From The Last of Us to Baldur’s Gate 3: The success of the Game Music Festival
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From The Last of Us to Baldur’s Gate 3: The success of the Game Music Festival

Two years in the past, the Game Music Festival was held at London’s Royal Festival Corridor for the very first time, after 5 editions in its Polish homeland.

At the time, we famous how the venue, which might seat 2,700 individuals, was properly attended, however not full. However the viewers gave the two scores carried out (Cuphead and each Ori titles) a really heat reception, and the occasion was undoubtedly an excellent success.

The Game Music Festival returned to London final Saturday, welcoming Larian’s composer and music director Borislav Slavov for a live performance presenting Baldur’s Gate 3’s music, and Oscar-winning Gustavo Santaolalla to carry out The Last of Us’ rating. Each live shows featured the Philharmonia Orchestra and, in the case of BG3’s efficiency, the Hertfordshire Refrain.

And the environment was past something we have beforehand witnessed at a video games live performance.

Santaolalla, one of the most revered movie composers and musicians on the market, was given a standing ovation earlier than even taking part in a single be aware. His efficiency, altering instrument with nearly each monitor alongside soloist and long-time collaborator Juan Luqui, explored each emotion, from tear-jerking instrumental items straight from TLOU’s rating, to electrical songs from his repertoire extending that universe (in case you’ve by no means listened to Ando Rodando, that is your signal to achieve this).

Later in the day, the Baldur’s Gate 3 live performance was stuffed to the brim, with the sport’s solid in the viewers alongside many cosplayers, having fun with performances from solo soprani Ilona Ivanova and Mariya Anastasova on some of the sport’s iconic tracks, and the power rising exponentially till a terrific finale that noticed actor Andrew Wincott be a part of Slavov on stage for a shock efficiency of Raphael’s Ultimate Act.

“Some of these individuals will realise that that is one thing particular, and this may ignite their curiosity for symphonic music”Borislav Slavov

The day additionally supplied panels in addition to masterclasses from each Slavov and Santaolalla. Securing each names for the Game Music Festival noticed it promote out at the velocity of mild (BG3 in 24 hours, TLOU in per week); one thing that Mateusz Pawlak, founder of the Game Music Festival, advised us he could not fairly imagine. The occasion is run by a handful of individuals, and it is their dedication and fervour that satisfied each artists to be a part of the programme this 12 months.

Earlier than the live performance in London, Santaolalla carried out it in Poland, and he describes the present as a spotlight of his profession (which spans over 50 years), discovering the viewers’s response “actually unbelievable.”

One thing very particular occurred at the Game Music Festival, then.

Slavov says the organisers are “some of the greatest ambassadors of online game music” and, having beforehand labored with them for a Divinity Authentic Sin 2 live performance in 2020 (which additionally premiered BG3’s rating), he did not suppose for too lengthy earlier than coming again.

“These guys are actually obsessed with online game music, and that is very thrilling for me. They convey [it] to a large viewers, to individuals who may not be accustomed to these video games. The music speaks a common language. The second they approached me, it was a no brainer.”

He continues: “After they invited me to be a part of this version of the competition in London, it was means earlier than Baldur’s Gate 3 turned out to be the hit it’s at present. The sport was not launched but, we have been in the center of the [pandemic]. [They] have been prepared to put their belief and to put a guess on us, on Larian Studios and on Baldur’s Gate 3. So you may think about what it means for me and for us.”

Slavov mentions the significance of occasions akin to the Game Music Festival, which he considers a “true celebration of video games and online game music.”

“They [also] appeal to younger audiences to the symphonic halls,” he provides. “Audiences that will often not attempt or give it a hear. Then some of these individuals will realise that that is one thing particular, music they’ve by no means skilled earlier than, and this may ignite their curiosity and their ardour for symphonic music.”

Santaolalla notes that this presents an fascinating alternative from a musician’s perspective as properly, as The Last of Us’ music wasn’t conceived with an orchestra in thoughts as an illustration. Working with Luqui and the orchestra, he says he tried to discover a outcome that felt “natural.”

“And likewise the relationship with the musicians… These are classical musicians, who’re [working] with us and [they] are often taking part in music that’s in all probability far more advanced than this. And but, they actually linked in a pair of days, as a result of that is all we had! And I feel that translated to the music too.”

He enthuses about the recognition his music for The Last of Us achieved, and extra typically what it means for the mainstream enchantment of video games music.

“The world of video video games maybe earlier than wasn’t paid that a lot consideration to… I really feel that video video games typically now have a spot in the world of leisure that’s large, and that it did not used to be like that,” he says.

