re going to herald a complete load of recent gamers and that’s actually thrilling.”
If there’s any interest that’s extra tribal than automobile tradition, it’s those that hinge their identities on their online game console of selection. For racing sport followers, nevertheless, one huge wall has come down.
Let’s hope it’s not the final.
Luke is a Senior Editor on the IGN critiques group. You may observe him down on Bluesky @mrlukereilly to ask him issues about stuff.