“And I feel in some instances, significantly on this sport, music performs an essential position. One which has been instrumental to the success of the sport, too, I feel. I like that Craig Mazin [co-creator of the HBO adaptation] and Neil [Druckmann, president of Naughty Dog] stated that my music is part of the DNA of The Last of Us.”


From The Last of Us to Baldur’s Gate 3: The success of the Game Music Festival
Gustavo Santaolalla performing The Last of Us’ rating at the Game Music Festival

Slavov says video video games music has reached a “very particular” stage that he calls a “romantic interval,” with the music crossing boundaries past its core group.

“The second the place online game music crosses the border between the trade and media, and goes into on a regular basis individuals’s lives… That is very, very particular and makes me extremely grateful, and fortunate to give you the chance to witness [it], and to be half of [it].”

He provides: “And that is the proof and strongest indication that online game music is a factor in its personal proper. It is one factor to be half of the medium, pretty much as good as it’s, nevertheless it’s a totally completely different story when sooner or later you realise that this explicit factor from the online game growth is crossing the boundaries and turning into half of the individuals’s on a regular basis lives.”

Slavov needs to battle towards the frequent concept that movie scores get extra recognition than video games music, saying the paradigm has now properly and actually shifted.

“That is the [thing] that the movie and sport industries ought to concentrate [to]: the significance of the story, of nice characters, all that; the human side. That is what individuals actually join [with]”

Gustavo Santaolalla

“Extra typically these days, we witness online game soundtracks being proper there at the high of the charts of soundtrack productions. I can inform you that the Baldur’s Gate 3 soundtrack was at the high of Amazon, iTunes, months after its launch, to the shock of everybody together with myself! And after I say charts I do not imply the online game music charts, I am speaking about movie, musical, each single soundtrack manufacturing on the market.”

He continues: “I obtain lots of of messages each single day from people who find themselves telling me that they’re [listening] to the music. I just lately obtained a novel by an creator and so they have been telling me that they have been they’d hear to the soundtrack whereas they have been writing the ebook. Or I might get footage from individuals’s wedding ceremony ceremonies the place they chose particular songs from the soundtrack. Or any individual was driving a good distance residence and would drop me a message that the music would hold their spirits excessive.

“So, it is actually mind-blowing and completely overwhelming, and if this isn’t a sign of that crossing of boundaries, then I do not know what’s. That is the most particular factor and supreme proof that online game music is there.”

In direction of the finish of 2023, Slavov had expressed on social media that he felt that we have been “witnessing a real renaissance of online game music.” Video games live shows now often transfer crowds even outdoors of huge names like Ultimate Fantasy, one instance of a longtime model when it comes to reside sport music.

“Possibly ‘renaissance’ was not the greatest phrase to describe it, however somewhat I meant precisely this crossing of boundaries; boldly, not by chance and randomly. As a result of it was taking place even ten years in the past. However these days it is all over the place, all the time: we’re witnessing it.

“Would you have got thought ten years in the past {that a} online game live performance can be offered out in a single day for the Royal Festival Corridor?”


Maestro Marek Wroniszewski, who carried out each The Sounds of the Fireflies and The Symphony of the Realms

Each Slavov and Santaolalla agree that the emotional connection is the most essential side of composing for video games, and the cause why it resonates with individuals so broadly.

Santaolalla obtained inquisitive about the video games trade as a result of he loved watching his son play, he tells us. Nevertheless it’s the prospect of that emotional connection that drew him in.

“I all the time thought, watching him play: if any individual connects in an emotional means with the sport, it adjustments the complete factor,” he explains.

“And after the two Oscars, I used to be approached by completely different individuals to do some video video games and obtained some huge gives, not solely in phrases of cash however in phrases of publicity and reference to these huge corporations. I all the time like to say that no matter success I’ve achieved has to don’t solely with stuff that I’ve completed but in addition stuff that I’ve stated no to. And I stated no to an entire bunch of issues!

“And really, after I met Neil, it was like: that is it. That is what I would like to do. And he additionally manifested to me that he was on the lookout for that connection. After which once we learnt that individuals have been crying [while] taking part in the sport, it was a affirmation that we have been doing one thing that was connecting with individuals.

“I all the time like to say that no matter success I’ve achieved has to don’t solely with stuff that I’ve completed but in addition stuff that I’ve stated no to”Gustavo Santaolalla

“For me music is actually actually about emotion. That is what I all the time attempt to convey in what I do. And I take advantage of all types of components and issues which have to do with the means I write, the use of silence, the use of textures, and the use of proper notes disguised as unsuitable notes. And that is all actually actually to generate a deep emotion.”

Slavov is in settlement, mentioning that particular connection you’re feeling with role-playing video games specifically, the place you set a lot of your self into the character you are taking part in, with the music accompanying you each step of the means.

“The selections you made, the outcome of these selections, and the feelings that went by your coronary heart: you’d immediately join these thrilling moments, [those] feelings you skilled, with the music that was taking part in at the similar time. And the greatest means to re-live and to bear in mind these emotional moments in your life – as a result of they are half of your life now – can be to return and hear to the similar piece of music.

“These are equally essential moments and reminiscences of your personal life. And that is why I say that we are there,” he says, speaking once more about the rise of video games music recognition. “And we simply want time for different individuals to realise and to settle for it as a result of it takes a while for the individuals to embrace it, and begin actively develop into half of popularising it.”


Borislav Slavov throughout his masterclass at the Game Music Festival

The significance of that emotional connection begins from the very starting of the venture, with each composers saying that if they do not really feel something engaged on a rating, they cannot count on listeners to catch on the emotion.

“Most of the movies that I’ve completed, 70% or 80% of the music was completed prior to [seeing] something [from] the movie,” Santaolalla says. “Themes, motives, leitmotivs, the sonic material, all that has been determined prior.”

“The second the place online game music crosses the border between the trade and media, and goes into on a regular basis individuals’s lives… That is very particular and makes me extremely grateful”Borislav Slavov

He says he composed all of Brokeback Mountain, for which he received an Oscar in 2006, with out seeing a single shot. His strategy was the similar for The Last of Us, he says, as a result of what issues to the course of isn’t the medium however the story and the way he connects with it.

“The Last Of Us, I by no means felt, for instance, that I used to be writing music for a online game. I by no means felt that. I all the time felt that I used to be writing music for an excellent story, for a narrative that may very well be a collection on HBO, an animation, or puppet theatre,” he laughs. “Something. As a result of it is an excellent story. And I feel that is the [thing] that the movie and sport industries ought to concentrate [to]: the significance of the story, of the creation of an excellent narrative, of nice characters, all that; the human side. That is what individuals actually, actually join [with].”

When requested what recommendation he’d give to composers simply coming into the trade, Santaolalla says there’s three issues: creating a powerful self-discipline of work, discovering your personal voice and id, after which sticking to it.


Gustavo Santaolalla alongside very long time collaborator and composer Juan Luqui

“You may discover issues that heaps of individuals say ‘Effectively, I am going to do that now, however then I am gonna do actually what I would like to do’… And I perceive, as a result of clearly you have got to make a residing for your self, however I might somewhat do one thing else to earn a residing and hold my music or what I am creating or creating intact, than simply begin to do one thing that has to do with what you need to do however is completely different.

“I see that as going out of a freeway at the unsuitable exit, after which not discovering the entrance once more. After which clearly, you are actually getting late to wherever you have been going.”

This connects with Slavov’s expertise in an fascinating means, with BG3’s success being a milestone second for him, giving him reassurance on his imaginative and prescient, confirming that he did take the proper exit on the freeway.

“It is a fixed battle, you realize, you retain asking your self: is that this the proper factor to do? Are you doing it the proper means? Is that this the proper path? Do you have got the endurance, the stamina and the confidence to hold going and to reside up to your imaginative and prescient? These are questions that I get up and go to mattress with,” Slavov says.

“Moments like this one, the greatest reward from my perspective, is that offers me the confidence that I used to be on the proper monitor. Which might imply that now greater than ever, I’ll boldly hold strolling in the direction of the similar imaginative and prescient and path that’s there in my coronary heart. And subsequent time, I’ll simply go greater, crazier, and wilder. In order that’s the greatest impression [of success] for me.”

“Manufacturing values are usually not all the time the most essential factor, so long as it touches your soul… I simply need to be moved. I simply need to be impressed”Borislav Slavov

Concluding our chat, we ask Santaolla and Slavov in the event that they see any explicit obstacles for composers going ahead.

“I feel it’s totally a lot associated to discovering your personal voice as a result of now with synthetic intelligence greater than ever it is so essential [to think] about what actually you’re going to convey that’s going to make a distinction,” Santaolalla says. “What goes to have that imprint that’s going to make your stuff?”

Slavov, nonetheless, says he cannot suppose of explicit obstacles, saying that sport composers are presently in a really fortunate place.

“Online game composers are a really particular breed, and so they take pleasure in the inventive freedom that they’ve at the second. And that is why I feel that we’re witnessing so many lovely and fascinating soundtrack productions in video video games these days.

“Possibly not all of them are at the similar stage when it comes to manufacturing values. However at the similar time, I imagine that manufacturing values are usually not all the time the most essential factor, so long as it touches your soul, so long as it makes your eyes moist, I do not really want it to be polished to loss of life. I simply need to be moved. I simply need to be excited. I simply need to be impressed.”

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